1986 - House of the Future (Week Five)

D Hulk

Well-Known Member
[QUEUE DESCRIPTION, @Pi on my Cake]

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InnerSpace Mountain

Manufacturer: Vekoma
Riders per train: 24
Theoretical hourly capacity: 1,940
Height requirement: 38”
Ride duration: 3:45

InnerSpace Mountain is an enclosed launch coaster by Vekoma, Disney’s most frequent roller coaster collaborator. Trains feature simple lap bars, plus speakers for an on-ride soundtrack. The 3:45 ride duration - long for a roller coaster - is achieved with lengthy calm sections spent idle on launch tracks or a turntable.

The storyline sees riders boarding Atom-Mobile trains. They are shrunken down to increasingly smaller scales by the Mighty Microscope, all in order to explore the microscopic “Inner Space” of a single snowflake. Riders will enter the frozen water crystals and continue shrinking beyond the subatomic scale. After encountering quarks at the smallest scale now known to science, the Atom-Mobiles will swiftly expand to their original size as the collapsing snowflake melts around riders! A narrator like Paul Frees provides commentary on this fantastic voyage.

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The Mighty Microscope

Trains head out, turn left and sit on a launch track awaiting clearance.

Atom-Mobiles near the Mighty Microscope, which looms before them with a high-tech tunnel like the CERN particle accelerator. A large screen on the wall ahead depicts the single snowflake which sits under the Microscope’s lens, which we are about to enter. “Your attention, please. Your adventure through Inner Space is about to begin. Through the Mighty Microscope, you will travel to a universe housed within a single snowflake. Now prepare to pass beyond the limits of normal...”

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Shrinking

Linear induction motors launch the trains straight forward at 45 mph.

“...MAG-NI-FI-CA-TION!” Riders rush forward into the Mighty Microscope. Its recurring circular archways get larger and further away as riders shrink smaller and smaller, until entering a microscopic world of pure darkness.

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Cellular

Trains enter the InnerSpace Mountain dome and propel upwards at top speeds to a height of 75 feet, then make a banked turn left and rush down a straightaway with a downwards slope.

At the cellular scale, glowing azure snowflake crystals line the aether like stars in outer space, spinning beautifully. The further Atom-Mobiles rush along, the larger these snowflakes become.

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Frozen Crystal

After another banked left turn, trains dive down a snappy airtime dip and make another left bank.

Snowflakes are larger than riders now, their jagged crystalline forms like strange glassy fractals. Riders plunge within the crystal structure and dodge massive ice spikes.

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Molecular

Trains reach a straight section of track where they rush through two bunny hills, providing riders with airtime. Another left bank follows this.

After a brief section of blackness, the whole world is dotted by a 3D geometric array of H2O molecules frozen in place and glowing from within. (The one oxygen and two hydrogen atoms resemble Hidden Mickeys.) The molecules seem to grow as riders continually shrink.

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Enter the Atom

A straight & flat mid-course brake run carries trains into the next block section.

Atom-Mobiles rush towards a massive oxygen atom dead ahead, orbited by neon electrons. The vehicles enter the atom’s central nucleus as though through a portal.
 

D Hulk

Well-Known Member

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Atomic

Trains pick up speed as they rush downwards through an increasingly sharp helix spiral leftwards.

At the atomic level, riders spiral through the interior of the oxygen atom as spherical neutrons burn like planets all around them.

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Subatomic

A banked turn to the right should prove pleasantly disorienting after so many left turns. This is instantly followed by a snappy S-turn element which continues trains towards the right.

Riders suddenly, violently shrink to the subatomic scale as they enter the inside of a neutron! The world becomes a psychedelic kaleidoscope of swirling colors, like a series of disorienting spinning tunnels which riders twist through to and fro.

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Protons

Trains slow down onto a brake run which leads onto a switch track.

Smaller still, protons whiz past riders very much like the star field projections on Space Mountain, but with some otherworldly fractal patterns as protons curl in on themselves.

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Quarks

Trains rest for a moment on a dead end launch track.

The world again becomes utter darkness, until a single quark sits motionless in front of riders glowing bright like a massive Sun lit from within. “Warning! Warning! The snowflake is melting! Enact emergency regrowth procedures! Escape from Inner Space NOW!”

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Growth

Trains unexpectedly launch backwards at 35 mph! They travel the final block course backwards, rising up an upwards airtime bunny hill, then following left banked turns backwards. The track itself is less intense in this section, but the backwards sensation makes it a fitting physical climax.


The backwards launch signifies that the Atom-Mobiles have started to grow, and are returning to their original scale. Riders rush through a repeat of earlier microscopic sights. Since the snowflake is melting now, the water molecules circulate in random disarray. The whole minuscule world is erupting into chaos!

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Water Melts

Trains slow down on the final brake run straightaway. This track parallels the storage & maintenance shed.

Reaching the crystal scale, riders find themselves within an enormous Niagara of oversized melting water! A glass tunnel surrounds trains, with water hoses blasting from outside lit in a spectrum of wild colors.

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Petri Dish

Trains reverse slowly onto a turntable, where they pause. The turntable spins trains 180 degrees. Trains then travel forwards down a left turn to the load/unload platform.

The tunnel darkens, and lights return to reveal that the Atom-Mobiles are seated within a petri dish underneath the Mighty Microscope. A screen effect on the Microscope’s lens reveals an observer’s giant eyeball watching. As Atom-Mobiles spin and continue to grow, smoke encases them, obscuring the final passage back to regular scale and back to the laboratories. “You are back on visual, and returning to normal size. Welcome home from Inner Space.”

[UNLOAD & EXHIBIT @Pi on my Cake]

And for presentation on the website, if at all possible PLEASE shrink (heh!) these images so they aren't so overbearing!
 
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AceAstro

Well-Known Member
I’ll have to look at it on my computer tomorrow (on mobile now). It seems some pics got shuffled over to the other side of their paragraphs? Ooh, and “microscope” got misspelled in a header! :p
Quick typo - it's been fixed.

For the images, they can be on the side, or in between the title and paragraph. I find beside fills out the page better but it is easy to switch up (once you look at it on your computer tomorrow, no rush)
 

Outbound

Well-Known Member
Here is the concept art... given the limited timeframe, I was only able to do Horizons, Innerspace Mountain, and the Table Service. If we had more time I'd try to do the whole land, but 3D modeling is super tedious and although I love the result I feel any more at this point is going to drive me insane 🤪

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The map will come tomorrow, I'll make sure to include everything there.
 

AceAstro

Well-Known Member
Here is the concept art... given the limited timeframe, I was only able to do Horizons, Innerspace Mountain, and the Table Service. If we had more time I'd try to do the whole land, but 3D modeling is super tedious and although I love the result I feel any more at this point is going to drive me insane 🤪

View attachment 507445

View attachment 507447

View attachment 507448

View attachment 507450

View attachment 507451

The map will come tomorrow, I'll make sure to include everything there.
Outstanding work!!
 

Mickeynerd17

Well-Known Member
Here is the concept art... given the limited timeframe, I was only able to do Horizons, Innerspace Mountain, and the Table Service. If we had more time I'd try to do the whole land, but 3D modeling is super tedious and although I love the result I feel any more at this point is going to drive me insane 🤪

View attachment 507445

View attachment 507447

View attachment 507448

View attachment 507450

View attachment 507451

The map will come tomorrow, I'll make sure to include everything there.
HOLY COW!!!

Incredible work my good sir!

I have a good feeling this will be the best land we've done so far. Everything is looking so darn good!
 

Chaos Cat

Well-Known Member
Okay, I have officially pulled an all-nighter trying to do a formal write-up for the shops and gotten absolutely nowhere on that front (curse you, ADHD). I think it's about time to throw in the towel and just tell you all my general ideas so someone else can do the write-ups. (Yeah, not even bother with the robot thing this time around. This is shameful enough without having a robot having to admit having trouble with the Tomorrowland section.)

One shop idea I had would be to have a shipyard that doubles as a marketplace. Each ship functions as it's own little store with their own themes separate from each other. This could be a good way to include more IPs without feeling too disruptive. I even had a name for this already: "VendorPort."

Another idea was to have a shop that was themed to a factory of some shorts (I'll leaning towards a robot factory or a toy factory, but I never fully pined-down what this shop would sell). You would be able to see the items on sale being created (via screens) and could even use touch screens to make you're own designs.

I was also toying with the idea of a store that uses projection mapping to create distinct visuals for the different sections that could be swapped out with ease, but I felt that might end up looking too cheap and wasn't really feeling it.

I'm so sorry for this, I really am! I just could not focus long enough to do the full write-up.
 

NigelChanning

Well-Known Member
Okay, I have officially pulled an all-nighter trying to do a formal write-up for the shops and gotten absolutely nowhere on that front (curse you, ADHD). I think it's about time to throw in the towel and just tell you all my general ideas so someone else can do the write-ups. (Yeah, not even bother with the robot thing this time around. This is shameful enough without having a robot having to admit having trouble with the Tomorrowland section.)

One shop idea I had would be to have a shipyard that doubles as a marketplace. Each ship functions as it's own little store with their own themes separate from each other. This could be a good way to include more IPs without feeling too disruptive. I even had a name for this already: "VendorPort."

Another idea was to have a shop that was themed to a factory of some shorts (I'll leaning towards a robot factory or a toy factory, but I never fully pined-down what this shop would sell). You would be able to see the items on sale being created (via screens) and could even use touch screens to make you're own designs.

I was also toying with the idea of a store that uses projection mapping to create distinct visuals for the different sections that could be swapped out with ease, but I felt that might end up looking too cheap and wasn't really feeling it.

I'm so sorry for this, I really am! I just could not focus long enough to do the full write-up.
Your ideas are great!

Would you mind if I tackle some of these write-ups? I’d obviously give credit to you for the idea.
 

Mickeynerd17

Well-Known Member
This is Part One of the scene write-up + narration. I'm working on Part two right now.

New Horizons Scene Progression + Narration:

PART 1, Ideas of the Future, and the Space Station.

We leave the Future Port heading into a starfield. We hear mission control report,

"Horizons2 has now departed for the near-future. Please remain inside your vehicles during the trip. Enjoy your journey."

[SCENE 1]

we enter a starfield as our narrators, a grandfather and a grandmother, welcome us. (they will be listed as Gpa and Gma in dialogue).

Gpa: Hello there, and welcome! It is sure nice to take this trip again after all these years.

Gma: Why, it sure is!

Gpa: y'know, this isn't the first time we've taken this trip. Humans have imagined what the future would look like since the dawn of time itself.

[SCENE 2]

We transition into a nebulous cloud. Images of past ideas of the future fade in and out of existence, including DaVinci's inventions, the future as seen from the twenties, Spaceship Earth from Epcot, and the original Horizons attraction, to name a few.

download (2).jpeg


Gma: Wow, look at all of those ideas!

Gpa: as time progressed, our ideas became more sophisticated, more solid, and ultimately more incredible, producing some of the most technologically advanced products of their time, and now we're using those products to form a new vision of the future! Now, even though most people would focus on the far-off future, let's take a look at what exciting developments are in store in the near-future!

We enter a transition tunnel. Here, a swirl of light, information, and sound surround us as we're whisked off into the near-future.

[SCENE 3]

We come out on a space station orbiting earth. Here, we see a SpaceX rocket approach a docking port to drop off cargo.

julian-calle-spacestation.jpg


Gma: That view is gorgeous! That's surely not something you see everyday now is it.

Gpa: Well, not quite yet, but soon traveling into space will be like a drive to the grocery store, thanks to new advances is rocketry and passenger travel!

We enter a docking port seeing animatronics in a booth overseeing cargo being picked up and dropped off. Another pair of figures inspect a box and load up another Dragon capsule with supplies.

Gpa: The Dragon capsule has been able to supply our exploration of the solar system to the moon, mars, and beyond!

Gma: And it has also brought back resources from those distant planets back home to Earth.

[SCENE 4]

We move into another part of the space station, this time it is a concourse with multiple figures exiting a SpaceX Starship rocket. Some are looking out the windows, others are taking in the looks of the interior of the space station.

attraction-rewind-horizons-history-part-2-6.1.jpg


Gpa: There are some tourists arriving at the station for the first time.

Gma: It always warms my heart to see the joy on their faces the first time they step foot on the space station!

SCENE 5

Guests are now shown what a standard living apartment looks like. Three figures of a family occupy this scene with each one looking at their new home, out into space or talking to a hologram. The apartment has multiple gadgets and gizmos everywhere.

Gpa: This brand-new family has relocated from Earth to space due to overpopulation. They are much happier living among the stars. Look at all those devices, they even have holograms in the future! Let's see who's on the other side.
 

Mickeynerd17

Well-Known Member
PART 2, The City on the Moon

SCENE 6

We immediately become part of another information stream as we follow the hologram signal to the City on the Moon. After a couple seconds, we emerge in a garage where a figure is both repairing a lunar rover and talking to the other figure from the last scene on hologram.

Gpa: Welcome to the Moon! In the future, we've constructed an entire city on our closest neighbor. Instead of cars, we use rovers to get around on the surface.

Gma: They sure are fun to drive!

SCENE 7

We descend into a cave. Here, we see robots mining precious metals out of the lunar rock.

16may_moonmining.jpg


Gma: Look at those robots! Now we don't have to risk human lives trying to mine for resources.

Gpa: Exactly! These robots are controlled from a central command point where the robots drop off minerals to be processed for use in products like starships and home appliances.

Scene 8

We come back out of the mines and pass by a launchpad with a brand-new SpaceX Starship loading passengers.

astronauts-entering-space-rocket-moon-launchpad-passengers-crew-boarding-starship-vehicle-shut...jpg


Gpa: These passengers are getting ready to head on a long journey to the farthest reaches of our colonization, Mars. Thanks to the SpaceX Starship and new advances in spacecraft design, it only takes a month to get to Mars when it used to take two years!

Gma: Fortunately for us, it will only take a couple minutes, let's head over there now!
 

D Hulk

Well-Known Member
Okay, I have officially pulled an all-nighter trying to do a formal write-up for the shops and gotten absolutely nowhere on that front (curse you, ADHD). I think it's about time to throw in the towel and just tell you all my general ideas so someone else can do the write-ups. (Yeah, not even bother with the robot thing this time around. This is shameful enough without having a robot having to admit having trouble with the Tomorrowland section.)

One shop idea I had would be to have a shipyard that doubles as a marketplace. Each ship functions as it's own little store with their own themes separate from each other. This could be a good way to include more IPs without feeling too disruptive. I even had a name for this already: "VendorPort."

Another idea was to have a shop that was themed to a factory of some shorts (I'll leaning towards a robot factory or a toy factory, but I never fully pined-down what this shop would sell). You would be able to see the items on sale being created (via screens) and could even use touch screens to make you're own designs.

I was also toying with the idea of a store that uses projection mapping to create distinct visuals for the different sections that could be swapped out with ease, but I felt that might end up looking too cheap and wasn't really feeling it.

I'm so sorry for this, I really am! I just could not focus long enough to do the full write-up.

Your ideas are great!

Would you mind if I tackle some of these write-ups? I’d obviously give credit to you for the idea.
Heh Nigel, would you like to share the shop-writing task? We could each tackle one of b-wolf’s concepts! You can get first choice.
 

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