flynnibus
Premium Member
Indy's tunnels alone are bleak... it's not the setting in isolation that makes an experience strike a cord. It can be your senses, the sounds, what all these things connect to in your conscious that makes something resonate with the guests.Edit: I forgot to reply to @George Lucas on a Bench . Disney doesn’t understand that the Star Wars environments mostly stink. What makes Star Wars successful is the characters. Stormtroopers don’t make a good story. Great characters interacting with Stormtroopers make great stories. Thus, the ride became us getting shot at by Stormtroopers in corridors.
you paint the Star Wars interiors as bleak... but you are treating them as if it's something with zero connection to anything. That's not really representative. These designs invoke very specific connections. They aren't just sterile hospital hallways... or empty aircraft hangers.
the deco and style IS one of the characters. Characters with very well known designs at that... even outside the SW fans.
Are the interior spaces of the attraction varied and alive? No, it’s a series of long bleak hallways while being shot at. Thus, it is a dull environment. Compare to Splash Mountain, Big Thunder, Pirates, Radiator Springs, etc.
ok, I will take a shot. Normally in those environments you are dealing with largely controlled POVs... that once off the point of focus, you are immediately reminded it's just a set designed for a fixed 'camera angle'. The ceiling is usually blacked out to avoid drawing your attention to the emptiness or the show infrastructure. You're riding around in vehicles that often have no real connection to the scenes you are passing through.. you're riding through spaces that just cycle from scene to scene instead of really trying to embrace any 'this is real' mantra.
Contrast this with Rise.. where you are 360 immersed nearly every second. None of this 'don't turn your head' stuff... You're going through DETAILED hallways and sets.. that aren't static, they are animated, they have dimension, they have effects. Really there is only one scene in the entire ride where there is a generic show ceiling (hanger).. the rest of the ride you are fully IN THAT WORLD... that is something Disney hasn't even come anywhere close to this in prior works state-side.
If someone is willing to come on here and argue that Rise of the Resistance is beautiful, I would be madly impressed. You can argue that doesn’t matter, but I would point to the success of every other E-Ticket last decade. FoP, RSRs, PotC:BftST, and Mystic Manor are all beautiful. Even Tron is visually captivating.
What's with this 'beautiful' and 'joy' kind of fixation? Frontierland is anything but 'beautiful' -- It's not aiming to be pretty, it aims to strike the whimsy and connections in the guest's minds.
If you look at scenes like these.. and don't think they are beautiful in the sense of 'wow, I can't believe this is really here' -- then maybe you just don't like sciFi and you're more a granola type?
There is nothing 'dull' in that scene except those complaining grey is cold and heartless. Which is kinda what the empire design is supposed to convey..
Isn’t there a place to critique the substance of the product? I liked a lot about it, but I (and other posters) have legitimate criticism. This is the “Criticism, Reviews, and Deep Thoughts” thread. Seems logical right?
It's not that this isn't the place... It's that some made up their mind long before any detail was there and they're just sticking to their guns. It's not objective or reflective.. It's just 'more of the same' dug in expected behavior. That's what the comments were referring to.
If this was Disney's Black Hole reimagined some of these folks would be losing their mind over what Disney has built. But... nope, it's just 'meh'... because it doesn't belong. And can't give any credit for what actually has been delivered (or not).
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