Eddie, kind of off subject, but do you think nature/things that already exist is truly the best inspiration or do you believe true creation comes from the human mind? I know it's just a rehash of the impressionist/abstractionist debate I'm just wondering what side you come down on being experienced in themed design. Also, what examples in Imagineering has come directly from the mind of the Imagineer? It seems like everything imagineering designs is based on reality. Maybe adventure through inner space?
Wow, what a question.
Imagineering is for the most part in the "fantasy" or "time travel" business. Virtual Reality prior to computers.
To create a fantasy world that is convincing, you have to ground it in a logic or a reality. So usually you are blending things that seem impossible in a possible premise that you can relate to. A Swiss Mountain next to a Castle is not really impossible, but in Anaheim it's highly improbable. Walt took existing fairy tales and through his breakthroughs in Animation introduced a high art sense of realism, character, and color, even depth to give those impossible stories (talking animals) a jaw dropping reality that made the fantasy compelling. He invested in that art so his worlds were places you could see yourself in. Same is true of the parks. Bambi moved like a real deer, the snow looked real and Bambi's emotions seemed so human you bought into being sad for Bambi when his mother died. I was told once that Fantasy cannot take too much reality, just enough to sustain disbelief. It's a balance. When you're in a dream, you occasionally stop to see if it's real or a dream, you look for holes. In a theme park, I think you do the same subconsciously. You sense contradictions in the design that either confirm the spell or deny it. Crowds do that for me. When you find none and the immersive environment continually convinces you that you are in a remote part of 19th Century America (out on the Rivers of America), you enjoy it even more. At least I do.
So the process of Imagineering is creating immersion, or VR in the real world. So have a place or environment and you have what goes on in it. You seek to create events you cannot do anywhere else, like Flying with Peter Pan, stuff people aspire to do that they could not do elsewhere. Soarin' does that to a degree and succeeds not because the film is any good, but because as a system, it does a good job of making you believe you can fly. Emotionally that is universally satisfying.
I'm addicted to "pushing the envelope" and trying things that have not been done. Not always successfully. The safest way to do that in my book is to combine the most unlikely elements and try them in new ways. (Test it first BTW) On Mission:Space, we discussed using a roller coaster to give you the extended "G Forces" of blast off, but instead spun you and rotated the pod to give you the sense of extended vertical lift. More real. Stuff like that. Some love it some don't. Pooh in TDL was created by taking advantage of a bumper boat wireless ride system and adapting it to a dark ride environment so we could do things no dark ride had done before, like roaming freely or going backwards, or spinning. I don't engineer this stuff, but I hunt down the elements and suggest combining them.
As to your "human mind" question, my personal belief is that the world had a masterful designer. Why? Because everything including the single cell is incredibly complex and all of the earths systems are so interdependent as if they were aware of each other at the outset. It's like finding a furnished house. The deeper Science looks into the natural world, even the single cell, the more questions arise. That's my take anyway. All of these things including ourselves borrow from the same kits of awe inspiring parts so we are related, even creatively at some level to our natural world. The veins in a leaf look like those in our hand, etc.
We also share certain universal feelings as a species and so the desire to entertain those primal universal aspirations is part of Imagineering. (To believe in something, to fly, peaceful existence IASW, good vs. evil, etc.). I do love man's creations as well, like architecture, but even that goes back to divine proportions and structural systems found in nature. For example, the wheel is not found in nature so that is new. For me, the humbling notion is that man is a copyist and a keen observer (bird=plane, eye=camera) is a good one. We build on an innovate versus direct invention. You asked, so that's my feeling. Now for story.
It's interesting that even fantasy stories follow similar formulas too that grow from Mythologies. (The writer's journey
http://en.wikipedia.org/wiki/The_Writer's_Journey:_Mythic_Structure_for_Writers) It's hard to come up with something wholly original that isn't based on something. (They say "I love Lucy" is the DNA of all sitcoms.) Walt used what amounted to the "licensed properties" of his day, which were public domain fairy tales that were low risk as they were well known already. Cinderella, Tom Sawyer, Sleeping Beauty, etc. were well known in pop culture, and he just Disney-fied them and made them real. Even Haunted House and Pirates were popular topics that kids read about or spired to explore. He was smart about that. Main Street was "retro" or nostalgic to the generation that first came to the park. He did things "people will like" as Herb Ryman has him saying.
We are also continually surprised by the technology dig up from ancient times that are more advanced than we thought. Like this sextant and ancient calculator. Casio-pia?
http://en.wikipedia.org/wiki/Antikythera_mechanism
BTW- "Adventure thru Inner Space" which opened in 1967 (fave of mine!) was not based on a Disney film, but is similar to "Fantastic Voyage" a Fox "Inner Space" film that had a Disney artist, Frank Armitage as it's creative consultant and Richard Fleisher, Director of Disney's 20k at the helm. The novel of the book came out in 1966. Not sure how much this inspired the ride, but it was a Fox film and many of the same art direction staff were involved in DL. Expedition Everest is a new property, Main Street USA is original as well, and so is Haunted Mansion. They are generic to an extent. HBG2 continually unveils the Mansion's inspiration, or not.
Sorry thread for the long and rambling answer, I'm not sure that even covers it, but this is a discussion so we'd like to hear all of your thoughts.