News 'Beyond Big Thunder Mountain' Blue Sky concept revealed for Magic Kingdom

ToTBellHop

Well-Known Member
Here we are on a website where adults dedicate their time to discussing Peter Pan rides and Dumbo but also look down on people playing video games.

Nice.
Out of respect for all groups, I just look down on everyone like
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UNCgolf

Well-Known Member
Imagine a themepark/resort with the following IPs:
  • World of Warcraft
  • Halo
  • League of Legends
  • Minecraft
  • Diablo
  • Final Fantasy
  • Witcher
  • Elder Scrolls

It probably wouldn't be that great for a variety of reasons. I love the Witcher, but it's essentially just European fantasy, as is Elder Scrolls (other than Morrowind), and Diablo is just a darker version -- it would be difficult to do something that didn't feel generic for those properties. Almost all of the Final Fantasy games are take place in different worlds, so a themed environment would probably need to pick one specific game from the series.

I think video games in general don't translate well to theme park attractions due to the very nature of games, although there are some exceptions.
 

mickEblu

Well-Known Member
I’m in my mid-30s and I don’t really know either of those properties. I doubt most people younger than me would either. They may be classics, but I don’t think they’ve survived in relevancy enough for modern-day attractions.

You could argue that Song of the South and The Twilight Zone weren’t relevant in the 80s/90s and yet those attractions turned out fine.
 

JD80

Well-Known Member
It probably wouldn't be that great for a variety of reasons. I love the Witcher, but it's essentially just European fantasy, as is Elder Scrolls (other than Morrowind), and Diablo is just a darker version -- it would be difficult to do something that didn't feel generic for those properties. Almost all of the Final Fantasy games are take place in different worlds, so a themed environment would probably need to pick one specific game from the series.

I think video games in general don't translate well to theme park attractions due to the very nature of games, although there are some exceptions.

Pick four out of the list if you want. World of Warcraft can be it's own park with as many lands as you can afford. You could easily make a land out of any of the other properties with 2-3 attractions and some additional entertainment.

Games can translate into attractions just as well as a book or movie.
 

UNCgolf

Well-Known Member
Pick four out of the list if you want. World of Warcraft can be it's own park with as many lands as you can afford. You could easily make a land out of any of the other properties with 2-3 attractions and some additional entertainment.

Games can translate into attractions just as well as a book or movie.

I think games are inherently harder to translate into an attraction because they're an interactive medium. Books and movies are passive, as are most theme park attractions. Mario Kart tried and failed miserably (at least in my opinion; I know some people like it), and that's a game that actually should have been relatively easy to translate into an attraction.

I'm not saying it's impossible, or that there aren't some games that would work well for themed lands, but there aren't very many game IPs that have both some sort of unique, easily recognizable environment/setting and the requisite popularity necessary to make it worth building.
 
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James Alucobond

Well-Known Member
I think games are inherently harder to translate into an attraction because they're an interactive medium. Books and movies are passive, as are most theme park attractions. Mario Kart tried and failed miserably (at least in my opinion; I know some people like it), and that's a game that actually should have been relatively easy to translate into an attraction.

I'm not saying it's impossible, or that there aren't some games that would work well for themed lands, but there aren't very many game IPs that have both some sort of unique, easily recognizable environment/setting and the requisite popularity necessary to make it worth building.
Certain genres, sure. I think Mario (platforming), Pokémon (monster collection), and Zelda (exploration and puzzle solving) are going to be especially challenging. However, Donkey Kong and, like, Sonic, for example, could be easier because they often have speed-oriented on-rails sections that largely play themselves. RPGs could also work well, but I doubt many would be interested based on comparative sales in that genre.
 

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