_caleb
Well-Known Member
They're obviously moving to cut production budgets and content spending, so I think we'll see an adjustment in quality. But I'm hopeful it will be a positive adjustment: from striving for (and failing to meet) blockbuster tentpole film level quality to Netflix's Daredevil-level quality (and not ABC's Agent Carter or Agents of S.H.I.E.L.D.-level quality (I LOVE those shows, but they just felt cheep).Who knows? Maybe there is something sustainable there where the bulk of their customers don't directly pay and they make it up on volume with ads... Does that mean we can expect broadcast network quality output in the future?
I believe people are finding themselves falling into binge-holes (is that a thing?) of decades-old shows they never would have thought they'd ever care about. I think this is actually what keeps people on streaming platforms. We're like drug addicts; "I can unsubscribe any time I want, and I probably will soon, it's just that I'm halfway through season 4 of Gilmore Girls."We'll have to agree to disagree on their content being compelling at this point - at least not for anything beyond the binge-and-dump cycle for people paying attention to their subscriptions.
Unless you've got children or adults with cognitive disorders wanting to watch the same older content over and over and over again, that back catalog has little value when it comes to retaining subscribers and plunking money into three seasons of the Mandalorian is great but after the existing subscribers have watched all three, what's to keep them paying?
Yes! Same! We didn't have the money for Disney Channel, so we lived for those free preview weeks/weekends!Are you old enough to remember when the Disney channel was a premium add-on service like HBO - a real subscription service?
I have vivid memories of going to my aunts house (single woman - no children) to watch it because we didn't have it in our cable package. I also remember a Disney channel digital watch she gave me which she'd gotten as part of a sign-up promotion as one of my prized possessions as a young child.
Yeah, but there was a cost to becoming part of the cable bundle; it allowed cable companies to stand between Disney and its customers. Lower touch meant higher risk and less informed programming decisions. Like licensing content to Netflix, they lose control and interaction with viewers. This is something they're trying to remedy w/their Direct-to-Consumer model.Where they got big was when they left that model and instead became a part of the basic package. There were no more negotiations with customers. No more having to advertise their channel or offer trinkets to get people to sign up. They negotiated just with the cable providers and once they made a deal, they basically got all those companies customers locked in until it was time to renew and after getting ESPN and a few other channels, they developed the kind of leverage needed to force their whole suite of programming onto cable providers rosters.
They have absolutely none of that power with D+.
I don't think their goal is Amazon's model OR Netflix's. It's something of a hybrid (especially with Hulu folded into the mix) to be one of the two? three? streaming platforms you subscribe to as a base. And interactivity in ads and the addition of shopping/gaming/social will make it more personal and lively even when they're not cranking out new content at the pace they've been.If their ultimate goal is to turn D+ into Amazon Prime, their doing an abysmal job at it. Amazon is finally offering ads on a streaming service that never was the original reason anyone signed up. With their complicated web of offerings, they've created a very sticky subscription model that still makes most of it's profit by juicing sales on their website.
If that's the model Disney is going after, it seems strange that they'd start with with the streaming service, raise prices, pull back on content and only after that, start to offer the services they expect to make bigger profit from.
I'm not sure exactly, but we've seen them test product tie-ins and cross promotions, and they've been pretty open about their plans to add in shopping and gaming.Frankly, that looks like an incredibly stupid approach unless it was a late-in-the-game pivot.
And exactly what games and product are they going to be selling?
Star wars cloaks and spiderman masks?
What games?
They don't even have their own gaming studio so who is going to be making and who will be making the majority of profit over whatever this amounts to?
I'm not being rhetorical or trying to prove a point with these questions - I honestly don't know so if you do, please share.
Edited to add this from Disney's recent Global Tech and Data Showcase in Las Vegas:
"Gateway Shop and Shop The Stream: Evolving from GatewayGo, Disney’s first commerce-enabled ad format, new format Gateway Shop allows consumers to access personalized offers for purchase from a retailer without leaving the viewing environment. Soon, viewers can discover and explore products as they watch by sending products they see in films and TV straight to their second screen with Shop the Stream."
I think it was a bad move to shutter their video game studios, but they still have a bunch of licensed games out there (many of them mobile apps, which would play well within the Disney+ interface).
Also, I think gaming for Disney+ won't just be "the inclusion of games on the platform," but also the gamification of ads (ugh, I know) and even of the platform itself. I'm sure they've learned a lot from social media and from their Fortnite partnerships to know what big business (cheap to produce, easy to distribute, high demand) in-app purchases of cosmetic items and digital gifts can be.
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