Well, there will be an exit coming out of that area correct? So it will be obvious that the ride extends through that building, meaning if they don't extend theming, it will look very odd.
Putting in a carbon copy of a screen ride in an empty building may be cheap and easy, but I hope they don't forget about things like this. It makes a difference.
You're hundred percent right. You have to have an exit for that track. Same with Soarin.
Warning, tangent ahead.....
It just makes me wonder why these attractions weren't built with capacity in mind in the first place. It's simple math… You & me and anybody else can pretty much figure out what he's attractions can handle just by doing math and a little research here and there. You compare that to average daily attendance which is also easily figured out with math and you realize pretty quick that they were never built to handle a significant percentage of the daily audience.
For example, Soarin! 87 per theatre, so 174 per cycle for both theatres... assuming every seat is full. 5 minutes per show. Add in one minute for load, one for unload so thats about 7 minutes per cycle. So roughly 8 or 9 shows per hour. (We'll say nine for this example). Leaves us with 1566 guests/hour, over 12 hours thats 18,792 guests out of the 30k or so estimated guests that attend Epcot daily. Thats pretty much if its maxed out and guests actually load/unload quickly. You start dealing with pokey guests w/ slow load times and those numbers drop pretty fast. (Drop to seven cycles an hour and its 1200 guests and we drop to 14,400/day. Yikes.)
Theoretically, if you take the load/unload time out & just hit repeat, you could do 12 cycles an hour, then you hit 2000/hr but thats never going to happen with only 2 theatres.
So lets add a theatre here..... 87x3=261. 261 by the same 9 shows brings us to 2349/hr & x 12 hours gives us 28,188..... So essentially adding 10k of capacity for an entire day. Even dropping to 8 cycles/hr keeps you above that 2000/hr threshold.
So what does that all mean? They build an E-ticket that wasn't designed to handle E-ticket crowds. No matter how fast you load/unload guests, you're never going to be able to handle those crowds with two theatres.
I cant find the numbers on TSMM beyond 4 people per car, 6 minutes for a ride. If anyone knows how many vehicles they cycle in that six minutes, you could calculate pretty quick their HRC as well. Either way, the overall conclusion that is drawn is that it simply cannot handle the crowds it draws.
Looking forward, two lessons to be learned: 1) When you don't build it right the first time, it bites you worse later on. 2) You need rides with large capacities as well as lots of attractions to spread the crowd out. Else no one is going to be spending money (revenue!) because theyre all stuck in line.... and they'll remember how they stood in line forever and wont come back.
3rd lesson? The creative types need to translate their needs for capacity into some sort of dollar figures for potential lost revenue to get it through to the financial guys. You lose money when people wait in line for an hour or two because they're not buying stuff elsewhere. You can increase your per guest room spending potential simply by not having super long lines.