Disney, VR/AR, and Apple's WWDC 2023

Cmdr_Crimson

Well-Known Member
Oh if only there was a place where you could have use this but not just that have it with a bunch of other games and food to use it in such environment......
Disney-Quest_Full_30608.jpg

If only there was some place.....🤔
 

MrPromey

Well-Known Member
Just crossing my fingers it's not all exclusive and the Quest 3 will get some love
(starting with a Disney+ app and updated Star Wars titles)
That would make sense given the obvious difference there will be in units sold, especially the first few years where the Quest 2 already has tens of millions sold and the Apple Vision Pro has…

Let me do the math…

Ah…

Zero?

At $3,500, weighing more and requiring a hip-held battery pack, I don’t see a lot of kids wearing Vision Pro and Netflix and Amazon Prime have been available on Quest for ages.

But it seems like they’d have already done it to match their competition if they were doing things that make sense, especially since the Quests run on a forked version of Android and they already have an android app meaning the significant work would have only been for the UI to get it working with non-3d content (which could have been all of it for launch)
 
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Cmdr_Crimson

Well-Known Member
That would make sense given the obvious difference there will be in units sold, especially the first few years where the Quest 2 already has tens of millions sold and the Apple Vision Pro has…

Let me do the math…

Ah…

Zero?

At $3,500, weighing more and requiring a hip-held battery pack, I don’t see a lot of kids wearing Vision Pro and Netflix and Amazon Prime have been available there for ages.

But it seems like they’d have already done it to match their competition if they were doing things that make sense, especially since the Quests run on a forked version of Android and they already have an android app meaning the significant work would have only been for the UI to get it working with non-3d content (which could have been all of it for launch)
Better off getting AR glasses instead if you want it at a cheaper deal..
 

MrPromey

Well-Known Member
Better off getting AR glasses instead if you want it at a cheaper deal..
For this it’s a matter of market penetration and if the development/support costs are worth it.

In the VR, AR, MR space, Meta, for all practical intents is the consumer platform. Their pioneering work on inside-out tracking and willingness to sell hardware at a loss has basically ensured that up to this point.

There are others if you want to pay more and sacrifice on the hardware or are ok with connecting by cable to PCs powerful enough to handle VR activities but those aren’t the casual audience that’s likely to be using their headset for Tv and movies and they likely don't represent a large enough group for a company like Disney to go after in this way.*

Right now, the strictly AR market is even smaller with most thinking VR/MR will eventually evolve into hardware more capable than it is now but in that more attractive form factor as technology marches on.

That said, I believe Apple has said the Vision Pro will just work with existing iPhone/ipad apps so if they’re just going to have the mobile app not optimized for “spacial computing” just there on a floating slab, I suppose Disney wouldn’t actually have to develop anything for it to have it there and maybe that’ll be why D+ ends up there first.

Or Apple could just be paying for Disney’s support and endorsement. That’s probably the simplest and easiest answer, really, now that I think about it. If I were Apple and had Apple's money and I could bring Disney on as a paid exclusive to hype my platform during infancy, I'd probably do that too for the marketing value.

The first Apple watch had a Mickey face included on day one, right? I'm sure that wasn't free.


*These guys know it and they're salty as he!! about it over on Reddit because they see all the attention and development support they want going more and more to Meta where the already much larger casual base continues to grow.
 
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UNCgolf

Well-Known Member
It still baffles me that there's a belief that any significant number of people are ever going to purchase/use VR headsets in large quantities for something as simple as watching TV/movies.

It's a less usable and more expensive version of existing technology. There are good uses for VR headsets, but that isn't one of them -- not to suggest there aren't people who will use it this way, but it's not going to be the reason to buy one for the vast majority.
 

wdwmagic

Administrator
Moderator
Premium Member
It still baffles me that there's a belief that any significant number of people are ever going to purchase/use VR headsets in large quantities for something as simple as watching TV/movies.

It's a less usable and more expensive version of existing technology. There are good uses for VR headsets, but that isn't one of them -- not to suggest there aren't people who will use it this way, but it's not going to be the reason to buy one for the vast majority.
I think people will buy headsets for media consumption. Spend some time around people waiting for something, and they are all on their phones scrolling or watching something. When lower priced options are available, I can very easily see people skipping the phone and watching on headsets.
 

Tha Realest

Well-Known Member
I think people will buy headsets for media consumption. Spend some time around people waiting for something, and they are all on their phones scrolling or watching something. When lower priced options are available, I can very easily see people skipping the phone and watching on headsets.
This is a good point. Why not watch an NBA game with what feels like a movie theater screen while your X or Instagram feed notifications pop up alongside the game
 

UNCgolf

Well-Known Member
I think people will buy headsets for media consumption. Spend some time around people waiting for something, and they are all on their phones scrolling or watching something. When lower priced options are available, I can very easily see people skipping the phone and watching on headsets.

I think that's always going to be a small minority. Wearing a headset requires completely isolating yourself from your surroundings.

That's simply not an option for huge numbers of people (essentially anyone that has kids or a pet with them, for one), but there are also many people who don't want to completely cut themselves off for a variety of reasons. I'd be fine watching something on my phone with headphones in public, but I'd never feel comfortable wearing a headset.
 

Brian

Well-Known Member
It still baffles me that there's a belief that any significant number of people are ever going to purchase/use VR headsets in large quantities for something as simple as watching TV/movies.

It's a less usable and more expensive version of existing technology. There are good uses for VR headsets, but that isn't one of them -- not to suggest there aren't people who will use it this way, but it's not going to be the reason to buy one for the vast majority.
Steve Jobs said of the iPad at its introduction that in order for there to be a third category of devices amongst the smartphone and the laptop, it has to be really good at doing certain things. His pitch for the iPad was that it was better at surfing the web, reading eBooks, and sharing photos than on a laptop or smartphone.

He was 100% right that in order to justify a new category of devices, it had to be better at key tasks or "it has no reason for being." The iPad/tablet in general has found it's application in education and healthcare at being far better than any smartphone or laptop can be.

Can we say that Vision Pro is better at key tasks than a laptop, tablet, smartphone or smart TV? I think time will tell. But its applications are far beyond just watching TV/movies.
 

UNCgolf

Well-Known Member
Can we say that Vision Pro is better at key tasks than a laptop, tablet, smartphone or smart TV? I think time will tell. But its applications are far beyond just watching TV/movies.

Of course -- I wasn't saying otherwise. I'm only pushing back on the idea that any significant number of people would ever buy it mainly as a TV/movie device.

I personally don't think VR headsets will ever become an ordinary use product for a variety of reasons (I don't see it being better at most key tasks than existing technologies, for one), but they will (and already do) have important, specific uses.

AR/MR is far more likely to see regular, widespread daily usage than anything that requires wearing a full headset.

iPad/tablets are an interesting comparison, because I think they've settled in as a useful product but not really a transformative one outside of a few specific areas. They have important uses, but they never really became a replacement for laptops as some people thought they would. I think VR headsets are far more likely to eventually settle in as a tablet level product than a laptop/smartphone level product.
 

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