Unfortunately it is, but there's nothing they can do about it. I've been saying since October that their ticketing strategy is not only confusing, but strict when it comes to flexibility for guests. It seems like they're sticking to their plan, but it's an awful one IMO.
I have the same thoughts. I was there this past week and I don't think there's enough shade (they added a lot of umbrellas, but it's very hot, especially in SNW). I know that is a result of construction still occuring, but felt bad for the TMs working the SNW games as they were out in the sun all day.
Regarding capacity, I agree that the park will desperately need it sooner than later. Initial capacity estimates:
- Stardust - 2,400 (at a 60-sec interval, they are aiming for 50-sec intervals)
- Constellation Carousel - 720
- Wing Gliders - 1,440
- Dragon Racer's Rally - 360
- Fyre Drill - 720 (could be lower or higher pending # of boats)
- Viking Training Camp - n/a
- Battle at the Ministry - 1,700
- Curse of the Werewolf - 1,100
- Monsters Unchained - 2,057 (7-sec intervals)
- Yoshi's Adventure - 1,200
- Mario Kart - 1,700
- Donkey Kart: Mine Cart Madness - 1,200
Total Epic Ride Capacity: ~14,600
Current DAK Ride Capacity: ~12,300 (includes ITTAB & Dinosaur, but not Triceratop Spin- with Tropical Americas it'll increase to ~14,400) *Excluding walkthrough exhibits*
IOA Capacity: ~20,400
USF Capacity: ~16,000
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This is based off my Wait-Time model I continue to update based on Epic preview information and latest capacity updates.
*Battle at the Ministry will be very difficult to gauge initially