Metroid: Planetside
(KUKA Arm coaster)
Samus Aran has been sent in to clear out a potential Space Pirate base, but there has been radio silence since her landing. Galactic Federation needs you to go planetside and provide back-up, even if it brings you face-to-face with terrifying alien threats.
Awaiting guests is a large and sleek futuristic building: a Galactic Federation Police outpost. Heading inside, guests walk through the halls, which feature TVs showcasing messages welcoming new recruits to the Galactic Federation Police and posters warning to keep all eyes peeled for Space Pirates. As we head deeper in, we pass through a command center, where screens depict maps of the cosmos and monitors pop up with information about individuals like Samus Aran. A hologram of Commander Adam Malkovich is also present, welcoming us new recruits and explaining the situation: recently, there had been signs of some strange activity on a nearby minor planet that would correlate with some Space Pirate raids. To investigate, they had sent Samus Aran, but have not received any communication since. Thus, we are going in as back-up to find Samus and figure out what happened on that planetoid. Thus, we continue on through a research labs which has information about the Jet-Pod (our ride vehicle) and its defensive measures, before eventually reaching the launch bay (our loading area). With that, we take a seat on our Jet-Pod and get ready to fly.
With one final energy charge, we take off into space towards the planetoid. When we arrive, it seems pretty desolate besides some stray creatures roaming around. A crackling transmission from the Galactic Federation breaks the silence, as we find Samus Aran in cover. Unfortunately, we also grab the attention of some Space Pirates who open fire on us. Samus tells us to run as she fights them off, sending us flying deeper into the caves. Our flight stumbles onto a ruined research station. Samus catches up and tells us that she has the situation covered, when beating wings can be heard. We find the source soon enough, when we come face to face with Ridley. Ridley roars and bares his claws, but Samus arrives to distract him. As the two battle, we venture deeper in the research lab, where malfunctioning labs reveal the horrifying truth: an attempt to revive Mother Brain using Metroid genetics. The monstrous creation tries to drain our life energy, but Samus uses a barrage of ice beams and missiles to destroy it. Unfortunately, it triggers a self-destruct sequence to activate. We are forced to flee, with Ridley appearing once more to stop us. Samus stalls him with a well-timed missile, however, and she manages to reach her Gunship in time. We escape into space and head back to the Galactic Federation Police outpost, where Samus is already waiting and thanks us for our help. With that, we pull into the unloading area and exit our Jet-Pod.
(KUKA Arm coaster)
Samus Aran has been sent in to clear out a potential Space Pirate base, but there has been radio silence since her landing. Galactic Federation needs you to go planetside and provide back-up, even if it brings you face-to-face with terrifying alien threats.
Awaiting guests is a large and sleek futuristic building: a Galactic Federation Police outpost. Heading inside, guests walk through the halls, which feature TVs showcasing messages welcoming new recruits to the Galactic Federation Police and posters warning to keep all eyes peeled for Space Pirates. As we head deeper in, we pass through a command center, where screens depict maps of the cosmos and monitors pop up with information about individuals like Samus Aran. A hologram of Commander Adam Malkovich is also present, welcoming us new recruits and explaining the situation: recently, there had been signs of some strange activity on a nearby minor planet that would correlate with some Space Pirate raids. To investigate, they had sent Samus Aran, but have not received any communication since. Thus, we are going in as back-up to find Samus and figure out what happened on that planetoid. Thus, we continue on through a research labs which has information about the Jet-Pod (our ride vehicle) and its defensive measures, before eventually reaching the launch bay (our loading area). With that, we take a seat on our Jet-Pod and get ready to fly.
With one final energy charge, we take off into space towards the planetoid. When we arrive, it seems pretty desolate besides some stray creatures roaming around. A crackling transmission from the Galactic Federation breaks the silence, as we find Samus Aran in cover. Unfortunately, we also grab the attention of some Space Pirates who open fire on us. Samus tells us to run as she fights them off, sending us flying deeper into the caves. Our flight stumbles onto a ruined research station. Samus catches up and tells us that she has the situation covered, when beating wings can be heard. We find the source soon enough, when we come face to face with Ridley. Ridley roars and bares his claws, but Samus arrives to distract him. As the two battle, we venture deeper in the research lab, where malfunctioning labs reveal the horrifying truth: an attempt to revive Mother Brain using Metroid genetics. The monstrous creation tries to drain our life energy, but Samus uses a barrage of ice beams and missiles to destroy it. Unfortunately, it triggers a self-destruct sequence to activate. We are forced to flee, with Ridley appearing once more to stop us. Samus stalls him with a well-timed missile, however, and she manages to reach her Gunship in time. We escape into space and head back to the Galactic Federation Police outpost, where Samus is already waiting and thanks us for our help. With that, we pull into the unloading area and exit our Jet-Pod.