DrStarlander
Well-Known Member
According to the Jared Bush interview:I want to see the show writing team that came up with that show
"The story really begins with Imagineering...early on we talked about what kind of story could be told...we knew we wanted to see biomes and see how they intersected...and they had a lot of great ideas at the beginning...it was a lot of back and forth...what would our characters do that also needed to make sense for what the attraction was going to be...for me it was a bite-sized view into how Nick and Judy solved the case..."
This doesn't identify who exactly was behind the original ideas, and for me that's not the point. While I don't expect Jared Bush to be an expert on what makes for a great theme park show or what's most appropriate for Animal Kingdom's mission, it's not a career highlight for him as quite possibly the most senior person directly involved.
Since many theme park attractions involve animation IPs, some retrospection on this project and partnership would be warranted. What could have happened differently? How can the bar be set higher? Were the WDI/animation teams too deferential to each other (the image of two overly-deferential outfielders staring ruefully at the ball on the ground comes to mind)? Did they do a painful but necessary "What's terrible about this?" session mid-project where team-members are challenged to brainstorm every aspect of the project that will be criticized and perceived as failure, then recalibrate as necessary? Did they test-screen this adequately in animatic form with people removed enough from the project and company's politics to provide honest feedback? And every time they sought feedback, did they make sure to ask the question: "Even if you loved it, please tell me at least one thing you think other people might possibly criticize about it" (as this is often the only way to suss out something close to honest feedback).