Suchomimus
Well-Known Member
Obi Wan
Obi Wan
I thought it was Papua New Guinea.Mystic Point, Peru
Wow! Another great post! keep up the good work.
I thought it was Papua New Guinea.
The good news is, while our Adventurelands are mostly similar for the time being, I have completely nixed the Nightmare King, Four Winds, Forgotten Kingdom, and Paradise Springs angle for a different setting in the darkest Congo. Once I'm back on track with Fantasyland, my revised Adventureland will surface. Also, didn't expect to see HM in Adventureland, that's always a nice surprise. I remember a version on VF from years past that had a Phantom Manor-style backstory pertaining to a British professor finding a cure for yellow fever for colonists of the jungle. A voodoo witch doctor, however killed the professor and the family, subsequently halting medical progress.
Just be sure to give credit if you borrow any more ideas from my rough or final draft. Great stuff.
Really? I always thought that Adventureland would lend itself well to a Haunted Mansion. Maybe if I do a ride-through, I'll include some jungle-based concepts. I'm not sure if I will, because I'm thinking my Haunted Mansion would mainly be the same as its other American incarnations. But you never know.
Nice! I love all the detail you put into your posts. Don’t stop!
Discoveryland
Heading northwest from the Partners Statue, we find ourselves walking directly past Snow White Castle and towards a rustic entryway that rivals that of Frontierland's on the adjacent side of the Hub. Rather than finding a castle, log-fortress, or Polynesian-inspired bamboo bridge, we find a truly odd sight: a collection of buildings typical of San Francisco from 1860 to 1880 (around the time of said city's heyday) jammed and broken into a collection of desert rockwork typical of the fanciful Bryce Canyon in Utah. Even stranger, clocks of varying sizes and styles appear amid the rocks, cracked and broken yet still working, some with their hands wildly spinning clockwise, others spinning counterclockwise. Carved into a rock prominently displayed on the edges of Timeless River is the word "Discoveryland", signaling the next portion of our journey to begin. Crossing a bridge built from scrap metal and old ship pieces, we step back in time to a world that truly never existed.
Upon entering, a massive lagoon is the first thing that grabs our attention, gently flowing beneath the northernmost tracks of the Disneyland Railroad and into Fantasyland to the north. We have just stepped into a seaside port of the California Gold Rush as it appeared just a few decades shy of two centuries ago, the bustling port town of San Francisco to be exact. Despite the historic recreation of "the Paris of the West," several key factors make Discovery Bay into a realm of pure fantasy; steampunk structures and architecture protrude among the historic; an intimidating volcano pierces the horizon; gold and bronze spires kiss the clouds; a true sense of adventure fills our hearts. This is the Gold Rush that never was. Tony Baxter's famous unbuilt Discovery Bay concept has been given new life here. This is purely and wholly a realm of discovery.
Discoveryland is a seamless combination of fantasy, history, magic, and science fiction, a lasting tribute and testament to the age of inventors, dreamers, and philosophers. Despite the evident setting of Gold Rush-era San Francisco, the overall "copper" feel of Discoveryland hints at an unreal time when the past, future, and present coexist side-by-side, each unable to pinpoint which one is different from the other. This is a realm in which the likes of Jules Verne or H.G. Wells would like to call home. Discovery Lighthouse is the first thing to greet us as we step towards the water's edge, a twisted, steampunk structure beckoning us towards the bay from all points of the city. In front of it sits a statue of two children reaching up towards the uncarried heavens, determined looks on their faces. On a plaque, the following phrase is engraved: "All that is within the limit of possibility must be and will be accomplished." The Discovery Balloon Ascent of neighboring Fantasyland soars by overhead as we continue our tour.
Nearby, we find a miniature recreation of Chinatown where Chinese immigrants of the era have set up shop in a small wharf-like setting. The Fireworks Factory, the park's third themed-shooting gallery allows us to take potshots at pinwheels and firecrackers, setting off a multitude of pyrotechnic gags and mishaps. The Lucky Fortune Cookery takes us on a tour of an authentic fortune cookie factory, allowing free samples and oddly enough, a window offering a wide variety of different items that utilize fortune cookies in their ingredients. Silk Road Traders, named in honor of the famed Marco Polo Expedition, sits nearby the Lucky Fortune. The wares and decor of a Chinese expedition are available for purchase: kimonos, masks, fans, and more. And despite being set in the American West, Mulan, Shang and Mushu have been known to frequent the small square of Chinatown, especially as we draw near the month of Chinese New Year
Beautiful architecture reminiscent of a Chinese palace welcomes us to the elegant Dragon Flame Tea House. Wagyu beef noodle soup and an assorted variety of Chinese dishes are the main offering at this fanciful restaurant of live - or not-so-live - entertainment. Authentic Chinese acrobats and an Audio Animatronic figure of Confucius are in the evening’s entertainment, preceded by an appearance from a talking dragon who, while billowing smoke, asks diners, "Mind if I have a smoke?"
Moving east, the Victorian-era architecture of Gold Rush San Francisco begins to take shape, a perfect rival to the distinctly rugged Frontierland on the opposing side of the park. Hand-painted facades and miniscule details immerse us into the surroundings of a steampunk fan's dreams, starting with mechanical animals and statuettes composed of gears, cogs, and pipes appearing throughout the planters and walkways. Along the shoreline, steam-powered rowboats and miniature sternwheelers rest near docks that have long-since been smashed and sunken into the murky waters. Strangely, a mechanical shark fin can be seen floating by from time to time, as can a mechanical crocodile of the steampunk variety. Again, this park is all about the details, and Discovery Bay is certainly no exception. One of the docks (which isn't smashed) leads us to the loading area for Aquatopia, a retro-futuristic spin on the classic bumper boats. Occasionally, the steampunk sea creatures will popup from the waters and attempt to get in the way of the fun, but they always back down...literally. Like its source material, Aquatopia is controlled via wifi, meaning no underwater track is involved.
An unpresuming wooden warehouse upon the lake is home to the Tinkerer's Workshop, the primary laboratory for Discoveryland's inventors. Guests may try their hands at a variety of interactive exhibits. Hand cranks operate gears. Bellows stoke furnaces. Pedal-powered engines fuel ludicrous gizmos. Guests may take up flare guns and practice their aim in the explosives bunker. As the workshop’s signature element, guests draw on high-tech interactive screens made to resemble blueprint paper. Here they combine mechanical gewgaws and invent their own flying contraptions. Actual animatronic mechanisms then merge these same parts before guests' very eyes, to form actual working prototypes
Continuing down the path, a massive zeppelin sits within an opened-garage facing the lagoon; this garage being Reichelt Hangar, named for Franz Reichelt, the ill-fated pioneer of the parachute. And this airship is none other than the majestic Hyperion, as seen in Disney's 1974 sci-fi epic The Island at the Top of the World. It seems only fitting that Reichelt Hangar is home to not just Cafe Hyperion, a quick refreshment stop and coffee bar, but also one of the most popular attractions in Disney history: Soarin', which is housed within a large glass aviary filled with bizarre flight-based contraptions seeming to have been designed by Da Vinci himself. For Disneyland Maine's take on the beloved attraction, a new film with scenes both new and old will be installed, as will the theme of Leonardo Da Vinci given to the Tokyo DisneySea version of the attraction. In this version, Da Vinci's assistant sneaks us aboard the great inventor's flying machine, only to quickly discover that is far faster and more efficient than we might have thought. In a mere matter of seconds, passengers are transported forward in time, soaring over the sweeping plains of Africa to the majestic spires of the Golden Gate Bridge, and so on so forth. Better yet, the whole of the attraction is presented in HD-4D, a Soarin' first, and is once again set to Jerry Goldsmith's original sweeping score. (although I must admit, I do enjoy both the original Goldsmith, as well as Bruce Broughton's re-arrangement for Soarin' Around the World.)
Not too far from the Hyperion's hangar, Da Vinci’s Workshop poses an age-old question: "What would it be like to step into the workshop of this fearless inventor?" Well, wonder no more. In this quiet bounty of Renaissance-era trinkets, gadgets, back corners, hidden nooks, and otherworldly contraptions held in the space beneath the towering Hyperion, Da Vinci still lives, having been quietly hiding here for centuries… Only recently has the famed inventor reopened the doors to his fabled workshop. Interactive elements are portrayed in the form of inventions and bits of medieval machinery, all from the marvelous mind of Da Vinci. Erector sets, science kits, and other such technological toys are for sale among the great inventor’s wild ideas and scattered blueprints. The Grand Dirigible, modeled after the war balloon from Atlantis: The Lost Empire, is prominently displayed in the Discoveryland airspace. At the base, a simple pin trader, and a prominent source for Disneyland collectibles. Speaking of which, characters from the 2001 cult classic -- particularly Milo, Kida, Mole and Vinny -- often roam the streets of Discoveryland, eager to meet guests.
Nearby Da Vinci's and the Grand Dirigible rest the tracks of the Disneyland Railroad as they head back to Main Street, U.S.A. The railroad itself makes its third stop here at the Discoveryland Junction, a rustic center of trade still utilized by miners sending their glimmering fortunes back home.
Heading northeast from Discovery Lighthouse takes us towards the northernmost reaches of the park, as well as the aforementioned volcano and entrance to Fantasyland (right near Fantasy Harbour, to be exact). A collection of shops and eateries line our path in Discovery Lane, a small marketplace of unique trinkets and baubles, as well as baked goods, Discoveryland-unique dishes, and candy; lots and lots of candy. The window displays lining the Fisherman's Wharf-esque shops are rather odd and reminiscent of the long-lost vision of the future as presented by many a 19th century futurist. Many of the buildings themselves appear to be covered in Captain Nemo-designed inventions and machinery, all working in strenuous harmony for the good of the city. In fact, plans within the shop reveal that Nemo is responsible for much of Discovery Bay's futuristic ideals and technology, seamlessly intertwining California's rich history with the fanciful works of Jules Verne. Brompton's Haberdashery is a clothing shop modeled after Harrod’s, spanning the lakefront near the heliocentric model. All apparel boasts the finest steampunk fashion sense, and riveted accessories help complete the look. K.A. Bhume's TNT & Joke Shop sits next door. K.A. Bhume, a wealthy entrepreneur and award-winning big game hunter (primitive photographs demonstrate his travels in Adventureland's Forgotten Kingdom) operates his shop with great pride, selling inventory of a wacky variety; false limbs, fake animal trophies, pop-guns, gag gifts, chattering teeth, ventriloquist dummies, etc. Harbormaster's Grill is a simple quick service station over glacial docks. Basic, comforting seafood options include fish ‘n’ chips, clam chowder, and Maine lobster. Diners may either eat near water’s edge, or retire to a boathouse loaded with artifacts from past explorations.
From the streets of Discovery Lane, we find ourselves standing before some unique contraption built into the rockwork; shaped like some sort of spacecraft. In front of this spacecraft, we find a dedicated statue of Thomas Edison, the man responsible for some of the inventions that have made our life easier. A step inside the spacecraft takes us on a trip through time and space aboard Walt Disney's Carousel of Progress, one of the most seminal shows in Disney Parks history. Starting at the turn-of-the-century, we meet up with everyone's favorite Audio-Animatronic family -- father John, mother Sarah, daughter Grace, son James, Grandma, Grandpa, faithful dog Rover and, of course, Cousin Orville -- who showcase the latest breakthroughs in home-based technology. As the show continues, we step forward in time to the next generation of progress, then the next, and the next, until finally, we see how far progress has traveled into the future and how it may have an affect on our everyday lives. Delighting guests ever since its debut at the 1964 World's Fair, Walt Disney's Carousel of Progress is a perfect reminder that there's always a "great big beautiful tomorrow shining at the end of every day." Oh, and by the way, the rockwork the show building is hidden in is visible from Central Plaza. Keep your eyes peeled next time you look at Discoveryland's entrance -- you may just see the walls of the rockwork spin, adding another level of excitement and kineticism to the park!
Walt Disney's Carousel of Progress finds itself back-to-back with another area of discovery: The Gardens of Mystery. The Gardens of Mystery are truly a mystery in terms of what it stands for. In this peaceful courtyard filled with bizarrely-shaped fountains and topiaries, statues and mosaics dedicated to the world's greatest unsolved mysteries (don't worry, nothing too sinister) are found, as are tributes to the eight wonders of the world, both natural and manmade. The Gardens of Mystery also hold the distinction of being interchangeable with a seasonal Halloween walkthrough: 1492. 1492 takes us back in time to the year when Columbus first set foot in the New World. However, in a not-so-chirpy fashion, Columbus and his crew appear to have been cursed through mysterious means, turning into undead sailors bent on collecting more members for their crew to join them for an eternity. Can we escape? Of course we can, it's just a Halloween maze.
Moving north from the Gardens of Mystery, the railroad tracks are in plain sight, this time as a long trestle running over the waters of the lagoon. On the not-so-distant horizon we see parts of Arendelle and Fantasy Harbour. Suddenly, the earth begins to shake... A dim rumble comes from below the ground... An earthquake, perhaps?
https://www.youtube.com/watch?v=ZewmkCetnwo
Standing tall at the northernmost end of Discoveryland, we look toward the foreboding sight of Mount Prometheus, the biggest, tallest, hottest volcano in this fictional representation of Northern California. Steam vents and volcanic rocks litter the surrounding shores, hinting at volcanic activity not-so-deep beneath the earth. Pines and redwoods that have since been burnt to a crisp still stand among the muddy walkways. The primeval mountain can be counted on to erupt without warning, spewing smoke and fire into the heavens above, a truly spectacular sight when viewed after dark. The massive volcano can be seen from almost anywhere in the Magic Kingdom, standing at roughly the same towering height as Snow White Castle. 750,000 square feet of rock were used to construct Discoveryland’s monstrous icon, easily rivaling the other mountains of Disneyland. Just like its equivalent in Tokyo DisneySea, Mount Prometheus is the home of Discovery Bay's star attraction: Journey to the Center of the Earth.
As the story goes, Captain Nemo and his men have set up camp in the storied supervolcano, wishing to collect the precious gems and minerals found within the mountain’s core. Boarding a "subterranean vehicle of Nemo’s invention, we begin our journey; a direct lift of the journey found at Tokyo DisneySea. A labyrinth of tunnels and caves showcase the supernatural wonders found within Mount Prometheus; giant mushrooms, glowing crystals, strange creatures. A sudden earthquake causes an unforeseen cave-in, forcing our vehicle off-route and into the volcanic nest of some large creature who initiates a powerful eruption that sends us whisking up and down the side of Mount Prometheus in a thrilling finale rivaling that of all other thrill rides in the park
Mount Prometheus is almost an entire sub-land dedicated to the writings and imagination of Jules Verne. Once inside Nemo's base camp, we discover a rocky oceanfront looking to the waters of a bubbling, primordial lagoon. Because Mount Prometheus is an active volcano (thanks to the help of Disney magic), there is a restless energy all around you. Steam can be seen escaping from cracks in the side of the volcano. The landscape is rocky and devoid of plant life. There is a turbulent waterway which occupies the center of the area, and geysers shoot up dozens of feet in the air. The iconic Nautilus has docked in the lagoon, the gallant submarine of the infamous Captain Nemo himself. If the Nautilus is here, that can only mean one thing... Heading down a spiral staircase into the lagoon of this base camp, we enter an underground docking area, readied to board our very own miniature submarine. quipped with flashlight-like inventions of Captain Nemo, we dive fathoms below to investigate an underwater volcano, only to sail thru a graveyard of lost ships, have a chance encounter with a giant squid, and ultimately experience a run-in with a googly-eyed sea serpent amid the benevolent humanoids in the lost continent of Atlantis. These fish-like sentients help us make an emergency return to the surface when all seems lost.
Needless to say, 20,000 Leagues Under the Sea is quite a unique attraction. Yet another lift from Tokyo DisneySea, 20,000 Leagues Under the Sea is set in a "dry-for-wet" environment, meaning all the undersea locations and creatures are held in a dry show building; the submarine portholes are double-paned, filled with liquid. Bubbles are blown into the liquid to simulate the illusion of a deep-sea descent. For those who wish to truly submerge beneath the surface, a visit to Nemo’s Grand Salon inside the actual Nautilus is a lavish dining experience quite unlike any other in Discoveryland. Windows look to the vast world beneath the surface, with schools of fish, coral reefs, medieval shipwrecks, and the ominous silhouette of a giant squid lurking in the aquatic world beyond...
Not all of Discoveryland features the likeliness of inventors and gold miners. In fact, the Teddy Roosevelt Lounge, located under the shadow of Mount Prometheus, stands for another great factor of the 19th century: adventure. Trophy heads and woodcrafted animals decorate the lavish grill and bar, all the while a series of large windows provide majestic views of the prehistoric volcano. Another great explorer finds representation in the form of James Cook's, the man responsible for making contact with Hawai'i, Australia, New Zealand, and many other islands across the Atlantic and Pacific. James Cook's, held within a combination of an old British galleon and retro-futuristic escape pod, sells science fiction and vintage explorer-related merchandise, as well as items unique to the Discoveryland area. On the outskirts of Mount Prometheus is the landing of the Discovery Balloon Ascent following its magnificent cross thru Mount Prometheus.
Located closer to the shoreline, though still in the shadow of Mount Prometheus, is Astronomer's Point, an actual observatory pointed towards the heavens. Aside from an immersive planetarium utilizing the latest in modern technology, streetmosphere performers dressed in the likeliness of Galileo and Da Vinci often tell tales of the heavens from within the old observatory, often utilizing a rather antique telescope with the telling of their tales. A more high-tech telescope offers us glimpses of the heavens themselves, a truly magical experience. Astronomer's Point is neighbored by a true classic that rounds off and completes Discoveryland.
https://www.youtube.com/watch?v=EdNgHvna48Q
The late-great Robin Williams posthumously provides his voice to the title character of The Timekeeper, the finest in CircleVision 360 entertainment that has long been forgotten in the Disney theme park universe. Today, Timekeeper is back and better than ever in Disneyland Maine featuring a new HD film (while the scenes remain the same to accommodate the Robin Williams/Rhea Perlmann dialogue; they're all new and reshot; even the Jules Verne actor is different) with new in-theater effects and magic. Entering the theater sends us far forward into the future where robots in the likeliness of Timekeeper and 9-Eyes are able to exist, the dream of many a classic futurist come true. What ensues next is a 360 degree trip through time and space, all the while accompanied by an unintentionally "kidnapped" Jules Verne who experiences many ideas in which he wrote about coming into fruition.
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What'd you think of our adventures in Discoveryland, guys? Again, much of what you just saw here is from the mind of @MANEATINGWREATH, so all credit goes out to him!
Now, the bizarre, yet wonderful adventures of Discoveryland don't end in Discoveryland... Practically the entire eastern half of Disneyland is devoted to science fact and science fiction. There is so much magic to be found here that just doing one big Tomorrowland with several sub-areas wouldn't do it justice in the slightest. With my Disneyland, I wanted to have two of my favorite concepts for Tomorrowland take center-stage: Disneyland Paris' Discoveryland (with Tony Baxter's Discovery Bay thrown in for good measrue) and the 1994 MK Tomorrowland. If Discoveryland focuses on the science-fiction world of the 1800s, Tomorrowland takes us into the 20th century with the pulp-fiction Deco-Tech worlds of the 20s and 30s, a world of neon and chrome, where it feels like anything can happen. And that's where we'll be heading next.
Our walkthrough tour of Disneyland is almost complete, my friends. We have only one more land to discover before we go back and take a closer look at some of the park's headlining attractions. Stay tuned! And be sure to leave some feedback, if you have any!
Another excellent addition!
Another excellent addition!
A wonderfully designed park, well done.
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