Travel Junkie
Well-Known Member
It's likely for Apple Pay.
That's what I was thinking. It's not at an attraction. That's a food cart in DCA.
It's likely for Apple Pay.
Vidya game nerd-down at the OK Corral here on Spirit's resting place.
I have a bit of insight into the world of video games and Star Wars, so I'll chime in with a few thoughts. I have friends in LucasFilm, friends that use to work for LucasArts, and friends that work for various parts of EA.
The venom to the pay-to-play system I feel is being inadvertently being attributed to Star Wars Battlefront. It's become the poster child for something that started long before its release. Expansion packs, deluxe editions, exclusive editions, DLC content have been part of the video game distribution timeline since the dawn of online gaming. Once the ability to "give you more content" after the game released became possible (with online connectivity and modifiable local storage - like hard drives), the opportunity to "sell you more" became a realistic objective. Star Wars Battlefront isn't doing anything new in this regards.
What I think the real underlying venom with Battlefront is the perception that what is being launched isn't a "complete" game. While I can certainly understand some of where those thoughts come from (limited maps, limited modes, etc.), I don't see anything completely different here than what was in previous Battlefront titles or more precisely - the Call of Duty/Battlefield franchise model that the new game is tapping into. The one real difference is the lack of any viable single player experience.
Something that everyone needs to factor into any "current generation" title release is the complexity of what goes into a modern title. The video game industry wasn't ready for 3D HD graphics back when the PS3/XBox360 launched and they aren't in a much better place with the XBone/PS4 either. The reach of game developers has always exceeded the technological grasp. Development tools are just now making life a bit easier for those that make current gen games; but, regardless of what tools are created - making a 3D world at HD resolutions takes significantly more man hours than anything that has come before.
It's a long shot, but perhaps success for a fundraiser like this could give a kick in the pants to animation again, particularly hand drawn. Don Bluth and Gary Goldman have other movies in the pipeline past Dragon's Lair as well.
Shiny toys like Lucasfilm and Marvel are Iger's attempts to distract folks from TWDC's serious structural problems. These issues will not go away.
http://www.hollywoodreporter.com/news/disneys-cable-channels-see-steep-844007
xbox barely cranked 720p at 30fps.Meh... Pc titles like farcry and halflife2 were doing environments in resolutions 1080 and higher back in 2004... That's xbox ps2 era. I think the free roam model has stressed the development time because of the sheer scale people are building out... And how much art is needed now... And there has been great advances in the particle systems etc (one of the angles that really helped put battlefield on the map)... But even those concepts are a decade old now.
I think game scale has surged... As well as environmental details... But hanging this on "hd"?? Come on
I honestly think that the dragon lair thing failed because they didn't spread the news or attempted to get it to be come viral.So... Since we're kind of on the topic of video games, I entirely missed the Kickstarter campaign by Don Bluth and Gary Goldman for Dragon's Lair the Movie. The fundraiser actually failed and was canceled, but they're going to be hosting a new one on Indiegogo starting December 1st. I hope it's a success the second time around
I already posted this in the appropriate forum for non-Disney movies, but thought it might get a little more attention here. The failed ended Kickstarter is here-
https://www.kickstarter.com/projects/donbluth/dragons-lair-the-movie/
Bluth did used to work for Disney, in the 1970's. He and Goldman left Disney in the early 80's and took several of their animators with them to make their own animated movies. I have wonderful memories of Secret of NIMH, Land Before Time, An American Tale and All Dogs Go To Heaven. Even their more ridiculous and less popular films were still a ton of fun and had stunning animation.
It's a long shot, but perhaps success for a fundraiser like this could give a kick in the pants to animation again, particularly hand drawn. Don Bluth and Gary Goldman have other movies in the pipeline past Dragon's Lair as well.
Yeah, I didn't even know about it until today (after it already failed). And i'm a huge Don Bluth fan. Could stand more press, hopefully they can get the word out more effectively in time for the second attempt. I think the interest in those movies is definitely there (even today), very nostalgic.I honestly think that the dragon lair thing failed because they didn't spread the news or attempted to get it to be come viral.
The new Swat Katz project for example, got beyond its goal in the first days once it went viral.
And hopefully better designed/built so as to work with greater reliability. Apple Pay is quick and seamless everywhere except Walt Disney World.It's likely for Apple Pay.
I have to admit that I disagree with your Marvel and Lucasfilm point. If I'm Disney and I'm seeing a change in the cable environment, which is my primary business, of course I do everything in my power to strengthen and defend it. At the same time, I would also be looking for ways to strengthen my other core businesses and lessen the effects that damage could have. Those two portfolios bring strength to Interactive, Parks and Resorts, Consumer Products, and Studio Entertainment. All the businesses that Disney should be trying to grow if they want to lessen the blow a softening cable market could have on the company. It's true that Star Wars Land, Episode VII, and Captain America Civil War aren't going to individually be able to offset ESPN's troubles, but each of those components will be part of a grander scheme to ensure The Walt Disney Company's longterm health.Shiny toys like Lucasfilm and Marvel are Iger's attempts to distract folks from TWDC's serious structural problems. These issues will not go away.
http://www.hollywoodreporter.com/news/disneys-cable-channels-see-steep-844007
Bluth did used to work for Disney, in the 1970's.
The film at One Man's Dream has been a preview for The Good Dinosaur.Did Disney promote Good Dinosaur in the parks at all? This really seems like the first Pixar movie that was -- maybe justifiably -- dumped into theaters.
So has the Bug's Life Theater in California Adventure.The film at One Man's Dream has been a preview for The Good Dinosaur.
I guess I'm in the minority because I liked the Good Dinosaur more than Inside Out. It definitely hit me harder emotionally than Inside OutWell, Good Dinosaur was no where near as good as Inside Out. It seemed to be all over the place with the story with random stuff going on. I know in the past I said it would be good for Dinoland but I'd much rather have an original concept now. Zootopia looks great though
I guess I'm in the minority because I liked the Good Dinosaur more than Inside Out. It definitely hit me harder emotionally than Inside Out
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