flynnibus
Premium Member
It must be said.. again.. Eddie, I love that you take the time to engage the community on such topics like this. It's a honor to be able to talk process with not just someone who has seen it, but was entrenched in it. Thank you again.
This is something I feel very strongly about as well - and lead to me getting out of a role because I was being asked to be responsible without the empowerment or freedom to be responsible. I found no joy in being told by people from afar who weren't the ones actually into the product or space.. what the product needed to be or do 'next'. When that often was burdened down with pet projects, flavor of the month, etc.
That said, I always started a project by trying to outline what the endgame was for that effort.. what are we trying to achieve.. and then continually used that as a guide to help decide if something really should be 'in' or 'out' as new things came along during the project or new ideas. Does it help strengthen our initial vision? Or detract? Does it make us ask if our vision is still valid? My world was products, not creative in the sense of art/show.. but I think your comments rang true to me in terms of running these projects and how to keep the product from becoming confusing, lost, and ineffective. (and from a business side.. keep it from getting off schedule or budget).
I put this under 'team' - one needs to respect the input and place of the people on the team. Else, why are they on the team? It sounds like the dictator needs to be willing to take constructive criticism and feedback.
Much like movies.. the directors have their own flair and style. There seemed to be a lot of continuity in that in the original generations of WDI too... with styles or art direction that you could easily see the common root in. As you said, you run the risk of that style being 'wrong' in the end.. but I think history seems to favor those 'winning' styles over the alternative of 'collages' of efforts. The 'collages' seem to lack any soul... so while they may be visually impressive, they are emotionally hollow. That's a feeling I've gotten from many recent attractions. Visual pow.. but no attachment.
I'd be really curious to what the culture is like about changes like these? Are they improvements? Or 'corrections' that someone is seen as screwing up on...
Are there any of those in your career you could share? Or ones you knew the impression was that way internally? Of course it must be difficult playing the party line.. while one is personally disappointed.
Being accountable does not scare me Unless I'm being held responsible without enough control of my destiny. I really don't think that projects run as democracies turn out all that well because sometimes they can lose their point of view
This is something I feel very strongly about as well - and lead to me getting out of a role because I was being asked to be responsible without the empowerment or freedom to be responsible. I found no joy in being told by people from afar who weren't the ones actually into the product or space.. what the product needed to be or do 'next'. When that often was burdened down with pet projects, flavor of the month, etc.
That said, I always started a project by trying to outline what the endgame was for that effort.. what are we trying to achieve.. and then continually used that as a guide to help decide if something really should be 'in' or 'out' as new things came along during the project or new ideas. Does it help strengthen our initial vision? Or detract? Does it make us ask if our vision is still valid? My world was products, not creative in the sense of art/show.. but I think your comments rang true to me in terms of running these projects and how to keep the product from becoming confusing, lost, and ineffective. (and from a business side.. keep it from getting off schedule or budget).
I also believe in partnerships. I was very fortunate to work with producers that were really good partners. There is a mutual respect that exists between a good creative executive and a good producer. Each one knows that there talents are complementary and they look out for each other. Your producer may question a creative decision are about to make and you take it to heart. Both they and you know that your accountable for the creative outcome but you always want to seem reasonable
I put this under 'team' - one needs to respect the input and place of the people on the team. Else, why are they on the team? It sounds like the dictator needs to be willing to take constructive criticism and feedback.
Much like movies.. the directors have their own flair and style. There seemed to be a lot of continuity in that in the original generations of WDI too... with styles or art direction that you could easily see the common root in. As you said, you run the risk of that style being 'wrong' in the end.. but I think history seems to favor those 'winning' styles over the alternative of 'collages' of efforts. The 'collages' seem to lack any soul... so while they may be visually impressive, they are emotionally hollow. That's a feeling I've gotten from many recent attractions. Visual pow.. but no attachment.
I have read that in the case of the little mermaid there were a significant amount of changes made after the fact that have enhanced the attraction. Especially in the lighting. John Lasseter and others have reviewed the show and made their lists of things to be enhanced or changed. So I guess that was what would be considered a reshoot
I'd be really curious to what the culture is like about changes like these? Are they improvements? Or 'corrections' that someone is seen as screwing up on...
The sad thing about attractions is that if you have a failure it sits there costing the company a fortune running empty. It reminds them every day of what a mistake was made. Movies go back on the shelf and are quickly forgotten. Of course, when a whole park becomes a creative failure than the pain is excruciating.
Are there any of those in your career you could share? Or ones you knew the impression was that way internally? Of course it must be difficult playing the party line.. while one is personally disappointed.