What is the Little Mermaid missing?

flynnibus

Premium Member
Think about all the classic FL movies. Animals in the movies are always cartoony and not real.. because most in the Disney films are meant to be characters more than real animals. Then look at the dark rides of those attractions.. animals play a VERY small role compared to the human characters. So there isn't many of those 'cartoony' figures around. Then look at under the sea room - it's DOMINATED by those cartoony figures.. exaggerated with the simple articulation and connected movement done in the room.. you get a scene that is dominated by this type of character.. that if in use in small amounts elsewhere goes unchallenged.

The closest I can think of in figure style is actually Splash Mountain. In splash you have a lot of the simple figures too - but the clothing and other things seem to obscure the simplicity that rings so loundly in TLM. Add to that Splash has tons of more heavily articulated figures... the simple ones are drowned out.

I don't think TLM was done poorly - I just think the choices have failed to resonate with the guests. They went for a look.. and guests have largely rejected that look.

Lost in the hate for the under the sea room are the amazing sabastian figures, Ursula, Ariel, your proximity to the sets, etc. I think the attraction is a lot better than other modern dark rides.. like Monsters inc.
 

tracyandalex

Well-Known Member
@MarkTwain I think you summed it up pretty well. As others have stated to me it seems unfinished and lacking in hidden details, the kind of details that you don't notice until your 5th ride through. The transitions between scenes are lacking and as @flynnibus stated you can see too much of how things work. The figures look plasticy and cheap. Also when I compare the AAs in Mermaid to the AAs in ETwB, the Lumiere AA is 1000x better. I expected better AAs than what we were given. Also, the clam shells are redundant for me, they should have chosen a different ride vehicle.
 

wsmith1978

Well-Known Member
I loved this ride, but I noticed the same things that everyone else has mentioned. One thing that really bothered me, though...why is Ariel is dancing during "Under the Sea"? In the movie, she was upset during this scene, and unimpressed by Sebastian's attempt to convince her that sea life was better.
 

Alley7728

Well-Known Member
Maybe I'm being too literal, but I would have preferred a boat style water ride or something more cutting edge where you boarded a bubble and actually went under the sea.
Something along the lines of Voyage of The Little Mermaid where when you look up you feel like you are under water? Disney could have imagined it better. It's still nice to see something new however.
 

Polydweller

Well-Known Member
Well, the queue is stunning. But TDO cut corners on everything else, aside from the Ursula AA, and it shows. I doubt I'll ever ride it again. That's how much of a letdown it was. :(
Can't necessarily do the knee-jerk shot at TDO. This is a transplant from California so responsibility for the ride components starts there. The decision making also goes upward to Disney Parks management for approvals. Not disagreeing that this project wasn't done as fully and detailed as it should have been, because it wasn't and it shows it, but I think the responsibility likely rests elsewhere in the transplantation process. In this case, I think it's the management above TDO at Disney Parks.
 

wdisney9000

Truindenashendubapreser
Premium Member
It would have been nice if it had any REAL water in the ride, considering how your 'under the sea'. All the fake water effects seemed cheesy and very not believable. Then again, it seems they have forgotten how to make a ride with real water that does not have major issues. The fish in the scene where Ariel and Eric kiss was the worst example of it. Thank you value engineering, for such a magical experience. The ride was still enjoyable, but like others have said, it could have been better.

Under the Sea ~ Journey of the Little Mermaid ride in New Fantasyland by insidethemagic, on Flickr
 

MarkTwain

Well-Known Member
Original Poster
The disappointment sets in before I even ride it, sh-t!!!

Don't let this thread diminish your enjoyment of the ride. :) I think it's a good ride and I'll probably ride it every time I go the Magic Kingdom. I just think it has interesting implications for how Disney will design rides from here on out, considering $100 million can get rides like Everest or Harry Potter, but was here used to make a ride that people describe as "good" (not that "good" has to mean "disappointing"). I'm just wondering, from a design standpoint, what lessons they can take from the ride to use budgets smarter and create even stronger attractions in the future.

Mermaid is interesting to me, because it has dispelled the oft-repeated fan myth that just because you spend $100mil on an omnimover with advanced human animatronics (let's face it, the bread-and-butter of every armchair imagineering forum), you'll end up with "THE GREATEST RIDE SINCE PIRATES". I'm curious as to why it didn't. I've seen lots of good answers, though.
 

Florida Bill

New Member
My Wife, Stepson and I went on it pretty soon after in opened, I agree with pretty much everything said here. We absolutely loved the queue/exterior but the the ride itself was a let down, just felt that it could've been done so much better. The weird kind of blank/empty transitions between scenes, not feeling in the slightest bit that we were "under the sea", the visible lights, vents etc. I doubt we'll go on it again, it was cool to see something "new" in Fantasyland but once we've seen it once, that was more than enough.
 

Figments Friend

Well-Known Member
But as someone heavily interested in theme park design, Imagineering, and the how-to of making Disney magic, I am of the opinion that all magic is, nonetheless, by design, and am very curious as to what that specifically Mermaid is missing that prevents it from having the charm of less sophisticated rides like Pan. Any thoughts?

I have quite a few i am happy to share.
I have experienced both versions of the attraction. While FL has the beautifully designed show building, i think the DCA version of the ride was a bit more enjoyable. Not sure why that is....since they are pretty much exact clones, but i saw a lot more things in the FL version that needed to be addressed.

Since your interest is in the design aspects, and visual elements from a design standpoint, i will focus on those things instead of talking about the AAs and actual present figure elements. I will say this though : While it would have helped greatly to have had more Animatronics present in the attraction, more lighting tricks could have been employed in their absence to better create the illusion of movement on the many stationary figures.

Let us start off with lighting then...
The show building is lit in blues at night time, and i question that choice. Eric*s home looks stunning at daytime, with its warm palette of colors ( yellows, creams, browns, etc..) but it seems to lose a lot of the splendor at night. This i found surprising when i witnessed it, as WDI always does a fine job lighting such large, prominent structures. Why wash the building in blue spotlights though? I can understand wanting to convey the ocean with the color, and perhaps even seperate it from nearby structures, but it would seem to me the best way to light it would have been with a warmer set of colors. Yellows...dash of pink...dash of orange maybe..or the like.

Lighting in the actual ride has already been commented on when the original at DCA opened. Too bright, and unfocused...though some adjustments were made after the initial opening. The FL version i thought looked okay, but to help add a little more *Magic* to the ride-through i think some lighting techniques could have been added to help sell the *undersea* setting. There are some already present ( mostly projections ) but tossing in a few more flicker effects or wave rays would add considerably. Also, with so many figures in the attraction somewhat stationary, using some lighting effects to create movement in those spaces would also help add some sparkle. Light is a key aspect to any experience, wether people realize this or not. I think more could have been done in the attraction with light, exspecially since we are dealing with so many figures and fish that are not moving. A little quiver of light, or a spot wash with a little animation in the beam would work wonders to create a more magical setting.

Another aspect that i find would help sell the effect of being under the sea better, and also cover some serious visual intrusions would be to use some sort of above-head ceiling cover in the main *Under The Sea* show segment. Here the scene is set to appear as if we are under the water, but in reality the effect is somewhat lost due to the plainly visable ceiling lights, air circulation unit and vents, and other needed but unhidden elements. If some kind of blue or green tinted vinyl/plastic/light gel sheet/scrim type of cover could be suspended from the ceiling under the ventilation system and light bars it would obscure Guests views from below. Also, it would allow light to filter through and create a nice soft glowing effect...just as it really would appear to look from below the water, looking up ! I suppose such a apparatus would break about two dozen fire codes....but wow, it would solve all of the visual problems in that main set area AND create much needed ambiance in one sweep.

Something else that may contribute to the less-Magical feel of the attraction is the rather abrupt ending.
It is a great pity the original planned ending (battling Ursula/storm at sea sequence) was cut.
The ride really needed some kind of conflict , and then resolve it to conclude with the happy ending. That is proper story telling. Now i am not saying just pull a *book report* on the attraction and tell the film story scene by scene. No...make it better by adding the elements everyone remembers and are high points of the particular story. Having some kind of conflict show and then resolved would have helped make the ending of the ride more inspiring. As it is now, the end comes too abruptly with no real visual explanation...other then the tiny Ursula shown in the background of the final set.
With the conflict present, the finale would have been more joyus for the audience...not to mention, the characters too!
There is no real joy felt in the final scene...nothing to take with you when you exit the ride.
All the noted magical attractions have this. Mermaid as a attraction does not, in my opinion.
So as far as designing for success, i think that final scene missed the boat in a big way...no pun intended!
 

Figments Friend

Well-Known Member
Lost in the hate for the under the sea room are the amazing sabastian figures, Ursula, Ariel, your proximity to the sets, etc. I think the attraction is a lot better than other modern dark rides.. like Monsters inc.

I would agree with the sentiment regarding modern dark rides over the last few years. Mermaid is definately a step in a better direction. It is nice to have more the just ONE AA for one thing..!

The two AAs of Ariel are both well done. Ursula too, and let us not forget Scuttle. It is a charming ride to experience, but after the 2nd or 3rd ride you are no longer looking at the show elements, you tend to be looking elsewhere...which is the problem for many people.

It could have been worse....but then again, it also could have been much better.

:)
 

Marco226

Well-Known Member
I loved this ride, but I noticed the same things that everyone else has mentioned. One thing that really bothered me, though...why is Ariel is dancing during "Under the Sea"? In the movie, she was upset during this scene, and unimpressed by Sebastian's attempt to convince her that sea life was better.

I think the dancing Ariel you're referring to is showing the part in the movie when a bunch of fish swirl around her during the song and she rises up with them. I remember seeing a youtube video about that particular AA somewhere...

Also, (a little trivia) her hair at that part was also designed differently to reflect the swirling upward motion. I saw it in DCA when it first opened, and people were questioning why her hair looked like "soft serve" ice cream. They didn't realize that was how her hair looked like at that part in the movie. So, Disney listened to the confused guests, and they changed her hair to look more like she was just floating in the water. I thought it was interesting how Disney actually took people's complaints to heart and made the appropriate changes for WDW's Little Mermaid version. Sorry for going off topic.. heheh...
 

Mattius

Member
Also, (a little trivia) her hair at that part was also designed differently to reflect the swirling upward motion. I saw it in DCA when it first opened, and people were questioning why her hair looked like "soft serve" ice cream. They didn't realize that was how her hair looked like at that part in the movie. So, Disney listened to the confused guests, and they changed her hair to look more like she was just floating in the water. I thought it was interesting how Disney actually took people's complaints to heart and made the appropriate changes for WDW's Little Mermaid version. Sorry for going off topic.. heheh...
I was at Disneyland a few days after the ride opened and I remember her soft-serve hair :). It looked awkward out of the context of the movie and I'm glad it was changed. Although, so many potential Dole Whip references were lost...

Overall, I like the ride for the awesome Ursula AA. The rest of the scenes are very bland.They feel cramped and confined (except for Under the Sea, where almost none of the fish are fully animated). As many have pointed out, the ride has no subtlety. There's no room for interpretation or surprise. Also, you don't become immersed into Ariel's world in the same way you are in Peter Pan's Flight. In PPF, you're literally soaring above the movie's scenes and you feel like a part of that world (irony). In Ariel, it always seems like you're too far away from the characters to see that they're anything more than plastic dolls.

As I've said, I don't dislike the ride. It tells Ariel's full story relatively well and Eric's Castle is beautiful. It just could've been so much more...
 

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