lazyboy97o
Well-Known Member
I would be shocked if it was not.Is gringotts 4k 3d?
I would be shocked if it was not.Is gringotts 4k 3d?
Not my 4 favorites, but the ones widely considered the 4 best rides there:
Forbidden Journey
Escape from Gringotts
Spiderman
Transformers
My guess is higher than 4K and 60 frames per second.A lot of the time we pioneer technology by trial and error in theme park attractions years before it makes it to common use in theaters or elsewhere. There are many show attractions with custom audio systems that equal or exceed Atmos and have for years.
Would hold off on that. Current attraction projectors are mostly 4k or less, and high-end projectors are still obscenely expensive. Cameron generally still shoots 4k 48fps. If it makes sense to innovate, we do, but in this case the projection would be expected to be what Jim's style for Avatar is.My guess is higher than 4K and 60 frames per second.
Two completely different things. When you start to look at attraction technology, there are a bunch of necessary factors that go way above and beyond where home technology is at. Hogwarts tech is now several years old from when it was spec'd out and tested and purchased. And you are right on top of the screens. Sit that close to most tv's, even 4K, and you will see pixels. Plus you have to test for reliability on a moving, vibrating vehicle that's going to be on 12-18 hours a day, every day, while maintaining brightness for years...there aren't many home units that could stand up to that kind of use. Dim projection is usually just maintenance issues. That should not be the case. Same with blur. The rest is technology pushed to its limits, balanced against budget and reliability. Avatar and Kong and Star Wars will all have the best available technology at the time the attraction is designed, but that will be outdated the moment the purchase order is signed. Nature of technology.So, just spent three days at Universal. Cool stuff. Many, many screens of course.
My takeaway is that every attraction had some sort of projection defect or limitation. Blurry/low res, dim projection, motion judder, pixelization,soft image....
Now, lots of impressive stuff, and I had fun. But I have a 4K tv at home now and nothing approached that quality. Hog warts Express, I could see the pixels.
So, any and all screen based attractions have a ways to go yet. I am hoping Avatar will be some sort of next generation system.
My TV at home is so sharp and clean. Combine that with HDR and HFR, and it should be like looking out a window.
3D is a mixed bag because even tho you gain the depth illusion, there is some shading artifacting, and a dimmer screen overall.
Maybe what I imagine does not exist yet, but I would like to think at some point projection tech will evolve to the point where you almost think you are looking at a real scene.
Best image quality at UOR was Transformers, but still blurry.....
Also, Universal had to create technology to make the effect on Hogwarts Express work - it's not as simple as only putting a screen on the other side of the window. There's a great deal of software that went into making the screens and projection effects look natural from every angle, with a very limited amount of space for actual hardware to be placed on the train carriages.So, just spent three days at Universal. Cool stuff. Many, many screens of course.
My takeaway is that every attraction had some sort of projection defect or limitation. Blurry/low res, dim projection, motion judder, pixelization,soft image....
Now, lots of impressive stuff, and I had fun. But I have a 4K tv at home now and nothing approached that quality. Hog warts Express, I could see the pixels.
So, any and all screen based attractions have a ways to go yet. I am hoping Avatar will be some sort of next generation system.
My TV at home is so sharp and clean. Combine that with HDR and HFR, and it should be like looking out a window.
3D is a mixed bag because even tho you gain the depth illusion, there is some shading artifacting, and a dimmer screen overall.
Maybe what I imagine does not exist yet, but I would like to think at some point projection tech will evolve to the point where you almost think you are looking at a real scene.
Best image quality at UOR was Transformers, but still blurry.....
Two completely different things. When you start to look at attraction technology, there are a bunch of necessary factors that go way above and beyond where home technology is at. Hogwarts tech is now several years old from when it was spec'd out and tested and purchased. And you are right on top of the screens. Sit that close to most tv's, even 4K, and you will see pixels. Plus you have to test for reliability on a moving, vibrating vehicle that's going to be on 12-18 hours a day, every day, while maintaining brightness for years...there aren't many home units that could stand up to that kind of use. Dim projection is usually just maintenance issues. That should not be the case. Same with blur. The rest is technology pushed to its limits, balanced against budget and reliability. Avatar and Kong and Star Wars will all have the best available technology at the time the attraction is designed, but that will be outdated the moment the purchase order is signed. Nature of technology.
Also, Universal had to create technology to make the effect on Hogwarts Express work - it's not as simple as only putting a screen on the other side of the window. There's a great deal of software that went into making the screens and projection effects look natural from every angle, with a very limited amount of space for actual hardware to be placed on the train carriages.
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