- In the Parks
- Yes
Team Boats Review

- First Impressions
- Love a good themed logo variation!
- I'm an East Coast guy so I don't know much about how Avengers Campus is IRL, but from what I've seen while the situation might not be as dire as Toy Story Land it is still an area that very much could use a D-Zone! And while part of me questions reusing Ant-Man when so many Marvel charcters are not represented, the theme really does work so well here! Not only is this a perfect way to continue the story of the restaurant and pay homage to Bug's Land, but it also gives a built in excuse for why this area is separated off with the shrinking.
- The biggest issue is that there's a fair bit of typos or odd bits of phrasing in the write up. There's a part in "We're Getting Closer" where both a first draft of the section and a rewritten final drafter seem to be here with some things repeated nearly verbatim one or two paragraphs later. Other little things like that. I'm not going to be super judgey on issues with polish and editing on a short round like this, but it is definitely something to keep an eye out for in the future. I make typos all the time, and there's been rounds that have been close enough that I've lost due to my typos and weird phrasing. I try not to let nitpicks like that be the deciding factor, but when both teams are doing so consistently well that can make a difference.
- Presentation
- I loved the trip report format! It's one that pops up usually about once or twice a game on the forum and it honestly is not usually my favorite. It's a great gag, but I usually feel like the bit gets in the way of actually explaining the project. BUT with this being so small scale and done in a goofier style to begin with it worked really well here! I believe @Architectural Guinea Pig set it up (really establishing themselves as a presentation power house), but the whole team did a fantastic job tying it together and keeping the gag going.
- Working in @spacemt354's real trip and real trip photos was brilliant. I also really loved the beautiful and detailed map by @Outbound! some of your best map work ever which is funny considering this is the short bathroom round lol
- Team Dynamic
- @spacemt354 did a great job being team lead even on vacation. With AGT doing an excellent job helping fill in when needed. Space has such a talent for seeing other's strengths and knowing exactly how to help bring out the best in them, get everyone involved/excited, and keep things flowing. Doing that in general is great, but doing that all while on vacation is astounding!
- Introduction - @ThemeParkPriest
- This is a very fun intro! I love "story" segments like this in games where everyone is included as a part of a goofy narrative about exploring a park or whatever. A staple of Sorcerer's Apprentice and not crazy uncommon in games in general (I had planned to have them in Citrus Dreamin' to show the players joining in the Exploration going on adventures, but I am not great at writing these kinds of sequences so I cut them and decided to do a comic every River instead). This was very well done though (love the gag of AGP being an actual Guinea pig) and a fun way to set up the project
- We're Getting Closer/Area Description - @Architectural Guinea Pig
- Very well done keeping the gag going throughout this. The broken images were also a neat idea to explain why some things aren't real pictures but instead just sketches or descriptions. I remember when I skimmed this initially half asleep after midnight when it was posted I didn't get it and actually messaged the team to let you know about the "mistake" of broken image links so you could fix it before realizing my mistake in the morning hahaha
- #AntSplatterWall and the Anty photo op are both a lot of fun. Nice little simple plus to the area. The Bug's Land homage is done really well with it being great fan service without feeling forced or pandering. The "model" out front before going into the real thing is a great gag. I'm always a sucker for oversized objects (It isn't quite a Disney Adventure from SAVI or Futurama from SAVII situation, but it is funny to me that both teams did oversized objects as their theme lol).
- I'm not sure the area you have is big enough for the smooth transition from big to small you're describing. But I'm willing to overlook it because its fun the same way I'm willing to overlook the fact that real miners don't build their railroad tracks for mine trains like a rollercoaster. There's an element of suspension of disbelief at play. Although perhaps this area needed to be slightly bigger to fully make it work as well as you say.
- Benches/trash cans - @Architectural Guinea Pig
- I lover the variety of benches at play here! Reminds me of World Celebration Gardens at ECOT where everywhere you look there's a new relaxing spot to enjoy and hang out in. From the more fun like the disks and Zarg Nuts to the more practical like the popsicle sticks and straws. A lot of creativity here to carry the immersive theming throughout and even in these smaller details! Plus, the heated seats in the cold or chilled seats in the heat is a very neat concept.
- Love the art by @WaltWiz1901! Very well done and a good mix of stylish yet also clear and easy to read. Great perspective work on the bench too, not easy to do!
- Love a good themed trash can! This feels very "Eisner" in a good way if that makes sense lol. It's fun and over the top in a way that would feel like corporate synergy product placement if it wasn't so fun
- Snack Cart - @Tegan pilots a chicken
- The miniversions of iconic disney snacks would sell like hot cakes. In fact, they'd sell a lot better than hot cakes because who buys hot cakes at a theme park? Point is, I could see this doing very well and being very fun. You can literally never go wrong with pretzel nuggets! plus, the ant-man helmet popcorn bucket is awesome.
- A Heated Debate - @Brer Panther
- I didn't really need to be sold on why theme parks need more benches, shade, and bathrooms. But gosh dang it you did convince me it would be a good idea haha. Joking aside, this is a nice and succinct way to communicate why this area was chosen and how it benefits the park and the land!
- The bathroom - @Lord Fozzinator
- I really really really like the idea of putting this inside a giant toilet paper roll! It is so much fun and would be such a goofy visual that somehow fits. I said this about the trash cans, but it fits here too: This feels like that Eisner era cheese and charm that the Iger era has been missing!
- I also like the idea of the gender neutral restrooms! Not just for inclusive reasons (which is great and I don't want to undersell how much I appreciate that, I might be cis myself but many people close to me are not), but also it just makes sense. Keeps the lines shorter, gives everyone more privacy by having fully enclosed stalls, and keeps families together. I've only used this tyle of gender neutral bathrooms once and it was for sure an improved experience once I got over the initial "this feels weird" vibe. I don't know about including urinals here though. Apparently some gender neutral bathrooms do, but it seems that generally that is only in the ones that were gendered first and just converted them in the cheapest way possible.
- I do wish the interior of the restrooms had more theming. the toilet roll outside is great and I like the idea behind the different sized doors gag (though if I wasn't in the brainstorming I'm not sure I would've understood what you meant by it), but the bathrooms themselves are pretty plain and standard. For such a fun exterior, its a shame to see nothing about theme inside.
- Final thoughts
- I loved this and the Ant-Man theme worked really well! It pays respect to the past and does a great job adding some more fun/variety to Avengers Campus. A great place to relax and unwind and a very fun presentation! Although sadly held back a bit by some confusing writing and typos. A well as the bathroom itself feeling underwhelming despite being the climax of your project you were building towards. Minor issues, but in a nother close round minor issues might be the deciding factors