1986 Blue Sky Park - Harbortown U.S.A. Brainstorm

spacemt354

Chili's
Original Poster
A couple small concepts I had, just curious what everyone thought

- Seasonal chocolate and sweets store, taking inspiration from the ye olde Christmas Shoppe, this store though would change throughout the seasons to fit Valentines, Easter, 4th of July, Halloween, Christmas, etc

- Above ground trolley from one end of the land to the other, with a stop in States Market

- Hawthorne's Tavern - a quaint basement bar themed to famous inventors and authors from New England
 

PerGron

Well-Known Member
I’m working on the story for The Haunted Mansion (which I’m debating changing the name of) and I should have a story writeup by tomorrow. Once that is done, I’ll get working on the actual ride through, which I’ll probably want help with if anyone is interested. I’ll let yall know a once my story is done
 

spacemt354

Chili's
Original Poster
20200919_232338.jpg

Hawthorne Tavern sketch
 

pix

Well-Known Member
Things are looking great so far!!!

I don't see much talk about shops though which we kinda need for our entry land.

I can handle the write ups for our stores for our main street! Does someone else want to join me on team shopping?

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@DashHaber has pretty much a fully fledged Sleepy Hallow walkthrough, and it seems Lighthouse work has plenty of people so I am so down for Team Shopping. #Pix&PiReturn

Sense no one else spoke up I am also throughly claiming the coffee shop as a former barista I have Ideas.
 

Mickeynerd17

Well-Known Member
So, updating my proposed map with some of our ideas...

View attachment 498838

Left side is more spooky (but not too spooky, its still a main street). Right Side is more historical/real. But both sides wind up being consistent and more subtle theming.

Lighthouse has a stretching type hidden elevator that takes people under the land so they can get to the showbuilding.

Sleepy Hollow walkthrough takes up a lot of the spooky street storefronts. The rest of this side I see as more higher quality and themed stuff.

The majority of smaller or more general Shops/dining can be on the historical side. An emporium and a Casey's Corner and stuff like that. Muppet/Hamilton helping anchor that side and drawing people over who entered from the other side.

I'm picturing a boathouse entrance for the TTC and the library entrance for the Shopping District side.
If y'all don't mind, I'm gonna add this to my castle/hub model for this game on Minecraft.
 

Pi on my Cake

Well-Known Member
In the Parks
Yes

Mickeynerd17

Well-Known Member
Awright, here's the rough sketch of the Main Street with the concept hub connected:
2020_09_20_00.28.37.jpg

Pink = shops/dining/lighthouse
Purple left = SH Walkthrough
Purple right = muppet hamilton entrance
Yellow = pathways/square
Grey = show building for HM and hamilton respectively
Brown = potential docks in keeping with the Boston theme, just an idea.

Any idea what the buildings are gonna look like for sure?

One more edit: An idea for @PerGronStudio , How about having HM be two stories with a basement and a ground level? That would be pretty cool.
 
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DashHaber

Well-Known Member
Alright, folks. Here is my draft of Sleepy Hollow Chilling Tour.

Sleepy Hollow Chilling Tour
(Indoor walkthrough)
The Harbortown USA Historical Society has arranged a special tour, following the path Ichabod Crane was said to have rode one fateful Halloween night. Some say that you might still hear the Headless Horseman along that path, but that’s just a ghost story…isn’t it?


Queue: Situated in an old-fashioned wooden building is the Harbortown USA Historical Society. Entering in, guests discover a variety of signs within, discussing the history of Sleepy Hollow. In particular, they discuss the history of the superstitions and legends that surround the town. Most famous of all is the legend of Ichabod Crane, which signs say is the subject of a special tour being offered by the Historical Society. Approaching the end of the queue, guests reach an “exit” door that is manned by a Historical Society member. One final sign says that the tour will follow the path that Ichabod Crane is said to have traveled in the legend. Guests are let in group by group, so that they can be spaced out as they walk through and absorb the atmosphere. Once ready, the Historical Society member lets the group enter.

Attraction Description: Stepping through the door, we find ourselves back in the Colonial Era, as night covers over Sleepy Hollow. We walk through the quiet streets, past establishments like the Bakery and Ye Olde Schnooker Shoppe. There is not much sound to be heard, though a faint background instrumental of “Ichabod Crane” offers a playful tone to ease our nerves. Wandering on, we leave the town and follow the country road. We now pass the Van Tassel Farm, with a jack o'lantern set out front. In comparison to Sleepy Hollow, the lights are on in the large house and we can hear a party. We may even find ourselves hearing Brom Bones sing about the “Headless Horseman”. The words paint a playful but spooky picture as we pass trees blowing in the wind.

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Heading deeper into the words, the atmosphere is darker and more foreboding. A haunting wind can be heard, along the occasional distant cry of a dog. We pass by what looks like a robed phantom with outstretched limbs…until slight lighting adjustments reveal it to just be a weirdly-shaped tree with fireflies looking like eyes. An owl stares out of the darkness at us, giving an occasional hoot as we pass.

JfO.gif


Further on, we see some life in the woods, though it doesn’t ease our nerves. We pass projected shadows of crickets rubbing their legs, making a noise that sounds like “Ichabod”. Another projected shadow this time shows a frog, whose croaking pattern sounds like “Headless Horseman”. A wooden bridge we walk over creaks with each step, and an occasional splash can be heard. Eventually, we take a break from the woods and enter through a graveyard. The sound of what seems like hooves fills the air. However, it turns out to be some cattail plants drumming against a log. We turn a corner, and with a crack of thunder and flash of purple light, we see him (as represented with a 2D figure, like his other appearances in the attraction): the Headless Horseman, sword and jack o’lantern held aloft as he lets out a vicious laughter.

latest


Our path takes us on a winding way through the dark woods once more, the sound of steady hoofbeats filling the air. Once such turn takes us past a gap in the trees where another flash of purple light reveals the Headless Horseman, this time in mid-swing of his sword. We even hear the sound of his sword, as if we’ve narrowly avoided his strike. Hurrying on down the twisting path, we see a directional sign that reads COVERED BRIDGE. Following the path, we can see the covered bridge in front of us, offering our escape. The Headless Horseman appears once more, this time with a bright orange glow as he holds out his jack o’lantern. His laughter fills the air as we rush for the bridge, entering in and heading for the other side. As we do so, a hidden air jet fires some wind around our head and shoulders, as if something were thrown past our heads from behind.

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We emerge from the covered bridge, still in the woods but with daylight creeping through the branches. On our right-hand side, we can see a knocked over tricorner hat on the ground by a broken jack o’lantern. We can also see a trail of hoofprints that lead us to the exit, and back into Harbortown USA.

disney-sleepy-hollow6.jpg
 
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