What is the worst ride in Animal Kingdom? (quality-wise)

What is the worst ride in Animal Kingdom? (quality)


  • Total voters
    172

Elfinko

Well-Known Member
TriceraTop Spin looks like something that would show up at the local fair. Def the worst.

Primeval Whirl doesn't look great, but it's a fun ride and has the cool time machine theme going on in the queue and on the ride itself. Even at home, whenever somebody gets dropped off or leaves, we say 'Bye Bye', like the voice at the beginning of the ride 😂
 

KikoKea

Well-Known Member
Primeval Whirl. Last time we rode it, the line wasn't long, but it loads so slowly that most of the spots were taken by the slow trickle of FPs that came up the ramp. It's been crossed off our list. In fact, we rarely go into the Dinoland area, at all. The whole area is a waste of space that could be developed into something far better.
 

Tom Morrow

Well-Known Member
The reason I chose Primeval Whirl over TriceraTop Spin is because it’s less of a detractor for the park to me. It’s smaller, less aesthetically unpleasing, less noisy, and fun for small children. Primeval Whirl is really not very fun and I think most people ride it to pad out their day.
 

Tom Morrow

Well-Known Member
Na'vi River Journey: Gorgeous colors and sets throughout, and an extremely realistic animatronic at the end, but the entire presentation is just lacking in compelling storytelling
I often see “storytelling” as an important part of themed attractions, but I don’t agree that having a story dictated to you is integral to a great theme park attraction. Many or most of the classic Disney attractions do not feed a story to you. Even Flight of Passage.

But I agree about the presentation. Na’vi River Journey lacks any sense of pacing. Basically the entire ride, while beautiful, looks exactly the same. Remove the shaman animatronic from the end and there would not be any single scene or element that stands out or is memorable.

However I think it’s biggest flaw is mostly the low capacity. If it was a people eater and nobody waited long for it, I don’t think expectations would be so high.
 

Bairstow

Well-Known Member
I often see “storytelling” as an important part of themed attractions, but I don’t agree that having a story dictated to you is integral to a great theme park attraction. Many or most of the classic Disney attractions do not feed a story to you. Even Flight of Passage.

But I agree about the presentation. Na’vi River Journey lacks any sense of pacing. Basically the entire ride, while beautiful, looks exactly the same. Remove the shaman animatronic from the end and there would not be any single scene or element that stands out or is memorable.

However I think it’s biggest flaw is mostly the low capacity. If it was a people eater and nobody waited long for it, I don’t think expectations would be so high.
I actually really like the lack of plot and pacing of the river journey; I just think it's much too short and has too few physical figures. "It's a Small World" is similarly-paced but is nearly twice as long. River Journey needed at least another two minutes of ride time and at least half a dozen physical animatronics. None of them needed to be as advanced or animated as the Shaman, but having a couple of large-scale creatures closer to the boat would have done a better job of selling all the projection effects, and added a lot more visual texture to the ride. I wouldn't have gone so far as to do a jump scare, but it also would have helped to have a creature or two snarl or slightly menace the riders, just for the sake of mixing up the tone- even Journey into Imagination and World of Motion knew to have some "scary" moments.
 

Tom Morrow

Well-Known Member
I actually really like the lack of plot and pacing of the river journey; I just think it's much too short and has too few physical figures. "It's a Small World" is similarly-paced but is nearly twice as long. River Journey needed at least another two minutes of ride time and at least half a dozen physical animatronics. None of them needed to be as advanced or animated as the Shaman, but having a couple of large-scale creatures closer to the boat would have done a better job of selling all the projection effects, and added a lot more visual texture to the ride. I wouldn't have gone so far as to do a jump scare, but it also would have helped to have a creature or two snarl or slightly menace the riders, just for the sake of mixing up the tone- even Journey into Imagination and World of Motion knew to have some "scary" moments.
I agree. It’s too late to make the ride longer or higher capacity, but a couple of animatronic creatures would add a lot to the experience.
 

BlakeW39

Well-Known Member
I often see “storytelling” as an important part of themed attractions, but I don’t agree that having a story dictated to you is integral to a great theme park attraction. Many or most of the classic Disney attractions do not feed a story to you. Even Flight of Passage.

But I agree about the presentation. Na’vi River Journey lacks any sense of pacing. Basically the entire ride, while beautiful, looks exactly the same. Remove the shaman animatronic from the end and there would not be any single scene or element that stands out or is memorable.

However I think it’s biggest flaw is mostly the low capacity. If it was a people eater and nobody waited long for it, I don’t think expectations would be so high.
I actually really like the lack of plot and pacing of the river journey; I just think it's much too short and has too few physical figures. "It's a Small World" is similarly-paced but is nearly twice as long. River Journey needed at least another two minutes of ride time and at least half a dozen physical animatronics. None of them needed to be as advanced or animated as the Shaman, but having a couple of large-scale creatures closer to the boat would have done a better job of selling all the projection effects, and added a lot more visual texture to the ride. I wouldn't have gone so far as to do a jump scare, but it also would have helped to have a creature or two snarl or slightly menace the riders, just for the sake of mixing up the tone- even Journey into Imagination and World of Motion knew to have some "scary" moments.

Na'vi River Journey is a tad bit of a missed opportunity imo. It's way too short - honestly it should be double it's current length, or at least have an extra few minutes. The scenery is great but doesn't change enough and the journey is pretty but becomes monotonous. There are no moments or scenes really, except the one at the end. It is a fantastic AA that blew me away, but it shouldn't be there for a few reasons. First, one AA of that caliber is very expensive and if they weren't willing to do it ans some others, 3 or 4 animatronics are better than one great one on a ride like this. The AAs should be predominantly animals... in DAK... and that would be more interesting than blue people tbh. If they were to do a big AA at the end, it should have been an animal of some kind, not one of the Na'vi. Still... it is not a bad ride. Just not a really good one either. It's cool.
 

BlakeW39

Well-Known Member
The original poacher finale, with the high(er) speed chase and simulated machine gun fire was awesome. Ditto the the collapsing bridge effects. The current ride is neat but lacks the variety and ambition of the original.


Dinosaur/Countdown to Extinction was never actually fully installed or completed to original spec because they ran out of time. That's why there are so many periods of complete darkness. According to some reports they actually had a good deal of plastic plants and greenery on site to be installed but time constraints forced them to go with darkness and camo netting for large segments of the attraction. Overall, the final result is still a pretty good attraction but absolutely pales in comparison to its Indiana Jones siblings.

Okay so Dinosaur I sort of agree with but still it is underrated. It is very good. Not as good as Indy but it is still really good.

The safari is not 'neat' not does it lack ambition or variety. It is the pinnacle of Disney imagineering. Few rides these days are done as well at WDW, one that doesn't "fit" in a land (AKA shoved in and isn't blatantly objectionable) but supplements and enriches the land and the park, and adds an element of story to a story and journey driven park. And the ride is dynamic and variable as you journey into wild Africa for an over 20min ride which takes you through various habitats to see all sorts of animals. The poaching story was a side plot and unnecessary, and hindered the attraction's success as a safari and turned into a cliche "omg! Something's gone incredibly wrong! Hurry! Run!" from being what it is now, a unique experience. Lol the fact that you say a 20min+ 100+ acre E-ticket attraction with 3 entirely different environments and 40~ animal species not variable.
 

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