Hold on a second, if the animation studio part of DHS is gone now, what need is there for that parking structure?
Mostly for salaried cast but yes it is used quite a bit every day. During the holidays they also allow hourly cast to park back there although to be honest some ( a small number) already have that privilege year round.It's still used for cast member parking.
The animation studio is closed but the building does not sit empty. It is filled with offices for several departments. Those people have to park somewhere.Hold on a second, if the animation studio part of DHS is gone now, what need is there for that parking structure?
The animation studio is closed but the building does not sit empty. It is filled with offices for several departments. Those people have to park somewhere.
The bottleneck could be alleviated other ways if they desired and felt it was necessary. Removing the building and garage would open up some expansion space but then you would have to move all the operations that exist in the building, build new homes for them and demolish the existing structures. All of which would cost large amounts of money. Completely doable but at this point really not necessary. There will be new cast parking but that won't effect the mostly office and salaried cast that park in the garage and work in the former feature animation building.I feel like closing these buildings and the parking structure would open up the bottleneck from RnR to Toy Story Land. Lemme guess though, probably costs too much? And isn't there going to be new cast parking after the revamp of the park?
I feel like closing these buildings and the parking structure would open up the bottleneck from RnR to Toy Story Land. Lemme guess though, probably costs too much? And isn't there going to be new cast parking after the revamp of the park?
There is no bottleneck. Sunset is plenty wide enough.I feel like closing these buildings and the parking structure would open up the bottleneck from RnR to Toy Story..
Sunset is definitely a bottle neck but it's primarily because it's a dead end. Most of the time however it's still passable but just prior to fantasmic's line opening and definitely during fantasmic's after show dump the street quickly gets overwhelmed.There is no bottleneck. Sunset is plenty wide enough.
It's just a long walkway to two attractions and two shows.
For around 30 minutes though. And somewhat alleviated if they dump via the bypass.Sunset is definitely a bottle neck but it's primarily because it's a dead end. Most of the time however it's still passable but just prior to fantasmic's line opening and definitely during fantasmic's after show dump the street quickly gets overwhelmed.
Sunset is definitely a bottle neck but it's primarily because it's a dead end. Most of the time however it's still passable but just prior to fantasmic's line opening and definitely during fantasmic's after show dump the street quickly gets overwhelmed.
Call me crazy (probably already been done several times). but, why isn't the Theater area of DHS considered a hub. No traffic circle but the park does branch off in different directions from there, always felt like a hub to me.
Where is the hub in Epcot? Even in MK you can branch off before the hub and go to the left or to the right. DAK seemed more like an intersection with fingers splaying out in different directions. The ToL and SSE cannot be considered a hub center.
Call me crazy (probably already been done several times). but, why isn't the Theater area of DHS considered a hub. No traffic circle but the park does branch off in different directions from there, always felt like a hub to me.
Where is the hub in Epcot? Even in MK you can branch off before the hub and go to the left or to the right. DAK seemed more like an intersection with fingers splaying out in different directions. The ToL and SSE cannot be considered a hub center.
If you want the park to flow nicely, then yes, it is necessary. Throw up offices and a parking garage across the street and build a walking bridge that leads over to the park and you've solved the biggest part.The bottleneck could be alleviated other ways if they desired and felt it was necessary. Removing the building and garage would open up some expansion space but then you would have to move all the operations that exist in the building, build new homes for them and demolish the existing structures. All of which would cost large amounts of money. Completely doable but at this point really not necessary. There will be new cast parking but that won't effect the mostly office and salaried cast that park in the garage and work in the former feature animation building.
If you want the park to flow nicely, then yes, it is necessary. Throw up offices and a parking garage across the street and build a walking bridge that leads over to the park and you've solved the biggest part.
Will it cost a lot? Yes. Will it be worth it? Absolutely. A parking garage need not be in the middle of a theme park.
ExactlyYou could connect RNR to Animation Courtyard while leaving the offices and parking garage intact. I think that is what @peter11435 is indicating. They only have to be removed if you are specifically planning to build on that land and it's not the only theoretical expansion land in DHS.
I know it isn't the traditional design of a hub, but, it actually achieves the same result. A spot that branches off in numerous directions directing people to other places. In this case the Theater does that just as much as the Castle does. Things are not always identical in design, but, have the same function.It isn't considered a hub because the original design of the park was very different from what we have today and crowds were much much smaller in the 80's than they are today. keep in mind that while the Hub and Spoke design is efficient, it does come with its own set of flaws. In particular crowds tend to congregate at the hub making crossing the hub difficult at times. MK's fireworks is a great example of this.
Here's the hub and spoke of MK...
View attachment 214420
And here's the "hub" and "spoke" of DHS...
View attachment 214418
DHS isn't very spokey.
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