DisneyQuest – A New Disney Adventure where YOU Control the Action!

Disneyson 1

New Member
Original Poster
FINALE!!!

On the screen, instead of the mirror immediately popping up, there is a portal into the house of the 7 Dwarfs, and she sings the last few measures of “Someday My Prince Will Come”, which is directly followed by the mirror’s appearance onscreen (portal). He says:

“Quickly! The Queen, as an Old Hag, is plotting revenge against Snow White for being fairest of them all! Find her in her dungeon. We haven’t much time! I’ll give you the invisibility spell again. Then walk quickly to the dungeon.”

The little graphic appears on your screen and the tinkling chimes are heard. You make your way to the dungeon and open the lock. It looks very much the same as before, except the spell book is turned toward her. She reads:

“And now, a special death for one so fair…what shall it be… Ah… a poisoned apple! ‘Sleeping Death… One taste of the poisoned apple and the victim’s eyes will close forever... in the sleeping death!”

The books turns toward you, and you see the page with “Poison Apple” on it. The cauldron begins smoking. She begins the incantation:

“Dip the apple in the brew; let the sleeping death seep through…”

A crash of lightning and the cauldron fires up; an apple covered in green potion rises up. The potion forms on the apple in the shape of a skull.

“Look! On the skin! The symbol of what lies within… Now, turn red to tempt Snow White, to make her hunger for a bite!”

The apple starts to turn, and the other side of the apple is revealed, a beautiful, shiny red apple, reflected by a little spotlight in the cauldron.

“When she breaks the tender peel to taste the apple in my hand, her breath will still, her blood congeal, then I’ll be the fairest in the land!!! But wait! There may be an antidote… nothing must be overlooked.”

The book turns back to her.

“Ah! Here it is… ‘The victim of the Sleeping Death can be revived only… by Love’s First Kiss… Love’s First Kiss?!?! BAH! No fear of that!”

You hear the tinkling of the invisibility spell. It must have worn off…

“Who are you? You dare foil my schemes? You best be mistaken! You’re already too late! The dwarfs will think she’s dead! She’ll be buried alive! Buried alive! And you’ll never stop me once I lock the door! And I’ll take the only boat out! You’ll be stuck here forever, left to rot and die! (Cackle)!!”

She escapes and the lights on the apple go off, followed by all of the other clear lights, leaving the whole room bathed in blacklight. The mirror appears on The Hag’s screen. He says:

“Do not fear- I’ll use my last bit of magic to keep a secret passage open.” A slab of wall rolls out and reveals a secret door, where many colored lights flash. “Go, I can’t keep it open much longer…”

You take the passage, filled with many LED lights, skeletons, & cobwebs out to the back of the dwarf’s house. You climb stairs to get back to normal floor level (there’s an elevator for our disabled guests, it goes from the secret passage exit to the ground level to the dwarf’s bedroom. There’s another elevator that goes from the top of the castle to the middle of the castle to the dungeon.) You rush into the cottage by casting at the lock. You’re in the room with the 3 doors and you hear…

“And just because you’ve been so good to poor old granny, I’ll share a secret with you: this is no ordinary apple. It’s a magic wishing apple…” “A Wishing apple?” “Yes! One bite, and all of your dreams will come true…”

You try furiously to cast the door to the main living room (The Silly Song room), but it just won’t budge!

“Really?” “Yes, girlie! There must me something your little heart desires… perhaps it’s someone you love…?” “Well, there is someone…” “I thought so! I thought so. Old granny knows a young girl’s heart. Now take the apple, dearie, and make a wish.”

Nothing seems to be working!! You’re trapped! Locked in! You can’t stop her!
“I wish… I wish-” “That’s it! Go on, go on.”

You scream: DON”T DO IT, SNOW!!!!!!!

“That my prince will come, and that he will carry me away to his castle-“

Silence.

“Where we will live happily ever after.” “Fine! Fine! Now take a bite!! Don’t let the wish grow cold!!”

Crack.

“Oh… I feel strange…”

“Her breath will still…”

“Oh…”

“Her blood congeal!”

“Oh…”

The door opens, but we’re too late. The scene is dark, and the only thing in the room is Snow White’s hand on the screen, with a bite taken from the apple, spotlighted, with the rest of the scene pitch black.

“NOW I’LL BE THE FAIREST IN THE LAND!!!!”

You’ve lost. There’s nothing you can do. Just… revenge. The mirror’s voice booms. You hear:

“Go to the scary forest, and find the cliff. The dwarfs have chased her there, now go. I can’t help you there, I have no more magic, but you do. You will have to defeat her in a duel.”

You finally get to the forest and see the cliff in the distance (a mural) But before you get to enter, you are stopped by a CM. He/she asks “You have to fight The Evil Queen?” “Yes…” “Do you know how to duel?” You answer is “No…” “Well then, when you get into the cliff chamber, you’ll see a kind of podium made out of rock in front of you. There are a couple of spells on the board: lightning, trance, and shield. You’re going to have to figure out the order that you have to directly cast at The Queen with these spells. You both have life bars, displayed on your podium. Remember: think of your wand like a paint brush; dip it into a spell like you would dip a paintbrush into a can, then cast at The Hag to fling the spell off of your wand. If you can’t quite hit the queen, figure out how do damage, or have any questions, feel free to call me in at any time to help.” “Thanks, but I think I got it.” “Good luck!”

You think to yourself, “But how do I get in?” She chimes in “Psst! It’s this rock!” She reveals a rock hat she’s been hiding behind her back with the Mickey symbol on it! You cast at it, it turns green, and you enter. There’s a large dome-ish room in front of you, basically, resembling the sky. It’s very stormy and there’s a lot of lightning, thunder and rain. There’s a large rock cliff in front of it, similar to the ride at MK. The Hag is on top of the cliff, ready to attack.

“YOU! You’ll never defeat me as long as I’m the fairest in the land!!”

(Editor’s note: Does anybody find irony in that sentence? ‘Cuz she’s a hag, and she made herself incredibly ugly to become… fairest? Couldn’t she have just made a beauty potion and everything would have been hunky-dory? Whatever.)

She has a large stick, and she sees 3 boulders. Conveniently, you have 6 health bars, and each boulder does 3 points of damage… oh! Now would be a great time to use the shield! You use shield and a circle of yellow lights spins over your head. She drops the boulder and it shatters (A globo projects shards of rock flying out and hitting you, and they feel like blasts of compressed wind (ala ITTBAB). You, however, only take 1 point of damage due to your shield. The shield turns off and you’re unprotected from rocks. She starts cackling like crazy, and you figure that it’s the perfect time to use trance. You cast at her and she freezes, while a blue light shines on her. You think to yourself: “Act quickly! You cast the lightning spell at her and a lot of strobe lights flicker on and off. She’s shocked and loses 2 points of health!

You: 5 Hag: 4

The pattern continues until she has no more health (or you don’t have any health). If you die first, The Hag says something like “You think you can defy me? Well, you’re wrong!” and you have to get back on line for the Hag Duel. Otherwise, she seems defeated, but she gets up. You start to feel the rain and the wind. She sees the dwarfs (projections) and they start chasing her to the tip of the cliff. They say such things as “Hurry, Hurry!” “Get her, men!” “After her!” She uses her last bit of strength to pull up a giant boulder from the rock. She’s going to crush them! Not knowing what to do, you hope for the best. Luckily, a freak bolt of lightning from the storm shocks her and makes her fall off the cliff. The boulder (crushing her) is not far behind…There’s a violent mxture of wind, rain, and compressed air as the rock falls onto The Hag. The wind quiets down, and the scene turns from menacing to just very cloudy.

The Magic Mirror is heard in the scene and says “Congratulations. Now that you’ve defeated The Queen, please pay your respects to Snow White at the grassy clearing.”

You see the CM that helped you earlier in front of the door and you thank her for her help. You walk over to the clearing (past the Dwarf’s house, through the forest and in the corner behind the low wooden fence which you cast at). You see the glass case Snow White is held in, and she’s sleeping peacefully. The dwarfs, all behind her in screen form, have their heads bowed down. There’s also a thin screen in front of the glass case. Snow White is on the front screen, but it looks as if she’s in the case. The scene plays out on the screens (If you don’t know this, then you’re a truly sad person): The prince comes, the case is lifted, they kiss (AWWWWWWW!!!) and the curse is lifted! The action shifts to the back screen as Snow says goodbye to all of her friends. She gets on the horse and…

FREEZE. The mirror appears on the front screen. He says:

“Oh, how sweet. I always enjoy a happy ending. Come back to where you started this adventure to receive your trophy.”

The scene resumes, as The Prince & Snow White ride off screen. You walk all the way back to the Central Hub.

World Ending – The Enchanted Forest

You enter the little room again as you did for your first challenge. The Magic Mirror is on the wall, and the book is open, but very dimly lit. He appears as the doors close and says:

“Congratulations. You have completed the main story of Snow White. As a reward, I will give you this trophy, viewable in the trophy room, (A trophy rises up from a thin pedestal that you never really paid much attention to. It’s a golden apple. Go figure.) and this, your very own pin for you to wear. Thank you for exploring our world, and have a magical day here at Disneyquest.”

The pin he was talking about is a little plastic pin shaped like a golden apple, which dispenses from a little flap in the wall, much like a gumball machine. The last part of “Someday My Prince Will Come” plays (the chorus version) and it and a sun with a little castle in it is projected onto the wall, the sort of “Kiss Goodnight” of this world.



Well, there’s the Enchanted Forest. Coming up is a new project called Fantasia Gardens, then I’ll detail Olympus. Until then, I hope you enjoyed this description!
 

mharrington

Well-Known Member
Aww, thanks! Any questions/comments/critiques/concerns? I'm pretty open to all suggestions!

You said that you would do Fantasia Gardens and Olympus and a section themed to Pinocchio, but are Fantasia Gardens and Olympus part of the same movie, or is Olympus meant to represent Hercules?

Also, I think it would be more practical for this to be virtual reality than a real-reality attraction (you mentioned cast members in your Snow White-themed game).

I also would like to see a game themed to old Disney cartoons (if not all characters, at least Mickey). It would be like KH2's Timeless River, but with more referenced cartoons. Maybe have a border between color and black-and-white.
 

Disneyson 1

New Member
Original Poster
-You just reminded me to give the preview! Thanks, Harrington! Fantasia Gardens is a seperate, new attraction coming soon. It's part PotC & part water coaster, with a fantastic sound system designed specifically for this attraction. It features all of your favorate characters from Fantasia, special effects, and Disney magic that will leave you speechless. It's coming on a seperate thread once I have the time. Still can't think of a catchphrase, though...

-Yeah, it's supposed to be Hercules. There's a great list of what I was planning to do on page 1, I think.

-There's actually a great thing called MagiQuest (referenced on my first post with a link) that has this basic idea. It's great because it's very similar to KP adventure with just a smidge more interactivity. A good game similar to this wouldn't hurt, though. But I guess it's already very similar to KH.

- You mean an area, like as in the Enchanted Forest area? That'd be quite a challange, but I think I could work on something...
 

Disneyson 1

New Member
Original Poster
DisneyQuest: Mt. Olympus

World Unlock: Mt. Olympus
You wave your wand at the screen at the Central Hub World and the menu pops up with a splash of pixie dust. You feel quite excited after your last battle with the Evil Queen, and you can’t wait to do another adventure. You scan the screen of adventures and find Mt. Olympus. Under it, you see, in very light lettering “The World of Hercules”. You tap the screen at the picture of the icon next to the land name (a lightning bolt) and…
“Mt. Olympus Has a 5 Minute Wait. Would you like to play a mini-game here for D-points or would you like to come back later?”

Dang. Oh well, might as well have fun while waiting. After a 5 minute touch screen game (one of those scrolling flying games starring Pegasus), a screen pops up: “Your briefing is ready. Would you like to accept this quest?” You tap “Yes!” on the panel and you’re directed to a briefing room. The screen reads “Good Luck!” as you leave.
You wave your wand at the little Mickey Lock and (as it should) it turns green. You enter this briefing room, this one slightly different than the first one. There’s a large pot in the center, with other ancient pottery items in a semi-circle around it. The little room is reminiscent of a stone temple turned into a museum.

As the doors close, the lights turn a hard blue, mimicking the night sky and the stone on the walls. A blue spotlight is fixed on the center pot, which depicts a scene of Hercules defeating some lion or whatever. Over him, in a little decorative circle, are 5 women (muses) painted in the circle. When the doors close, a big booming voice echoes:

(As he says the speech, the light gets stronger) “Long ago, in the faraway land of ancient Greece, there was a golden age of powerful gods and extraordinary heroes. And the greatest and strongest of all these heroes was the mighty Hercules. But what is the measure of a true hero? Ah, that is what our story is-

The center vase suddenly lights up in a lighter blue. The women on the vase’s small circle come to life (through back projection) and start writing off the narrator!

Thalia: Will you listen to him? He's makin' the story sound like some Greek tragedy!

Terpsichore: Lighten up, dude.

Calliope: We'll take it from here, darling.

Narrator: You go, girls.

(The pots around the center turn the lighter shade of blue. Soft music starts.)

Calliope: We are the Muses, Goddesses of the arts, and proclaimers of the heroes.

Terpsichore: Heroes like Hercules!

Thalia: Honey, you mean "hunk-ules"! Ooh, I'd like to make some sweet music with hi-

(She magically slides down the pot onto Hercules’ shoulder! The Muses start humming, and another cuts Thalia off.)

Calliope: Our story actually begins long before Hercules, many eons ago…

(The Muses start singing “The Gospel Truth” as the spotlights change colors and the Muses walk off of the center vase. The muses walk among the vases and pots, like the characters in the Muppets pre-show walk among the screens. When (almost) all the Muses walk off of the center pot, it starts to lower into the ground. Thalia, still in Hercules’ arms, hurries off when she realizes the rest of the muses are onto a different pot! The lighting changes colors and the spotlights move around the room.)

Calliope: Back when the world was new,
The planet Earth was down on its luck.
And everywhere gigantic brutes
called “Titans” ran amok!

(Spotlight on the first vase/bowl, Random Titans destroying the city, as that’s what Titans do. The commotion causes the 2nd pot to fall over! As they step into the center of the pot, Thalia says:)

Thalia: It was a nasty place!
There was a mess wherever you stepped.

Calliope: Where chaos reigned and earthquakes
and volcanoes never slept! (Thalia): Woo! Say it, girlfriend!

(That scene is done on the 3rd pot. The next scene passes the dish in the middle and continues onto the next bowl)

All: And then along came Zeus-

A Muse: He hurled his thunderbolt-

All: He zapped! (Scene on the 4rd Pot, lightning zap from spotlights)

Another Muse: Locked those suckers in a vault!

All: They're trapped! (Scene on the 5th Pot, another zap from the spotlights)

And, on his own, stopped chaos in its tracks…

(This scene is projected onto the middle dish, but only The Muses are lit)

And that's the gospel truth!
The guy was too type A to just relax!!!!
(The spotlights act as strobe lights in pink)

(Singing on the dish)
Another Muse: And that's the world's first dish. (Thalia: Yeah, baby!)
Zeus tamed the globe while still in his youth.

(The bowl comes up again, but now depicts Mt. Olympus. The Muses dance around it.)

All: Though, honey, it may seem imposs'ble-
That's the gospel truth!
On mount Olympus life was neat
and smooth as sweet vermouth. (More pink and purple light flashing)
Though, honey, it may seem imposs'ble-
That's the gospel truuuuuuuuuuuuuth!

(Improvised Oohing and Ahhing while Calliope states your first challenge)

Calliope: We’re just getting started! To continue your journey through the story of Hercules, go back to the Central Quest Station and get your next Quest!

More to Come...
 

Disneyson 1

New Member
Original Poster
Gifts for Hercules

You tap the screen and the Muse’s pot appears. Calliope says:

Welcome back! Remember Zeus, locked up those Titians? Well he just had a cute little baby boy with his wife Hera. But on the way to the party, some of the gifts for the party fell out of the chariots on the way there! Why don’t you search the little village next to the mountain and the city of Thebes (don’t worry, they’re both close to each other!) to look for a glowing bouquet of flowers from Hermes, a skull lollypop from Hades, and a little winged horse, Pegasus, from Herc’s own dad. Don’t let those Gods get impatient!

You enter the world of Hercules and see a lot of things: On either side of the room is a little cityscape, almost like 4 detailed buildings from a Greek Main Street for each “city”. On the left is the little village in which Herc grew up, with the most predominant structures being large stone pillars in the backmost area of the city. On the other side is a great coliseum and a bustling city with street carts and city noises, with a little secluded glade with a water fountain behind the buildings. In the center is a great mural of Mt. Olympus behind a great stone temple, with walkways to the mural to the right and a pathway to the underworld to the right. To the leftmost side of the big room is Phil’s Training Grounds.

As you enter, you seem to be at a loss for where to go. You start in the small village, where you see a pottery place. You enter the little store filled with pots and… breakable things… and you see places to cast all over. You cast at one pot and it nearly tips over! You cast at another spot and you hear a crashing sound… ohh, sorry! Eventually you cast at one pot and you find the sucker from Hades. It rises from the pot and shakes. Having found 1, you journey towards Thebes. Finding a baby horse can’t be that hard, right? Ha ha, WRONG! You search all over, casting at different things in the windows of merchants (when you cast, the store’s window produces a “CLOSED!” sign) and around carts until you find one that has a cabinet. You cast at the cabinet and you find a cloud inside. A poof is heard and a mini AA of Pegasus is found in the compartment. Finally, you move to the training grounds and you see TONS of flowers everywhere. Ugh. This is gonna take, like, at least a minute. You cast at the Mickey symbols on some flowers and they sway back and forth while “golden Afternoon” plays. Ha ha. Very funny. Another set of flowers bounces up and down while a hoedown song plays! Finally you find the flowers that glow (Duh! They’re the only cut and wrapped flowers, the only type of flowers presentable to a God!) You make your way down to the mural and cast at the ears at the railing around you (we wouldn’t want you to ruin the illusion of depth, now would we?)

Music and fanfare starts as lights light up on the mural. The Muses start to talk:

Clio: The party was going fine until that Hades showed up. Hades was mad for ages, always acting like 2nd banana to Zeus.

Calliope: And if there's one god who don't want to get steamed up, it's Hades,

Terpsichore: 'Cause he had an evil plan…

Thalia: (singing)
He ran the Underworld,
But thought the dead were dull and uncouth.
He was as mean as ruthless-
And that's the gospel truth.
He had a plan to shake things up-
And that's the gospel truth!

Calliope: Go to the Underworld to hear Hade’s plan…

As you venture to the underworld, you see a little line to go into it. You’re worried, as you see people that go into the black cave where the underworld takes place, never returning back. You take your chances with this one…

You finally enter the front of the line and cast at the Mickey keyhole. You enter the Underworld through the cave’s entrance, a skull, and it’s like, well, how you expected. Cavelike, dark with firey blue lanterns on either side of the cave, smells like brimstone, etc. Over the screen in the middle of the room is a sign that says: “OVER 5000000000 SERVED” You see (on the screen) The 3 Fates gathered around a table with Hades, Pain, and Panic. As you walk in, you see the Fates cutting a thread and you hear a scream. You feel a chill and a ghostly woman floats down into a room on the screen. The sign changes to “OVER 5000000001 SERVED”
Hades: Ladies! hah! I am so sorry that I'm—

Atropos: Late!

Clotho: We knew you would be.

Lachesis: We know everything!

(They pass their only eye from one another as they speak the next three lines)

Clotho: Past!

Lachesis: Present!

Atropos: And future! (To Panic): Indoor plumbing - it's gonna be big!

Hades: Great. Great. Anyway, see, Ladies, I was at this party, and I lost track of—

Fates: We know!

Hades: Yeah. I know… you know. So, here's the deal. Zeus, Mr
High and Mighty, Mr. "Hey, you, get off my cloud," now he has—

Fates: A bouncing baby brat.

Clotho: We know!

Hades: I know… you know. I know. I got it. I got the concept, so let me just ask:
Is this kid gonna mess up my hostile takeover big, or what? What do you think?

Lachesis: Um—

Clotho silences her: Oh no, you don't. We are not supposed to reveal the future.

Hades: Oh wait, I'm sorry. Time out. Can I? Can I ask you a question, by the way? Are you, (to Lachesis), did you cut your hair of something? You look fabulous.

(Lachesis giggles.)

Hades: I mean, you look like a fate worse then death!

(Lachesis giggles more, Clotho hits her on the head, the eye fells out into the hands of Panic)

Panic: Oh, gross!
Pain: Yech! It's blinkin'!
[he kicks it into Hades' hand]
Hades: Ladies, please, my fate... (he puts the eye to Lachesis' hand) is in your lovely hands.
Lachesis: Oh, yeah
Clotho: All right.

(The eye rises into the air, and on the ceiling laser projections start to move, telling the future according to The Fates)

Atropos: In 18 years precisely, The planets will align ever so nicely.

Hades: Ay, verse! Oy.

Atropos: The time to act will be at hand, Unleash the Titans, your monstrous band.

Hades: Mm-hmm, good, good.

Atropos: Then the once-proud Zeus will finally fall, And you, Hades, will rule all!

Hades: Yes! Hades rules!!!

Atropos: A word of caution to this tale…

Hades: Excuse me?

Atropos: Should Hercules fight, you will fail!

[Fates disappear, cackling]

Hades: What???
(His head flames up, and the torches around the room flame up as well.)

Hades: Okay, fine, fine, I'm cool, I'm fine. Pain? Panic? Got a little riddle for ya'. How do you kill a god?
Pain: I do not... know!
Panic: You can't. They're immortal?
Hades: Bingo! They're immortal.(He takes a vial with red liquid from behind the desk. The room fills with it’s evil glow.) So, first you got to turn the little sunspot mortal. But he’s gotta drink every last drop, okay?
You hear Calliope’s Voice. She says:
“This is bad news for Zeus. For finding the gifts for the party and discovering Hade’s evil plan, we reward you with this:

(A medallion shaped like the bottle of poison appears on the screen, then disappears.)

Now go back to the central Quest station to discover whatever happened to Hercules.”

The doors back outside appear, and you seem to be lucky as one of the few who re-appear out of the Underworld. You can’t help but wonder if your quest will indeed be cut short due to Hades…
 

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