BrerFrog
Active Member
Yeah agreed.
Actually he works best in Adventureland.
I forgot about Adventureland. Hawaii and South Pacific, it is almost a perfect fit.
Yeah agreed.
Actually he works best in Adventureland.
I actually think he works better in TL than in FL. :lookaroun
He does fit better at Typhoon Lagoon that the Magic Kingdom, doesn't he?
This is an excellent idea , but remove Stitch from TL. He belongs in Fantasyland.
Are you are referring to the restraints that come down over your shoulder? They do not lock into place since their only function is to provide the sensory effects. You have always been able to push up on them provided you push hard enough.When I rode SGE about 4 weeks ago one of the blasters didnt come "out" of the ceiling where its locked, but the screen in the ride showed both blasters crosshairs dashing across the room. I also noticed that if you want your OTSR doesnt lock into place and they can be pushed up during the ride. So in a way I could effectively pushed it off of my body and walked around the ride, but they have a CM in the ride so I dont know if this was new or not.
some random sounds at random times, listen for the huge 'boom' when Stitch escapes for the first time into the dark. Very strange.
:shrug: I alway's assumed that the Boom was the pressure of the rush of smoke as he descends.
Are you are referring to the restraints that come down over your shoulder? They do not lock into place since their only function is to provide the sensory effects. You have always been able to push up on them provided you push hard enough.
If anything I wish they would have rethought the use of the restraints when switching from AE to SGE because of the constant confusion by first time visitors that the theater will be moving.
Are you are referring to the restraints that come down over your shoulder? They do not lock into place since their only function is to provide the sensory effects. You have always been able to push up on them provided you push hard enough.
If anything I wish they would have rethought the use of the restraints when switching from AE to SGE because of the constant confusion by first time visitors that the theater will be moving.
Both cannons are not necessary. Shortly after opening they reconfigured the animation on both of the KUKA arms in each theater so that (ideally) should one cannon stop working that the other cannon will be pointing in the direction where the other one should be shooting (mostly.) If both cannons are down then they must take that theater down to fix at least one.
I thought the headrests always locked into place but the last time I had rode SGE prior to this trip was in 2006. And even then I remember seeing both cannons in action instead of one not moving. You would think a repair like that would be able to happen overnight as it was also broke 3 days before I rode it last when we hit Magic Kingdom to waste some time before reservations. We got the same theater that day as we did the other time and the same cannon was out both times.
I completely agree. Sadly a variety of factors prevents everything being in tip-top shape (allotted time to fix, late closings/early openings, lack of qualified CMs to repair it, do they have the components to fix it, complexity of effect, popularity of the attraction versus others, TDO's unwillingness to sacrifice capacity, etc.)You would think a repair like that would be able to happen overnight as it was also broke 3 days before I rode it last when we hit Magic Kingdom to waste some time before reservations.
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