EPCOT Test Track to be reimagined

DarkMetroid567

Well-Known Member
...or until they get a speeding ticked in most jurisdictions that are using lidar guns to clock vehicle speed...
There are many ways that Lidar is utilized in modern day life, I used Waymo as an example because of how comprehensive the in-vehicle interface is in showing you its environment.
 

THEMEPARKPIONEER

Well-Known Member
I love how you use bad disney… to show how new disney isn’t as bad.

Which is the cery first thing i said… was tt2.0 so bad people think this is good?

And comparing exhibition halls to e tickets. And you complain about comparing to what is happening in the industry today…

90s epcot was the era it fell apart because they didn’t update attractions well… if at all
The 90’s gave us Spectromagic, Fountain of Nations and Spaceship Earth 94, that’s all I can think about, besides that the mid to late 90’s was the start of the downfall. If Test Track were to be built in the 80’s I think we be looking at something similar to what we see now.
 

HMF

Well-Known Member
The 90’s gave us Spectromagic, Fountain of Nations and Spaceship Earth 94, that’s all I can think about, besides that the mid to late 90’s was the start of the downfall. If Test Track were to be built in the 80’s I think we be looking at something similar to what we see now.
Tower of Terror, Alien Encounter Rock,n Roller Coaster and many more I can't think of at the moment.
 
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flynnibus

Premium Member
The 90’s gave us Spectromagic, Fountain of Nations and Spaceship Earth 94, that’s all I can think about, besides that the mid to late 90’s was the start of the downfall. If Test Track were to be built in the 80’s I think we be looking at something similar to what we see now.
Innovations…
The 90s styling which aged just as bad as the late 70s style cross 80s future style that the park opened with (particularly with costumes)…
The lack of timely updates for some… like horizons
The committed but horrible refreshes like imagination, decline of communicore, ellen in UoE…

The biggest trends were some very high profile bad creative choices combined with an every accelerating dating of the FW content and even the new content.

Epcot was incorporating contemporary elements while technology and its penetration into society was accelerating year after year at paces no one had predicted. When the park was envisioned in the late 70s… most Americans had broadcast tv, libraries, and very limited air travel. By the early 90s, consumerism, cable tv and deregulation had changed a lot of what peoplle had access to information wise and tech wise. By the mid nineties that had exploded further… and now you had the digital revolution starting. The the early 2000s… what was just 5-8 yrs old already was incredibly dated.

The speed at which things were changing left a contemporary epcot along with many of its 80s attractions woefully behind.

Add in the company holding onto the corporate sponsor model way too long… and all these factors dragged epcot down.

The next round of replacements like M:S and TT were far more bold and dissimilar to the prior generation as they looked to replace the dated edu-tainment base that they had not kept up.

While the decade did bring some big keepers… it’s tone and style did not age well at all and lead to the real choking of fw in the 2000s.

I mean just think if soarin hadn’t happened.. and how sad FW would have been. Luckily money kept iterating SSE
 

AidenRodriguez731

Well-Known Member
Your profile lists you as 22. Those experiences in the 2000s were not the same as they were in the context they were 25 years earlier.

And that’s the entire point - seeing something in isolation is different than in the setting of intent. Hearing a jingle is not the same as the connection one had through years of repeat or connecting experiences. The material’s significance is heavily embedded in the connection people had. Connections that very much are products of the time and culture.

These are things that you don’t recreate by reading about online. You don’t create the personal emotions with research.

Chuck e cheese still exists today… but getting to goto one now is no where near the impact it was in 1980. A large part of that is because of what the landscape was like in 1980 beyond CEC… that’s very difficult for people to reimagine after the fact.

So yes, I don’t expect a kid in the 2000s to have the same emotional cues to public safety campaigns that ran before their time… or relate to technology shifts they’ve not experienced… they simply will not have the same kinds of responses to content because their frame of reference is entirely different.
I still had the experiences of these for a longggg time especially because I lived in a not as great neighborhood my whole life, stuff was very slow to change. When I was a kid in the early 2000s, you would be lucky to get to go to Chuck E Cheese for your birthday. It was THE event. It was the most special thing in the world and I still appreciate it for what it was back then.

I'm 22, and I've had many different life experiences than you. My life experiences are just as valid. I've done a lot of things that I would wager you haven't, just because you have more of them or some from a certain time doesn't mean my view on how an attraction fails to live up to what the park should be.

And of course, I have one major thing that you will never quite have. I have a complete lack of nostalgia. I was poor, didn't get to go to Disney until my teens. I don't have rose-tinted glasses about a time that didn't really exist on Disney specifically. Everything I've seen (for the most part) I thought was a major improvement and liked.

So in a way, I feel like I'm a much more objective viewer. I'm a current-day parkgoer who just likes what I see. I'm not overtly loyal to anything (despite being called a shill quite a few times on here).

I still have an emotional connection to the parks but it's not swayed by nostalgia to me. That's just my two cents on the topic atleast. And I'm sure there's people who agree with me and those who don't. And that's fine.
 

FettFan

Well-Known Member
It’s a ride at an amusement park, not an English masters class. It’s a fun ride built around cars, that has some neat features inside, and ends with the rider “opening up” the car on the fast track. It has a general theme of cars, driving now and into the future. It’s not looking to create some hidden deeper meaning.

And that is why it’s a pale imitation of what Epcot once stood for. The park’s thesis was “here is where we came from and what the future *could* look like” then inspired you to be part of it.
 

DisneyCane

Well-Known Member
I remember riding the original Test Track in 2008 and by that point it's outdatedness was really obvious.
What was outdated other than the cars shown testing in the pre-show video? The concept of you riding in a vehicle on a "test track" wasn't outdated and still isn't. Even Tesla, which is probably the most "cutting edge" car company tests their cars on a "test track" at a proving ground.
 

Moth

Well-Known Member
So you’re saying disney doesn’t spend on it’s #2 park headliner? Maybe they shouldn’t have wasted so much blowing the park up for the last 6yrs with little to show for it.

What other recent eticket would you like to compare to? Monsters uncahined? Even a super mario ride?

When are you gonna stop making excuses. This is a premier ride at epcot… well… used to be

I think if you look at my PFP you've got the wrong six-legged critter on thinking I'm biased against EU. I'm just being honest that the scope between the third version of a ride that's gonna hit thirty years soon and the premier ride at EU arguably is pretty different.

Though wasting money on blowing up the center of EPCOT with nothing to show for it outside of a princess themed garden with some water was, quite possibly, the worst move the company made regarding EPCOT.

I think what we should (rightfully) compare things at EU to is what Disney builds starting with the Encanto ride, alongside the Monsters Coaster, Cars, and especially Villains.
 

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