Disney Finally Squashes Illegal Kiddie Gambling

Figments Friend

Well-Known Member
I totally agree, but I wonder what the prototypes that we have seen are leading up to. Each Living Initiative Project seemed to beget another yet what is the final outcome?

We shall have to wait and see, but part of the projects goal was to try to incorporate a truly personal Guest experience with a free-roaming unit.
I think that in itself has been successful with what we have seen publicly so far.

It is unfortunate that there has been to date no real permanent home for them yet, the exception being the various screen-based LCI characters and Roz at DCA.
That will hopefully change in the future when new projects appear in view on the distant horizon.
 

Fox&Hound

Well-Known Member
Hopefully this is the start of a Tomorrowland refurb.... =) Just got back from The World in December and it really does amaze me the wasted space found throughout the land. Tomorrowland is like one giant concrete parking pad.

But, if they just close it up and don't replace it with anything I'll be sad.
 

flynnibus

Premium Member
Almost right in the middle of the game floor at Chuck E Cheese sits a coin pusher game. There is no skill, its is completely a game of chance. When you drop a token it spits out one ticket, but IF your token causes other tokens to fall the machine starts spitting out tickets, and IF you make the pharaoh move the tickets really spit out.

It's skill based on where you drop and at what time. It does not have to be 100% controlled outcome. Pinball is a great example.
 

unkadug

Follower of "Saget"The Cult
Original Poster
It's skill based on where you drop and at what time. It does not have to be 100% controlled outcome. Pinball is a great example.
Well, I guess the same can be said of slots: "It's all about when you hit STOP".

Where do you draw the line?
 

Lucky

Well-Known Member
Almost right in the middle of the game floor at Chuck E Cheese sits a coin pusher game. There is no skill, its is completely a game of chance. When you drop a token it spits out one ticket, but IF your token causes other tokens to fall the machine starts spitting out tickets, and IF you make the pharaoh move the tickets really spit out.
Most CEC's don't have that game, and most games there are skill games where kids typically win 5 or 6 tickets per game, which translates to no more than 1 cent per game in prizes on average.
 

Unplugged

Well-Known Member
Well, I guess the same can be said of slots: "It's all about when you hit STOP".

Where do you draw the line?
I can see that perspective. Especially with that dreaded coin/token game.

The situation with slots is they are no longer randomized mechanically. With the new slots (even with the tumblers), the win or loss is decided by a computer generated random number when you press the Spin button or pull the lever. At no point do you have any input on the win or loss except for the press of the button.

With those crazy coin drops, the mechanical back and forth movement is consistent. Added the whole design from the speed, to the gaps, and tray lip angle are designed to make it very improbable to win. Ultimately, it is when your coin is entered to the gravity feed, the speed and angles of the coin bounces, the position of other coins, etc. So it's not computer generated win or loss, though I agree as far as skill goes, that if there is such a thing as luck, truly that game requires it.
 

Bairstow

Well-Known Member
I totally agree, but I wonder what the prototypes that we have seen are leading up to. Each Living Initiative Project seemed to beget another yet what is the final outcome?

My conclusion: nothing.

Disney's tests apparently showed them that performer-controlled animatronics are not cost-effective.
 

Cmdr_Crimson

Well-Known Member
What? Demo the whole area and build something worthy of the theme park??? Okay....

Just the Chester & Hester area..Bring the original Concept back..With The Excavator coaster in the back...
4705.Beastly_2D00_Excavator_2D00_2.jpg_2D00_500x0.jpg
 

flynnibus

Premium Member
Well, I guess the same can be said of slots: "It's all about when you hit STOP".

Where do you draw the line?

Well one.. on slot machines you don't hit stop. You pick the # of lines you are betting (how many tries), bet per line, and hit spin. The game then based on the randomization the outcome is determined. The game's outcome is randomly determined. Slots stick to their payout schedules payouts by modifying probability of the outcome - not predetermining the outcome.

Coin pushers include a large element of luck - but they also are not purely luck as they include an element of skill in their play. A slot machine you have no influence at all on the outcome. A better argument is why aren't card games like poker skill games? But you need to decide if you are making an academic argument, or a legal one.

And @Unplugged - the game you are describing... Pharoah's Treasure I presume..


It's actually one of the easier coin pusher games. The spinning disc reward can be generous, and the jackpot payoff is easily obtained just through brute force.
 

Jon81uk

Well-Known Member
Coin pusher games are very common in seaside and theme park arcades in the UK. I usually play with 2p coins so the stake gambled is tiny, but I can get 10 minutes of fun for £1 and often win a toy or keyring that is balanced on the coins (see picture).
pusher1.jpg


I therefore found it very strange in the US when playing one of these machines, when the coin dropped I didn't get the coin, the machine spit a ticket out! Seemed very strange that I couldn't get the coin, only a ticket. I then traded my tickets (also won some on Skeeball!) for a keyring and a chewy sweet.
 

TronPinball

New Member
Disclosure... I like casinos, gambling, and all the things vegas is associated with... ;)

And major coin-op was intertwined with the mob for a good period of time. (re: Bally).. and was notorious back in the day for strong arm methods of enforcement and fighting for turf. It wasn't always the cleanest industry :D

Yeah back in the day.... my relatives...er I mean the mob ran things! :)

Every once in a while there is an article in the trade magazines discussing the coin-op industry's imagine and how it's improving. But this nonsense takes it 3 steps back! :facepalm:

As it said in the article, JFH takes care of maintaining the games and stores parts on property.
 

TronPinball

New Member
It's skill based on where you drop and at what time. It does not have to be 100% controlled outcome. Pinball is a great example.

Disney never had them... I can see people getting easily frustrated with them.
Well pinball can be 100% controlled if you take the glass of and cheat! :D Not saying I did that of course! ;)
 

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