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DHS Star Wars: Rise of the Resistance

tissandtully

Well-Known Member
It's also been on and off the past couple years. Same with the probe droid in the beginning.

When maintenance fixes it, it breaks again after a couple weeks.

The turnaround time on the probe droid is much faster, probably due to easier accessibility. The AT-AT cannons guns are harder to reach and probably require a lift to access and fix.

The ride seriously needs an extended refurbishment at this point. Maintenence is doing the best they can with what they're given.
Probe droid was working
 

DisneyCane

Well-Known Member
Some cool details I noticed for the first time last week. In the transporter, if you look out the back window the whole flight, you will see the X-wing fighter that gets hit (and nobody seems to care that much) tumble away and, as the transporter is brought into the Star Destroyer the Storm Troopers are seen coming out into formation.

Also, I never noticed that the final simulator sequence is different for each of the two vehicles. You see different characters in the other escape pods that drop (Bek from the left side pod). In the left side pod you see the right side pod flying in front of you. You crash land on the correct side (same as the pod you entered).

Now, if they can fix the cannons at WDW the ride would be even better.
 

gerarar

Premium Member
Some cool details I noticed for the first time last week. In the transporter, if you look out the back window the whole flight, you will see the X-wing fighter that gets hit (and nobody seems to care that much) tumble away and, as the transporter is brought into the Star Destroyer the Storm Troopers are seen coming out into formation.

Also, I never noticed that the final simulator sequence is different for each of the two vehicles. You see different characters in the other escape pods that drop (Bek from the left side pod). In the left side pod you see the right side pod flying in front of you. You crash land on the correct side (same as the pod you entered).

Now, if they can fix the cannons at WDW the ride would be even better.
I rode ROTR dozens of times during my trip last month. Thank you single rider line!

The second cannon currently looks like it's being disassembled. One of the panels have been removed and is leaning against the back wall, so maybe they are (finally) doing work on it?

Besides that, pretty much all effects were working. Final Kylo AA stopped working halfway through my trip and was back in A-mode 2 days later. The AT-AT blasters in track A were hit or miss.
 

DisneyCane

Well-Known Member
I rode ROTR dozens of times during my trip last month. Thank you single rider line!

The second cannon currently looks like it's being disassembled. One of the panels have been removed and is leaning against the back wall, so maybe they are (finally) doing work on it?

Besides that, pretty much all effects were working. Final Kylo AA stopped working halfway through my trip and was back in A-mode 2 days later. The AT-AT blasters in track A were hit or miss.
Last week I rode 6 times (3 each day Tuesday and Wednesday). Everything was working except for the lightsaber through the ceiling on the track where you are looking at the front of the AT-AT. Of the 6 rides, 5 were the other track so I don't know if that was a one off or if it wasn't working the whole two days.

For all my rides since it opened, I've only had the final Kylo AA in B-mode one time (knock on wood) and the probe droid has worked every time. There have been several rides with the lightsaber through the ceiling not working which is strange because it doesn't seem to be a very complex prop.
 

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