I'm not sure what you mean to be honest. All of the examples here look good.
It was meant to highlight two things
1- visuals alone don’t define how well theming is executed
2- not one lement in isolation grades how effective the theming or immersion really is
New fantasyland is beautiful and detailed... but it’s pretty soulless and isn’t as good as the 1983 fantasyland examples shown in having character and pulling you in.
Or to take another example... space mountain does not rely on realism or extensive detail (like NFL) yet is legendary in establishing an environment and tone. It goes to highlight that measuring success is not going down a checklist of things that need to be present, or done like another has been done. Those are tools... effectiveness has to be evaluated as a whole... not by checklist,
Hagrid's is probably the most fun attraction at Universal. It just definitely is not a game changer nor has it set any sort of new industry standard.
I think it breaks ground in terms of how they have made a high intensity rollercoaster that is so easy on the body... making it approachable to so many more people. Plus, normally the more intense coasters have been weak on the whole package of immersion plus ride experience.
Compare to something like hulk... hagrids is even more fun (imo) while being approachable by more... and better immersion.
Compare to something like RNRC... same as above
Something like btmrr... btmrr is better integrated to its environment... but hagrids is more intense, subjectively as fun or more... and just as approachable.
That’s an incredibly hard intersection to find.... balancing intensity, uniqueness, FUN, and a great story experience.
That’s where I think it’s setting a new bar.