News Chapek FIRED, Iger New CEO

UNCgolf

Well-Known Member
NFTs:

1643053702788.png
 

ImperfectPixie

Well-Known Member
As much as I hate Zuck, I just got done playing with a Oculus Quest so idk if I have much room to talk but god I dislike that man.
My sons' friend that is in our small social bubble brings his over...the three boys have a blast with it.

And yup...like Wall Street, Zuck needs to go suck an egg.
 

ImperfectPixie

Well-Known Member
How is it? I have been looking for a reason that it’s a “necessity” to get one…ya know?
My personal opinion is to wait until VR improves and has more games available for it. Sort of like not jumping to buy the first-year release of a new car model....wait a few years for them to work out the bugs and fine-tune things. (Bearing in mind, of course, that I haven't tried it yet...this is just my opinion of any new tech.)

ETA: ESPECIALLY when you consider that tech advances so quickly.
 

Sirwalterraleigh

Premium Member
My personal opinion is to wait until VR improves and has more games available for it. Sort of like not jumping to buy the first-year release of a new car model....wait a few years for them to work out the bugs and fine-tune things. (Bearing in mind, of course, that I haven't tried it yet...this is just my opinion of any new tech.)

ETA: ESPECIALLY when you consider that tech advances so quickly.
My son had the PlayStation vr a couple of years ago and it was crap. So I’m inclined to wait for Gen 2/3 as you say
 

Sirwalterraleigh

Premium Member
I want to see what happens with game availability before we commit to getting any VR set. The last thing we need is another piece of tech that gets used for a few months then becomes a very expensive dust collector.
It’s weird…because it sounds like you’re living in my house…but I don’t think that’s true…

are you the one eating the ice cream? 🍦
 

UNCgolf

Well-Known Member
I don't see VR being more than a niche market in the near future, which means companies aren't going to invest heavily on developing games for it. There's not much reason for a company to spend a lot of money developing a game for a smaller market when you can develop something non-VR that's probably easier to develop and has a much larger potential sales base.

I personally think VR will be a niche market basically forever, unless they develop Star Trek style holodecks. There are too many people who can't use VR at all without getting sick, and even the ones who can often can't use it for more than an hour or two. On top of that, there are a lot of people who either don't want to be entirely cut off from their surroundings (I'm one of those -- I play a decent amount of video games but I do not like VR at all and that's one of the main reasons), or simply can't for various reasons, like having small kids.

It's just a much larger undertaking in various ways than sitting down to play a video game on your TV (or computer). That doesn't mean they won't keep developing games for it (they will), but people have been saying it's just a year or two from become huge for years and years now. I think it will be a successful niche, but I don't see a path for it to actually become huge right now.

My 13 year old nephew has one and he enjoys it, but only for about 30 minutes at a time. Then he'd rather go play something on his Switch.
 
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ImperfectPixie

Well-Known Member
I don't see VR being more than a niche market in the near future, which means companies aren't going to invest heavily on developing games for it. There's not much reason for a company to spend a lot of money developing a game for a smaller market when you can develop something non-VR that's probably easier to develop and has a much larger potential sales base.

I personally think VR will be a niche market basically forever, unless they develop Star Trek style holodecks. There are too many people who can't use VR at all without getting sick, and even the ones who can often can't use it for more than an hour or two. On top of that, there are a lot of people who either don't want to be entirely cut off from their surroundings (I'm one of those -- I play a decent amount of video games but I do not like VR at all and that's one of the main reasons), or simply can't for various reasons, like having small kids.

It's just a much larger undertaking in various ways than sitting down to play a video game on your TV (or computer). That doesn't mean they won't keep developing games for it, but people have been saying it's just a year or two from become huge for years and years now. I think it will be a successful niche, but I don't see a path for it to actually become huge right now.

My 13 year old nephew has one and he enjoys it, but only for about 30 minutes at a time. Then he'd rather go play something on his Switch.
Yeah...I think that if Zuck and Microsoft have anything to say about it, VR is just a gateway for their aspirations. (Microsoft is potentially buying out Activision/Blizzard for their NFT capabilities? And Zuck basically wants Ready Player 1 to be reality.)
 

Vinnie Mac

Well-Known Member
How is it? I have been looking for a reason that it’s a “necessity” to get one…ya know?
Oh, it's amazing I'm not going to deny that. Actually, somewhat better than I thought it would be. The fact that you can play it and create "boundaries" anywhere means you could possibly just play in an open field if you really wanted to and have a whole game world to yourself. Was also having a suspiciously good time playing Blades and Sorcery too...
 

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