News Big changes coming to EPCOT's Future World?

Epcot82Guy

Well-Known Member
you are showing a picture of a project that opened in 2019 that cost 1.7 billion dollars.....lol.

To be fair, that's a much larger scale than the central area of FW/WC.

And, if you lump together Guardians, JoW, building demo, Harmonious and the WC Gardens/CommuniCore hall we're getting - we're very likely over $1B here. I realize that adding HARM and Guardians pulls in other facets of the project. I'm just saying there was a lot of money to play with here as well.

EDIT: And yes. Maintenance costs are a fully separate issue. That's a separate conversation.
 

Virtual Toad

Well-Known Member
Same issue as the night before. A couple of tracks were switching between the wrong colors.
I'm fascinated by the complexity of the infrastructure required to get all the lighting from the main entrance, to Spaceship Earth and throughout the new hub all working together (and reliably) during "show" mode. That's a ton of fixtures.

Did they have to run conduit throughout the new central core during construction? Are the fixtures all hard-wired or do they operate wirelessly? A mix of both? As someone who dabbles with this stuff on a much smaller scale I'm kind of geeking out over what they're doing.
 

Earlie the Pearlie

Well-Known Member
I'm fascinated by the complexity of the infrastructure required to get all the lighting from the main entrance, to Spaceship Earth and throughout the new hub all working together (and reliably) during "show" mode. That's a ton of fixtures.

Did they have to run conduit throughout the new central core during construction? Are the fixtures all hard-wired or do they operate wirelessly? A mix of both? As someone who dabbles with this stuff on a much smaller scale I'm kind of geeking out over what they're doing.
THEY SHOULD HAVE PUT A RESTORATION OF THE ASTUTER COMPUTER REVIEW WHERE IT ONCE WAS TO EXPLAIN ALL OF THIS STUFF IT WOULD HAVE BEEN AMAZING!!! Future World (I DON'T CARE WHAT THE NAME IS) needs some hidden gems.
 

Incomudro

Well-Known Member
Here come the “But, but, it’s better than something made 40 years ago that was left to rot!!!” crowd!

Because airports in 1982 looked like this:

View attachment 757961

WDI used to wow and amaze us, now they are just sadly years behind the trend and execute at a lower level of investment and creativity.

But God bless those fans that eat it up (and apparently never get out of Disney parks to understand how woefully behind they are in creative design).
You do realize that the outdoor areas of the original Epcot weren't a major stretch beyond any modern themed outdoor areas of the time, don't you?
It's not as though they saw into the future and gave us an aesthetic beyond the scope of imagination of any modern corporate office park of the time.
That is why it became so dated.
 

James Alucobond

Well-Known Member
I'm fascinated by the complexity of the infrastructure required to get all the lighting from the main entrance, to Spaceship Earth and throughout the new hub all working together (and reliably) during "show" mode. That's a ton of fixtures.

Did they have to run conduit throughout the new central core during construction? Are the fixtures all hard-wired or do they operate wirelessly? A mix of both? As someone who dabbles with this stuff on a much smaller scale I'm kind of geeking out over what they're doing.
I am by no means qualified to say, but it certainly looked like they ran conduit all over the place beneath the pavement in some of the aerial photographs while the gardens were in progress. Under the lighted pavers at Dreamers Point, for instance, there seemed to be a crisscrossing network of PVC tubing for wire management. Someone who knows more about construction can correct me as I could very easily be wrong. See image below.
dreamerspoint_beforepavers.png
 

tparris

Well-Known Member
The small lights in the pavement at Dreamers point seem to be similar in design as the points of light on SSE, as a few of them are unfortunately already experiencing the exact same issues that the SSE ones are, such as random flickering and incorrect colors
 

tparris

Well-Known Member
Keeping an eye out for Communicore progress footage has been painful this week due to the 6 billion "honest reviews". Hopefully people simmer in a few days. 🤷‍♂️
(Photo from @DCBaker) the blank section in the middle of this photo has mostly had its triangle framing installed, save for the very top section, and has also begun receiving its exterior panels as well. That’s the main new thing I noticed today.
IMG_6165.jpeg
 

Virtual Toad

Well-Known Member
The small lights in the pavement at Dreamers point seem to be similar in design as the points of light on SSE, as a few of them are unfortunately already experiencing the exact same issues that the SSE ones are, such as random flickering and incorrect colors
Seems like either a malfunction with the light itself, a software glitch or a connectivity issue. Really curious to know which one. Also interested in how they put all this together in terms of being able to expand the show in the future or swap out older fixtures for better tech. That seems like a huge area to try to hard-wire everything across, but wireless would be riskier from a performance perspective I would think.

Still, the ambition to design, build and program this is truly impressive. Like trying to install and program the old Lights of Winter but a thousand times more complex.
 

No Name

Well-Known Member
The art actually isn't that different from what was planned in more detail pre-COVID. The Festival Center, Journey of Water, and the Connections building (unsure if it would have still been the dining space or if it would have traded with Creations) are all still there. The big differences are an alternate asymmetrically quartered garden design, a leveled Creations replaced with semi-toroidal domes, and some indecipherable nonsense photobashery where the Fountain of Nations was.
The biggest real difference to me is that there were design changes across the entire front of the park, whereas what they actually did hardly extends beyond the center. There are still a lot of awkward empty and dated areas of overly wide pathways, pebble-filled geometric curbs, and empty swaths of grass. The area between the land and imagination (where Pooh would appear) comes to mind first.
 

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