EPCOT Explorer
New Member
From reading this thread, stale would equal "the Epcot we have doesn't match the Epcot in my mind".
Threads like these remind me that there is a small percentage of the fan base that is in love with the idea of Epcot more than the actual park. So much so that they lose that sight that the "idea" Epcot is marketing and a mutated commercialization of one of Walt's final dreams.
For the millionth time...:lol::lol:
We know EPCOT is something that is used for profit, and profit solely. It's not to showcase a worldly and optimistic call to arms and optimism.
However, when it DID do these things, under it's original aim's, themes and ideas it worked so much better.
Exactly. Making it stale.I agree. It's not stale. It's purpose and story telling is lost. Each pavilion used to tell a story, and each one of those stories had elements that worked in the other pavilions.....to a certain degree.
It's not a cohesive park anymore, it's just a series of random, but fun rides/shows.
Good point. It works perfectly for Discoverland.A lot of people bash TT but it actually works. It is the only one out of the 4 you mentioned that actually fits the learning theme of EPCOT. TT may not teach you about the history of transportation anymore like WoM, but it certatinly teaches about how the car industry deals with safety and product testing. .
But this is Future World! We need that futurism! The optimism that the old EPCOT gave was certainly there, why can't it be in TT too?
Body Wars was wrong, if you look at it alone.Ah, well then don't forget to add Honey, I Shrunk the Audience.
If you want to go old school, Body Wars was wrong on so many levels it could be considered anti-educational.
Other than those additions, I think you are dead on.
However, put it in context with the rest of WoL, and it's the Entertainment part while the rest Informs and Inspires.
Equate it to Soarin, over in TL.