Star Wars: Rise of the Resistance

DisneyCane

Well-Known Member
Rode 2x last night. Rey pre show was off. Kinda sucks if you've never ridden before. 2nd time CMs tried giving a little backstory performance.
Effects all worked (we got one path each ride) except Kylo finale AA. That's a major downgrade. First time I've seen that not work for me.
Of course cannons stationary but I doubt those ever get fixed.
 

Dragonman

Well-Known Member
I have a theory that the cannons are stationary to avoid collisions with the ride vehicles but idk how true that is. It could just boil down to lazy maintenance or a yeti situation.
 

MisterPenguin

President of Animal Kingdom
Premium Member
Rode 2x last night. Rey pre show was off. Kinda sucks if you've never ridden before. 2nd time CMs tried giving a little backstory performance.
Effects all worked (we got one path each ride) except Kylo finale AA. That's a major downgrade. First time I've seen that not work for me.
Of course cannons stationary but I doubt those ever get fixed.
That's odd since they have two Rey rooms.
 

TrainsOfDisney

Well-Known Member
I have a theory that the cannons are stationary to avoid collisions with the ride vehicles but idk how true that is. It could just boil down to lazy maintenance or a yeti situation.
They wouldn’t collide but when the sequence got a little off timing the ride would stop. I think the issue now has a solution so maybe after they go down for rehab one day we may see them work again. Time will tell.
 

Magicart87

No Refunds!
Premium Member
Seems like an interim fix or b mode would be to have the guns retract or recoil backwards with the base still remaining fixed in place. It'd be a complete rebuild but still seems like they could still find a way to animate it while remaining stationary.
 
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DisneyCane

Well-Known Member
They wouldn’t collide but when the sequence got a little off timing the ride would stop. I think the issue now has a solution so maybe after they go down for rehab one day we may see them work again. Time will tell.
I don't know if it is possible but instead of having the transporter randomly back up for (now) no apparent reason, it should pull in next to a cannon to avoid being seen and then back out and continue. The way it is now makes absolutely no sense at all in the context of the ride story.

They also need a complete wall to block the finale Kylo when in B mode. It's not that hard to see the AA there.
 

TrainsOfDisney

Well-Known Member
I don't know if it is possible but instead of having the transporter randomly back up for (now) no apparent reason, it should pull in next to a cannon to avoid being seen and then back out and continue. The way it is now makes absolutely no sense at all in the context of the ride story.

I like that idea, maybe one could hide and the other pass and then hide and pass? Could be fun. The programming could be kind of hide and seek - would be a clever use of that space.
 

Henry Mystic

Author of "A Manor of Fact"
Rode 2x last night. Rey pre show was off. Kinda sucks if you've never ridden before. 2nd time CMs tried giving a little backstory performance.
Effects all worked (we got one path each ride) except Kylo finale AA. That's a major downgrade. First time I've seen that not work for me.
Of course cannons stationary but I doubt those ever get fixed.
I really hope Rise gets a refurbishment. It’s been in rough shape for a while now. We’ll probably have to wait for a new ride to take up its ILL spot, but one can hope.
 

gerarar

Premium Member
Great thread from a CM on the most common ROTR breakdowns.


Was mostly surprised/interested by this piece of info as it was mostly known that the rides were constructed the same except for their queue space, but maybe that had an impact.
Disney World has a way to bypass extended downtimes due to the ITS and can keep running sans ITS, but Disneyland does not (yet).

But I do think a lot of breakdowns happen due to guests dropping items (hats, glasses, etc.) during the ride portion. There was a livestream some time ago where someone's hat flew off in the final Kylo scene with the wind blowing, and that triggered an E-stop. It's probably why it's very common that the CMs tell you to take off any "head-gear" before the interrogation starts.
 
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duncedoof

Active Member
I have a theory that the cannons are stationary to avoid collisions with the ride vehicles but idk how true that is. It could just boil down to lazy maintenance or a yeti situation.
It's safe to say that's obvious. If those sensors fail, you get a whole vehicle full of lawsuits, if not worse.

I wonder when, and how, they realized something was up and chose to turn off the effect. I hope they can fix it.
 

peter11435

Well-Known Member
It's safe to say that's obvious. If those sensors fail, you get a whole vehicle full of lawsuits, if not worse.
If that were the determining factor the ride would be closed. You could say the exact same thing about the sensors for any of the dozen show action doors or the four vertical conveyors.
 

duncedoof

Active Member
If that were the determining factor the ride would be closed. You could say the exact same thing about the sensors for any of the dozen show action doors or the four vertical conveyors.
By turning off the gimmick entirely, they don't have to worry about it anymore. At least that's my line of thinking
 

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