Details and photos at http://www.wdwmagic.com/Attractions...-Gen-queue-testing-at-the-Haunted-Mansion.htm
Too bad they aren't rolling things like this out on a more permanent basis. I wonder what's the rationale behind that. Too difficult to retrofit without a more full refurbishment (a la Space Mountain?).
It is all part of the Fantasyland expansion work.
It's nothing to fancy and was causing quite the confusion since the queue wasn't running. It's pretty simple but most people didn't take the time to read about it or stop to listen and figure it out. Nice concept, but even for a test it wasn't set up very good.
I believe this is part of what the test is about. How do you get peoples attention in a queue? How 'in your face' does is need to be? Does it cause slow downs? Does the pressure of the people behind affect the ability to play?
This test seems to be more about the dynamics of the guests than the actual content of the game.
Unfortunately from what I saw (and I stood there for quite a while) it wasn't grabbing guests attention correctly. The intro sign about Dread and his family is rather small and without a big queue people didn't want to take time and stop to read it (especially since they would be blocking the people behind them). If there was a long line then it would work much better. The big wigs there were trying to figure out how to reconfigure the queue to make it a bit more packed for the interactive element.
I understand that. What I mean is if they're testing for Fantasyland in other locations, why not create the 'test' experiences in such a manner that they're permanent, as opposed to temporary?
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