I have been vocal in my dislike of Downtown Disney, and I wanted to put some specifics to it, since this conversation includes a discussion of potential retail at Toy Story.
I think some of the very best retail has strong placemaking and such a good, vibrant, energized feel because it mimics the analogue of an urban environment. They are, essentially, idealized city streets (turned over to pedestrians). The Grove and Americana at Brand are a couple of handy examples, seen here:
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The buildings are continuous/inline and efficient, and architectural dollars are focused on the street-front facades and streetscape details. This general format, of course, is common with malls, but these developments deliver on the urban analogue with over-the-top thematic details like differentiating street vs. sidewalks, street-style landscaping, trolleys, and urban park-like water features.
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It's no surprise to Disney park fans why an idealized urban environment would be great: Main Street, New Orleans Square, Buena Vista St. This certainly shouldn't be a surprise to Disney.
So what baffles me is how they approached Downton Disney. It is mostly separate buildings, unrelated in architectural style, and following no clear analogue. It's not city-like, town-like, world's fair-like. It's nothing familiar and lacks any coherent concept or metaphor of a place. It is, basically, random, opportunistic, unmoored, and capricious. It's too much pad, and not enough inline-- in shopping center lingo.
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Overall, it's inefficient. Because the buildings are not continuous/inline, guests can see multiple (sometimes all) sides of the buildings. That means the costs of unique, quality, and thematic architectural materials/details must be spread across more square footage, downgrading everything. It's all cheapened. And for no benefit of placemaking. And every time a tenant changes and the building needs to be revamped for a new tenant, the project is significantly more expensive than if they just had to revamp the facade. So they get no strong sense of place, no analogue/metaphor, and pay the price. It's a double-whammy of badness.
I wouldn't be so critical if better examples weren't so prevalent. Not just the better retail centers that exist, but examples in their own theme parks. (Theme parks are a derivative of movie backlots to begin with -- efficiency and focusing expenses on 'only what people can see' such as facades was core to Disneyland.) If they build more retail at Toy Story I hope they learn from this mistake.