MK Cars-Themed Attractions at Magic Kingdom

Agent H

Well-Known Member
More like lack the funds. TDR/OLC shows that if the American parks weren’t used to keep the other branches of the company afloat, the parks would be so much better. Since OLC owns the Tokyo parks, they just put all profits from it back into the park, keeping all their attractions looking and working perfectly while having big expansions. The Imagineers work on those projects, of course, which to me shows that the only thing limiting them in the rest of the world is money.
I don’t think it’s just money. I think in toyko they benefit from a more diehard fan base. Even the merchandise and food look better over there.
 

Charlie The Chatbox Ghost

Well-Known Member
Good luck maintaining BTM ever again.

So just to keep this river we are:
  1. Building out a whole new leg of railroad on ground that the railroad was never on.
  2. Building out the river even more with more extensive track design and other mechanical issues that would need to be maintained.
  3. Building a TUNNEL that goes under the river?
  4. Creating an even worse choke point to get to BTM. While also creating more disjointed theming by having to walk past the HM to get to a desert mountain? Not to mention the people coming from Adventureland not even knowing how to get there.
C'mon. He didn't even draw in new bathrooms. It's a rough day when you need to use the facilities and you have to walk all the way from BTM to Repunzel's.
The easiest solution is also the most practical for guest flow and operations. Shorten the river to a small loop around the main part of TSI. Fill in the back half and level the Fort island. Put Cars on part of that, and then Villains on the rest and in the woodland behind HM.
IMG_7230.jpeg


Now you have a full loop around the river, removing the dead end at BTM, and both Cars and Villains all inside the berm. Add a path to Villains next to HM and one in Fantasyland (theme that one to the dark forest from Snow White) and you’ve got plenty of ways to get around for guest flow! Only flaw is not having an exit point for the Riverboat whenever it needs repairs. Maybe you could have a river just wide enough for it running between BTM and Cars out to the current exit point?
 

Stripes

Premium Member
Fundamentally, the problem with Eddie’s idea is that there’s not enough space allocated for the new land/attractions. Cars and Villains are going to take up more than double the space that Eddie has drawn.
 

lazyboy97o

Well-Known Member
The whole problem that you need 180' of ramp plus landing space just to go down and then another 180' of ramp to go back up where the entry and exit points are only about 150' away from each other.
If you’re going to trot out code requirements maybe consider what Advisory 405.2 is trying to tell you.
 

Charlie The Chatbox Ghost

Well-Known Member
They spend huge sums of money, more than anyone else in the business. It’s not a lack of funds.
Then maybe it’s a lack of proper budgeting? TDR has much higher quality attractions, both old and new. No clue how it can be possible for them to spend less than other parks but look and run better. (They aren’t perfect though, their fast pass system is garbage)
 

Charlie The Chatbox Ghost

Well-Known Member
I don’t think it’s just money. I think in toyko they benefit from a more diehard fan base. Even the merchandise and food look better over there.
Tokyo merchandise is incredible, especially the sheer volume of CBJ stuff they have 😭 If they end up making an Ernest plush I will pay whatever I have to to import it (that or ask You Know Who to bring me back one when he goes all the way to Japan just to get more bears merch lmao)
 

JD80

Well-Known Member
If you’re going to trot out code requirements maybe consider what Advisory 405.2 is trying to tell you.

So you can have it slightly steeper if this is considered an existing site?

edit: even if you make it twice as steep and cut the length of the ramp in half, the combined up and down plus landing space is still longer than the linear distance between TBA and the island.

edit2: not to mention the width of the tunnel to accommodate two way traffic going up and down.

If you had to do it, the best way to conserve space would be an elevator shaft and switch back stairs. But that's not looking pretty in the middle of frontier land.

Might as well keep the rafts.
 

Agent H

Well-Known Member
Tokyo merchandise is incredible, especially the sheer volume of CBJ stuff they have 😭 If they end up making an Ernest plush I will pay whatever I have to to import it (that or ask You Know Who to bring me back one when he goes all the way to Japan just to get more bears merch lmao)
I love how they always reference niche stuff and characters. I wish more people were into that stuff here.
 

JD80

Well-Known Member
The easiest solution is also the most practical for guest flow and operations. Shorten the river to a small loop around the main part of TSI. Fill in the back half and level the Fort island. Put Cars on part of that, and then Villains on the rest and in the woodland behind HM.
View attachment 847738

Now you have a full loop around the river, removing the dead end at BTM, and both Cars and Villains all inside the berm. Add a path to Villains next to HM and one in Fantasyland (theme that one to the dark forest from Snow White) and you’ve got plenty of ways to get around for guest flow! Only flaw is not having an exit point for the Riverboat whenever it needs repairs. Maybe you could have a river just wide enough for it running between BTM and Cars out to the current exit point?

Where you docking the riverboat?
 

EricsBiscuit

Well-Known Member
Reading Jacklyn Krol’s X feed tells you everything you need to know about the type of “Imagineer” who is destroying the Rivers of America. Until people like her are fired and rooted out of TWDC, you will see one classic attraction at a time be ripped out and replaced with drivel.
 

Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.

Back
Top Bottom