Club 32 Lounge

spacemt354

Chili's
Original Poster
Thoughts on this version of Tomorrowland?

Major changes
- As you walk in it's like walking down Broadbandway (pun of Broadway) to Times Square of the future. Large screens and designs permeate the main strip which will be all lit up at night. On the left is a futuristic time travel presentation (An Adventure in Time) to the right is a version of the Hyperion Theater (which is a planetarium type show about our galaxy). There are two shows lining the street similar to "Broardway" in NYC.

- "City Hub" with a Rockettower Plaza Station (Pun of Rockefeller Plaza in NYC) with both a version of Star Jets and the Tomorrowland Peoplemover

- Radiating around the city is Perfect Park Acres. Green patches that make the city feel more vibrant and alive. There's also some Shops/QS venues that circle around the main hub.

- Directly in front of guests is Century 22 (because the future is right ahead of you)

- Off to the side, in a similar placement it is in Disneyland, is Space Mountain -- a bit scaled down to a Hong Kong/Tokyo building rather than the large Disney World version.

- Lastly, the final piece to make it feel more like a city, is the Autopia Highway and Transport Hub. Guests can walk through the Autopia as if it's an actual city street (there will also be a connection from VIllains Land that I forgot to add back. Autopia will go up and down hills and grassy areas, while guests can roam the city streets getting amazing views of the Peoplemover (silver line on the map) and the Sydney Disneyland Monorail (gray line). The Monorail will drop guests off in Tomorrowland from the Resort Hotels, assisting in making the dash down Main Street less hectic and traffic filled, giving two exits for guests. It will also create amazing perspectives from around Tomorrowland, with people walking, next to cars, with Peoplemovers overhead, and a monorail overhead of that.

Before I go more in-depth on this -- any thoughts on Tomorrowland @D Hindley @FigmentPigments @Disney Dad 3000 ?
 

D Hulk

Well-Known Member
Before I go more in-depth on this -- any thoughts on Tomorrowland @D Hindley @FigmentPigments @Disney Dad 3000 ?
This Tomorrowland satisfies (for me) the most important criteria; It has a single voice! Everything fits together.

It feels somewhat like the serious Futurism of EPCOT/TL67, but with the more fantastical tone of a TL 2055. It's goofier in spots than the Epcot approach (e.g. punny shop names), which is this Tomorrowland's personality.

I'd like to know more about how the various buildings look together architecturally, which I'm sure space et al are developing. Maybe find some way to explicitly contrast TL with Pacific Wharf, its polar opposite.

Looks good!
 

spacemt354

Chili's
Original Poster
Also the Chemsitry Cat needs to be somewhere in a queue for tomorrowland:p
5682cacf74ed2c5f6b66720d3836d712.jpg
 

spacemt354

Chili's
Original Poster
This Tomorrowland satisfies (for me) the most important criteria; It has a single voice! Everything fits together.

It feels somewhat like the serious Futurism of EPCOT/TL67, but with the more fantastical tone of a TL 2055. It's goofier in spots than the Epcot approach (e.g. punny shop names), which is this Tomorrowland's personality.

I'd like to know more about how the various buildings look together architecturally, which I'm sure space et al are developing. Maybe find some way to explicitly contrast TL with Pacific Wharf, its polar opposite.

Looks good!
I was looking through some images to get a sense of it...what would really make it completely different is a Victorian future. That would contrast the early 1900s architecture pretty well rather than going to the generic chromatic look that Tomorrowland typically has.

Especially with no Victorian Main Street...that could be an option.
 

D Hulk

Well-Known Member
@mickeyfan5534, it's seems to me you're our resident parade/show/spectacular specialist. (At least one of them.) Your proposals are fascinating to me, they artfully combine like 12 Disney IPs cohesively.

So some questions, for an Imagineering topic which I do not really understand:

How do you do that? What makes a good parade from a bad one? How do you get inspired for making these? Etc?
 

spacemt354

Chili's
Original Poster
I was looking through some images to get a sense of it...what would really make it completely different is a Victorian future. That would contrast the early 1900s architecture pretty well rather than going to the generic chromatic look that Tomorrowland typically has.

Especially with no Victorian Main Street...that could be an option.
For example looking at a Discoveryland project from last year @OvertheHorizon @FigmentPigments -- I saw this piece of concept art for the Watchmaker's Journey
3719826.jpg


This architecture would blend in with Adventure in Time and maybe all of Tomorrowland could be designed in a similar fashion as a city? It'd be a hybrid of Discoveryland and Tomorrowland basically.

It's drawn by @KingOfEpicocity I believe - site here http://hufflepuffdiscoveryland.weebly.com/watchmakers-journey---expanded-description.html
 

D Hulk

Well-Known Member
I was looking through some images to get a sense of it...what would really make it completely different is a Victorian future. That would contrast the early 1900s architecture pretty well rather than going to the generic chromatic look that Tomorrowland typically has.

Especially with no Victorian Main Street...that could be an option.
A Victorian future would work, though it might end up looking more like Discoveryland than maybe you want. Perhaps some adjacent styles from the Victorian era could inspire? Such as Beaux Artes, which is suited to symmetrical monuments, which Tomorrowland tends towards. Or Art Nouveau, which is more decorative and textured. Or combine freely!
 

spacemt354

Chili's
Original Poster
A Victorian future would work, though it might end up looking more like Discoveryland than maybe you want. Perhaps some adjacent styles from the Victorian era could inspire? Such as Beaux Artes, which is suited to symmetrical monuments, which Tomorrowland tends towards. Or Art Nouveau, which is more decorative and textured. Or combine freely!
I'll take a look at those!
 

D Hulk

Well-Known Member
For example looking at a Discoveryland project from last year @OvertheHorizon @FigmentPigments -- I saw this piece of concept art for the Watchmaker's Journey
3719826.jpg


This architecture would blend in with Adventure in Time and maybe all of Tomorrowland could be designed in a similar fashion as a city? It'd be a hybrid of Discoveryland and Tomorrowland basically.

It's drawn by @KingOfEpicocity I believe - site here http://hufflepuffdiscoveryland.weebly.com/watchmakers-journey---expanded-description.html
Actually, that image pretty perfectly matches what I was trying to describe! Same page!

Now I gotta go soon, can't chat all day here. Throwing a BBQ!
 

mickeyfan5534

Well-Known Member
@mickeyfan5534, it's seems to me you're our resident parade/show/spectacular specialist. (At least one of them.) Your proposals are fascinating to me, they artfully combine like 12 Disney IPs cohesively.

So some questions, for an Imagineering topic which I do not really understand:

How do you do that? What makes a good parade from a bad one? How do you get inspired for making these? Etc?
Always start with a theme. Fairytale in the Stars, everything has something to do with a story written before. Mickey's Philharmagic Parade, the greatest bits of Disney music and scores. Mickey's Golden Fairytale Ball, four princesses that can teach morals.

A good parade is always defined by four things. Music, float design, lineup and property choice. It's why Paris's Once Upon a Dream Parade and Disney Magic on Parade are thought of wildly differently despite being the same parades. When you change the order and music, you loose the story you tell. And every piece of entertainment must tell a story.

A lot of the backlash about Disneyland Forever was about that. It was just a couple scenes and songs with no cohesive story for why you're there watching them, unlike Disney Dreams or Wishes where you follow Peter Pan's shadow or listen to Jiminy lecture about wishes and dreams. Fairytale in the Stars probably does that best. Mickey creates the world around him and then he explores the land (Hercules/Tangled), the sea (Moana/Little Mermaid), the sky (Aladdin), and then discovers the people's and rulers of this world's stories (Hunchback and Beauty and the Beast) before it all comes together and the world comes to life.

Inspiration just tends to strike if I'm watching a movie or listening to music or playing a video game and I think 'oh hey that'd be cool!' and I go from there. The number of drafts I go through before the finished product come out is very telling how slapdash they come across in the original moments and even then, sometimes what @MonorailRed ran into with the Aladdin to Hunchback transition happens and it means I have to go back and fix something to figure out if it would work better this way or that way or if it would work at all. It's all a process of figuring out and I imagine the folks at Imagineering and Creative Entertainment went though much the same process when creating and writing Happily Ever After and Ignite the Dream.
 
Last edited:

Poe Dameron

Well-Known Member
Thoughts on this version of Tomorrowland?

Major changes
- As you walk in it's like walking down Broadbandway (pun of Broadway) to Times Square of the future. Large screens and designs permeate the main strip which will be all lit up at night. On the left is a futuristic time travel presentation (An Adventure in Time) to the right is a version of the Hyperion Theater (which is a planetarium type show about our galaxy). There are two shows lining the street similar to "Broardway" in NYC.

- "City Hub" with a Rockettower Plaza Station (Pun of Rockefeller Plaza in NYC) with both a version of Star Jets and the Tomorrowland Peoplemover

- Radiating around the city is Perfect Park Acres. Green patches that make the city feel more vibrant and alive. There's also some Shops/QS venues that circle around the main hub.

- Directly in front of guests is Century 22 (because the future is right ahead of you)

- Off to the side, in a similar placement it is in Disneyland, is Space Mountain -- a bit scaled down to a Hong Kong/Tokyo building rather than the large Disney World version.

- Lastly, the final piece to make it feel more like a city, is the Autopia Highway and Transport Hub. Guests can walk through the Autopia as if it's an actual city street (there will also be a connection from VIllains Land that I forgot to add back. Autopia will go up and down hills and grassy areas, while guests can roam the city streets getting amazing views of the Peoplemover (silver line on the map) and the Sydney Disneyland Monorail (gray line). The Monorail will drop guests off in Tomorrowland from the Resort Hotels, assisting in making the dash down Main Street less hectic and traffic filled, giving two exits for guests. It will also create amazing perspectives from around Tomorrowland, with people walking, next to cars, with Peoplemovers overhead, and a monorail overhead of that.

I didn't have issues with the first version. But this one is much better.
 

OvertheHorizon

Well-Known Member
For example looking at a Discoveryland project from last year @OvertheHorizon @FigmentPigments -- I saw this piece of concept art for the Watchmaker's Journey
3719826.jpg


This architecture would blend in with Adventure in Time and maybe all of Tomorrowland could be designed in a similar fashion as a city? It'd be a hybrid of Discoveryland and Tomorrowland basically.

It's drawn by @KingOfEpicocity I believe - site here http://hufflepuffdiscoveryland.weebly.com/watchmakers-journey---expanded-description.html
Yes, I think that was KingOfEpicocity's work.
 

D Hulk

Well-Known Member
Always start with a theme. Fairytale in the Stars, everything has something to do with a story written before. Mickey's Philharmagic Parade, the greatest bits of Disney music and scores. Mickey's Golden Fairytale Ball, four princesses that can teach morals.

A good parade is always defined by four things. Music, float design, lineup and property choice. It's why Paris's Once Upon a Dream Parade and Disney Magic on Parade are thought of wildly differently despite being the same parades. When you change the order and music, you loose the story you tell. And every piece of entertainment must tell a story.

A lot of the backlash about Disneyland Forever was about that. It was just a couple scenes and songs with no cohesive story for why you're there watching them, unlike Disney Dreams or Wishes where you follow Peter Pan's shadow or listen to Jiminy lecture about wishes and dreams. Fairytale in the Stars probably does that best. Mickey creates the world around him and then he explores the land (Hercules/Tangled), the sea (Moana/Little Mermaid), the sky (Aladdin), and then discovers the people's and rulers of this world's stories (Hunchback and Beauty and the Beast) before it all comes together and the world comes to life.

Inspiration just tends to strike if I'm watching a movie or listening to music or playing a video game and I think 'oh hey that'd be cool!' and I go from there. The number of drafts I go through before the finished product come out is very telling how slapdash they come across in the original moments and even then, sometimes what @MonorailRed ran into with the Aladdin to Hunchback transition happens and it means I have to go back and fix something to figure out if it would work better this way or that way or if it would work at all. It's all a process of figuring out and I imagine the folks at Imagineering and Creative Entertainment went though much the same process when creating and writing Happily Ever After and Ignite the Dream.
Wow, this is an exceptional answer! Huge thanks for answering my question as thoroughly as you did. I envy your talent in this parade area. You're right, Disneyland Forever did seem like a randomized pile of IPs, and I don't normally devote much time to the big shows (fireworks = shorter line for Indy, after all :p).

I greatly look forward to seeing what you and @MonorailRed create with our parade, particularly how the music and floats together will tell a story. It's sure to be fantastic!
 

spacemt354

Chili's
Original Poster
@D Hindley @MonorailRed for the Alice in Wonderland attraction -- I'm not sure what else you have planned for it, but since we don't have a Buzz Lightyear or Toy Story interactive ride...maybe we could use this that I designed for another attraction but would fit here too.



It's not a shooter -- but a landscape painter. You design your own zainy Alice world, or if the Queen of Hearts is coming after you, you can manipulate the branches or paint a canvas for your escape.

It used the same ride vehicle Red was drawing that's what made me think of it -- and Alice is on the whimsical/imagination side of things so figured I'd throw it out there.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom