SuddenStorm
Well-Known Member
I think the whole bayou scene/drop in Pirates does a better job transporting you to a different time/place than the pre shows/simulator launch in Rise.
I think the whole bayou scene/drop in Pirates does a better job transporting you to a different time/place than the pre shows/simulator launch in Rise.
I would hope so. Time travel isn’t involved in Rise.
Now you're just trying to be contrarian. Star Wars takes place "A long time ago, in a galaxy far... far away"
Rise is trying to immerse you in a different galaxy, a long time ago. So yes, it is trying to transport you to a different time.
I think the land does that before you enter the ride.
Canonically, Kylo Ren doesn't have his mask at the point of time Batuu takes place. Which means in order to work within the context of Star Wars- and for the ride to work from a storytelling standpoint, it must take place at a different point of time than the rest of the land. Which means it once again transports you to a different point in time.
Yeesh. You knew what I meant with my initial Pirates Bayou comparison vs Rise's preshows. I believe it's more effective- semantics about my use of the word 'time' and stuff aside.
Now you're just trying to be contrarian. Star Wars takes place "A long time ago, in a galaxy far... far away"
Rise is trying to immerse you in a different galaxy, a long time ago. So yes, it is trying to transport you to a different time.
only if you forgot you were in batuu before you even went into RoTR
@SuddenStorm You're wasting your time, I’m afraid.
Sure... just like how Pirates only transports you to a different time if you forget you entered through New Orleans Square.
All my comment meant was the Bayou section of Pirates does a better job of transporting the rider (i.e immersing) into a different location that takes place at a different time than the real world- the most basic function of an attraction. Not that the ride somehow depicts literal time travel as Kram so graciously pointed out.
I'd hope with 12 years and 20,000 messages you'd have heard the term 'transport the guest' used by Disney marketing/fans as a descriptor of how 'immersive' the attraction is... and would know better than to take it in the most literal and disingenuous way possible.
To the contrary on the Hollywood Tower Hotel. I would describe the Tower of Terror as hauntingly beautiful. The experience is absolutely nothing like that of a Star Destroyer. Why does someone go on Haunted Mansion or Pirates for the 50th time? It’s because it makes them feel something. Rise’s uninteresting spaces and poorly executed narrative are offset by flashy special effects and subverting expectations. Shock value and the latest special effects do not age well, particularly for 100s of thousands of Annual Passholders who will know the show by heart. Today’s subverted expectation is tomorrow’s expectation.Then I think you must have REALLY hated Tower of Terror...
Disney has all kinds of environments... from pure sugar fantasy, to warm fuzzy homey, to futuristic, to realism, etc. The consistent thing is Disney is generally a whitewashed version.. they focus trying to build ASSURANCE for the guest. This leads to things being idealizied.. so the pros, and not really the cons, of things are showcased. Negative elements are removed. Color is a big part of that when placemaking. Hench talked about that extensively.
So I can understand where your comments may come from when looking at the empire drab.. but I think the comments are too narrowly focused. If you were talking about the exterior of the GE land itself.. I'd actually be more receptive. But talking about the Star Destroyer interior... I don't agree with the adjectives and context being used.
While the Empire (and First Order) are cold and utility... their characters are also shown as being 'the bad guys' and this mantra is projected as 'the stuff to be defeated'. Sure you can role play as the dark side, etc... but the 'good guys always win'. Your assurance comes from that the death star decor is not where the world is going, but it something that was defeated.
You are put in an interrogation room as a plot element... not that jails are something to checkout and hangout in like the porches in Frontierland. These are places you 'visit' ... just like the graveyard in HM.. they aren't the placemaking bits for the land.
Your discussion I think is far more interesting when we are looking at the StarWars Hotel... because that IS a space people are expected to want to stay in, spend time in, be drawn into, etc. Is the Star Wars idea of a spaceship actually going to be 'warm' enough that guests feel comfortable vs punished, etc.
Yeah, which is really funny because of all the locals at Disneyland. You’d think “hmm, shock value probably shouldn’t be the selling point.” They had tv/movie people to do this ride’s story, and I think that’s illuminating. A TV show will be forgotten in a few months. A ride has to last for decades.Y a s. The funny thing about this attraction is how it is often described. It almost seems that like when you talk about this ride with your friends, you're not allowed to really elaborate on what happens. Radiator Springs Racers is a racing roller coaster-type attraction, Indiana Jones is a shaky simulator through a highly themed temple, and Pirates is a slow moving boat ride through classic Pirate show scenes.
Try the same with Rise of the Resistance. What are you going to tell them without giving away the good moments, like the ITS shuttle door, or the breakout from the interrogation room, or the escape pod? Do you tell your friends it's a "trackless dark ride escape from the First Order?" or "It's an immersive Star Wars experience?" No. That's lame.
also stop overly hating smugglers run lol
when i park at mickey and friendsRise is ugly, shock value, etc. Yeah, I’ve heard it all. Frickin nerds.
Rise is ugly, shock value, etc. Yeah, I’ve heard it all. Frickin nerds.
This is one of the most under-discussed issues with Disney parks in the year 2020.Smuggler’s Run has some good elements. It’s just when I think about how much they spent on it (100 million? 200 million?) I compare the money spent to Big Thunder, Splash, or Pirates and I’m like “where did the money go?!”
It's not just inflation.This is one of the most under-discussed issues with Disney parks in the year 2020.
The cost inflation of building, maintaining, refurbing, etc. attractions over the last 20 or so years is dramatic and frankly crippling in a lot of ways. It's also almost totally inexplicable to most of us.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.