All things Universal Studios Hollywood

Nirya

Well-Known Member
Halloween Horror Nights, what are people’s thoughts on it? I’m in two minds if to go or not. Originally I was a no but I’ve seen some ticket prices and it’s way less than I expected for certain dates which has piqued my interest.
If you get the VIP pass it's fine because you don't have to wait in the lines (which are a nightmare) and it includes rides which is nice. Set designs are usually good, but like others have said Universal loves it some empty black transition hallways between scenes and the scares are all the same Boo Box style. Last year had some really good mazes like Killer Klowns, La Llorona, and Scarecrow, but then have some absolute stinkers like the Blumhouse maze and the Weeknd one. It really does feel like Universal treats Hollywood as an afterthought for this event, which is sad because they really have a great setup to be fantastic but have decided they're more comfortable being #2 behind Knotts since no one else is willing to challenge for those spots.
 

Phroobar

Well-Known Member
Last year I was disappointed with HHN because I only got through half the mazes. It's just plain overcrowded now. To see it all you need the VIP. It is still way cheaper than Oogies Bash at Disneyland.

I prefer Knott's Scary Farm.
 

Nirya

Well-Known Member
Personally, the rankings for the "big" haunts in LA goes:

1. Scary Farm
2. HHN
BIG GAP
3. Haunted Hayride
4. Fright Fest

Dark Harbour used to occupy that gap area, I didn't get out to Shaqtoberfest but from what I heard it was a very different vibe. Fright Fest is getting much better and may even pass Hayride next year if Hayride decides to phone it in again, but that gap is a big reason I feel HHN doesn't really feel the need to be better. The competition is surprisingly bad in LA on the big haunt front, and with Scary Farm occupying the top spot as the OG that puts a ton of focus on the event, HHN can just coast on its IP and sets to an easy second without much effort.
 

Rich T

Well-Known Member
In Orlando, walls are down at the entry to Villain Con, and CMs are riding it. Early reports from local sources sound intriguing: the blasters are not connected to anything and you pick one from a conveyor belt that charges them. They reportedly weigh close to 3 lbs each. Guests stand on designated spots on a moving walkway that twists and turns through the show building.

Guests can optionally sync their blaster with the park app to save their scores, earn points for digital perks, and earn more powerful “blasts” on the ride. I hope this feature didn’t eat up too much of the budget, but maybe it will genuinely increase re-rideability?

I’m genuinely looking forward to trying this; ready to zip to the park as soon as word gets out that it’s gone into soft opening or pass holder preview mode.
 

waltography

Well-Known Member
Personally, the rankings for the "big" haunts in LA goes:

1. Scary Farm
2. HHN
BIG GAP
3. Haunted Hayride
4. Fright Fest

Dark Harbour used to occupy that gap area, I didn't get out to Shaqtoberfest but from what I heard it was a very different vibe. Fright Fest is getting much better and may even pass Hayride next year if Hayride decides to phone it in again, but that gap is a big reason I feel HHN doesn't really feel the need to be better. The competition is surprisingly bad in LA on the big haunt front, and with Scary Farm occupying the top spot as the OG that puts a ton of focus on the event, HHN can just coast on its IP and sets to an easy second without much effort.
If USH could get even one maze as fully realized as Paranormal Inc., Dark Ride, or Mesmer, it could really start competing with Scary Farm artistically. Instead we get the same black hallways and Jabbawockeez shows year after year.
 

waltography

Well-Known Member
Lol. No we just have known about it for awhile and I think some of us were hoping it would be themed to a different IP. With that said, the coaster will most likely be minimally themed so it doesn’t really matter anyway.
I do hope with this coaster being themed to F&F it means they can get rid of the godawful Supercharged. Give us literally anything else.
 

J4546

Well-Known Member
they already have tracklayouts and rider pov videos on the new coaster, looks great imo and a def needed thrilling coaster for USH. The way it will use the hillside and wrap around the elevated platforms looks amazing. Also I do agree about hopefuly they will get rid of FnF Supercharged because my god that is a terrible ride.
 

Phroobar

Well-Known Member
If USH could get even one maze as fully realized as Paranormal Inc., Dark Ride, or Mesmer, it could really start competing with Scary Farm artistically. Instead we get the same black hallways and Jabbawockeez shows year after year.
At least this year there won't be a Jabbawockeez show. Where would they do it?
 

Phroobar

Well-Known Member
Looks like the NY buildings are be redressed as a new cafe according the permits. They are pretty out of place anyway.

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Rich T

Well-Known Member
Villain Con Minions Blast impressions from a Californian in Florida:

Universal Studios Orlando opened Villain Con to the GP today in a “Technical Rehearsal” phase. I rode it six times over the course of the day. It was turning out to be very popular, with the line steadily growing as word spread. Fortunately, the line moves quickly, and the attraction seemed to be operating beautifully; it was still going strong as I left in the late afternoon.

My reaction: It’s great fun! It’s not a blockbuster, but it’s a terrific high-capacity, family-friendly “filler” attraction that this park really needed.

If you’ve read any basic descriptions of this ride… yeah, that’s exactly what it is: It’s a twisty moving walkway, mostly screen-based, standing shooter attraction. No big surprises, but what’s there is executed brilliantly. It’s witty, clever, and beautifully produced. Great writing, set design and animation. And the actual gameplay is a lot of fun—definitely the best theme park target game I played up to this point.

The theme—That you’re attending a Villain Convention—is carried out perfectly and thoroughly from the moment you enter the queue right through to the gift shop at the end. The indoor section of the line, winding past vendor booths, convention hall floor maps and promos for various lectures and presentations is wonderful.

Most of the “ride” takes you past very large screens, which are framed and surrounded by physical sets and props. No 3D or “4D” effects; the images are sharp enough to be effective on their own, and all the physical environments are well-designed.

One of my favorite “rooms” featured, in addition to the huge main screen, large framed painted portraits on the surrounding walls which could be blasted apart for extra points. I do wish there’d been a bit of more of that sort of thing in all the other rooms, but there is enough variety in the layouts and designs of each scene to avoid any feeling of repetition.

The two-handed, dual trigger, wireless blasters are held freely by guests, plucked from a conveyor wall of charging docks and returned to a CM at the end. The experience of having that kind of aiming freedom, while standing on a twisty moving sidewalk, is certainly unique and entertaining.

And… I’m hoping it can continue in its current form without issues. I mean, you have people standing on a moving walkway, holding fairly bulky toy blasters like they’re Ripley in Aliens, free to spin and whirl around at will. What could possibly go wrong?

Guests are assigned a colored circle on the walkway, and are supposed to stay there. Now, I was consciously trying very hard to stay on my circle. But the game is very immersive and attention-grabbing, and after turning in place while blasting, I would often look down at the walkway and find I’d unintentionally strayed a foot or so from my spot. And I was *trying* to stay put. 😃

There is safety monitoring happening; on about half my ride-throughs, someone, somewhere in the building apparently strayed far enough to prompt a brief ride audio mute to allow a verbal reminder from a CM instructing guests to not stray from their spots.

CMs were separating each family group by one empty dot, but I would not be surprised to see that distance increased—at the expense of capacity—a bit more.

Overall, though, that moving walkway and the blasters themselves are wonderful technological marvels. I’d love to see a documentary on the creation of this attraction. I rate Villain Con as a solid win and a welcome addition to the park.
 
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waltography

Well-Known Member
The theme—That you’re attending a Villain Convention—is carried out perfectly and thoroughly from the moment you enter the queue right through to the gift shop at the end. The indoor section of the line, winding past vendor booths, convention hall floor maps and promos for various lectures and presentations is wonderful.
As someone who's honestly still not sold by this attraction, the queue is absolutely the highlight for me. You could tell the folks who worked on the project had a lot of fun imagining what this convention would look like (and the area surprisingly had a good deal of free space to walk around in like an expo floor!).

CMs were separating each family group by one empty dot, but I would not be surprised to see that distance increased—at the expense of capacity—a bit more.
Definitely needs more space, if only to help limit the number of folks per room so as to alleviate some of the major latency issues the game engine experiences. The room you were talking about earlier with the hanging portraits was notoriously laggy today (when the conveyor belt is full and everyone's shooting in that room, I guess the particle effects were simply too much and the system couldn't keep up?).
 

Rosuvastatine

New Member
Hello everyone !
I just discovered this forum

Im a canadian girl in my 20s and going to California for the first time with my family this summer.
We are planning a day to Universal Studios Hollywood. I was looking on different sites to get the best deal tickets.

On Trip . Com, i saw that the 2-day deal is cheaper than the single day?! Is that normal ? I also noticed the same phenomenon on the Universal official website.

Please tell me im not going crazy, seeing the 2-day comes as a better deal ! Thoughts ?

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mickEblu

Well-Known Member
Hello everyone !
I just discovered this forum

Im a canadian girl in my 20s and going to California for the first time with my family this summer.
We are planning a day to Universal Studios Hollywood. I was looking on different sites to get the best deal tickets.

On Trip . Com, i saw that the 2-day deal is cheaper than the single day?! Is that normal ? I also noticed the same phenomenon on the Universal official website.

Please tell me im not going crazy, seeing the 2-day comes as a better deal ! Thoughts ?

View attachment 730315

Does Trip.com pay well?
 

Rosuvastatine

New Member
Does Trip.com pay well?
Sorry i dont understand your question lol💀
if you think i work for them, not at all lol. Just a not rich college girl from Canada thats going to California for the 1st time, i just wamt to be able to enjoy Universal without breaking the bank ! With todays economy on top of the conversion rate, its quite expensive to visit the park.
Not sure how i can become verified but im totally open to do that if this means people can help me with my question ! I posted on Reddit as well but didnt get much replies.
 

wdrive

Well-Known Member
Yep it’s normal for Universal Hollywood. My last few trips to Universal I’ve bought 2 day tickets, or buy a day get a day free tickets for less than a one day ticket.

I presume it exists because most tourists will usually only visit the park for one day, giving them an extra day for free means more spent on food/merch etc
 

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