EPCOT Test Track to be reimagined

ChrisFL

Premium Member
Erm that's not true though. Unless we have cars that can fly look at the new future scene added before you go outside. There's lots of flying vehicles that aren't conventional aircraft and as far as I'm aware we don't have flying cars currently?

View attachment 868074

I don't know if people missed it but there's a real version of that flying car parked to the left right before that scene as well....where the old crash test was in 1.0

"real" as in physical, no idea if it flies
 

mergatroid

Well-Known Member
And if all of those vehicles were removed from that video, what impact would there be on the ride or its narrative?
I don't think much if anything because self driving cars aren't used commonly yet by most people so the narrative of future cars would still work. It does seem odd though that somebody claims it only features cars when there are clearly flying vehicles that aren't cars or conventional aircraft as part of their criticism. That's clearly not the case
 

lazyboy97o

Well-Known Member
I don't think much if anything because self driving cars aren't used commonly yet by most people so the narrative of future cars would still work. It does seem odd though that somebody claims it only features cars when there are clearly flying vehicles that aren't cars or conventional aircraft as part of their criticism. That's clearly not the case
How are flying vehicles meaningfully part of the ride?
 

mergatroid

Well-Known Member
I don't know if people missed it but there's a real version of that flying car parked to the left right before that scene as well....where the old crash test was in 1.0

"real" as in physical, no idea if it flies
Some of those vehicles aren't even flying cars also. There's a 'train' suspended under a track, a saucer shaped flying craft and a very low flying vehicle with no wheels.
 

mergatroid

Well-Known Member
How are flying vehicles meaningfully part of the ride?
They're featured in a scene. I suppose if you took the scene out then they wouldn't be but that's a strange take. The poster I was quoting said It covers one kind of transportation.. cars.

I pointed out that it features flying vehicles that aren't cars, that's correct is it not?

It's like saying there's no hatbox ghost in the haunted mansion and then when I show a picture of it you say "Well there's only one" or "Well remove that scene and there's not".

If somebody says "It only covers cars" when it doesn't, how it my statement wrong. It's in the scene most people seem impressed with as well.
 

Sir_Cliff

Well-Known Member
"attraction with this iteration um it really is about this notion that we've always been dreaming about a bright future uh a future where transportation and mobility you know bring us into you know new opportunities new lifestyles um the technology that is going to you know open up new opportunities for us and so uh it really is a celebration of humanity's drive to innovate on the on the road to progress"

That is WoM.. not TT3.0 :) They literally are trying to take the WoM story and claim it as TT3.0.. when WoM actually did articulate this journey and ended with the optimism of what transportation would enable us to become.
It kind of depends how literal you want to be in communicating that notion. Sure, the traditional EPCOT dark rides WoM, Spaceship Earth, and Horizons basically brought you on a narrative journey through history to a moment of "just imagine what the future holds." This ride is more looking at recent innovations in automobile technology and suggesting a glimpse into the future in an optimistic tone. This is a controversial take, but I honestly think the original EPCOT Center could have been more creative in communicating this tone as, at least in these three attractions, they went the most obvious route and repeated themselves too much.

As for Test Track 3.0, at the end of the day it is what it is. The assignment was to revamp the existing ride and they chose to at least aim at some of the spirit of classic EPCOT. No, it's not WoM nor is it a whole new, custom-built ride around a new theme. Evaluating the ride on its own merits, I think most see it as a move in a positive direction even if it is not perfection. My impression, though, is that nothing they can do in that park will satisfy everybody's sense of what is appropriate for Epcot.

The better cohesiveness of story and ride system on Test Track 1.0 has been mentioned, and that's true. I do think, though, it was a decent execution of a fairly unappealing concept centred around industrial testing of cars involving the simulation of accidents to minimise deaths and injuries.
 

HMF

Well-Known Member
So I have heard this type of comment before on a YouTube video.

Are basically saying that the only reason the ride is good is because GM kept Disney from ruining it ?
Look at the rest of the park. It is kind of a miracle Living With The Land is still basically the same version from 30 years ago (which I think is actually a bad thing but it's better than having characters shoved into it. If GM was not there it would have been a Cars Ride a long time ago.
 

flynnibus

Premium Member
It kind of depends how literal you want to be in communicating that notion. Sure, the traditional EPCOT dark rides WoM, Spaceship Earth, and Horizons basically brought you on a narrative journey through history to a moment of "just imagine what the future holds." This ride is more looking at recent innovations in automobile technology and suggesting a glimpse into the future in an optimistic tone.

And as i said, i think this contemporary take is going to hinder the life of the product.

This is a controversial take, but I honestly think the original EPCOT Center could have been more creative in communicating this tone as, at least in these three attractions, they went the most obvious route and repeated themselves too much.

I’ve always said I think WoM was the weakest of the SSE, UoE, WoM, Imagination, Hor set. As you said they was too much overlap in presentation and tone… and i think WoM was the runt of that liter.

Evaluating the ride on its own merits, I think most see it as a move in a positive direction even if it is not perfection.

I think people are easily wooed and in 2yrs from now people are going to be over it… and back to skipping it except for the high speed run if the wait time is good.

“Better” but not good enough to be a “must do”… and it’s the parks 3 thrill rides. Unfortunately being the only 3 high energy rides it will continue on as that alone i am sure
 

Professortango1

Well-Known Member
They're featured in a scene. I suppose if you took the scene out then they wouldn't be but that's a strange take. The poster I was quoting said It covers one kind of transportation.. cars.

I pointed out that it features flying vehicles that aren't cars, that's correct is it not?

It's like saying there's no hatbox ghost in the haunted mansion and then when I show a picture of it you say "Well there's only one" or "Well remove that scene and there's not".

If somebody says "It only covers cars" when it doesn't, how it my statement wrong. It's in the scene most people seem impressed with as well.
I think we disagree on what "cover" means. The ride is only extrapolating on cars. Or...covering, if you will. Yes, there is the moon shot scene showing a fictional future with a skyline brimming with activity, to then be propelled forward via a car on a raised road through backstage parking lots. They aren't exploring how other types of transportation will evolve and change our world. We aren't looking at trains and flying crafts and other modes of transportation as an actual subject.

The scenes are:

Hill Test - Now an introduction scene with a steep incline.
Rough Road Test - Now another introductory scene setting up how we view cars in our world. Notice the focus on cars.
First Break Test - Now a scene depicting how car sensors scan for possible dangers on the road ahead with anti-collision technology.
Second Break Test - Now a blank void depicting a smart road that charges electric vehicles. Still car-focused.
Extreme Conditions Tests - Now a garage where we see that we will one day be able to change our car's body like we change our hair. Car-focused still.
Road Test - Now a random break in the show to explore how great it is to drive a car. Car focused still. The sentient car even talks to us, expressing its desire to be free and reminding us that it is enslaved to our whims. Poor car wants to be free. And we reward it with almost driving into a semi. That'll teach those smart cars to fall in line.
Collision Test - Now, a moon shot sequence showing a fictional future aglow with tech. Scene features some cameos by non cars briefly, but never explored or touched upon.
Speed Test - Now an emotionless victory lap of driving towards the future, through backstage parking lots and nothing like the "future" we were supposed to be speeding towards.
Thermal Test - Now an unthemed early end to the ride before we disembark. Still in a car and focused on cars.

Seems like the ride is focused pretty much on cars and not the idea of transportation in general.
 

FettFan

Well-Known Member
I don't know if people missed it but there's a real version of that flying car parked to the left right before that scene as well....where the old crash test was in 1.0

"real" as in physical, no idea if it flies

Would have been a neat touch to make it an updated version of the old Pegasus craft from Horizons.

IMG_1427.jpeg



And in a shout-out to *World of Motion, they could call it the Centaur.
 
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THEMEPARKPIONEER

Well-Known Member
Would have been a neat touch to make it an updated version of the old Pegasus craft from Horizons.

View attachment 868105


And in a shout-out to Horizons, they could call it the Centaur

Would have been a neat touch to make it an updated version of the old Pegasus craft from Horizons.

View attachment 868105


And in a shout-out to Horizons, they could call it the Centaur.
I’m loving everything about this, it’s not perfect but it really takes me back. That last projected scenes a real callback to Horizons, World of Motion and Delta Dreamflight. And that model at the end whoever had that idea needs a metal.
 

Vinnie Mac

Well-Known Member
The areas with games and exhibits from 2.0 are walled off (permanent walls) and you're just funneled into a giant empty hallway that passes vehicles on display. All of the soul has been sucked out of it and there's nothing to do but look at new cars against boring blank backgrounds. GM is happy with that I'm sure, but it does worsen the overall guest experience.
I hate that interactivity is getting sucked out of Epcot overall. One thing I always loved about the previous version of Epcot was just the number of interactive games and whatnot you could get lost in. From what I understand 80's had Epcot triple that lol
 
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