What to study???

mousermerf

Account Suspended
Quick quandry.. how come it seems like everyone is in the engineer side of things or wants to be?

I can understand having a masters if you want to be an engineer or an architect - but they do have scenic designers and painters etc.. which would be benefitted more by real world experience then a degree - unless it's a very good school.

I guess i need to harass those i know, mkt, are you friend engineer/imagineers or art/imagineers?
 

WDW Monorail

Well-Known Member
Considering that many engineers to not work within their learned concentration, an EE can easily work in Computer Engineering. In other words, one does not have to be an EE if they want to provide energy to attarctions, offices, etc. They can be a Mechanical Engineer and do the same thing.

I am a Chemical Engineering major. Is there a ChemE specific department/job within WDI or RCID departments?
 

mkt

When a paradise is lost go straight to Disney™
Premium Member
I guess i need to harass those i know, mkt, are you friend engineer/imagineers or art/imagineers?

My friends are from both backgrounds and a few hybrid mixex, but also have working knowledge of how the other side works.

I figure industrial design would give me good working knowledge of both.

*late edit*

forgot to mention, ALL of them had quite a bit of relevant work experience, and amazing resumes/portfolios before WDI. WDI takes the best, no less.
 

mousermerf

Account Suspended
Considering that many engineers to not work within their learned concentration, an EE can easily work in Computer Engineering. In other words, one does not have to be an EE if they want to provide energy to attarctions, offices, etc. They can be a Mechanical Engineer and do the same thing.

I am a Chemical Engineering major. Is there a ChemE specific department/job within WDI or RCID departments?

I guess my thought process is that yes, certainly engineers can do other types of engineering... but engineers as artists?

My experience has been that good artists take years to develop technique and their own style. Parts can be taught (anyone can cook!) but it takes tons of work to become good at it. I don't know anyone who was a prodigy in how most people think of them - rather dedicated people who worked hard to learn, even if they learned quickly.

I guess what i'm saying is that i dont think an engineer is going to suddenly be an artist - nor vice versa - and that expecting a single person to have all the skills of both seems to be asking more then the most talented people on either side are willing to give. It seems to me that if you didn't focus on one or the other you'd probably not be terribly good at either.

In theater, when i design a set, i often have a general knowledge of how things ill work structurally and some input into how it's implemented. However, it's not my job to know how the hydraulic systems will work (other then a base understanding of how it fits in the space) or how many of the show pieces will actually be built. It's the technical director's job to know those in's- and out's.

I do need a basic understanding, but no one is asking me to sit there and draft build-elevations and drawings. I am entirely responsible for all things artistic though, like paint elevations and aesthetic material choices and such.

The reverse of that, no technical director is expected to make artistic decisions on a show. Engineers would be, as far as i can tell, technical directors.

So - i guess i'm confused. People go into engineering wanting to work on the creative side of things, right? It just doesn't seem like a good route to me. I mean, i could find someone out there to make me pretty much anything i want should i know what it should look like and what it should accomplish - no?

But the artistic ideas, the thematic statement, the cohesive vision - i would all assume is only going to come from the artistic group, and only the good ones at that.

I guess i'm either vastly underestimating the artistic talents of engineers or i dunno. Maybe it goes back to what i was taught at the start - some companies want specialists and some want generalists. Disney wants specialists from what i've heard, smaller companies want generalists.

The advice? Be very good at one thing but generally good at many things.
 

mousermerf

Account Suspended
My friends are from both backgrounds and a few hybrid mixex, but also have working knowledge of how the other side works.

I figure industrial design would give me good working knowledge of both.

*late edit*

forgot to mention, ALL of them had quite a bit of relevant work experience, and amazing resumes/portfolios before WDI. WDI takes the best, no less.

I've had to somewhat unhappily accept that i cant just get into a WDI-style job fresh out of college. I guess theorhetically it could happen, but it's rather unlikely for most people, myself included.

Because i graduate soon-ish i'm looking at where i might want to go and work. There are several small companies around here that support the larger design companies that we immediately think of when we think of theme parks. Get a job or goto grad school. I need to decide.
 

makonyy15

Member
I think you can look at the WDI Engineers as true engineers. They need to understand what goes into creativity, the arts, and other disciplines at WDI to help collaborate with those individuals, but their main job is to solve the problems. Other groups give them an idea and they're the ones who have to make it work. That's what engineering in general is about; solving problems. The WDI engineers are told what the attraction idea is, they have to figure out how to make it work.
 

michael92

New Member
hmm.. someone said you should not study a career just for the sake of being an imagineer. the problem is, i have two options : study a career related to imagineering or study gastronomy.. but gastronomy isnt so related to imagineering (lol).. so im in kinda of a problem... and i only have 1 year to think about it :s
 

mkt

When a paradise is lost go straight to Disney™
Premium Member
I've had to somewhat unhappily accept that i cant just get into a WDI-style job fresh out of college. I guess theorhetically it could happen, but it's rather unlikely for most people, myself included.

Because i graduate soon-ish i'm looking at where i might want to go and work. There are several small companies around here that support the larger design companies that we immediately think of when we think of theme parks. Get a job or goto grad school. I need to decide.
For me it's BA (done), 1 year of work (more like 2, but done), now MFA #1 (in progress), another year or two of work, then MFA #2, then more work, relocate to SoCal, and then start submitting resumes and portfolios to WDI while networking and working outside of Disney.
 

terp79

Member
Some things to clarify...or add my 2 cents on...someone was asking about the college program and the imaginations contest....if you've worked or are working for Disney then you can not enter the contest. That has been the rules for sometime now. It might change this year in the rules for the contest so keep an eye out. I know it's a no win situation and you'd think that they would want cast members to enter but I guess it could deal with unfair judging seeing how the entries are judged at both Glendale and Orlando.

As for degrees I know at least 10 Imagineers that are currently working in Glendale with no masters or PHD. I even know some that don't even have a college degree. Some have been with the company for years others are new. But all of them have one thing under their belt....lots of experience. Some are forerunners in the world of art and design, some where lucky and "snuck in the backdoor" others have been recruited by friends of a friend, while a fair few have been personally sought out.

It seems that today to get into WDI you need a degree and tons of credit/experience in your field. The average Imagineer is hired on at about 35 years old. Yes, some are younger and have been lucky enough to gain employment right after college, some have got internships and been asked to stay on full time, others have had internships and been not asked to stay.

There are about 12-13 internships depending on the work flow within WDI, open a year and they get in over 2,500 applications just for those internships.

One thing I know (that sucks) is that internships right now are only open to applicants that are US citizens. Most of the internships are from candidates that are close to the job (location wise). The do hire on full time employees from out of state, but those chosen few usually have an immaculate resume and references which include people who know people within WDI, or ties in from the University and WDI.

My advice is to work hard, get tons of experience, worry about your resume and references, make connections, and don't think it's easy and the key is don't get discouraged or disappointed.

Right now I have about 5 friends who all are in the same boat I am, graduated college, hoped and dreamed we would get into WDI and none of us have yet. We all are ImagiNation Contest Alumni and have made tons of friends within the halls of WDI. Some of us have been asked to help with certain projects, contractually and some of us haven't. Some of us put all our eggs into one basket and now are scratching our heads on what to do since are only goal after college was to get into WDI. Some of us have been working on getting hired on for 5 years and running. Some of us went on to try to put our degrees to use, gaining more experience that will be valuable to the company. We come from all different backgrounds: art, architecture, theatre, engineering, etc. and we all have one common goal and the point is that we're trying and we haven't given up.

It's a long road and there is no right path to take, we each create our own journey and no two Imagineers have the same story as to how they came to work at WDI. Don't assume there's an easy path or a quick recipe that will work. Just know to work hard, live the dream, and believe in luck.
 

mousermerf

Account Suspended
That's a good question - which universities specifically work with WDI?

I'm at the point where i am try to decide what my actual "career" will be - I think i've written off lighting and sound design because while i understand their function in a show their processes bore me as being "too technical."

Two thing i enjoy and am good at are model making and scenic painting. The decision is now really if i persue one of tho jobs as an "artisan" or moreso stay in the "artist" realm as a designer who can kind of do those things.

I think I need to find a masters that will allow me to realy develope all three if possible. It seems that in grad school designers are brought in and then work as a paint charge for the school to earn their living - which isn't exactly the same as learning technique via actually gettng a masters in scenic painting. Maybe i can be a designer at a school that at least offers it?

Anywho, which schools?
 

michael92

New Member
thats a problem for me, too. i dont know what my best "area" is for imagineering. i can think of good ideas, and im good at writing (i think), even though i must become better, because spanish is my mother language.
i like physics and maths, so i could also try engineering. i would like to draw the concepts , but unfortunately im not so good at arts, so that has become a no-option for me. one question for terp, who seems to know a lot bout imagineering (lol).. do you know what R&D does and how are they involved in the ride creation process?
 

terp79

Member
Well here are some of the top universities that have tie ins to WDI:
CalArts
The Art Center
University of Waterloo
University of Central Florida

As for R&D...this division of WDI deals with any technical advancement that can be made to enhance a guests experience from ride vehicles to special FX, sound engineering to lighting and so on.

When show producers come up with new ideas that look good on paper for attractions and shows and aren't so sure about how to they'll be made its time to call in R&D. These are some of the real technical wizards at WDI. Most disciplines within R&D are engineering based (sound engineers, lighting engineers, robotic engineers, etc.) The spend years working out designs...for instance Mr. Potato Head outside of Midway Mania. They spend most of their time really plussing the technical know how that has been used before only taking it to the next level.

They're really high tech and their "studios" at WDI look like something straight out of a science fiction movie. LOL! R&D plays one of the an important role and I will say that most people within R&D have great experience in what they do. I also know that it's hard to get into R&D. WDI picks the cream of the crop to work in this department.
 

s8film40

Well-Known Member
Keep your options open. While the prestige and honor of working with Imagineering is undeniable, be sure you don't get sucked into Disney so much that you limit your own potential. The Disney company at least in a creative sense is a dying company it peaked in the mid to late sixties once Walt Disney passed away. While there have been little projects along the way with great creativity, the projects that were completed prior to Walt's death or were in design have never been surpassed and likely never will. There are many great people working in Imagineering who can look back on their career with great pride, however someone new to the company can only stand on the shoulders of giants and look back at accomplishments that cannot be surpassed. With that said I agree a very good start would be to work at Disneyland or WDW there is still a lot you can learn in either of these places, but don't stay in one place work as many jobs as you can to see the operation from every angle you would be surprised what you can learn even doing things like washing dishes. There's no greater way to learn the art than to actually study the artwork. If along the way you find yourself faced with the opportunity of a position with Imagineering that well exploit your talent to the fullest than great, but I have seen a lot of very talented people waste away their time hoping to join Imagineering and then in some cases doing so only to find that Imagineering isn't what they thought it would be.

Best of luck to you.
 

SeaBreeze

New Member
I agree with those who have said to be sure you aren't limiting your options. As for what you should study, that's entirely dependent on what interests you. If you're more interested in fine arts, you should look at degree options and what careers are possible outside WDI. If you like the options, pursue that degree. Chances are you will be working in that field to gain experience for WDI so its best to know that you like the other jobs outside Imagineering.

I grew up wanting to work for WDI and I'm creative, but wanted to really hone in on technical skills. I wound up in mechanical engineering because the other career options available with the degree interested me. After taking my classes, I realized it was one thing to dream up all the rides I had and quite another to actually make it happen. I was fortunate enough to do a professional internship with WDW engineering and loved every minute of it. Surprisingly, I decided to pursue a PhD in a specialized area of engineering instead of furthering my Disney career right then. I'm not abandoning the idea of Disney career, but you never really know what things will interest you until you really delve into your field of study. Just make sure the broad career range contains options of interest so you can get the experience WDI looks for :)

And no, you cannot enter the Imaginations contest if you have done a CP. However, I definitely think a CP or PI is a fantastic way to expose yourself to Disney careers and realize that they are in fact everything you dreamed of. I

I'm sure my post was no help and just me rambling so I apologize :lol:
 

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