My comment had nothing to do with thrills. But everything to do with content, form, and delivery. WoM was grand in scale as a sum - but lacked the awe or real memorable feats - especially compared to it's contemporaries like SSE and Horizons. Between Horizons, SSE, and Imagination which all are on the same level as far as 'thrills' goes and are all fundamentally slow wandering AA heavy dark rides... WoM was still the least favorable of those FW attractions.
WoM was a poster child of common techniques WED used of the era... lots of projection for setups/transitions... focused field of view to physical sets with limited movement AAs on loops that you passively observe. It's stand out was the SIZE of the whole thing.. it was long.. it had large complex sets and had a ton of show scenes. But it also was largely was the same experience you found everywhere else in FW... but not as enjoyable. Communicore had better interactive exhibits... Imagination had better songs and heart... SSE and WoM basically had the same format just comms vs transportation... SSE and Horizons had basically the same kinds of sets but also had other gimmicks in the show experience.
WoM was a bunch of 'its the same, but not as much fun'. I think it's the epitome of the complaints about the dull edutainment of the original EPCOT.
Now fans fawn over the lost time of huge sets with large numbers of AA... but while it used those admired techniques, it just wasn't all that compelling itself.