Disneytopia: My Dream Resort

James G.

Well-Known Member
Sorry if the dining options are too cheap. I honestly had no idea that they had to cost more.
That's one drawback to listing prices, esp. for food. The moment you establish a price, it'll go up! Also, I find that a long list of menu items can cause me to just skip over it, regardless of how well thought-out it is. In Americana 1900, I chose to list examples of the menu items, often with a disclaimer that this is just a sample of the final menu items. Giving a glorified description of each menu item makes it more interesting- instead of saying "cheeseburger", say "A third-pound of prime ground chuck, flavored with a special blend of herbs and spices that Walt would have loved, and smothered with your choice of Colby, Co-jack or Swiss and your choice of toppings." If done right, your reader should be salivating after reading what's on the menu! IMHO, I would also avoid long lists of beverages, ice cream flavors, etc. A general "Coca-Cola Products" and "Fourteen Flavors of Ice Cream and other frozen treats" saves room. Let the server answer "What do you have to drink?" questions.

You've done a terrific job of exploring the menu options! Now is the time to look at it more critically. Ask yourself, "What would I like to see in a menu? ON a menu?" Disney looks at every little detail as part of the Disney Experience. If you're creating a Disney park, you should look at those details also.

You have begun a monumental presentation with breathtaking potential! It will be great fun to follow it as you continue to present it and refine it. We're here for you!
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Today, we shall be covering more attractions in Tomorrowland.......especially one big one, Space Mountain!

9 - Autopia

C-Ticket
Must be 32 in​
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At the end of the Tomorrowland walkway, there is a futuristic-style station where you can drive an automobile. On here, you will embark on an automobile adventure around a track, complete with signs, bridges, trees, and more. You will see the City of Tomorrow from a car perspective, a bold new perspective to look from. This attraction would have electric-powered cars as well as a more sci-fi setting than most Autopia attractions.​

10 - Stitch Encounter

B-Ticket
Any Height

BACKSTORY​
Ever since the Space Mountain program first started making contact with aliens, the extraterrestrial beings have been difficult to understand. The City of Tomorrow wanted to know more about how aliens behave and interact with humans. To do this, they set up the Alien Research Center. All they needed now were aliens to research.

Luckily, an alien volunteered. In Hawaii, there was an experiment alien named 626, or as its owners named him, Stitch. Stitch was created by an alien scientist named Jumbaa to create chaos, but since then, the experiment has veered away from its destructive nature and has been given something it was never designed to have…..a family, or as they call it in Hawaii, Ohana.

To see how aliens interact with humans, Stitch was placed on the Alien Research Program. He would interact with guests and answer his questions about the human world. In return, the researchers would learn more about this experiment, and thus learn more about alien behavior.​

QUEUE AND EXPERIENCE​
Guests go through the Alien Research center and see the Alien Research Program’s attempts to understand alien life. Soon, they are loaded into a theater. Children are allowed to sit up front where they can talk with Stitch. The experience is a lot like Turtle Talk with Crush, just not as technologically advanced. Stitch interacts from Jumbaa’s lab, where occasionally, he pulls out objects to learn more of them. Children will be selected from the audience to talk to Stitch. Adults may also talk as well, but it is mostly the children.​

11 - Space Mountain

E-Ticket
Must be 44 in
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BACKSTORY​
Founded in 1975 by former cosmonaut Alexei Banova and astronaut Judy Degrace, the Space Mountain program has been trying to explore more of space. The program was funded by the young City of Tomorrow as well as the United Nations, which agreed to this American-Soviet cooperation going on for the project. Despite the fact that the two countries were not highly involved in the development of the project, they put aside their differences and funded the program. Soon in the early 1990s, the program would have enough money to fund itself, so it severed ties with the two governments, one of which (Soviet Union) would collapse shortly after this.

Over the decades, the Space Mountain program has had many accomplishments. In the 21st Century, they began colonizing planets. They set up a city on Mars and added a second space station. Eventually, the program began to explore outside of the Milky Way Galaxy and see galaxies and planets that were then untouched by humanity. They even found some intelligent life on far away planets, and since then, the Alien Research Center has been trying to study and understand them.

It is now the present day, and the guests are new recruits for the program. Banova and Degrace have passed on, but they haven’t died. They’ve become holographic images to help these new recruits and keep the company in good hands. They’ve planned out a mission to explore a new galaxy, and that is what the guests will be experiencing during the ride.​

QUEUE​
Guests walk into a futuristic-looking building connected to a big, dome-shaped building with a spiky top, a classic design with Space Mountains worldwide. They enter the building and are greeted by robotic receptionists, who interact with guests while in line. From there, guests walk past a series of laboratories where scientists are studying extraterrestrial objects. This includes a moon rock, a scrap from a UFO, and a bizarre-looking plant.

Soon, they will come around the corner and pass holograms of Alexei Banova and Judy Degrace. As guests pass them, the holograms speak. These holograms line the next hallway, so you can hear them speak. They are placed between maps of star systems.

Banova: “Privet, newcomers. I am Alexei Banova.”

Degrace: “And I am Judy Degrace. We are the founders of the Space Mountain Program here in the City of Tomorrow.”

Banova: “It is pleasure to have you here. So many new recruits.”

Degrace: “It is a pleasure indeed.”

Banova: “Let us get to point already. You guys are here to help us explore the furthest regions of Space.”

Degrace: “That’s right. You are going to explore a galaxy that Space Mountain has never been to before.”

Banova: “You, as our newest recruits, you have been assigned to explore this galaxy, Galaxy 2936.”

Degrace: “From here, you will be sent through a wormhole into our space station. There, you will board your rocket.”

Banova: “You will enter vehicle and put belongings in bag. Then, you will pull down lap bar for safety.”

Degrace: “And keep your hands and legs inside the vehicle at all times. We don’t want any casualties now, do we?”

Banova: “Not at all. It would be disaster if it did happen.”

Degrace: “Oh, and one more thing. Enjoy your journey.”
Eventually, guests will walk through a glowing green tunnel and enter a space station hangar bay. On the ceiling is a rocketship. Below is the loading area. Guests descend the ramp and walk to the ride vehicle. While the vehicles resemble that of Disneyland’s Space Mountain, the design of the look of the vehicle and the formatting of two tracks is more like the original Magic Kingdom attraction. On one of two tracks, guests will board a rocket, and, following orders from Banova and Degrace (which are repeated by the flight crew), they prepare for their space journey.​

RIDE EXPERIENCE​
Both tracks go the same way throughout the ride. The rockets go into the darkness outside of the station, heading into the mountain. From there, they climb a lift. All around, guests can only see darkness, and within it, stars. As they ascend, they can hear the voice of a man on an intercom giving the launch sequence.

Man: Prepare to launch. T-minus in 5, 4, 3, 2, 1.

By the time he reaches one, the rockets are both at the top of the hill. From there, they go down the lift and take a right turn, Micheal Giacchino’s score for the attraction playing as you go. They go past a shooting star and then drop again. They take two more right turns and then drop a third time. Soon, they will go up a little as they approach a satellite. When they get to the satellite, they drop again and then take a left turn, going in a full descending circle before taking a right turn.

The rockets speed into a tunnel and go past a nebula. Then, they will drop and rise again. They will take a U-turn to the left, then drop and go left. Then, they will go right. They will pass some asteroids and then get a glimpse of a Saturn-esque planet in the distance. However, the ride goes up before the guests can take a good look at it. They can see the space station in the distance, but they quickly go right and drop. They go through another tunnel and then see a moon in the distance. They then take a right turn and go down into a tunnel.

Once they do, the man speaks again.

Man: Beginning re-entry. Hold on tight.

The tunnel lights up with red light as the rockets speed down it. Soon, they take a quick turn to the right after a long period of going straight. From there, they re-enter the space station, coming to a stop. Guests are taken to the unloading station, where the rockets halt. The lap bars are then raised and guests gather their belongings and depart from the vehicle.​

POST-RIDE​
Guests go through one of two tunnels depending which side they were on. The tunnels connect into a room where they can view their photos, which were taken of them during the first drop. Continuing on, they take a wormhole back to Earth and walk down a hallway to a gift shop, Electric Power Co.

Tomorrow, we shall go over the park's most ambitious attraction, Avenger Adventures, which is three rides in one. I'm still wondering how I should go through it. Should I give each ride its own post or have it posted all together?​
 
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MagicKingdom4Ever

Well-Known Member
Original Poster
And now we come to the biggest and most ambitious attraction in the park, maybe even the resort.......Avengers Adventures. I warn you though, it's a little long. Since I have a lot of characters with it all together, I'll split this in two parts.​

12 - Avengers Adventures

E-Ticket
Must be 40 in​
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BACKSTORY​
(Do note that this doesn’t follow any films of the Marvel Cinematic Universe but exists in its own theme park universe like DCA’s Guardians of the Galaxy Mission: BREAKOUT! does.)

In the late 1970s, industrial billionaire Howard Stark had learned of a place called the City of Tomorrow. Interested in this place where the future was being invented from the present, he decided to set up a facility there. This was originally the Stark Showcase Building, which would showcase the futuristic technology being developed by Stark Industries.

Unfortunately, the facility wouldn’t stay open for very long. Strange things had happened all over the facility, causing unexpected and sometimes dangerous events to happen. These were the results of an enchantment placed on the location by sorcerers centuries before. The facility was forced to close and Howard abandoned his plans for the City of Tomorrow.

Forty years later, Howard’s son Tony discovered the City of Tomorrow, as well as his father’s decaying facility. When he learned of the enchantment, he called upon the Masters of the Mystic Arts to remove the enchantment. With the help of Doctor Strange and the Eye of Agamotto, they were able to do this.

Tony was originally going to have it be a showcase for Stark Industries technology as well, but he changed his mind following growing threats around the world. He bargained with S.H.I.E.L.D. director Nick Fury and together, they set up something else in the old building. The Avengers Station, which served as a new location for Earth’s Mightiest Heroes, was opened. To support it, the Avengers themselves would come to train recruits as well as the Guardians of the Galaxy and the Masters of the Mystic Arts. Not only would this be a place to inform people about the Avengers as well as some other superheroes in the universe, but it would be able to train the next generation of heroes.

Guests have just been recruited to join the Avengers Initiative. Their first mission is to report to the Avengers Station.​

QUEUE​
In the southernmost part of Tomorrowland is the Avengers Station, which resembles the Avengers compound seen in Avengers: Age of Ultron, Captain America: Civil War, Spider-Man: Homecoming, Avengers: Infinity War, and Avengers: Endgame. While guests can explore the station as a separate attraction, this attraction is marked by a Quinjet on top of a roof. Guests go through gardens before going into the building.

Inside the building, they come across a room dedicated to the Avengers. Along with a huge “A” in the center of the room which guests walk around, there is also a statue of each of the original six Avengers (Iron Man, Captain America, Hulk, Thor, Black Widow, and Hawkeye for those who don’t know.) Guests then walk down a hallway full of items linked to the Avengers, such as Iron Man’s chest arc reactor, Black Widow’s tasers, and Thor’s helmet. Guests then walk down another hallway with the pictures of more recent additions to the Avengers such as Wanda and Pietro Maximoff, the Vision, Sam Wilson, Scott Lang, and Hope van Dyne. They will also come through a room celebrating other heroes of the Marvel Universe, such as the Guardians of the Galaxy. Boxes from the Collector’s fortress as well as Yondu’s fin are seen on a table within this room. Yondu’s Zune also plays some old music as guests are in the room, such as “Come a Little Bit Closer” by Jay and the Americans, “Dear Mr. Fantasy” by Traffic, and “The Rubberband Man” by Spinners. These songs were featured in Guardians of the Galaxy Vol. 2, Avengers: Endgame, and Avengers: Infinity War.

Guests will go up a ramp and down a hallway, viewing a Quinjet in a hangar bay by looking out the window (this is just a screen as they are really going over the Tunnel of Time that the Magic World Railroad goes through.) They continue on and wait in a laboratory containing the Iron Legion on the left, whose looks are replicated from Avengers: Age of Ultron. There is also a big computer on the right that shows robotic arms working on a Quinjet, which guests will be riding during this experience. Soon, F.R.I.D.A.Y., Tony Stark’s AI assistant who replaced Jarvis when he was placed in the Vision, will announce over the intercom:

F.R.I.D.A.Y.: “Recruits may now enter the meeting room. Tony Stark is waiting for you.”

With that, a S.H.I.E.L.D. Agent will let guests inside.​

PRE-SHOW​
Guests will enter a large meeting room. Guests stay behind a red line on the ground before the show begins. On the wall in front of them are three large screens, two of which show the Avengers symbol while the one between them shows the S.H.I.E.L.D. symbol. Near those screens is a door, which is on a balcony with three doors, divided by boxes, beneath it.

Once the red-lined area is filled, the doors behind them will close. Then, F.R.I.D.A.Y. will speak.

F.R.I.D.A.Y.: “Ladies and gentlemen. Allow me now to introduce to you, philanthropist, inventor, billionaire, and specialist, Tony Stark.”

The door on the balcony opens up and in comes an Audio-Animatronic Tony Stark, dressed in a black tuxedo. This figure is fashioned after actor Robert Downey, Jr., who plays Stark in the films. The two Avenger screens tell the audience to applause, and once they do, the screens turn back to the Avengers symbol. After that, Stark speaks.

Stark: “Good to see you all, new recruits. Welcome to the Avengers Station in the City of Tomorrow. As you all know, I am Tony Stark, AKA Iron Man. You may be wondering, why are you here? What has brought you to this particular location? Well, a long time ago, my dad Howard set up an exhibition here that has since been abandoned, but now, I’ve renovated it. I was going to have it be an exhibition as well, but then there were big amounts of criminal activity around the world and I decided that we needed more Avengers. Now here we are in Avengers Station, training the next generation of Earth’s Mightiest Heroes. So now you may be wondering, what is your first mission? Well, your first mission was to come here, actually. I do not have a second mission prepared for you just yet. However, I’m sure that if we just….”

Stark is then interrupted by an incoming call, which appears on the S.H.I.E.L.D. screen.

F.R.I.D.A.Y.: “Incoming call from Director Fury.”

Stark: “Well, well, well. Nevermind then. I guess I got to take this.”

Nick Fury then appears on the screen, appearing in the S.H.I.E.L.D. Helicarrier.

Fury: “Stark.”

Stark: “Yes, what is it?”

Fury: “We have a serious situation, three actually. Big problems are happening all over the galaxy.”

Stark: “Like what?”

Fury’s screen goes into the top right corner while the rest of the screen shows a map of the world. A red dot blinks in New York City.

Fury: “Hydra is attacking New York City, led by Arnim Zola.”

The world map then moves over to Africa. In Central Africa, another red dot is blinking.

Fury: “There’s a Vibranium heist going on in Wakanda.”

Then, the world map zooms out, going into space. The map moves away from Earth and goes to space.

Fury: “And we just got a call for help on the far side of space. We don’t know what it means.”

On the screen to the left, Rocket Racoon appears.

Rocket: “I know what it means. I know where that is coming from.”

Fury: “Yeah, where?”

Rocket: “The Nova homeworld of Xandar. I don’t know what those knuckleheads want, but I can go check that out for you. My guess is that they’re being attacked by some other space empire.”

Stark looks up at Rocket, then at the guests.

Stark: “Hey Build-a-Bear.”

Rocket: “I have a name, you know.”

Stark: “You do?”

Rocket: “It’s Rocket.”

Stark: “Yeah, okay. Rocket. Would you mind taking some of these recruits with you?”

Rocket: “Let me go tell my leader…..oh wait! I’m the leader. The answer is yes!”

Stark: “Wait, where are the rest of the Guardians?”

Rocket: “They went to deal with a cosmic threat and they’re not back yet, but if I run into them, I’ll let you know.”

Stark: “Great. Now I’ll go take care of the New York thing. Who’s going to go to Wakanda? Wait, don't answer……..I already know somebody. F.R.I.D.A.Y., call Peter Parker.”

F.R.I.D.A.Y.: “Calling Peter Parker.”

F.R.I.D.A.Y. calls Peter Parker, who is currently hanging out in the hangar bay.

Parker: “Mr. Stark? What is it?”

Stark: “Can you do me a favor? Take these recruits to Wakanda.”

Parker: “Um, I don’t know about that. I’ve never been to Wakanda, so I don’t know how to get there.”

Stark: “Get suited up and I will send you the coordinates on a Quinjet. It’s in Hangar 3.”

Parker: “Got it.”

Rocket and Parker disconnect and the screens go back to the Avengers symbol. Before Fury disconnects, he talks.

Fury: “Looks like you guys have this under control.”

Stark: “Yep, we do. It’ll be just smooth sailing from here.”

Fury: “I wish I could agree with you, but there is one thing that concerns me. We haven’t been seeing Dr. Banner for a while. If you see Banner or a rampaging Hulk anywhere, catch it.”

Stark: “Got it. I’ll let Peter and Rocket know too.”

Fury then disconnects and the screen turns back to the S.H.I.E.L.D. logo. Stark then takes a look at the guests.

Stark: “If you want to go to Xandar, get in line one. If you want to go to New York, get in line two. If you want to go to Wakanda, get in line three. As for me, I’m going to get suited up. Good luck on your missions. I’ll be seeing you in Hangar 2 if you’re in line two.”

Stark then turns around as the door opens. He walks back into the door and it closes behind him. Meanwhile, Alan Silvestri’s Avengers theme is playing in the background.

A S.H.I.E.L.D. agent repeats Stark’s words as guests choose which line to be in. Line one is furthest left, line three is furthest right, and line two is in between them. Guests will wait for the doors to open from there. As they exit, they will pick up a pair of “Quinjet Goggles” for their flight. These are actually 3-D glasses. Then, they will go down three separate hallways. At the end of each hallway. They would be directed by another agent on where to stand in one of four lines.

Soon, the doors will open and they will board their Quinjet. Each ride seats up to twenty-eight people. Once they get on the Quinjet, they will sit down and secure their belongings under their seat. Then, they will strap themselves into their seats and put on their glasses. This theater is fashioned after the Star Tours one with two small screens and a big screen between them.

This ride is similar to Star Tours: The Adventures Continue, but it reuses some spinning theater techniques from Millenium Falcon: Smuggler’s Run so multiple parties may ride at a time. Depending on which line guests chose to be in, they will have a different ride experience. The scenes in the ride are randomized, meaning that guests won’t experience the same ride twice.​

LINE ONE RIDE EXPERIENCE​
The Quinjet doors close and the window opens, showing the big screen as well as an Audio-Animatronic Rocket. He tells the guests to hold on tight as the Quinjet takes off. It soars out of the campus and over the City of Tomorrow, and then it takes off into Outer Space. After going through a lightspeed portal, the Quinjet arrives over Xandar (appearing as it did in Guardians of the Galaxy), which is under attack by the Kree. The Quinjet goes to the planet and does one of three things as Rocket plays music from Quill’s walkman:​

  1. The Quinjet joins the Nova Corps as they battle against a big Kree ship, similar to the Dark Aster. It joins in on the wall of defense that the Nova ships make and charges onto the ship. However, it overpowers them and makes them move. However, Rocket has another idea and blows a hole into the ship. The Quinjet goes in and shoots a bunch of Kree before blasting its way to the core. Rocket blasts a bomb at the core, making it explode. Rocket then blasts out of the ship, but they barely escape. The Quinjet looks down as the Kree ship plummets towards the planet surface, and with congratulations from the Nova Corps, Rocket flies the Quinjet off the planet. As this sequence happens, the song “Fox on the Run” by Sweet plays.​
  2. Nova Prime informs Rocket that the city is under siege, and Rocket reluctantly agrees to help her defend it. The Quinjet flies around the city, shooting down Kree ships. Eventually, it goes near the Nova Headquarters. There, it shoots down a bunch of Kree soldiers near the force field of the building. The Quinjet is hit, but Rocket is able to get out and repair it. When he returns, he steers the ship away from the main plaza and heads into space. As this sequence happens, the song “Come and Get Your Love” by Redbone plays.​
  3. Rocket goes down low and flies over the city, deciding that he doesn’t want to get killed by the Kree. However, the Kree ships come towards them, making Rocket fly backwards and shoot them. Once they are gone, Rocket realizes that he’s going back too far and they crash through a building. Rocket hopes to escape the planet to avoid capture, but then he starts feeling guilty about not helping these guys. Just then, Korath the Pursuer comes around and threatens to kill them if they don’t give them their arc reactor core. Rocket pretends to give Korath the core, but in reality, it is a bomb that blows up his ship. Rocket escapes, but first, he drops a barrage of bombs onto a large Kree ship and it explodes as they head into space. During this sequence, the song “Surrender” by Cheap Trick plays.​

After this, the ride goes into its second act, which are one of these three scenarios:

  1. Mantis contacts the ship, appearing on the small screens. In the meantime, she plays a video showing that the Collector has abducted the Guardians of the Galaxy and is displaying them as an acquisition. This is similar to the storyline of Mission: BREAKOUT! At DCA. Footage of the Guardians arguing with each other while in their cases is actually reused from Mission: BREAKOUT!, but Rocket is replaced by Howard the Duck, who doesn’t escape his case. Rocket goes through lightspeed to rescue them, heading to Knowhere, which appears as it did in Guardians of the Galaxy. When he goes there, he plays “Heartbreaker” by Pat Benatar. As they arrive, the Quinjet is shot by the Collector’s guards and lands on a Gantry Lift. Rocket then leaves the ship and hijacks the lift, using it to rescue the Guardians. Footage of them escaping, battling aliens, and Quill dancing are reused from Mission: BREAKOUT! Rocket then returns to the Quinjet and takes off. Meanwhile, the other Guardians head to the Milano and board it, firing at a bunch of the Collector’s guards who try to stop them from escaping. The Collector himself appears, but he is body slammed by the Hulk, whom he also had abducted for his collection. The Hulk hops aboard the Milano and quickly climbs in as both the Milano and the Quinjet leave Knowhere.​
  2. Nebula contacts the Quinjet, appearing on the small screens, and plays a video showing the Contest of Champions on Sakaar, where the Grandmaster has enslaved the Guardians and is having them compete. Rocket lightspeeds there but nearly falls through a portal. Once he gets there, Rocket plays “Southern Nights” by Glen Campbell. Sakaar is seen how it is in Thor: Ragnarok, a trash planet. Rocket flies through the city and heads to the arena, where the Guardians are fighting the Hulk. Rocket shoots the Hulk, making him lose interest in the Guardians and turn towards the Quinjet. Hulk is about to attack but then is shocked by Valkyrie. She orders them to run and the Guardians make an escape. Quill jet-packs while Groot holds onto him and Drax and Gamora grab his legs. Rocket makes an escape, but then the Grandmaster sends a bunch of ships to shoot them. A chase happens through Sakaar’s city, but Rocket turns around and goes to the Grandmaster’s tower, where the Guardians take down a bunch of Sakaarians and board the Milano. Even more Sakaarians arrive, but they are held off by Korg and Miek. The Milano escapes with ships following them, but Valkyrie takes care of them with the help of the Hulk. The ships then go into the giant black hole in Sakaar (which in the film is called the “Devil’s ,” but they don’t call it that in the ride due to cleanliness reasons), returning to space.​
  3. Yondu contacts the Quinjet, appearing on the small screens, and plays video footage of the Guardians in Hala, trapped by the Supreme Intelligence. Rocket lightspeeds to Hala and goes into the planet, playing “New York Groove” by Ace Frehley. Hala takes its look from Captain Marvel. Carol Danvers appears and goes into Hala with the Quinjet. In there, Rocket flies through the city, even going through a tunnel. An incoming train causes him to go upwards. Then, they head to the Kree center. They burst in and Danvers rescues the Guardians. However, before they can escape, more Kree show up. Ronan the Accuser interrogates them on where the Infinity Stones are, but Danvers fights him and allows the Guardians to escape. Meanwhile, Rocket flies the Quinjet out of the command center and flies into the sky, pursued by the Kree as he does. However, they are shot down by the Milano and they escape with Danvers. From there, they go into space.​

The ship will be intercepted by the Ravagers, who repair the damaged Quinjet. After that, the ship departs and Yondu bids guests farewell. After that, one of these three situations will come:​

  1. Rocket gets coordinates somewhere and he travels there. The Quinjet goes to the Sovereign, which is under attack by the Chitauri. The Sovereign takes its looks from Guardians of the Galaxy, Vol. 2 while the Chitauri appear as they did in The Avengers. Here, Rocket plays “Mr. Blue Sky” by Electric Light Orchestra. Rocket fires upon a Chitauri Goliath and then heads to the center of the planet. There, the Guardians (with the exception of Groot, who appears as a sapling in Knowhere, a full-grown tree in Sakaar, and an adolescent in Hala) have got off the Milano and are dueling with the Chitauri. Rocket gives them a helping hand by firing at the Chitauri. Ayesha contacts the ship, appearing on the small screens, and informs them that the Chitauri are at the palace. Rocket tells how he is in the middle of something, and Ayesha tells them to come once they are done and reminds them not to harm the Analax Batteries. She disconnects and Rocket shoots more Chitauri before heading to the palace. There, the Sovereign are fighting the Chitauri when a brigade of Sovereign ships pass, taking the Quinjet with them. The Quinjet escapes the swarm and goes back to the palace. It is then encountered by several Chitauri ships, which contain a missile. Rocket, however, grabs the missile and flies up to the Chitauri mothership, destroying it the same way that Iron Man did in The Avengers. With this, the Chitauri fall silent and there is celebration. Ayesha thanks them as the Milano and Quinjet take off. From there, they return to Earth and go back to Avengers Station, with Rocket wondering how much he will be paid for this.​
  2. Rocket is given coordinates and travels to Ego the Living Planet. Ego appears as he did in Guardians of the Galaxy Vol. 2. Rocket realizes the danger that they are in and tries to escape, but the planet pulls them in, taking the Milano with them. The walkman suddenly begins playing “Brandy (You’re a Fine Girl)” by Looking Glass, with Rocket wondering why this is. At the surface of the planet, they encounter Ego’s human form, who plans to use Peter Quill to expand his influence over the galaxy. He is about to take Quill, but Rocket stops him. They escape through the planet’s core, but Ego follows them down, trying to attack them every step of the way. Rocket attempts to blow the core up, but Ego grabs the Quinjet and sends it backwards. Just then, Peter Quill flies out of the Milano and throws a gravity mine, pulling them towards the core. There, Rocket shoots the bomb to the core. The bomb explodes and the Quinjet and Milano make a desperate escape. Both are caved in, but luckily, with Pym technology that Stark had put on the Quinjets, they shrink and escape through a tiny hole. From there, they grow big again and blast through space once more. Then, they return to Earth and Avengers Station and Rocket says that now he knows where Peter gets his issues from, his evil father Ego.​
  3. Rocket gets coordinates and follows them to Titan. Titan takes its look and feel from Avengers: Infinity War. Here, the Milano and Quinjet nearly crash on the planet, but luckily escape. Just then, Thanos and the Black Order appear and Thanos questions them about the whereabouts of the Infinity Stones, showing an empty Infinity Gauntlet. Rocket tries to escape, but Ebony Maw keeps them from doing so with his telekinetic powers. The Guardians then come out and fight the Order, and in response, Rocket plays “Born to Be Wild” by Steppenwolf. A battle rages between them, which Rocket helps out in. He shoots Obsidian Cull and then knocks down Corvus Glaive. In the meantime, Thanos is sword fighting with Gamora, but she is saved by Nebula. Ruined ships of the planet start to fall on them, but Rocket blows them all up. The Guardians board the Milano, which takes off. Nebula boards her own vessel and flees in it. Meanwhile, Rocket goes after them and returns to Earth. When he gets back to Avengers Station, Rocket says how he thought Gamora was bad, but her adoptive father Thanos is even worse.​

 

MagicKingdom4Ever

Well-Known Member
Original Poster
LINE TWO RIDE EXPERIENCE​
The Quinjet doors close and the window opens, showing the big screen. However, it is not Tony Stark who is piloting this thing. It’s an Audio-Animatronic Happy Hogan, based on actor and director Jon Favreau. Happy explains that he was assigned to fly the Quinjet because Tony Stark had to be Iron Man and face off with Hydra in his suit. Happy makes the Quinjet take off and leave the Hangar Bay, following Iron Man. They go over the City of Tomorrow and into the clouds at full speed. They emerge from the clouds in New York city, which is currently under attack by giant octopus-like Hydra robots. From here, Iron Man gives one of three orders:​

  1. Iron Man commands that Happy takes down the robots. From there, Happy flies the Quinjet over to one of the big robots, which is climbing up the Statue of Liberty. Happy fires the guns and shoots the robots, but no damage comes. Iron Man then tells him to fire the missiles. Happy does this and a missile flies into the robot and destroys it, making it fall backwards into the ocean. He then flies the Quinjet into the city, taking down two more robots with two more missiles. Happy says how easy the job is, but he speaks too soon. He quickly realizes that they’re out of missiles and then he freaks out. A robot approaches, but he quickly has an idea. He lassos a grappling hook around the legs and ties it around them, making it fall down and slightly damage a building, which Happy compares to an AT-AT walker. He claims to have learned it from Peter Parker. Just then, they are hit by falling debris and slammed onto the ground. Luckily, Happy is able to restart the engine and get out of the city. Iron Man sees how the Quinjet has been damaged and requests that they get out of the city. Happy is about to do that, but they are grabbed by a robot. Luckily, Iron Man severs the arm with a laser and the Quinjet escapes. The Quinjet goes back up into the clouds and waits for Iron Man to return. When he does, he apologizes for putting them in risk but says how the Avengers can take it from there.​
  2. Iron Man commands that Happy defends Avengers Tower. Happy flies over the city to the tower, which looks like how it did in Avengers: Age of Ultron. There, War Machine is fighting alongside the Iron legion to protect the tower. Smaller Hydra robots are attacking, and as they do, Happy tries shooting them. Luckily, this works and the robots fall. Just then, Iron Man comes to join the fight, although he is shot. Luckily, the Hulk comes out and saves him, mirroring the scene in The Avengers. Hulk jumps to the ground and War Machine goes down with him to see if Tony is alright. Luckily, Tony appears to be okay. He quickly repairs his thruster and goes back up into the sky. The Quinjet follows him and heads towards a giant robot approaching the tower. He commands that a missile is fired and Happy does it. Then, they head up into the sky. Tony admits that it was embarrassing for him to be shot down in front of his own recruits. He also says how S.H.I.E.L.D. will take care of things from here, pointing it out when the helicarrier shows up and other Quinjets go out and engage in a battle with Hydra. The Quinjet goes past the helicarrier and the adventure continues.​
  3. Before Iron Man can give a command, Arnim Zola (appearing in his AI form first seen in Captain America: The Winter Soldier) takes over the Quinjet and appears on the small screens. When this happens, he makes the Quinjet shoot Iron Man, but he is luckily able to dodge the bullets. Zola makes the Quinjet go into the city, crashing through an office building and then through Central Park. In the meantime, Iron Man tears out the internet connection from the Quinjet, taking Zola with it. The robots begin to fall with Zola in a hard drive. Then, the Quinjet crashes through Grand Central Station. Here, Happy restarts the Quinjet and takes off again. From there, they go into the sky and Iron Man says how it could’ve been worse, but at least they stopped Zola.​

After this, the ride goes into its second act, which has one of these three scenarios:

  1. Happy receives a video message and plays it. Ant-Man is asking for help in a dire situation and gives them the coordinates. While Iron Man goes back down to continue fighting Hydra, the Quinjet turns around and heads to the location. When they get there, they go under the clouds and head down to San Francisco. There, they land on the ground and get involved in a car chase between a Pym Industries car and Hank Pym’s actual car. This is supposed to be like the chase scene in Ant-Man and the Wasp, with some differences. The Quinjet hits some cars, so Happy uses Pym tech to shrink the Quinjet a little. Happy sees a Hot Wheels car down below, and shrinks to see what is going on. When he shrinks down, everyone can see Ant-Man and the Wasp battling Darren Cross in the Yellowjacket armor on the car. Happy fires at Cross, but that provokes him and makes him fire at the Quinjet. Then, Ant-Man hops on the Quinjet with the Wasp, with Cross confused as to why they are fleeing from him. Just then, the car and Cross fall into a sewer drain and the Quinjet grows back to size. It chases the car down Lombard Street and then to the harbor. There, Hank Pym’s car shrinks and gets under the truck, lifting it up from below and knocking it onto its top. The Quinjet then takes off, shrinking to avoid attention. Ant-Man hops off and flies on an Ant while Wasp flies with her wings. The two leave and the Quinjet heads into the sky, growing back to normal size once it gets up there.​
  2. Iron Man is given a letter that comes from a portal, which he reads and learns that it is from Doctor Stephen Strange, who is battling dark sorcerers in London. Iron Man chooses not to go due to concerns that “things will get weird fast” and sends the Quinjet there on its own. When Happy arrives in London, he is suddenly pulled into the Mirror Dimension. Dark sorcerers led by Karl Mordo and Kaecilius keep the Quinjet in check. Meanwhile, London is suddenly warped into a visually stunning scene (as it does in Doctor Strange) by the Masters of the Mystic Arts, including Doctor Strange and Wong. They battle Kaecilius, and his followers, and as they do, the Quinjet navigates through the complex realm. Happy claims that this is giving him “serious Inception vibes.” Soon, they go under Tower Bridge and to Big Ben, where a battle rages. On a platform, Mordo and Strange duel, and to help, Happy shoots the part of the platform Mordo is on. However, Mordo redirects the bullets to the Quinjet. This causes the Quinjet to fall, but Wong opens a portal and sends it back to the normal dimension, near the London Sanctum. The Quinjet takes off and flies out into the sky, Happy believing that Strange can take care of things by himself. Later, Strange himself comes up to them and informs them that Mordo has been taken care of. He then opens a portal back to New York, goes through it, and closes it.​
  3. Iron Man receives word from F.R.I.D.A.Y. that his mansion is under siege. With this warning, Iron Man goes to Malibu, and the Quinjet follows him there. Iron Man goes down to his house, only to see that it is under attack by Aldrich Killian (like it is in Iron Man 3). Iron Man goes into the house to deal with trouble while the Quinjet stays out. Helicopters and boats attack, but Happy shoots them down. He then goes into the garage of the mansion, finding the Hall of Armor. He accidentally activates all of the Iron Man armor and makes them go flying around the house. Pepper Potts comes down to see what is happening and is terrified. If thighs weren’t even worse, Extermis soldiers grab her and take her upstairs. The Quinjet flies back out of the garage and to the other side of the house, where Killian threatens to kill Pepper if Iron Man doesn’t turn himself in. Happy encourages him not to do it. Killian tells him to be quiet and tries to burn him, but the Iron Patriot shows up and kicks Killian out of the way. With this diversion, Stark rescues Potts and the Quinjet flies away. It goes back into the sky, where they reunite with Iron Man who says that things are okay…..for now.​

After those sequences, the Quinjet is sent into the Bifrost and ends up in Nidavellir, which takes its appearance from Avengers: Infinity War. There, Eitri the Dwarf fixes up the ship and tells the guests that Thor needs their help. Using the Bifrost again, the Quinjet goes to one of three realms.​

  1. The bifrost takes the Quinjet to Svartalfheim, realm of the Dark Elves, and during the Convergence. Svartalfheim looks how it did in Thor: The Dark World, except the Dark Elves are mostly alive and still populating the realm unlike they did in the film. Here, Malekith the Accursed contacts the ship on the small screens, demanding to tell him where the Aether is. Happy refuses to answer and so the Dark Elves come after them. Luckily, Thor comes and destroys them. He gets into a fight with the Kursed and the Quinjet is knocked through a portal to Muspelheim (as seen in Thor: Ragnarok), where they encounter Surtur. The Quinjet flies off with Surtur’s minions on the ground. Happy fires at them and tries to fly away, but Surtur’s dragon appears and is about to eat them when Thor shows up and knocks it down. Then, He battles with Surtur while the Quinjet escapes to Jotunheim, which takes its look from Thor. Frost Giants come to the Quinjet and pick it up. Then, they throw it off a cliff, but another portal opens, taking them back to Svartalfheim. There, they approach Malekith’s ship, which is in a battle with the Asgardians. Thor appears from a portal and goes towards it. He duels with Malekith on the top of the ship, later destroying the ship with his hammer. Thor then speaks to Heimdall and commands him to send the Quinjet back to Midgard. This happens, and suddenly, the Quinjet is back in the City of Tomorrow, descending on Avengers Station. Iron Man comes in and asks how his space journey was, and Happy replies with “I’d rather stay on Midgard.”​
  2. The Bifrost takes the Quinjet to Vanaheim, which is under attack. This takes its looks from Thor: The Dark World. Here, Asgardians are battling with rebels. The Quinjet flies between the trees, avoiding blasts from an Asgardian ship and then flying over some kronan warriors. The ship soon comes across Loki, wielding a staff and wearing his horned helmet. He questions them on the whereabouts of the Infinity Stones, but Happy refuses to answer. Loki then holds the Quinjet in place, but Thor battles him and breaks his contact. Happy tries to help by shooting Loki, but that Loki is just an illusion. The real Loki is on a ship, trying to get away with the Tesseract. The Quinjet chases after Loki, and when they are close enough, Happy shoots the ship. Thor grabs Loki and the Tesseract, and then he tells Heimdall to summon the Bifrost. The Bifrost then takes the Quinjet back to Midgard, and from there, it returns to Avengers Station. Iron Man asks how it was, and Happy replies “Thor has serious family issues.”​
  3. The Bifrost takes the Quinjet to Asgard. It arrives in the observatory, where Heimdall greets the guests before they shrink so they can exit. The Quinjet grows to its normal size and then heads near the Asgardian palace. Thor then flies up to the Quinjet and informs them that Hela has taken over and that they need to stop her. He leads them on an alternate route around Asgard, taking them over the city and into a cave. There, they go through the dungeons (seen in Thor: The Dark World) where Skurge, Loki, and even Howard the Duck make surprise cameos. The Quinjet then shrinks and flies out of the dungeon, going right into the main hall. However, they are stopped by the Destroyer, which blocks the exit. The Quinjet turns and grows again, seeing Hela in her throne along with Fenris the wolf and a skeletal army. She asks why they came, also asking about the Infinity Stones. Just then, the Hulk comes in and punches Fenris, taking him out of the palace. Meanwhile, the Destroyer comes around and is about to fire at the Quinjet when Thor destroys it. Hela then gets in her war state, battling with Thor. Just then, Loki shows up with the Casket of Eternal Winters and freezes Hela and the skeletons with it. Thor picks the frozen Hela up and says that he knows what to do with her. The Quinjet flies out with Thor and the Bifrost is opened again. They go to Niflheim and throw the frozen Hela there. Then, Thor thanks them and the Bifrost sends the Quinjet back to Midgard. When they return, Iron Man sees Happy, asking what happened. Happy replies: “Can we move to Asgard?”​

LINE THREE RIDE EXPERIENCE​
The Quinjet doors close and the window opens, showing the big screen. An Audio-Animatronic Spider-Man is the driver, wearing the Exoskeleton suit that he wears in Avengers: Infinity War and Avengers: Endgame. Spider-Man pilots the Quinjet out of the station and over the City of Tomorrow. Then, he flies it up into the sky. Moments later, the Quinjet descends upon an African jungle. It heads right towards a mountain, going through it, and discovering the secret nation of Wakanda, which appears how it does in Black Panther and Avengers: Infinity War. Spider-Man is amazed by Wakanda but then he quickly notices a battle going on between the people of Wakanda and some Vibranium thieves from the outside. There, one of three sequences will happen:​

  1. Nakia will contact the ship and say how Vibranium has been taken from the palace. Spider-Man then flies the Quinjet over to the palace, arriving just as some trucks are leaving. He lands the Quinjet and drives it around the city, chasing the trucks. He ends up going out and making the first truck crash using his webs. Then, he ends up getting on the second truck and taking out the people inside. However, in the third truck is Ulysses Klaue who blasts the truck Spider-Man is on with his Vibranium arm. Spider-Man returns to the Quinjet, which luckily dodges the flying, exploding vehicle in front of them. Klaue then looks back and sees the Quinjet. He is about to fire at the Quinjet when Nakia, standing on a bridge overhead, hops on the jeep and battles with Klaue. She ends up throwing him out of the jeep, which crashes into a wall. Then, Spider-Man goes out and webs Klaue. A bunch of Wakandans see him, and he introduces himself as their “Friendly Neighborhood Spider-Man.” Spider-Man gets back in the Quinjet and takes off, narrowly dodging a Wakandan building as he does.​
  2. Shuri contacts the ship and says how Wakandan fighters have been hijacked and the Vibranium thieves are getting away. With this alert, Spider-Man flies the Quinjet towards the mountain region of Wakanda. There, some Wakandan fighters are speeding around. Spider-Man shoots down one of the fighters, but that alerts the other three. One turns around and fights back, damaging the Quinjet. Luckily, Spider-Man fires a missile at the fighter, blowing it up. He apologizes that bad guys are wasting perfectly -made Wakandan technology as he does it. Spider-Man then pursues the other two fighters, which fire at the Quinjet. Spider-Man then has an idea to make the two ships run into each other. He leaves the Quinjet and web-slings over to the fighters. Then, he connects them with a web. Unable to move away from each other, the ships crash into each other. With this job done, Spider-Man gets back into the Quinjet and takes off, going to the skies of Wakanda.​
  3. Okoye contacts the Quinjet and informs them that the king needs their help in the Vibranium mines. Spider-Man approaches the Panther statue, where the Vibranium mines are located. Down below, the Dora Milaje are battling with the thieves. The Quinjet dives into a hole, where T’Challa is dueling with Killmonger, both wearing their Vibranium Black Panther suits. T’Challa would be CGI-animated with audio of the late Chadwick Boseman being reused while Micheal B. Jordan would reprise his role as Killmonger. The two battle in the air before landing on a bridge. The Quinjet hovers above the bridge as the two fight. Just then, the two are separated by a passing train. Spider-Man asks how he can help, but gets no answer. Killmonger then hops on a train, and Spider-Man gives T’Challa a ride. T’Challa boards the train and continues his fight. As the train approaches a tunnel, the two of them jump off and get on the Quinjet, fighting on the roof of it. Spider-Man then comes out and helps. Next thing the guests know, Killmonger is tied up in webs and placed in Shuri’s lab. T’Challa thanks Spider-Man for his help and Spider-Man gets back on the Quinjet. He then flies out of the mine and into the sky.​

While in the sky, Spider-Man accidentally opens the Quantum Realm, which begins Act Two of the ride experience.

  1. The tiny Quinjet emerges in 1995, during a Kree invasion of earth. In the Mojave desert, a S.H.I.E.L.D. jet flies by. Spider-Man follows it out of curiosity, and alongside it flies Captain Marvel. The two go into space, and Spider-Man follows them. There, they fly around, but Kree ships appear. Yon-Rogg appears on the small screens and says how they can either surrender to the Kree or die. Spider-Man is then thrust into a battle between Marvel and the Kree ships. A missile comes towards the Quinjet, but Marvel turns it around and makes it destroy a whole other fleet of missiles. Just then, Ronan’s ship, the Dark Aster appears. Ronan appears on the small screens and tells them to surrender. Spider-Man tries to escape, but the Quinjet is caught in a tractor beam. Ronan questions where the Infinity Stones are, but before he can get answers, Marvel pushes the Quinjet out of the beam and tells them to flee. Spider-Man heads back to earth and opens the Quantum Realm again.​
  2. The tiny Quinjet emerges in 1944, during WWII, as seen in Captain America: The First Avenger. There, they enter a battle between Hydra and the Howling Commandos in Germany. Down below, Captain America is fighting Hydra goons, who soon notice the Quinjet and start firing. However, Spider-Man pulls the Quinjet upwards, taking it to the skies. It soon engages in a dogfight with Hydra planes. Spider-Man shoots down three of them, but then the Quinjet is hit by the fourth and falls towards the ground. Down there, the Red Skull arrives and is about to shoot when Captain America shows up and blocks the blow with his shield. Cap commands Spider-Man to get the Quinjet out of there (despite not knowing Spider-Man), and so Spider-Man makes the Quinjet go upwards, even though it is not a smooth ride. He then opens the Quantum Realm and goes through there.​
  3. The tiny Quinjet doesn’t leave the realm but goes deeper into it. The Quantum Realm looks like it did in Ant-Man and the Wasp. Spider-Man navigates the Quantum Realm, seeing many strange sights. Eventually, the Quinjet crashes onto the ground, but they are found by Janet van Dyne. She repairs the ship and then helps Spider-Man find his way out with some coordinates. With this, the Quinjet is able to escape the Quantum Realm.​

When the Quinjet emerges from the Quantum Realm, it appears in Hank’s portable lab. Hank Pym fixes the Quinjet with the help of giant ants and then gives them a restock of Pym Particles. With this, the Quinjet shrinks and flies out the door. Then, it flies past the Redwoods in California and grows back to its regular size. That signals one of three scenarios:​

  1. The Quinjet gets a distress call from Thaddeus Ross, who reveals that a breakout is happening at the Raft, led by Helmut Zemo. With the coordinates, Spider-Man flies the Quinjet to a storm sea. The Raft prison comes out of the ocean and lets them inside. The Raft takes its appearance from Captain America: Civil War. Spider-Man leaves the Quinjet to fight the escaped villains while he shrinks the Quinjet. It flies around and witnesses his fight. He ends up dueling villains such as Ivan Vanko/Whiplash, Brock Rumlow/Crossbones, and Georges Batroc. Trevor Slattery also makes a cameo appearance when he tells Spider-Man that he is not a criminal and that he doesn’t deserve to be attacked. Spider-Man fights, but he is quickly overpowered by the villains. Luckily, Pietro Maximoff, Clint Barton/Hawkeye, and Wanda Maximoff show up and help him. Pietro uses quick thinking and his super speed (the previous ability hadn’t been explored during his short-lived time in the MCU) and takes down batroc while Wanda uses her telekinesis and energy manipulation and takes down Vanko and Rumlow. Hawkeye then blows up a wall with an arrow and reveals Zemo to be at the computer, opening the cells. Zemo makes an escape, leaving a bunch of inmates to take care of the heroes. Pietro quickly knocks them all down and then sends the Quinjet to go after Zemo. Spider-Man runs through the hall with the Quinjet following. In a hangar bay, the Quinjet grows back to its normal size as Spider-Man webs Zemo. Just when they think they’ve won, Zemo sets off a bunch of bombs. Luckily, Wanda, Pietro, and Barton escape on a separate Quinjet. Spider-Man gets into the other Quinjet and flies after them, escaping the hangar bay. From there, they fly back to Avengers Station. There, Spider-Man says as they land how he was glad that MJ didn’t see that.​
  2. Spider-Man is contacted by Sharon Carter, who is saying how Hydra has taken over S.H.I.E.L.D.’s helicarriers and are about to fire around the world. She gives Spider-Man coordinates, which he follows to Washington, D.C. Here, a battle rages on the Helicarriers, inspired by the climax of Captain America: The WInter Soldier. Sam Wilson/Falcon flies in front of the Quinjet and instructs the Quinjet to follow him. He explains as he flies that if the helicarriers fire, Hydra will be able to eliminate their enemies at will. Their only hope is to reprogram the helicarriers to shoot each other. Wilson breaks through the glass at the bottom of one helicarrier and the Quinjet flies in with him. The helicarrier fires at some attacking Hydra agents while Wilson puts in a programing chip into the mainframe. Once he does that, they leave the helicarrier and fly on to the next one. On the top, Captain America and Bucky Barnes are fighting off enemies. Cap says how he has already programmed this one, so he tells them to move on to the next one. Sam Wilson and the Quinjet fly over to the next helicarrier, but Wilson is shot down in the process. Spider-Man goes out and rescues him, and then he promises to reprogram this helicarrier for him. Spider-Man enters the Helicarrier and places Wilson down, then Wilson gives him the chip. Spider-Man webs many of the Hydra agents before taking the chip over to the mainframe. Wilson decides to hitch a ride on the Quinjet and hops in the back. Meanwhile, Spider-Man gets back in front and drives the Quinjet out of the helicarrier. Once he leaves, the helicarriers destroy each other as Captain America and Bucky escape on another Quinjet. Spider-Man flies back to the City of Tomorrow and lands in Avengers Station. As he does, he says how cool it was to come back with another Avenger. In the meantime, Sam Wilson says “Cut the Check,” something that Anothony Mackie said while filming his scenes in the MCU.​
  3. Spider-Man is contacted by Natasha Romanoff/Black Widow, who informs him that Ultron is attacking Novi Grad, Sokovia. She gives Spider-Man coordinates and he flies to Sokovia, which is in a winter state. Although it has many influences from the opening and final battles of Avengers: Age of Ultron, this is an original fight. The Quinjet flies through the air, shooting down Ultron sentries. Then, it goes down through the forest, where Hawkeye and Black Widow are fighting more sentries. A big tank approaches, but it is destroyed by the Hulk. The Quinjet then goes into the city, where Captain America and Thor are dueling with robots. Thor slams his hammer onto Cap’s shield, causing the robots to break. As the Quinjet goes into the town square, more sentries approach. However, Pietro Maximoff spins around and creates a tornado, which picks up the sentries and destroys them. Just then, Ultron himself shows up, seeing that there is a Quinjet here and believing that they are going to stop him. Ultron is about to fire at the Quinjet when Vision shows up and hits Ultron with his laser beam. Vision says that civilians are in danger, so Spider-Man flies to a marketplace. There, he shoots some sentries with hostages. Once they are destroyed, he tells the civilians to run away. The Quinjet is hacked by Ultron, who attempts to cause damage, but Spider-Man is able to get the Quinjet to snap out of it. The Quinjet approaches the church, where Ultron is fighting the Avengers with several sentries. Spider-Man comes out and tries to fight them while the Quinjet, now a small one, flies around the church and sees the fighting. Outside the church, Wanda and Pietro confront Ultron. Wanda destroys all of his sentries and then Pietro runs by and kicks off Ultron’s head. However, Ultron possesses the body of another sentry that was not in the area and attempts to shoot them. However, Spider-Man webs him and then shoots him with the Quinjet guns. There, Spider-Man gets back on the Quinjet and makes it grow back to normal size. It then flies out of Sokovia and returns to the City of Tomorrow. As the Quinjet lands back in the Avengers Station, Spider-Man claims how Mr. Stark should really keep his machines under control since he was the one who accidentally created Ultron in the first place.​

POST-RIDE​
F.R.I.D.A.Y. tells guests to take off their glasses and undo their seatbelts. Then, guests collect their belongings and exit the shuttle. They will board underground conveyor belts going back to the main station, passing Bruce Banner, in a trashed pile of boxes and shirtless, as they do. It is assumed that Banner was rampaging as the Hulk and then returned to his small form there. The figure of Banner is an Audio-Animatronic based on actor Mark Ruffalo. As they pass, Banner says either “Sure hope nobody got hurt,” “Was Tony too hard on you?,” “Good work, new recruits,” “Hope to see you again soon,” “Here I am, guys,” “I heard you were looking for me, well, I’m right here,” or “Don’t forget to visit the gift shop on the way out.” The Conveyor belts go to a hallway, which goes into the Avengers Emporium. It also can go into Avengers Station, where those wanting to explore the Marvel Cinematic Universe can do so.

Yeah, this may have to be simplified. I may have overdid it with my imagination on this one.

Tune in tomorrow to see the other attractions in Tomorrowland's Avengers Station area.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Though your homemade artwork lacks polish, it helps make your ideas much clearer. The park map is especially appreciated. Eventually as this project evolves, you might find a collaborator on this Imagineer forum to help develop a more polished map.
2F472D9B-D429-4DBD-B743-9EBD2D1E9CFC.JPG

This is a simpler map I made. I;m sorry if the shadow makes it hard to see though. It's the details of the bigger map on a smaller scale.

This map is inspired by another map that was made when Sydney Disneyland was still being developed on these forums. This was one of the later drafts that you guys made for the park:
42C6DBF5-70B0-4434-B623-BD393715176B.JPG

From these beginnings, I am very much looking forward to reading more about this resort. Let me know if you find reviews like this helpful. If so, I’ll try to chime in every 2-3 days and provide you with feedback.
Glad to know you are interested in this resort. I've noticed how it has been a while since your last set of feedback. I would've brought it up earlier, but I was told not to ask for commentary.
 

D Hulk

Well-Known Member
FEEDBACK

The reason for my lack of feedback lately might've been miscommunication. From your earlier response, it wasn't clear if you wished for more commentary or not.

In your responses, I appreciate your stated intent to add a personal spin to most of Magic World's lands, even while you're busy replicating the tone/feel of the American parks. I assume, since you're asking for feedback, that you'll do additional drafts later on? In that case, this is exactly the sort of material which you can use to introduce your park. Explain clearly and concisely at the beginning what your creative goal is with Magic World, state how Magic World is meant to echo Disneyland & Magic Kingdom. State that you're doubling down on the America theming which has been (necessarily) abandoned in most international Disneylands. (This is a strong thematic focus, BTW, one I'd like to see you strengthen.) Create a thesis statement like Walt's famous Disneyland dedication, or like the Main Street railroad plaque about "leaving the world of today" et cetera.

In this intro, include your San Antonio location as well.

San Antonio is an intriguing location for a Disney resort, with some unique plusses and drawbacks. This is another area where you could flesh out more in later drafts. Would Disneytopia be intended as a "relief valve" resort for WDW? You'll have a lot of customer base overlap with Anaheim and Orlando. In that case, is it wise to simply duplicate Magic Kingdom as thoroughly as you've done? Or would it work better to add even more of your personal voice, and create a truly unique destination which is still classically Disney? Something which could justify its existence a few states west of Disney World. The various other Disneylands use some amount of cloning (Tokyo especially), but they all have distinct local markets with little to no overlap.

Going forward with this project, I'll have little to say about certain things if they're largely duplicated from the existing parks. If you're copying Seven Dwarfs Mine Train or Pixar Pier - two things you've mentioned before because of some early critical feedback - then there's not much to review. Not unless you make these things your own. Otherwise, I'm just responding with whether or not I like something Disney already made, and that's not helpful for you. What more can you do to Magic World to make it stand out from WDW, from DLR? Answering this might require a lot of revision to the existing project, I know, and it's not something you'll have an immediate answer for anyway. Finetuning a personal project means lots of top-to-bottom rethinking as feedback comes in and your ideas continue to strengthen. Do not fear it!

Which is a long winded way of saying that a lot of what you've described so far for Main Street and Tomorrowland is familiar stuff. Your descriptions are consistently strong, and quite thorough. Astro Orbiter, Buzz Lightyear, Ride 'n' Go-Seek, et al, all stray very little from their existing templates. So there's not much to say there. Space Mountain and especially Avengers Adventures are more distinctive. I'll need more time to ponder those...
 

MagicKingdom4Ever

Well-Known Member
Original Poster
FEEDBACK

The reason for my lack of feedback lately might've been miscommunication. From your earlier response, it wasn't clear if you wished for more commentary or not.

In your responses, I appreciate your stated intent to add a personal spin to most of Magic World's lands, even while you're busy replicating the tone/feel of the American parks. I assume, since you're asking for feedback, that you'll do additional drafts later on? In that case, this is exactly the sort of material which you can use to introduce your park. Explain clearly and concisely at the beginning what your creative goal is with Magic World, state how Magic World is meant to echo Disneyland & Magic Kingdom. State that you're doubling down on the America theming which has been (necessarily) abandoned in most international Disneylands. (This is a strong thematic focus, BTW, one I'd like to see you strengthen.) Create a thesis statement like Walt's famous Disneyland dedication, or like the Main Street railroad plaque about "leaving the world of today" et cetera.

In this intro, include your San Antonio location as well.

San Antonio is an intriguing location for a Disney resort, with some unique plusses and drawbacks. This is another area where you could flesh out more in later drafts. Would Disneytopia be intended as a "relief valve" resort for WDW? You'll have a lot of customer base overlap with Anaheim and Orlando. In that case, is it wise to simply duplicate Magic Kingdom as thoroughly as you've done? Or would it work better to add even more of your personal voice, and create a truly unique destination which is still classically Disney? Something which could justify its existence a few states west of Disney World. The various other Disneylands use some amount of cloning (Tokyo especially), but they all have distinct local markets with little to no overlap.

Going forward with this project, I'll have little to say about certain things if they're largely duplicated from the existing parks. If you're copying Seven Dwarfs Mine Train or Pixar Pier - two things you've mentioned before because of some early critical feedback - then there's not much to review. Not unless you make these things your own. Otherwise, I'm just responding with whether or not I like something Disney already made, and that's not helpful for you. What more can you do to Magic World to make it stand out from WDW, from DLR? Answering this might require a lot of revision to the existing project, I know, and it's not something you'll have an immediate answer for anyway. Finetuning a personal project means lots of top-to-bottom rethinking as feedback comes in and your ideas continue to strengthen. Do not fear it!

Which is a long winded way of saying that a lot of what you've described so far for Main Street and Tomorrowland is familiar stuff. Your descriptions are consistently strong, and quite thorough. Astro Orbiter, Buzz Lightyear, Ride 'n' Go-Seek, et al, all stray very little from their existing templates. So there's not much to say there. Space Mountain and especially Avengers Adventures are more distinctive. I'll need more time to ponder those...
Okay, lots of feedback. I see. I'll try to communicate better later on.

I know that this feels like a mix between Disneyland and Disney World, but do remember that I was 16 at the time and not as experienced. Not to mention, it is a little tricky to come up with original ideas. I didn't think of San Antonio's location as a crossroad between Anaheim and Orlando. I just put it there because it seemed like the best place to build a third American resort. I'm not necessarily cloning things, but simply adding personal touches to them, even if it's not much. I added improved laser shooting and a more realistic approach to Buzz. I added a big backstory to Tomorrowland to tie it all together. For Seven Dwarfs Mine Train, I even added some more scenes from Snow White and the Seven Dwarfs.

TBH, you've made some pretty good points, but like I said earlier, this is not my final draft of the resort. This is just the first full draft of it.
 

MagicKingdom4Ever

Well-Known Member
Original Poster
No offense, D Hulk, but you may have shaken me a little with your feedback. It's not your fault though. I asked for feedback and you gave it to me. I just felt a little down when seeing how unoriginal the resort feels when placed next to its other American counterparts. I have never taken criticism well before, and I guess I am still working on it. This resort means a lot to me.

Anyways, it is time to see what else the Avengers Station has to offer.

13 - Avengers Station

B-Ticket
Any Height​
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Come inside the Avengers Station, where you can learn more about Earth’s Mightiest Heroes as well as other superheroes of the universe. Here, you can explore the world of the MCU and meet some of the Avengers. This would involve exhibits on the Infinity Stones, quizzes on the MCU, and a theater (but we’ll cover the theater later). It also includes two interactive exhibits. Become Iron Man allows you to virtually try on Iron Man armor and fire away at Ultron sentries to protect the city. Discover the Mystic Arts is an interactive exhibit where a Master of the Mystic Arts teaches you to make magical things happen in this room using a bunch of complicated projections. The place also features six meet-and-greets: Captain America, Thor, Captain Marvel, Spider-Man, Black Panther, and Black Widow. Each meet-and-greet has things to see in line (ex: Captain America has all of Cap's suits, including Sam Wilson’s Captain America suit from The Falcon and the Winter Soldier, and Black Panther has Wakandan technology, as well as a memorial to Chadwick Boseman). The Avengers Station even has a couple of props actually borrowed from Marvel Studios and concept art for the Infinity Saga.

Do note that I have some restrictions here. With the exception of some things taken from Black Widow and some of the Disney+ series, this exhibition is mostly restricted to the Infinity Saga. I did this because I dislike the new direction Disney is going in with the absorption of 20th Century Fox and the acquisition of its Marvel stuff. I feel like including that would be dishonest and problematic, so I don't want to include that stuff in here.

This attraction is actually inspired by Marvel Universe, a similar attraction in Shanghai Disneyland.​

14 - Avengers Station Theater

B-Ticket
Any Height​
Watch a twelve-minute documentary film on the making of the Infinity Saga, with interviews with Kevin Feige, Sarah Finn, and others, as well as a tribute to Stan Lee.

And with that, the attractions of Tomorrowland are complete. Join us tomorrow as we see the shops and restaurants of the area.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
As we finish our tour of Tomorrowland, we look at the shopping, dining, and entertainment in the land.

DINING

L - Tomorrowland Terrace

Needing a refill? Come here at this quick-service restaurant full of family favorites in a futuristic setting.

M - Cool Ship

From a faraway planet comes the Cool Ship, a spacecraft which sells magnificent snacks. For those needing a quick bite, this is the place to go.​

N - Sunny Ray’s Diner

Located near the Alien Research Center, this restaurant offers an out-of-this-world collection of beloved food. Here, you can dine on delicious burgers, sandwiches, chicken, salads, and more that are sure to make you space out. You can eat this all in an intergalactic setting with a 1980s twist.​

O - Stargazer Snacks

Feeling hungry? Well, if you need a pit stop as you go from Autopia to the Avengers Station and vice versa, you might want to consider stopping at this snack stand between the two.​

P - Pym Test Kitchen

In the Avengers Station is a laboratory run by Dr. Hank Pym. Here, he and his associates have been working on shrinking and growing food. They’ve also been growing other things such as soda cans, cell phones that have become menus, Christmas Lights that decorate the place, and so on. Here, you can come into the lab and eat some enlarged or shrunken food. (Reservation Required)​

LUNCH AND DINNER SAMPLE MENU​
To share:
Pym Pretzel………………………………………………………………………………....….8.50
Giant Pretzel bite…………………………………………………………………………...…..8.00
Sides:
Tater Tots…………………………………………………………………………………….....4.75
Bacon Strips…………………………………………………………………………………....4.70
Pym Soup……………………………………………………………………………………....5.00
Shrunken Rolls………………………………………………………………………………....4.50
Tiny Carrots……………………………………………………………………………………4.50
Entrees:
Not-so Little Chicken Sandwich (no sauces)..............................................................................7.00
Ultimate Not-so Little Chicken Sandwich (includes sauces).....................................................7.20
Pym-ini Sandwich……………………………………………………………………………...7.00
Tiny Pym-ini Sandwich………………………………………………………………………..6.75
Impossible Meatballs and Noodles…………………………………………………………….6.50
Quantum Burger……………………………………………………………………………......6.75
Quantum Bacon Burger………………………………………………………………………..6.80
Double Quantum Burger…………………………………………………………………….....6.99
Double Quantum Bacon Burger…………………………………………………………….….7.15
Ultimate Quantum Burger………………………………………………………………….…..7.30
Vegetarian:
Impossible Crouton Cesar Salad…………………………………………………………….....6.50
Desserts:
Giant Size Candy Bar…………………………………………………………………………..8.99
Giant Size Ice Cream…………………………………………………………………………..8.99

SHOPPING

Q - Star Command Supplies

After blasting robots with Buzz Lightyear or playing flashlight tag in Monstropolis, you will end up in this shop, Star Command’s expo booth where they sell things to new recruits. Buy all of your Toy Story and Monsters, Inc. necessities here!​

R - Star Traders

For those searching the galaxy for a good sale of apparel, toys, and more, come here. This offers the universe’s best in a sci-fi setting.

S - Electric Power Co.

Come to this laboratory-turned-gift-shop at the foothill of Space Mountain, where you can find a fine collection of space souvenirs.

T - Avengers Emporium

Need supplies to help save the world? Well, look no further. This S.H.I.E.L.D. Warehouse offers the best to the Avengers recruits, mixing Stark Industries, Pym Laboratories, Nova Corps, and other industries. It's a good collection certain to satisfy any superhero fan.​

ENTERTAINMENT

Stitch’s Dance Party

In the North of Tomorrowland, Stitch hosts a dance party that will leave you dancing. This involves many remixed songs to dance to.

Guardians of the Galaxy: Awesome Dance-Off

Near Avengers Station, join Star-Lord and Gamora in a dance party to Star-Lord’s mixtape, packed with songs from Awesome Mix Vol. 1

You can meet Thor, Captain America, Captain Marvel, Black Panther, Black Widow, and Spider-Man in Avengers Station
Groot, Loki, Star-Lord, Gamora, Ant-Man, and the Wasp are walk-around characters, as are Buzz Lightyear and Stitch
There will also be an event where you travel around Tomorrowland battling supervillains in the Contest of Champions, which relates to the Magic Kingdom’s Sorcerers of the Magic Kingdom. This is where you team up with the heroes of the universe to battle the Grandmaster, who plans to take over the Earth and make it his own paradise. You can sign up for this in the Avengers Station. This goes around the station and around Tomorrowland.
Of course, I will fix those low prices in another draft. As for now though, we are done with Tomorrowland and soon will embark on a journey into Adventureland, which is located north of the area.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
It is now time to explore the exotic locations of the world, here in Adventureland.

ADVENTURELAND

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OVERVIEW:​
The content of this land of exploration spans many long periods of time beginning around 3000 years of history in the Polynesian islands, to mid-millenium Arabia, to the jungles of the world in the late 19th and early 20th Centuries. However, one thing that connects this all is the theme of exploration.

Yes, exploration is a big theme here. From bold explorers exploring the jungle, to Arabian scholars exploring knowledge, to Polynesian voyagers exploring the seas, and perhaps, animal folk tales being used to explore important lessons.

There are two variations of this land that I’ve thought of. The first consists of an Arabian area, jungle area, Polynesian area, and a rustic woodland area. In a way, it is a hybrid of Adventureland and Critter Country because it has Jungle Cruise and the Tiki Room, but in the woodland area, it has Splash Mountain too. This would be the first time that Aladdin, Tarzan, Moana, and Brer Rabbit would be featured in one area. However, I have concerns that Splash Mountain’s location and original theming may be an issue, so I’ve thought of an alternative if the first variation is not accepted. The second variation would have the woodland area replaced by an expanded Polynesian area with a Moana twist on Splash Mountain called Ocean Mountain.​
ATTRACTIONS

15 - Aladdin’s Flying Carpets


B-Ticket
Any Height​
Fly over Agrabah on your own magic carpet! Controlled by a scarab beetle, you will be able to move up and down while flying around. However, watch out for the camels, for they just might spit at you!​

16 - Adventure Island

B-Ticket
Any Height​
In the heart of Adventureland lies a large island where adventure awaits. Taking a raft across the Rivers of Adventure, you can come to this island full of many things to discover. This includes hidden caves, abandoned exploration camps, ancient ruins, the jungles themselves, as well as a treehouse…..which we will talk about below.​

17 - Tarzan’s Treehouse

B-Ticket
Any Height​
Located on Adventure Island, this treehouse retells the story of Tarzan within his parents’ sunken -ship-turned-residence. See moments from Tarzan’s life story, orphaned at a young age and raised by gorillas. See sketches and notes from Jane’s journal telling of her encounter and bond with adult Tarzan. In one big tree, you’ll be seeing how life on the wild side is.

Come back tomorrow as we trek deeper into the wild and encounter two E-Ticket attractions, Tarzan: Call of the Wild (an idea given to me by another imagineer on this forum), and the World-Famous Jungle Cruise.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
As we continue trekking into Adventureland, we come across more thrilling attractions.

18 - Tarzan: Call of the Wild

E-Ticket
Must be 40 in
BACKSTORY​
Jane Porter and her father have been living in the jungle for a while now, and since then, they’ve set up a little house in the jungle. There, Professor Porter has continued his research on Tarzan and has been conducting a new experiment on his findings. Could it be possible for humans to swing alongside the gorillas like Tarzan could?

With research from his time in the jungle, Porter and his daughter have designed a new type of Vehicle out of some broken ships. From there, it could swing through the trees and go through the jungle.

As visitors to the Porter residence, guests have been selected to ride this new thing. With this, they will be able to swing through the trees with Tarzan. Whether or not this will be a successful experiment is yet to be determined.​
QUEUE​
Guests walk in through the jungle before going into the Porter house, which like Tarzan’s Treehouse has been built out of salvage parts. Instead of ship parts, however, it is made up of parts from their expedition party. When guests enter the house, they will walk past drawings and journal entries from Professor Porter himself, all of which are about Tarzan. As guests do this, they climb a ramp that goes up to the second floor. Up there, it shows early drawings for a vehicle that can swing through trees like a gorilla. Do note that these are nineteenth century drawings so it doesn’t involve anything too technologically complicated or advanced.

On the second floor, people look down to see the loading area. Up on the second floor are failed earlier models of the contraption that are currently hanging in vines above the loading area. Guests cross a bridge to the other side and then descend another ramp to the first floor. They will pass a tea party set that strangely resembles that of Mrs. Potts and her gang, which is actually seen in the film. From there, an adventurer will put guests around these stations and when a contraption arrives, they will board. The contraption is a bunch of rowboats that have been modified into a legged contraption by Professor Porter. Between the two legs of each row (two people per row) is a lap bar that they pull down. Before doing that, guests will put their belongings in a pouch in front of them before they begin.​
RIDE EXPERIENCE​
The many legs of the contraption begin to move as the ride ventures into the room ahead, where guests see an Audio-Animatronic Professor Porter sitting on a rocking chair. He speaks to guests as they go around him.

Porter: “Good to see you bold volunteers. I may not be the kind of professor that invents things, but this contraption is the closest I am to understanding how Tarzan swings through the trees. I sure hope it works this time. Anyways, Jane and Tarzan are on the island, so go over there.”

The contraption then leaves the building and crosses a bridge over to Adventure Island. While the eastern part is where the exploration stuff is, the western part is where the ride is. Once the bridge has been crossed, the Contraption will climb up a lift into the trees (which are not real trees but oversized fake trees created for the attraction. As they ascend, Tarzan is heard giving his primal yell. Towards the top of the lift, guests look to their right and see Tarzan, who starts swinging into the trees once they reach the top of the lift.

From there, the adventure begins. The contraption goes down a hill, turning right as it does. It then goes back up and down again, giving guests the feeling that they are going up and down through the trees. The contraption then takes a left turn and the up and down pattern continues. The contraption then goes around a tree full circle before going down into the jungle.

The contraption goes around another tree before going underground. It emerges from the ground and heads back up into the trees, moving between six trees before going down. It makes a U-turn and heads past a waterfall, but nobody gets wet. The contraption then turns around and goes over the top of the waterfall. Soon, it turns left and heads into the jungle.

Surprisingly, the vehicle slows down as it goes through the gorilla nests. There, Tarzan welcomes you alongside Jane. Many gorillas greet you as well with their chest beating. Turk, however, simply complains how the Professor has sent another one of his contraptions.

Turk: “Not another one of these things. C’mon.”

Tarzan: “Don’t worry, Turk. Professor Porter is hoping that this is the last one.”

Turk: “It better be.”

Tarzan: “Wait, where are they going?”

As this is going on, the contraption is venturing aimlessly into the jungle. The area grows suddenly darker as things get kind of spooky. Just then, you come face-to-face with menacing-looking monkeys, including the small one that took the drawing from Jane. Tarzan appears from the bushes and speaks.

Tarzan: “Get out of there! Quick!”

The contraption quickly turns and goes up into the trees. It goes up and down in a straight line, then turns and goes up to a tall tree. From here, guests can see all of Adventureland, but the view doesn’t last very long. Right there, guests plummet down to the jungle floor, then go back upwards to the trees. The contraption takes a left turn and then heads back towards the building, but it goes around a tree before it does. The ride makes one final drop before moving across a bridge. Before they go across the bridge, Tarzan and Jane see them off, waving to them as they pass. Turk, hiding in a crate behind them, peeks out and offers his commentary:

Turk: “You guys were almost taken by monkeys? Why don’t I get to see any action around here? It’s not fair.”

The contraption crosses the bridge and returns to the Porter residence. As it passes through a room, it comes across Professor Porter, who is gladly acknowledging the success of this.

Porter: “You made it back! Congratulations! Now I have a way to have people swing through the trees like gorillas! Thanks for your help and hope we meet again soon.”

The contraption takes a left turn and goes into the loading area. There, guests gather their belongings once the lap bars are lifted off of them and exit the vehicle. From there, they follow a path back to the village.​

19 - Jungle Cruise

E-Ticket
Any Height
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Guests are invited to join in on the Jungle Cruise, and explore the perilous rivers of the world. They will come across several animals and ancient perils, and maybe a few jokes as well! This version of the ride has new jokes, new sights, as well as a few ties with its film adaptation (easter eggs from the movie are seen in the queue, Trader Sam appears as the female version, and Frank and Lily make a small cameo.)​
QUEUE​
Guests enter a 1930s British jungle post. Inside, they go around and see many things. Chess pieces made out of bullets, bones of animals hanging on the wall, masks of native peoples, as well as some animals in cages. There are also a few references to the film, including Aguire’s map, Lily’s plastic toucan, and a notebook page on the Tears of the Moon. Guests see advertisements for the Jungle Navigation Company and the Society of Explorers and Adventurers. Next to the manager’s office is a photograph of Albert Falls.

Soon, guests will go onto the loading dock. They will board one of many boats, each one pairing a jungle river with a feminine name (ex: Congo Connie, Mekong Mary, Amazon Anne). They get on the boat and are greeted by their skipper.​
RIDE EXPERIENCE
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Once everyone is boarded, the boat departs from the station and goes past a house on a boardwalk. They then continue down the jungle river, their skipper pointing out many things and making jokes along the way. This is the second Jungle Cruise to go clockwise, the first being the one at Tokyo Disneyland.

The journey starts out in the Mekong river. To start things off, the boat goes past a bunch of crocodiles and Asian elephants. After that, it goes through the jungle a little before going into a bunch of ancient ruins, full of tigers and other Asian animals. These ruins are put here to hide Space Mountain from people in Adventureland. The boat then goes through a sunken temple, full of treasure and statues, as well as serpents in jars. Once the boat leaves the temple, it goes through a stretch of jungle that includes a bunch of Asian huts.

The boat then enters the Nile river. Here, the boat passes more elephants as well as a safari camp overrun by gorillas. The boat passes a pool of hungry hippopotamuses, the skipper scaring them off. The boat then passes a pool of playful elephants, as well as the trapped safari, climbing up a tree with a rhinoceros poking them and hyenas laughing at them.

The boat goes into the Congo, where they come across several sunken boats overrun by some curious monkeys. They soon pass by the Backside of water, which is the halfway point of the tour. After that, the boat goes by a traditional African village, but instead of depicting the people as headhunters, they are depicted as humane, friendly people who simply want to help you navigate. One of them even speaks in Xhosa, which the skipper translates into “some people are looking for you.” Pretty soon, the boat comes across Frank and Lily (with their design based off of actors Dwayne Johnson and Emily Blunt), exploring the jungle in their own boat. The boat continues on and then goes past a zebra herd, and nearby it, lions are feasting on a zebra. The boat then travels through the canyon of the gods, where a battle rages between the water and fire gods. Luckily, the boat escapes and proceeds into the Amazon.

The Amazon is the last river in this cruise. Here, a snake is on a branch Nearby, butterflies are all around. However, things get a little dangerous when piranhas come out of the water. Later on, some jaguars are seen. After passing the parrot, the boat goes past a lost-and-found-turned-gift-shop run by Trader Sam. No shrunken heads are sold here, but a lot of artifacts are sold. Trader Sam waves to guests as they pass and then they return to the dock. From there, guests leave the boat and return to the jungle outpost.

Tune in tomorrow as we continue or tour of Adventureland, which include Explorer Canoes and the Enchanted Tiki Room.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Before we continue on into Adventureland, I've realized something. I forgot to display some concept for the area at the beginning, so I'm going to do it now.
IMG-6597.jpg

So this picture shows off all of the zones of the land. Since rivers are a big thing in this area, it surrounds most of the area. In the center is the Tarzan ride, which can be seen amidst the trees. On the left is the Sultan's Palace Restaurant and a jungle, with one of the Jungle Cruise boats nearby it. On the right is Splash Mountain and a Polynesian village, which includes the Tiki Room. Moana's boat is also seen nearby.

20 - Explorer Canoes

B-TIcket
Any Height​
In a dock house at a Polynesian village, board a canoe and sail around Adventureland. This people-powered ride is a great way to see the rivers up close, giving you glimpses of Tarzan: Call of the Wild and Splash/Ocean Mountain. You may also see some parts of Adventureland that you can not see on foot, including a crashed airplane, tiki totems, and a waterfall (Do note that a chained wall keeps boats from going into the Jungle Cruise area and weather might cause the attraction to close at some points.)​

21 - Enchanted Tiki Room

C-Ticket
Any Height
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Tucked away in the corner of the Polynesian village is a tiki temple that looks a lot like an old Polynesian terrace. Guests walk through a garden where some tikis tell jokes, much to the annoyance of a bird in the area. A cast member interrupts this comedy session and says that the show is about to begin. From there, guests enter the building.

The theater area is a lot like the Magic Kingdom version of the attraction, with some additions. The birds are more lifelike, there are aquarium tanks near the chanting tiki masks, and there is a volcano in the middle rather than fountains, which are on the four corners around the volcano. Hanging between each fountain is one of the four main birds: Jose, Micheal, Fritz, and Pierre. A cast member comes in and wakes up Jose, and the show begins.

Jose wakes up the rest of the birds and they all start singing “In the Tiki Tiki Tiki Room.” While they sing, the volcano changes color with the music. This is followed by the four fountains bringing down four spinning perches where female cockatiels sing “Let’s all Sing Like the Birdies Sing.” As they sing, some fish are seen in the aquarium, making shapes as the birdies sing. The hula dance is followed, sung by the birds of paradise, as well as mermaids swimming in the aquariums.

Just then, things get chaotic with the “Hawaiian War Chant.” Tikis on the sides drum, tiki masks chant, and the volcano begins to turn red with lava coming out (really just water with a red lighting.) Fires rage outside in the jungle screens. Suddenly, a storm starts and it rains on the screens, extinguishing the fire but frightening the birds inside. Micheal admits how the gods have been angered by all of the celebrating and they attempt to calm them down by recapping all that has happened. The entire Audio-Animatronic cast and screen characters come out and sing. After this, the storm is settled and the birds perform a magic trick: making the audience disappear.

With this, the doors open and the guests leave. As they do, the birds sing a modified version of “Heigh Ho!” from Snow White and the Seven Dwarfs. This is their way of thanking the audience for watching the show and hope that they return.

We shall continue our journey through Adventureland tomorrow as we visit Splash Mountain, as well as an alternative for it called Ocean Mountain.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
We shall now see what lies north of the area. Here, we shall discuss the attractions of Splash and Ocean Mountain. Same ride, different theme.

22 - Splash Mountain/Ocean Mountain

E-Ticket
Must be 40 in
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OVERVIEW​
This attraction had developed a bit and now has two different conceived variants. Both are different rides, but are still log flumes.

Splash Mountain is the original version of the attraction, loosely based off of Song of the South. Some say that it would better fit in Frontierland as the American South location doesn’t fit well with the jungle exploration theme, I do have my reasons for placing it here. Although I originally placed the attraction here as a mistake during a time when I didn’t know much about theming, I decided not to fix it when I considered that the Adventureland area would seemingly protect the attraction from being changed into its new Princess and the Frog ride, which although it solves the unnecessary problem of a controversial background, it creates more problems for its locations at both Disneyland and the Magic Kingdom, as well as Tokyo Disneyland (which is not planned to change but they are still discussing it). You can read more of my thoughts here: https://docs.google.com/document/d/18A4_d-PjVDVE8AfqA_o0CDd31wiw74mqvXBlWWC2j1Q/edit

However, I am a cooperative person, and if Disney doesn’t want to use the old Song of the South theme for this attraction, or if everyone notes how it feels out of place in Adventureland, I’ve prepared an alternative that could be in this particular area, Ocean Mountain. It is based off of Moana and is a new attraction retelling the events of the film.

However, both attractions use the same layout and similar ride experiences. In this part of the document, I will discuss both attractions.​

QUEUE
(When describing the two iterations of the attraction, I will simply represent them as SM and OM.)​

SM: Guests walk through a wooden house full of woven tapestries of the southern bayou and its residents. The big three are seen on these tapestries (Brer Rabbit, Brer Fox, and Brer Bear), but so are more minor characters like Brer Frog and Mr. Bluebird. Guests soon go through a tunnel of some sort and to a shaft. They exit that shaft into a rundown saw mill (without any saws), where people board their vehicles. There is a warning sign saying how guests will get wet, as well as a last chance to exit. The boats in this attraction are like the Magic Kingdom version of the ride, a hollowed-out log with two seats. Unlike that vehicle, Brer Rabbit isn’t carved into the front.
OM: Guests walk through a Polynesian longhouse full of Gramma Tala’s stories. These include monsters, demigods, islands, as well as the goddess Te Fiti. If they look closely, guests will realize that some tapestries tell the story of how Maui stole the heart of Te Fiti and how he was defeated by Te Ka. Guests then go through a cave, which is full of big outriggers (as seen in the film). One of these is the boat that Moana selects to carry her across the seas. Guests go out of this cave and into a Polynesian village area, where they board their vehicles. Like in Splash Mountain, there is a warning sign saying how guests will get wet, as well as a last chance to exit. The vehicles are fashioned after Polynesian canoes, although they are missing the smaller hull. These have four rows and two seats in each row, just like the logs of the Magic Kingdom’s Splash Mountain.

SM: Guests put their lap bars down as a voice over the intercom says: “Board your vehicle and pull the lap bar down. For safety, keep your hands, arms, feet, and legs inside the boat at all times, and make sure to watch your kids. Have a Zip-a-Dee-Doo-Dah ride!”
OM: Guests put their lap bars down as a similar announcement under the intercom comes: “Board your vehicle and pull the lap bar down. For safety, keep your hands, arms, feet, and legs inside the boat at all times, and make sure to watch your kids. You’re Welcome!”​

RIDE EXPERIENCE​
Both rides go into the water and into a cave, SM being a red clay cave and OM being a gray cave. There, they climb a lift and go onto the river.

SM: (An instrumental version of “How do you do?” plays). As guests go on the river, they see a rustic bayou full of bramble. On their left is the woodland area of Adventureland while on their right is the plunge from Chick-a-pin Hill. They go around it and enter a water mill. As they ascend a lift, they see Brer Frog on their left, rocking in his chair and speaking. “Brer Rabbit is off to his laughing place. He says he’s looking for adventure. I say he’s looking for trouble.”
OM: (“Tulou Tagaloa” plays) As guests go on the river, they see a tropical reef with overgrown seaweed. On their left is the Polynesian village area of Adventureland while on their right is the plunge from a giant tiki statue carved into the rock. They go around it and into a Polynesian longhouse. As they ascend a lift, they see Gramma Tala on their left, dancing with the water. She says: “Moana has been chosen by the ocean to restore the heart of Te Fiti. With our life starting to drain, I should tell her.”

SM: As the music continues, the boats float down a river. They go past the houses of Brer Rabbit, Brer Rooster, Brer Fox, and Brer Bear before going around the bend and making the first drop into the main show building.
OM: An instrumental version of “Where you are” starts playing as the boats float down by the river. They go past a jungle setting, but as they look closer, they realize that darkness is consuming some of the plants. When this peaceful jungle setting is interrupted by the darkness, the boats make the first drop into the show building.

SM: Guests go into the show building as words come into the song, sung by some Audio-Animatronic animals. They float down the bayou, past many singing animals, a lot of which are based off the old America Sings animals. Eventually, they go past Brer Rabbit’s house, where his worried mother is wondering where he went. In the meantime, Brer Rabbit can be seen hopping over the hills on a screen in the background. The guests go past Brer Frog again, who is hoping that Brer Rabbit knows what he’s getting into, and hopes that he will watch out for Brer Fox and Brer Bear.
OM: Guests go into the show building as words come into the song, sung by the villagers of Motunui. The boats travel through a village, where they see Chief Tui and Sina teaching Moana how to gather coconuts. The boats then float past the chief’s hut, where Gramma Tala is opening her necklace and revealing the heart of Te Fiti. The guests then go past Chief Tui, who is standing next to Hei Hei the chicken and wondering where Moana is.

SM: The guests go into the next scene, where Brer Fox and Brer Bear are hiding in the bushes. They hear that Brer Rabbit has left his home and plan to find him, catch him, and eat him. Both sides of the river show woodland.
OM: The guests go into the next scene, where Moana is on a boat with Pua singing “How Far I’ll Go.” On the right is the ocean while on the left is the island. Gramma Tala is standing on the beach with her, saying “There is something I would like you to see.”

SM: The boats go into a cave. On a screen to their left, it shows the outside, where Brer Rabbit is running down the hills, unaware that Brer Fox and Brer Bear are in pursuit of him.
OM: The boats go into a cave. On a screen to their left, it shows the boats of Motunui. On a big one, Moana is holding a torch and looking around. As the boats travel through the cavern, Gramma Tala’s voice says from overhead: “Find Maui and restore the heart.”

SM: On the right, guests see that Brer Bear has been caught in one of Brer Fox’s traps and is hanging upside down from a rope. Brer Fox is heard muttering to himself, embarrassed and mad that his trap failed.
OM: It is nighttime. On a screen to the left, the lights of Motunui go out as a glowing manta ray comes through the ocean, Gramma Tala’s ghost. On the right, Moana is aboard her ship, once again singing, while Hei Hei peeks his head out of the hull.

SM: More singing animals are encountered on the left. A curious gator asks Brer Rabbit where he is going, to which Brer Rabbit replies: “I’m going to my Laughing Place.” In the meantime, Brer Fox is hiding in the bushes, curious about the Laughing Place.
OM: The boats go into an evening/daybreak setting, where they pass a beach on the left. Moana is holding her oar while trying to look serious while Maui is singing “You’re Welcome.” In the meantime, Hei Hei is in the sand, looking at the scene.

SM: The boats go through a woodland town square, where animal merchants are selling elixirs. One of them is Brer Fox in disguise, hoping that he can trick Brer Rabbit into telling him where the Laughing Place is. The boats then move towards an opening in the ground, where they make a second drop and a coaster-like part in the ride.
OM: Moana’s voice comes from overhead: “We get your hook, and then we go to Te Fiti.” The boats then go past some Kokamora boats, where the coconut pirates are on board, drumming away. Moana, Maui, and Hei Hei are on the outrigger, trying to make it out of there. The boats then move towards a towering rocky spire, where the entrance to the Realm of Monsters is as well as the second drop and a coaster-like part of the ride. Before they drop, Moana’s voice says “We’re going to the realm of monsters?” which Maui replies to with “Don’t worry, it’s a lot farther down than it looks.”

SM: Following the coaster-like part of the ride, the guests enter a lower bayou. Down there, Brer Rabbit is hopping to the guest's right. On the other side, Brer Fox and Brer Bear are watching him with binoculars. The guests then go past a big scene where a critter band is playing “Everybody’s got a Laughing Place.” This signals that the Laughing Place is near. The guests go to a third drop and another coaster-like part of the ride, which takes them to the Laughing Place.
OM: Following the coaster-like part of the ride, the guests enter the Realm of Monsters. Down here, some bioluminescent plants are seen. A sloth monster watches guests on the right while some geysers let out gas on the left, where Moana is nervously looking around. The guests then go into Tamatoa’s lair, where the giant crab himself is singing “Shiny.” During this, Maui is struggling to work his hook out while Tamatoa is looking for him around the cave. Moana is in his claw, witnessing the thing. On Tamatoa, there are a few easter eggs (Ex: the Genie’s Lamp from Aladdin.) Tamatoa is the most complicated Audio-Animatronic in this attraction. The guests then escape from the Realm of Monsters through a third drop and another coaster-like part of the ride.

SM: The boats go through a cavern area, where frogs, beavers, and other critters are relaxing in a pool. Soon, they go past Brer Fox and Brer Bear, who are being stung by bees. In the meantime, Brer Rabbit is laughing behind a giant mushroom.
OM: “Logo Te Pate” plays while Moana is on her boat in a daytime ocean setting. In the meantime, Maui is flying as a giant hawk around big, rocky spires, having finally worked out things with his hook.

SM: On a screen to the right, Mr. Bluebird is ashamed to see something. He quickly flies away and disappears from sight. On the left, guests see why this is. Brer Fox has finally captured Brer Rabbit, holding him captive in a sack. Brer Rabbit begs to let him out, but Brer Fox doesn’t listen.
OM: The boats go into one of the spires and through a cave. On a screen to their right, Maui is seen flying away in the nighttime sky. He lands on a spire, showing that his hook has been cracked, and then turns back into a hawk and flies away again. On the left, Moana is seen reuniting with a ghostly Gramma Tala, while the song “I am Moana (Song of the Ancestors)” plays.

SM: In a dark setting, the boats begin to climb up a hill. Vultures rest on a perch above, looking down at the guests. “We’ll show you a Laughing Place,” they scoff menacingly. “Time to turn around…...if only you could.” The boats go to the top of the lift, where their plunge awaits. On the left side of the top, Brer Rabbit is tied up to a log set right near a boiling cauldron. In the meantime, Brer Fox’s shadow is seen on the wall, laughing menacingly. Brer Rabbit, however, acts afraid and begs Brer Fox to not throw him into the Briar Patch, which Brer Fox actually wants to do seeing how frightened Brer Rabbit is of it.
OM: Moana’s voice comes from overhead: “I am Moana of Motunui. Aboard my boat, I will sail across the seas and restore the heart of Te Fiti.” The boats begin to climb a lift, going under a perch where frigatebirds are looking down. On screens on both sides, Maui is seen fighting Te Ka. The boats go to the top of the lift, where their plunge awaits. On the left side of the top, Maui is seen with a broken hook, commanding guests to take the waterfall out of there. In the meantime, Te Ka holds a fireball, ready to strike. However, she is distracted by a green glow in the background, revealing a spiral in her chest that gives away that she is Te Fiti.

In both attractions, the boats go down the hill. Before they do, guests can see parts of Fantasyland, Tomorrowland, and Adventureland, but they have to look quick. They go down a five-story plunge, the bottom of which soaks the guests in the process.

SM: (An instrumental version of “Zip-a-Dee-Doo-Dah” starts playing). Guests go by some trees and then turn around. They go into a cave, where Brer Rabbit is safe and sound. Here, he admits that he has had his adventure and now it is time that he went home. Brer Frog, who is hiding out in the background, wipes his forehead and says how it’s about time that he went back. The boats then take one small drop and go back into the main show building.
OM: (“Know Who You Are” starts playing.) Guests go by some geysers and then turn around. They go into a cave, where Moana is seen restoring the heart of Te Fiti. With projections, greenery covers the darkened body of Te Ka as Te Fiti re-emerges. The boats then go down one last small drop and return to the main show building.

SM: The song is given words as the critters celebrate Brer Rabbit’s return home. On the left, the Zip-a-Dee-Doo-Dah Lady riverboat is showing off singing critters. On the right, singing gators are singing along to the song.
OM: On the left, Te Fiti is seen restoring life to the world. Nearby islands that have gone black turn green again as she does this. On the right, Moana and Maui are sailing away in a new boat while Maui has a repaired hook in his hands.

SM: In the woodland setting, Brer Rabbit and his mother have a happy reunion. Brer Rabbit promises to never run away from home ever again and admits that his home is his Laughing Place. His younger brother, however, seems interested in the adventure. Guests then pass a few more singing critters before finding Brer Fox hanging on to briars while Brer Gator is biting his tail. He calls Brer Bear to help him, but Brer Bear has his head in the briars and is oblivious to this.
OM: Moana returns home and reunites with her parents and Pua, admitting that she may have gone a little bit past the reef. The guests pass more celebrating villagers and then go past a small pond where the Ocean is looking around.

SM: Guests go through a tree arch and see a nice, peaceful green field. As they turn the corner, they pass Brer Rabbit’s house on the left, where he is on a rocking chair singing with Mr. Bluebird. The boats then head back through a tunnel and return to the Saw Mill, where guests exit their boats and head to the Splashdown Souvenirs gift shop.
OM: Guests go through a rocky arch and see that the people of Motunui have returned to voyaging. As they go through this, “We Know the Way” plays. As they turn the corner, they pass Moana’s boat on the left, where she is singing with Gramma Tala’s ghost. The boats then head back to the Polynesian village from earlier, where guests exit their boats. From there, they head to the Tamatoa’s Treasures gift shop.

So there's two variants of a ride. The problem is that one feels a little rushed (Ocean) and one has become a subject of debate (Splash).

We shall finish our tour of Adventureland tomorrow, going into shopping, dining, and entertainment in the area.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
Let's go over what else Adventureland has to offer.

DINING

U - Sultan’s Palace


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Step inside this Middle Eastern palace and be seated at your table. All around, there is artwork and items from the classic Arabian Nights stories. These include the stories of Ali Baba and the Forty Thieves, The Seven Voyages of SInbad, and most famously, Aladdin and the Magic Lamp. (Reservation is required).
SAMPLE MENU​
Starters:
Cesar Salad……………………………………………………………………………………..4.50
Fruit Salad……………………………………………………………………………………...4.50
Soup…………………………………………………………………………………………....4.25
Rice Bowl………………………………………………………………………………………4.35
Fruit………………………………………………………………………………………….....4.15
Exotic Menu:
Falafel……………………………………………………………………………………….....7.15
Dumplings……………………………………………………………………………………...6.99
Lamb Skewers………………………………………………………………………………….7.25
Chicken Skewers……………………………………………………………………………….7.25
Baked Chicken………………………………………………………………………………....6.85
Shawarma……………………………………………………………………………………....6.99
Kubba…………………………………………………………………………………………..7.15
Shrimp Kabsa…………………………………………………………………………………..6.85
Homeland Menu:
Turkey Legs…………………………………………………………………………………....6.99
Chicken Legs…………………………………………………………………………………..6.99
Chicken Breast………………………………………………………………………………....7.25
Chicken Tenders………………………………………………………………………………..7.15
Noodles………………………………………………………………………………………...7.00
Vegetarian:
Green Salad………………………………………………………………………………….....5.50
Crouton Salad………………………………………………………………………………......5.50
Dessert:
Chocolate Cake…………………………………………………………………………….....10.25
Kunafa………………………………………………………………………………………...10.15
Cauliflower Grain……………………………………………………………………………...9.75
Ice Cream (Strawberry, Vanilla, or Chocolate).........................................................................10.00

V - Bengal Barbecue

Settle the beast inside your stomach with this delicious barbecue spot. Situated near the Lost Traders, this quick service restaurant offers several yummy barbecue foods from ribs to chicken to legs, all to settle your wild side in an exotic environment.

W - Piranha Bites

Settled near the river, this little snack shack serves great food for your expedition. If you're looking for a small snack or small-portion lunch, this is the place to go.​

X - Explorer’s Cafe

Located near the Jungle Cruise, this charming explorer’s outpost is where any hungry skippers can find great food. You may dine in one of five rooms, all dedicated to members of the Society of Explorers and Adventurers, including Dr. Albert Falls, Lord Henry Mystic, Harrison Hightower III, and others. (Reservation required.)​
SAMPLE MENU​
Appetizers:
Albert Falls Soup……………………………………………………………………………....4.50
Amazon Rainforest Beans……………………………………………………………………...4.50
Burma Rice………………………………………………………………………………….....4.50
Entrees:
“Mekong Munchies Noodles” Thai Noodles…………………………………………………..6.00
“Lost Temple Chicken” Teriyaki Chicken…………………………………………..................6.15
“Southeast Asia Chicken” Sweet and Sour Chicken……………………………………….….6.15
“Dr. Falls” Grilled Steak…………………………………………………………………….....6.35
“Tastes Like Chicken Because it is!” Grilled Chicken………………………..……………….6.25
“Not Piranha” Fish Filet……………………………………………………………………….6.15
“Is this an Ostrich?” Chicken Sandwich……………………………………………………….6.00
Kids Menu:
“Jungle Meat” Steak…………………………………………………………………………...3.50
“Some Cooked Bird” Chicken Nuggets…………………………………………………….....3.25
“Birdy Wings?” Chicken Tenders……………………………………………………………...3.35
“Alberta’s Own” Meatballs………………………………………………………………….....3.15
“Made in China” Noodles……………………………………………………………………...3.10
Vegetarian:
“All Plants” Salad……………………………………………………………………………...5.50
“Crunchy Something” Crouton Salad……………………………………………………….....5.50
Dessert:
Sundaes………………………………………………………………………………………...9.99
Banana Split…………………………………………………………………………………..10.00
“Mud Cake” Chocolate Cake……………………………………………………………..…..10.15
“Society’s Selection” Peanut Butter Cake…………………………………………………....10.25

Y - Aloha Shack

Find a tropical paradise where you can enjoy treats from all over the South Pacific. Dole Whip, Ice Cream, Shaved Ice, you name it. If you want to chill out and relax with a nice, cold treat, this is the place to do it.

Z - Tahiti Terrace

Aloha, visitors. Come to this tropical hideaway where Ohana is strong. Here, you will see Mickey and Friends, and maybe Islanders like Moana, Lilo, and Stitch as you dine. Here, you will find a fresh take on Polynesian cuisine, as well as other cuisines. One thing for sure, you will be charmed by this beautiful island banquet hall that’s fit for the whole family. (Reservation Required.)
SAMPLE MENU​
All-you-care-to-have Dinner: Chicken, Pork, Bread with honey butter, with the dessert of ice cream falls or lava cake……………………………………………………………………….10.50

Ohana Dinner: Teriyaki Chicken with Fried Chicken, Steak, Salad, Macaroni, and the dessert of ice cream falls…………………………………………………………………….…………..10.50
Plant-based Dinner: Salad with natural bread and beans………..…………………………....10.50​

AA - Grandma Sycamore’s Buffet/Voyager’s Buffet

This restaurant is an all-you-can-eat place where you pick out your own food. In one variant of the restaurant, you dine in the burrow of some critters while in another variant, you dine in a cave full of hanging ships. (Which one this will be depends on whether Splash Mountain or Ocean Mountain comes.) This filling dinner offers breakfast and dinner to travelers, and there’s so much to eat that it’ll fill you right up. (Reservation required.)​

SHOPPING

AB - 3 Wishes Bazaar

Some of the best traders in Agrabah meet at this location, selling their finest wares. Here, you can buy apparel, toys, antiques, and more from the land of enchantment itself. You might even find a Magic Lamp, which you can wish upon.

AC - Lost Traders

Deep in the jungle is a place to buy jungle-themed souvenirs. Here, any explorer will find what they are looking for, whether it be hats or sticks or even pins, as well as merchandise from surrounding attractions.

AD - Trader Sam’s

Jungle trader Sam has been traveling the world, and most recently, she’s been visiting the islands of Polynesia. Enchanted by the beauty of the islands, she set up a shop here, selling goods from around the islands as well as her own collectibles. Anyone wanting to visit the shop can here in the Polynesian village.

AE - Kokamora Collections

The feared coconut pirates known as the Kokamora have gathered a lot of plunder over the years and now they’re selling it. This is where you can find Moana merchandise as well as merchandise for the Enchanted Tiki Room. Just don’t come in with anything too precious (Just kidding.)​

AF - Splashdown Souvenirs/Tamatoa’s Treasures

SM: In this wooden house, some animals are selling amazing things from the Briar Patch. If you survived the plunge in the attraction, you will see the photo taken of you as well as a good collection of Splash Mountain-themed souvenirs.
OM: Tamatoa the crab has collected quite the treasures over the years, but he lost some of it to Maui and now he’s selling it in this Polynesian longhouse. Here, you can find souvenirs themed to the attraction, as well as the photo taken of you as you plummeted down the big plunge.​

ENTERTAINMENT

Moana’s Homecoming Celebration

Relive the story of Moana on stage, told by tapestries, puppetry, and actors. See How Far You’ll Go in this show, which is a replica of the Hong Kong Disneyland show. (Do note that this will not be featured if Ocean Mountain is in the area since the ride is a retelling of the film.)​

You can meet Aladdin, Jasmine, the Genie, Baloo, King Louie, and Moana in this area
And that concludes our trek into Adventureland. Join us tomorrow as we head to the fairytale land of Fantasyland.​
 

MagicKingdom4Ever

Well-Known Member
Original Poster
We now head to the largest area of the park, Fantasyland.

Which contains some concept.
IMG-6601.jpg

This shows guests the things the land has to offer from inside the castle. Through the four windows and the doorway, they see things in the land. This includes Merlin's Carousel and the Sword in the Stone (Center), Seven Dwarfs Mines (First right), Beast's castle (Second right), The building where "It's a Small World" is housed (First left), and the Queen of Hearts' Castle (Second left.) This is a sneak peek at Seven Dwarfs Mine Train, Beauty and the Beast: A Tale as Old as Time, and the Queen of Hearts Banquet Hall as well.​

FANTASYLAND


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OVERVIEW​
Within Fantasyland are several themes. Wonder is a big one, as well as dreams, love, friendship, believing, but there’s something more. One particular theme connects the worlds of Fantasyland, and that theme is…….music.
Yes, music plays a big part in this land. Each attraction features a memorable score, from Peter Pan to Winnie the Pooh, Frozen to Small World, Alice in Wonderland to Beauty and the Beast, lots of music. Even the castle has a score behind it. (This castle is the largest Disney castle, just a few feet bigger than Shanghai’s castle. It also houses the theater where an updated version of Mickey’s PhilharMagic plays. This also is where guests board Dream Voyage, which is similar to Shanghai’s Voyage to the Crystal Grotto.)
Aside from music, greenery will connect everything as well. Forest surrounds the Dream Voyage attraction, connecting the areas of the land. The castle tournament area, forest area, village area, and Wonderland area are all connected by trees and plants. Some greenery is unique to one particular area, like the mushrooms and hedges in Wonderland or the trees near Belle’s village, but there is greenery all around.
With these things of music and greenery, this Fantasyland is more free-flowing than most versions of the land. Many European cultures may be referenced here, with Wonderland and the Tournament based off of England, the village based off of France, and the forest based off of Scandinavia and Central Europe, but they all come together as one big fairytale world.​

ATTRACTIONS

23 - Enchanted Fairytale Castle


C-Ticket
Any Height
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Behold the largest Disney Castle ever made, the Enchanted Fairytale castle. At 200 feet, this is the biggest Disney Castle in the world. It contains a shop, restaurant, greeting place, and two attractions. Guests can explore the castle and go through the Royal Meeting Rooms, where they can go down one of two hallways. One hallway gives guests the chance to meet Snow White, Cinderella, Ariel, and Rapunzel while the other hallway gives guests the chance to meet Aurora, Belle, Anna, and Elsa. Other princesses are found elsewhere in the park. Jasmine and Moana are found in Adventureland while Pocahontas and Tiana are found in Frontierland.

Within the castle are mosaics depicting the twelve months of the year with twelve princesses: January for Belle, February for Merida, March for Tiana, April for Rapunzel, May for Snow White, June for Ariel, July for Moana, August for Cinderella, September for Pocahontas, October for Mulan, November for Jasmine, and December for the Frozen sisters. Near this place is the Fairytale Castle Dining Hall and Bippity Boppity Boutique. Like Cinderella’s Castle in Walt Disney World, there is also a deluxe hotel room at the top of the castle. Within the castle, you can also watch Mickey’s PhilharMagic, a different version than the original, and get on the Dream Voyage, which goes out into the rivers beyond the castle.​

24 - Mickey’s PhilharMagic

C-Ticket
Any Height
QUEUE​
Signs inside the castle will direct the guests to the theater, which lies in the western quarter of the castle, the mosaics and between Bippity Boppity Boutique and the Fairytale Castle Dining Hall. The guests will know when they’re there because they will see a big sign for it. They proceed into the Royal orchestral hall, which is based off of the one in Fantasia. Advertisements for Disney characters posing as musical sensations are seen as guests walk into the foyer of the hall. There, they pick up some “Opera Glasses” and wait for Minnie to let them into the theater. She will eventually announce that they are ready and the doors will open. The next room is a massive concert hall with three screens, two on the side disguised as walls and one in the middle that takes the appearance of the stage. Guests will find their seats in the theater and put on their glasses. Once everyone is seated, the lights will dim.​

SHOW EXPERIENCE​
The lights are off and Minnie announces that the show is ready to begin, introducing Mickey and the PhilharMagic orchestra. However, Mickey is heard running around backstage, looking for the orchestra. The stage curtain rises and reveals that the orchestra failed to show up, and so Mickey has to go look for them. Meanwhile, Donald is sleeping in a crate. Mickey walks onstage and wakes Donald up, putting him in charge to start the show. He, however, advises him not to touch the Sorcerer’s hat. When Mickey leaves, Donald disobeys him and puts the hat on himself. He uses it to put the instruments into place, and with the raise of a baton, he makes them play themselves. Although things are smooth at first, the instruments start playing off key, annoying Donald. One cello comes near him and bothers him to the point of breaking it. Enraged, the other instruments spin around, forming a tornado that sucks up Donald and the entire stage, taking the two walls with them. Donald tries to escape, but he can’t.

(Enhanced 3-D effects aren’t the only different thing about this. There are also different songs and characters in this one.)

Donald then falls into darkness. A candle comes on, but when the face is illuminated, it is not the face of Lumiere like it is in the other versions of the attraction. Instead, it is the Genie. He breaks the fourth wall by saying how the audience expected to see Lumiere, but notes how “We do things differently down in Texas.” He then goes on to sing “Friend Like Me,” during which he switches forms and unknowingly brings out the Sorcerer’s Hat. Donald tries to get it, but loses it almost instantly following a firework finale. Donald then falls off a cliff and into the water, spraying the guests as he does.

Then comes the next part. Sebastian conducts the underwater orchestra, playing “Under the Sea.” Fish pick up the Sorcerer’s Hat and Donald tries to get it, but then he is distracted by some fish that tries to kiss him. Soon, he is pulled out of the water by an unknown being.

Donald emerges in an African jungle river with Timon and Pumbaa. He tries asking them where the Sorcerer’s Hat is, but they tell him not to worry in “Hakuna Matata.” Young Simba comes out to sing, wearing the Sorcerer’s Hat. Donald tries to get it from him, but a monkey steals it and throws it into the grass.

Donald runs through the grass and enters a woven Polynesian landscape, where Maui is. Maui brags about his greatness and accomplishments in “You’re Welcome,” putting on the Sorcerer’s Hat and using it to further show his things. Donald then steals it from him at the end of the song, but falls into water.

When Donald comes out of the water, he is in a janitor’s bucket in a restaurant. Tiana and her staff come around while Tiana sings “Almost There.” Donald looks for the hat but is distracted by some food, which the audience can smell. He sees it on a platter, but just as he grabs it, a platter is placed on him.

Donald is in the darkness. He then comes out of hiding and emerges from a door without the hat. He is in the Beast’s ballroom, where “Beauty and the Beast” is sung. At the end of the song, Belle sees him and gives him the hat. Donald then exits the balcony and puts the hat on, trying to make things right again. Instead, he accidentally summons an army of giant, living brooms that pick him up and drop him into water.

When all is chaos, Mickey shows up and brings the walls, stage, and orchestra back. He then puts on the hat himself and conducts the orchestra, but Donald is stuck in a tuba. In the big finish, Donald is shot towards the audience. The curtains then descend and the lights come back on. Guests turn around to see Donald in the wall with his butt and hind legs sticking out.

After the show, guests exit the theater while Minnie thanks them for coming. The guests go into a shop inside the castle but open to the outdoors world. This shop is Fantasy Faire, where things themed to the movies represented in the film are sold.

I guess another thing that the Philharmagic could be is a randomized symphony with different acts each time:
This new take on the show is randomized, similar to Star Tours: The Adventures Continue. To begin, guests will experience one of three musical sequences, all of which begin with Donald in the dark:

  1. “Be Our Guest” from Beauty and the Beast.
  2. “Friend Like Me” from Aladdin.
  3. “I Wanna Be Like You” from The Jungle Book.

After this, living brooms will come in and clean the place. After squirting Donald, he angrily grabs a bucket, but bigger brooms come in. Frightened by this, Donald returns the bucket to the small broom, but it is too late. The big brooms spray the audience with water. This begins a hopeful musical sequence with three outcomes:

  1. “In Summer” from Frozen.
  2. “Part of Your World” from The Little Mermaid.
  3. “Bare Necessities” from The Jungle Book.

Next up is an imaginary musical sequence, with three scenarios:

  1. “You’re Welcome” from Moana.
  2. “I Just Can’t Wait to be King” from The Lion King.
  3. “Almost There” from The Princess and the Frog.

Following this is a high-octane sequence:

  1. “Into the Unknown” from Frozen II.
  2. “You can Fly” from Peter Pan.
  3. “Surface Pressure” from Encanto.

Finally, there is a romantic sequence, during which Donald regains the hat, but something happens in each sequence that makes him lose it and sends them back to the theater:

  1. “I See the Light” from Tangled. (The tick-tock croc shows up, making Donald panic and fall into the water, losing the hat in the process.)
  2. “Beauty and the Beast” from Beauty and the Beast. (The brooms from earlier show up and steal the hat.)
3. “A Whole New World” from Aladdin. (Lago steals the hat.)

Join us tomorrow as we continue touring Fantasyland, seeing more attractions near the castle, as well as the Dream Voyage, a boat ride through several classic stories.​
 

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