News 'Encanto' and 'Indiana Jones'-themed experiences at Animal Kingdom

lazyboy97o

Well-Known Member
I believe the original JII was an omnimover. Perhaps @marni1971 could explain how the current system differs.
An omnimover is not just vehicles that can turn or continuously load. An omnimover does both but is also a continuous chain of vehicles that are all connected. Journey into Imagination always made use of individual trains.
 

UNCgolf

Well-Known Member
Other than issues with maintenance, I always find trackless rides to be more immersive, exciting and variable over omnimover rides. The step-down comparing an older ride like Haunted Mansion to Ratatouille has nothing (to me) to do with the ride system - it's more of a design and scope issue. I've seen some people say they all feel the same, but omni rides feel the same, if not more so than trackless. It's the theming around them that makes them excellent rides. To compare Ratatouille to Rise is to compare a tv dinner to 5-course meal from Gusteau's.

Why are people so sick of / annoyed with trackless but not omni? Trackless feels like an evolution over omni in everything except down time and ride capacity.

Just curious people's reasoning.

While I think there's really neat stuff they could do with trackless, for the most part they generally have at least one scene where immersion is broken because you feel like you're in a giant warehouse. That's not a flaw of the ride system but of imagination in using it, but still.

Regardless, omni generally have both a higher capacity and less downtime, which would be two major benefits for Animal Kingdom.
 

WaltWiz1901

Well-Known Member
Other than issues with maintenance, I always find trackless rides to be more immersive, exciting and variable over omnimover rides. The step-down comparing an older ride like Haunted Mansion to Ratatouille has nothing (to me) to do with the ride system - it's more of a design and scope issue. I've seen some people say they all feel the same, but omni rides feel the same, if not more so than trackless. It's the theming around them that makes them excellent rides.

Why are people so sick of / annoyed with trackless but not omni? Trackless feels like an evolution over omni in everything except down time and ride capacity.
I, personally, have no problem with the conceit of a trackless system...

...but for the most part, half of the new ones (not counting clones) don't really take full advantage of the vehicles being free-ranging, and contrary to WDI's previously mentioned recent focus on them, not every new dark ride has to be trackless.

Going trackless can and should entail more dynamic vehicle movement than just resorting to parking in front of a screen or following a nearly completely linear path
 

JackCH

Well-Known Member
I, personally, have no problem with the conceit of a trackless system...

...but for the most part, half of the new ones (not counting clones) don't really take full advantage of the vehicles being free-ranging, and contrary to WDI's previously mentioned recent focus on them, not every new dark ride has to be trackless.

Going trackless can and should entail more dynamic vehicle movement than just resorting to parking in front of a screen or following a nearly completely linear path
Totally agree. I think Rise and Mystic Manor really use that system well… while rides like Rat and Hot Pursuit sort of feel… generic? Then obviously a lot of rides fall somewhere in between.

I think each trackless needs to have a distinct vision as to why that system is being used. You don’t want to fall into “we have a trackless template we can just plop different IP on.”
 

marni1971

Park History nut
Premium Member
I believe the original JII was an omnimover. Perhaps @marni1971 could explain how the current system differs.
Both were Omnimover-like (although the original word has been and can be used loosely for many rides). The strict definition of Omnimover is a constantly moving chain of vehicles at a constant speed with vehicles that can rotate to face or hide scenes. SSE is an Omni but can’t hide scenes. Motion was an Omni but wasn’t a chain of vehicles (it had gaps) that again couldn’t hide scenes. Mermaid is perhaps the most recent true Omnimover.

The original Imagination was an Omni at load and unload with a constant chain of vehicles. After that speed varied to split the chain into groups of vehicles. It also rotated at key moments to draw your attention to certain things. It was originally designed to have more in common with a roller coasters operation and was designed as such.

The current version is a limping adaption of the original with its start and stopping; along with its unlinked groups of cars it’s less Omni and very much more Omni-like.
 

DarkMetroid567

Well-Known Member
Totally agree. I think Rise and Mystic Manor really use that system well… while rides like Rat and Hot Pursuit sort of feel… generic? Then obviously a lot of rides fall somewhere in between.

I think each trackless needs to have a distinct vision as to why that system is being used. You don’t want to fall into “we have a trackless template we can just plop different IP on.”
Tbh I think Hot Pursuit earns its tracklessness a lot more than Rat or MMRR
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom