Sorry, I was thrown off by
@marni1971 's 82 edit - scenes I was referring to here -
- but the network scene was in the 82 version (I guess
@marni1971 doesn't have a full '82 ride through and that earlier edit is a blended 82/86 video). I apologize
@Rich Brownn for the inaccuracy, but I don't think it changes the overall point. The attraction does include 'current', not just past.
Yeah, it's often mistaken. Here is a post where I asked
@marni1971 about it:
https://forums.wdwmagic.com/threads/spaceship-in-spaceship-earth.76004/post-8303409
You're right that there were two chunks of emphasis on "present day" in the original version of Spaceship Earth. One current day moment in the original SSE was the infinity cove transition combined with network control, the second was a portion of the script in the descent. For most guests once you passed the family room, the scenes all bled into a future vision, due to set design, lighting, transitions. In my opinion, most didn't think they were looking at a glimpse of current day, but rather immediately the future.
Spaceship Earth is tough because as often pointed out the grand finale can be considered 180 top, which originally was already set in the future. That gave them the option to squeeze in present day between the family room scene and 180 top, or use some convoluted reverse time-travel excuse, that most guests wouldn't get, to talk about present day in the descent. I think the Cronkite update did a good job trying to put more present day emphasis into the attraction prior to 180 top, and taking more of it out of the 82 descent. The 94 version took it the other way and added additional futuristic elements in those spaces before 180 top, really eliminating any present day in the attraction.
I do believe there was some intelligence and intention from the original EPCOT designers (remember pre-Eisner) to update the 3 act structure on an ongoing basis. IMO, this goal was evident based on the obvious heavy investment made in most Act 1s (The Past), which theoretically wouldn't require as much continual TLC as the Current Day and Future Day portions of the attractions. I think the additional present day computer scenes in the Cronkite update reinforces this and shows they knew the original current day portion didn't read well. Less investment, time, thought, went into Act 2 (Present) and Act 3 (Future) for a number of attractions, but it is my opinion some of that was intentional based on the sponsorship model and financial realities of phase 1 EPCOT.
Generically speaking the way Act 2 (Present) & Act 3 (Future) were set up for a number of attractions, they were obviously the more flexible spaces to update. Often the present day portion was a very small percentage of the attraction's running time.
WOM = Speed Tunnel 1 (Present), Speed Tunnel 3, Centercore & Postshow (Future)
Horizons = Omnisphere (Present), rest of the attraction (Future)
Energy = Jack Boyd's rich animated film in Theater I (Past), Sponsor's dry film in Theater II (Present), Communicore Postshow Future
The Living Seas = Preshow film (Past to Present), Hydrolaters-on (Future)
SSE = mixed bag based on update
As the beaten horse will tell you, it all broke down when updates stopped happening and Epcot 94/Innoventions was the new implementation course. Without question the Cronkite update showed a little bit of their early willingness to keep investing in the formula, and it also showed how quickly they could turn around an update when not trying to reengineer an entire ride.