Walt Disney – A Magical Life

mickEblu

Well-Known Member
Again why are people calling these excuses? Do I need to say it again for people in the back of the room. Disney failed in the face sculpt for Walt. Trump 2.0 IS NOT an improvement in my opinion. Had we gotten something the same level as Trump 2.0 it still would have looked off to everyone here. So that is an excuse that you all are trying to gaslight everyone here with. Trump 2.0 is a failure too, period end of story. Sure its not as bad as Trump 1.0, but its still a failure in my book. And you all want to call me a pixie duster, geez.

I think you're way off on your opinion of Trump 2.0. It looks much more like Trump than Walts AA looks like Walt.

I didn't mean your excuse. I meant what's one good reason they would mess up the eyebrows so bad? There isn't. I cant think of one.
 

Disney Irish

Premium Member
So you're saying no has created life life sculptures in recent decades? There are no statutes anywhere in the world? No busts? No 3D models?

The point is, Disney isn't the only place modeling is done... and if they don't have the inhouse expertise, you hire it in. Which is exactly what they used to love to boast about when chasing the best of the best for specialists.. like the guy who painted RSR.
It comes down to the medium being used in my opinion. Doing a face sculpt for a statue or other static sculptures using a static medium like rock or metal is a whole lot different than trying to mold latex (or whatever material they use for skin these days) over an articulating AA head that has to move and talk and be expressive under lights for 18 hours a day.
 

Disney Irish

Premium Member
I think you're way off on your opinion of Trump 2.0. It looks much more like Trump than Walts AA looks like Walt.
Way off? Really, the thing looks like Trump sat in the sun cooking for 18 hours and his makeup (because he is known to wear makeup) is melting off his face.

I didn't mean your excuse. I meant what's one good reason they would mess up the eyebrows so bad? There isn't. I cant think of one.
I don't have a reason, yes the eyebrows are too large and bushy and need to be shaved down. The only thing I have to say to that is maybe its over accentuated because its meant to be viewed from a far? I dunno, that is not an excuse just maybe an explanation, like how a stage actor may wear larger features to accentuate something so that everyone in the theater can see it.
 

flynnibus

Premium Member
It comes down to the medium being used in my opinion. Doing a face sculpt for a statue or other static sculptures using a static medium like rock or metal is a whole lot different than trying to mold latex (or whatever material they use for skin these days) over an articulating AA head that has to move and talk and be expressive under lights for 18 hours a day.
Those are constraints you work within.. and ultimately you decide which things are more important.

I think most people are bothered by the fact they didn't put visual realism at the top of the list for the guy who literally was the face of the company. They instead focused on the guy standing up.. and for the thing everyone sees first.. they said 'good enough'.

I mean it wouldn't have taken much of a focus group effort to put this guy statically in front of a crowd and say "who is this?"
 

Disney Irish

Premium Member
Those are constraints you work within.. and ultimately you decide which things are more important.

I think most people are bothered by the fact they didn't put visual realism at the top of the list for the guy who literally was the face of the company. They instead focused on the guy standing up.. and for the thing everyone sees first.. they said 'good enough'.

I mean it wouldn't have taken much of a focus group effort to put this guy statically in front of a crowd and say "who is this?"
🤷‍♂️ just saying. Its not an excuse, its bad yes. But this may have been due to the constraints of working with such a technologically advanced AA that required more movement than the face molds would allow. And that hopefully it can be improved upon as time goes on.

I have to hope that WDI at its core isn't pleased with it either and that they are working to improve things with the face molds.
 

mickEblu

Well-Known Member
I don't have a reason, yes the eyebrows are too large and bushy and need to be shaved down. The only thing I have to say to that is maybe its over accentuated because its meant to be viewed from a far? I dunno, that is not an excuse just maybe an explanation, like how a stage actor may wear larger features to accentuate something so that everyone in the theater can see it.

I suppose its possible but what, the people in the front half of the theatre don't count?
 

Disney Irish

Premium Member
I suppose its possible but what, the people in the front half of the theatre don't count?
🤷‍♂️ again don't know. Just a thought I had, maybe that is why this whole thing seems off, that its meant to be viewed from afar and not zoomed in close with a wide angle lens. Again not an excuse, just maybe an explanation.
 

flynnibus

Premium Member
Which moment is that, when you blink? Cant be head on because those eyes are downright scary.
Just pretend he's wearing an Anonymous mask and only look at the neck down.. and the figure's movements are very natural. He has this rock to him to make him seem more natural.. finger twitches.. and his arms and hands don't look like this guy..

images.webp
 

aladdin2007

Well-Known Member
I dont think they are actually using hand skilled artists anymore, its all being designed in computer systems and then constructed off of that. Have they mentioned anything about Imagineering designing this by hand? Just wondering as I haven't read everything about the show.
 

ChrisFL

Premium Member
I dont think they are actually using hand skilled artists anymore, its all being designed in computer systems and then constructed off of that. Have they mentioned anything about Imagineering designing this by hand? Just wondering as I haven't read everything about the show.

Hmm, it does make me wonder the process involved. Did they decide on all of the facial movements needed first, then later on try to mold a face onto that infrastructure needed and that's the issue?

I mean there's two ways they could have gone about it. Decide on the face shape, then figure out what can fit and what movements they can achieve or decide what movements they want first, then decide how the face can look on top. (Realistically though it probably went through a ton of revisions back and forth in the process)
 

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