Chip N' Dales Imagineering Rangers, R2, Project 7

figmntal95

Active Member
Original Poster
How would you feel if I created a new character? It'd be Robin and Maid Marian's son, but he's not at all going to lead you through the ride (that'd be terrible.)

I can tell you right now, my storyline involves the return of the original movie's villains.
 

Chrononymous

Well-Known Member
I wouldn't mind a new storyline for the ride (after all there are hundreds of traditional Robin Hood adventures)...but I cringe at introducing a new character... especially if the character isn't one that's told in the stories.

It justhas the potential to come off really cheesy...the whole new generation character thing is why I usually boycott direct to DVD sequels of the animated classics.

That's just me though. :)

Oh...here's an illustration I just did that sort of shows what I was a'thinkin'!

Traditional AA (in happy glowing colors) with a screen to shoot arrows at...

http://forums.wdwmagic.com/album.php?albumid=979&pictureid=13372
 

figmntal95

Active Member
Original Poster
I wouldn't mind a new storyline for the ride (after all there are hundreds of traditional Robin Hood adventures)...but I cringe at introducing a new character... especially if the character isn't one that's told in the stories.

It justhas the potential to come off really cheesy...the whole new generation character thing is why I usually boycott direct to DVD sequels of the animated classics.

That's just me though. :)

Oh...here's an illustration I just did that sort of shows what I was a'thinkin'!

Traditional AA (in happy glowing colors) with a screen to shoot arrows at...

http://forums.wdwmagic.com/album.php?albumid=979&pictureid=13372

That's exactly what I thought. So, I didn't include the new character.

But yes, new storyline definitely.

Wow, all your drawings look great. We have some artists on this team.
 

figmntal95

Active Member
Original Poster
Also, I checked the original thread, and it still hasn't been updated with the other team's leader and choice.

We definitely have the upper hand on this project, if they haven't even started yet.
 

figmntal95

Active Member
Original Poster
My last pitch...we could do so much more with the interaction this way!! Because some things you can animate on screens, and some things can be done with new aa technology...and disney (nor anyone else for that matter) had never done anything like it!


Like I posted before, Mater said this project would take place around 2018, so there's tons of undeveloped technology we can use.
 

figmntal95

Active Member
Original Poster
Robin Hood's Adventure Dark Ride: Scene 1

Your vehicle continues into the depths of Sherwood Forest. Suddenly, a figure appears.

Robin: Welcome, recruits, to my home, Sherwood Forest. Now, if we're going to topple Prince John and his team*, you're gonna have to participate in some basic archery training. I have here some targets for you to take a few shots at. Go on!

The riders pull knobs on the back of their mounted interactive crossbows to fire at the targets. After a minute or so, your vehicle begins to move again.

Robin: Looking sharp, recruits! Looks like your ready. Let's go get that Phony King of England!


As Robin says his line the vehicle moves into the next scene, as the song "We Merrily are Merry Men**" plays.







*In the queue, an AA Alan-A-Dale will give the riders an idea of what has happened (to be posted later.)

**I am going to attempt and write this song, which will serve as the "anthem" for the attraction.
 

stitchcastle

Well-Known Member
Okay I'm going to have to be the voice of reason and put a halt to this "All-new" Storyline. The movie's story works good enough, no need to bastardize it with a 'sequel'. There's no reason to maintain the merry men after the events of the movie.

There's no need to for us to over complicate things by shoehorning a new story to one that isn't exactly as widely renowned or easily embelished upon like a Pixar movie.

Also no to the new song, the movie itself already has good enough songs to carry it.

Guys, please let's not get carried away here. We don't want this ti end up like the Imagination pavillion project.


~*~


Chrononymus, love the drawings! And I agree about the combination of AA's and flat screens, that would work perfectly.
new request, can you draw us a scene where at least 4 ride vehicles are facing this long screen that shows the castle courtyard at the end of the movie with the Rhino guards charging towards the guests?

I'm gonna do some concept art for the over-all layout in a little bit.
 

mewhunter67

Member
i was going to ask what's going on, but i see now you have it posted that you'll explain it later, ok.

i'm guessing this will be taking place after the original storyline?

(i really need to go and see it again) if i remember correctly, richard comes back and john is imprisoned.

maybe richard lets his brother go, and john betrays him?
oh maybe, sir hiss gets out of the chains, picks the locks, and then the others get out to take control of everything?

somehow, things will pretty much have to go back to the way it was before; i'm thinking skip a continuation. we can just do what stitch originally said and make a mix up of the story.

noticeably, all the shooting/interactive rides have limited to no story. when you ride any of them, do you really pay attention (or the average guest) to what's going on? or are you just getting psyched up for getting that big score?

we'll have to find a way to focus more on our story, but still keep our interactivity. Chron's idea is cool, i like the secret things that happen (its alot like teh shooting gallery in frontierland) it's gets the guest involved. i do think that some of it may be neccessary to keep the story going.

personally, i've always had an idea of haveing multiple storylines (much like stitch's idea from earlier) maybe different things the guests do will cause different events to happen, leading to different events (say, to end the story, we have to stop john, who has cornered robin on a castle wall. however, he's on his own uneven ground. we can shoot an arrow and (hit his helmet, knocking him over/knock over a barrel/object and knock him over, and he falls and gets caught) and we save teh day, or we miss and john wins)

i just dunno if making a new storyline will matter, as it'll just be the same hijinks and action from the original line.
 

stitchcastle

Well-Known Member
Alright I've broken down the scenes:

Queue and Pre-Show - Alan A' Dale projection on a book, just like Hunny Hunt's, singing and telling us the backstory of Prince John and his taxes.

Ride Scene 1) Training and Initiation: Set in Sherwood forest where we have targets on trees

Ride Scene 2) Rob From the rich...: Robin Hood and Little John fortune teller scene with Prince John, meanwhile We have to shoot at the gold scattered around the carriage without the guards noticing or else...

Ride Scene 2-1) Caught!: We have to run away and we have to shoot at trees to make obstacles for the guards chasing us.

Ride Scene 2-1a) Caught and Caputred: If we score poorly on the obstacles, we end up being caught and sent to jail or so we think...

Ride Scene 2-2) ...Give To the Poor: Once we successfully steal the gold from Prince John, we head into Nottingham and give the town's people our loot.

Ride Scene 4) Shooting Contest: Prince John holds an archery competition with our captured friends, we decide to join to hopefuly set them free.

Ride Scene 5) Chaos at the Archery Competition!: Just like in the movie, all goes awry and chaos ensues, considering there are 4 ride vehicles on the course at each time, 2 vehicles must shoot at guards while 2 must shoot at balloons, looking for Sir Hiss. This battle could end in two ways:

Victory! (more on that later...) or..

Ride Scene 6a) Jailed: We are captured by Prince John along with the citizens of Nottingham for our insubordination. (We see an AA performance of the song "Not in Notthingham") But all is not lost...

Ride Scene 6b) Victory!: If you escaped the earlier brawl, Robin and Little John instructs us that we have to go back and save our friends and at the same time put a stop to Prince John once and for all!

Ride Scene 7: Rescue: the 2 free ride vehicles rescue the 2 captured ones. Now each must have 2 tasks: 1 team must free the town's people and another must go help Robin steal the gold from Prince John's tower.

Ride Scene 8a): The big screen with the RHino's charging at the courtyard while we let the prisoners escape.

Ride Scene 8b): The Burning Tower scene where we shoot at water and obstacles to help Robin escape.

Ride Scene 9): Finale: We all escape to Sherwood forest and have the "Phony King of England" celebration while some of us shoot at trees to unleash little "fireworks" of fireflies.
 

Chrononymous

Well-Known Member
I like the breakdown! and I think we certainly CAN inject story into this...in fact that's what makes this ride combination so unique...you aren't really shooting for points (which are useless anyway) but to affect the story...YOUR story...which can change depending on if you shoot the hidden things, or hinged on your acuracy.

When my friends ride TSMM...they want to see the bonus screens and the hidden stuff thay gets triggered...because they feel it's something THEY affected, and only they get to experience!

and I can definitely do more concept art...of the vehicles all firing side by side. That's not a problem I can have it done by tonight.

The beauty of a vehicle like this...is that it can move sideways and full on...and maybe even backwards!

In fact...I was thinking about this..

What if...what if the vehicle itself can spin 360 on it's own axis?...and what if we attached a personal screen to the back end of every vehicle?...so at one point, the vehicle still moves forward...but you spin around to fire behind you...and you are facing your very own story screen?

Here's a bad quick sketch to show you what I mean...
http://forums.wdwmagic.com/album.php?albumid=979&pictureid=13393

Where I see this working is the rob from the rich scene...you don't have to fire arrows all the time...because this digital tech makes it so it looks like anything can come out...so why not coins and gems?

You can be flinging them towards the sheriff in an effort to escape...the vehicle spins and you face your own screen to throw out the gems and coins...trying to fling them into trees and things that give you a special screen reward....
 

stitchcastle

Well-Known Member
yeah that would work brilliantly!

Yeah we can inject the classic story into it, just not have an entirely new one encroaching on the old one. It's hard enough to keep track of what guests have to do let alone have them also trying to figure out this new story about Robin Hood's son or what have you.
 

Chrononymous

Well-Known Member
I was going to do more drawings tonight and post them...but I just spent a few hours traveling to my mom's place.

She must have the slowest internet connection in the western world...so I will have to do it tomorrow!
 

figmntal95

Active Member
Original Poster
Ok, no new storyline. Good thing I only did one scene, which really doesn't have to be changed.

Good work, team!

Stitch, I like your layout of the ride. Allow me to embelish on each scene.

Chronyonymous, you said you were doing some additional art? That's great!

Stitch, aren't you also doing some drawings?

And Mewhunter, do you think you could put together a list (I can help you) of the special effects, and the AA's?
 

mewhunter67

Member
lol, sure, since my original task wasn't needed in the long run (or not yet really.. i have been taking in what we've had so far)

but yeah, i'll get on it! :)
 

figmntal95

Active Member
Original Poster
Robin Hood's Adventure Dark Ride- Scene 2

The carriage moves into the next scene, where AA's of Robin Hood and Little John are seen, dressed as fortune tellers. They use this disguise to sneak themselves (as well as the riders) into Prince John's traveling tent.

Robin: Ooo-de-lally! Fortune tellers!
Little John: Fortunes, Forcasts, Lucky Charms!
Prince John: Oh my! Fortune tellers!
Sir Hiss: Sire! Sire!
Prince John: Silence, Hiss! You may enter my royal coach.

As Robin enters the tent, you must help Little John collect their treasures. Little John will load up the treasure, and your job is to distract the guards by shooting things (for instance, if a guard is walking towards the back of the cart where Little John is, you can shoot an apple out of a tree, which the guard will run to and eat.) If you are able to do this for a certain amount of time (about 45 seconds), you, Robin and Little John are able to escape. If you don't, Robin and Little John escape, but you do not, but they promise to save you.
 

Chrononymous

Well-Known Member
LOVE it Figmntal!

Totally rocks my socks off!

Here's one more image. Unfortunately it just took me an hour and a half to upload it on this craptastic dial up...so I can't promise any more!

http://forums.wdwmagic.com/album.php?albumid=979&pictureid=13395

End scene?

Interpret as you wish...it's three vehicles moving slow enough(or maybe sideways, or stopped?) and my thought is that the arrows would be aimed for the windows of the castle...and the more accurate...the more the flames would dwindle...or something...
the Sheriff and the Rhino are AAs that can also be shot at for some effect, I suppose.

We work awesome as a team...and this is a ride I would give anything to experience. I will be surprised if we don't win this round!
 

figmntal95

Active Member
Original Poster
LOVE it Figmntal!

Totally rocks my socks off!

Here's one more image. Unfortunately it just took me an hour and a half to upload it on this craptastic dial up...so I can't promise any more!

http://forums.wdwmagic.com/album.php?albumid=979&pictureid=13395

End scene?

Interpret as you wish...it's three vehicles moving slow enough(or maybe sideways, or stopped?) and my thought is that the arrows would be aimed for the windows of the castle...and the more accurate...the more the flames would dwindle...or something...
the Sheriff and the Rhino are AAs that can also be shot at for some effect, I suppose.

We work awesome as a team...and this is a ride I would give anything to experience. I will be surprised if we don't win this round!

Yes, all the artwork is looking great. Hopefully we'll have a picture for each scene.....
 

figmntal95

Active Member
Original Poster
Robin Hood's Adventure Dark Ride- Scene Three- The Archery Competition

After you've either been captured or succesfully delivered the stolen gold to the poor, you will end up in this scene. The carriages that were captured were forced to join the competition, while the free carriages join in, to attempt and rescue them. The competition starts:

Prince John: Let the competition begin! Carriage 1, fire at the target!

Carriage 1 fires, the closer the shots to the bullseye, the more points earned. This is done 3 more times for the other cars. Once everyone has shot, the Sheriff will shoot.

Sheriff: Bullseye! Let's see which one of you can top that!

The car moves on to the next scene.

Robin Hood's Adventure Dark Ride- Scene 4- Chaos at the Archery Competition

Robin Hood (disguised as Stork): I'll take a whack at it!

Robin hits a direct bullseye.

Sheriff: Lucky shot.

Sheriff shoots another bullseye. The two begin to battle it out, bullseye after bullseye. Then, Little John appears, disguised as a duke.

Little John: Hey! Look, if Robin's gonna win this competition, we need to get that meddlin' Sir Hiss out of the way. Last I heard, he was flying around attached to a balloon. Be careful poppin' those balloons though, you might attract too much attention.

Little John walks off. The riders all begin to do so, when the two vultures, Nutsy and Trigger, appear in a nearby tree.

Nutsy: Sir Hiss told me that 'ol stork is Robin Hood in disguise.
Trigger: Really? Let's get him.

Now Nutsy and Trigger begin to circle around the field (keep in mind the competition is still going on between Robin and the Sheriff) as Friar Tuck comes up.

Friar Tuck: Here's an idea, Merry Men. Carriages 1 and 2, continue to look for Sir Hiss. 3 and 4, try and get those vultures out of here!

The riders begin to fire at Nutsy and Trigger. Trigger will first fly away after being shot at enough, followed by Nutsy. Whoever foils the villain's scheme first, "wins" (doesn't get captured.)

Robin Hood is unmasked by the Sheriff, and is captured. Little John holds Prince John hostage, who lets Robin go, and the duo escape to the forest. But, the Prince is outraged. He arrests citizens left and right for insubordination. The two "winning" carts, escape, while the other two are imprisoned.
 

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