And so, our tour begins at the resort’s premiere theme park…
“
There is a place where castle spires gleam in the a night sky. Where fantasy is real and wishes come true. Where every day ends with happily ever after. There is a place…
…where magic lives.”
Welcome to the Magic Kingdom!
The Magic Kingdom opened on October 1, 1971 with the Walt Disney World Resort and has been enchanting guests ever since with magical moments and memories that last a lifetime. For over the last fifty years, generation after generation have walked right down the middle of Main Street U.S.A. and stepped into the most magical place on earth…
“
…a Magic Kingdom where the young at heart of all ages can laugh and play and learn - together.”
Inspired by the attractions and park layout of Walt Disney’s original park Disneyland, in Anaheim, California, the park blends together different remarkable lands to immerse guests into the stories and settings that have become some of the most iconic experiences within theme park history. Featuring lands themed to adventure, the frontier, fantasy, tomorrow and more, the Magic Kingdom and the other “castle parks” have become some of the most iconic, photographed and visited destinations in the whole world. In fact, the Magic Kingdom has become the most visited theme park destination in the world - and that’s a record the park has held for nearly two decades.
Walt Disney was heavily involved with the planning of the Walt Disney World Resort and the Magic Kingdom. Disneyland’s issue of space and conflicting themes (i.e., a Frontierland cowboy walking through Tomorrowland on break) had led Walt to conceive a plan to optimize the potential for his next theme park venture. With this plan, the Magic Kingdom and the resort as a whole would have the “blessing of size”, a gift that Disneyland was never quite so lucky to have been given, but has made it work regardless.
In addition to the scope and scale of the park, the planning of the Magic Kingdom also featured the entire park being built up on the “second floor” in order to feature the “utilidors” - tunnels underneath the park that allowed Cast Members and operations to move around the park out of sight. With so many new opportunities being built into a new park, the dream vision that Walt had for his new Florida resort was starting to become a reality…
…but it would always remain a dream to him, as he passed away in the winter of 1966, five years before the resort would be completed. With much planning and constructing to do, Walt’s brother, Roy Disney, took the reins of the project, ensuring its completion. On October 1st, 1971, the Walt Disney World Resort opened and debuted the Magic Kingdom, with Roy Disney’s words dedicating the park:
“
Walt Disney World is a tribute to the philosophy and life of Walter Elias Disney... and to the talents, the dedication, and the loyalty of the entire Disney organization that made Walt Disney's dream come true. May Walt Disney World bring Joy and Inspiration and New Knowledge to all who come to this happy place ... a Magic Kingdom where the young at heart of all ages can laugh and play and learn together.”
And so, the Magic Kingdom was opened, boasting as a bigger, “improved” version of its sister California park and featuring similar lands and attractions, circled around a central castle that acts as the kingdom’s iconic beacon - or “weenie”, in Imagineering terms. Similarly to Disneyland, the park featured a Main Street U.S.A., Adventureland, Frontierland, Fantasyland and Tomorrowland and an original land, Liberty Square, with returning California classics, such as The Haunted Mansion, it’s a small world and the Jungle Cruise as just a few of the opening day experiences on the attraction roster.
Over the years, the park has grown and expanded and developed a tone of its own that distinguishes it from the other castle parks in the world. Since opening, it’s seen the introduction *and removal* of new lands (Mickey’s Toowntown Fair, now Storybook Circus), it’s seen the addition of new attraction experiences like Pirates of the Caribbean, Space Mountain, Splash Mountain and TRON Lightcycle Run, it’s received a long-awaited expansion to Fantasyland and it has plans to continue growing and providing new experiences for new generations of guests to enjoy.
Which brings us to the present and my own personal opinions on the park. Similarly to what I said in my ‘welcome’ post - I respect the park for what it is, but also know that it could be so much more and really redefine the “castle park” experience.
And this is where I think Magic Kingdom somewhat falls flat. The park is the resort’s flagship park and, when people say they’re going to Disney, they don’t even have to be told that they’re going to the Magic Kingdom to conjure up images of Cinderella Castle, flying elephants and spinning tea cups. It’s so engrained in people’s minds and pop culture, it’s practically taken on a form of its own.
But as spacious and well-known as it is, it feels as though it lacks a bit of what the other castle parks have that make those castle parks feel special. It doesn’t have the quaint charm and intimacy of Disneyland. It doesn’t have the fairytale-esque romance and allure of Paris. It doesn’t take risks and vast departures from the “castle park” model the way that Hong Kong and Shanghai do. At most, Tokyo modeled its’ park from Magic Kingdom’s scope, but filled it with the quantity (and quality) and value of attractions that Disneyland features. In many ways, I think Magic Kingdom plays it too safe, offers too much in areas where it doesn’t need it and where it doesn’t blend well, while offering too little elsewhere.
Disneyland manages to provide a generous roster of attractions while still managing to fill every bit of space with value, theming, nostalgia or intimacy. It feels like Magic Kingdom opened with that concept - very much inspired from Disneyland’s take on what the “castle park” model would become - but it feels like it’s grown too complacent, too mature, too inconsistent, both too much and too little - and with this being the flagship park of not just Walt Disney World, but what I think many would consider Disney Parks in general, I think it’s time the Kingdom saw a little more magic sprinkled in every corner.
With that being said, when mulling over how to improve the Magic Kingdom, I had a set list of goals in mind to really optimize the park experience and make the most out of the groundwork that was established fifty years ago.
1) Make the most of the space available:
Something that has always irked me about Magic Kingdom - and honestly, all of WDW’s parks, is that we’re always hearing about this “blessing of size”, but it feels like the space in the parks is both under-built and underutilized. I want every bit of this castle park to feel purposeful, valuable, a part of the “whole picture” that the park experience provides.
I mentioned in my initial post that this might even mean removing an attraction and building it elsewhere, doing off the wall things in order to gain expansion or attraction space, reformatting the park to help it be a better version of itself, while not taking away what people loved about it - and that’s what I plan on doing.
2) Adjust the Walt Disney World Railroad and the Rivers of America:
This bit is taking a bit out of Disneyland’s playbook when they adjusted their Railroad and Rivers of America to accommodate for the expansion of Star Wars Galaxy’s Edge. This was one of those things that was met with relative uproar the moment that it was announced…but in hindsight, the end result is actually quite lovely. The scenic views of the cascading waterfalls and natural-looking rocks and wilderness as the Railroad passes through is one of my favorite sights of Disneyland. I plan to do something similar to MK’s River, slightly trim off the top edge just a bit to make that land more expansion-accessible…but really, the River itself is being expanded on into a new land in the northwestern side of the park, where water will be heavily featured. So, almost as a total contrast to the recent D23 announcements of the new (misplaced) Cars IP taking over the Rivers of America, my plan is slightly reshape the top half and expand the body of water out even more.
As for the Walt Disney World Railroad, it had a long rest during TRON’s construction…and it will again. There will be several changes made to the Railroad, most based on other changes and additions happening in the land that it travels through, which I’ll discuss when providing the overview for each land. Since the Railroad works to create a somewhat physical “berm” - or barrier - around the park, the plan is to actually expand the Railroad’s track outward more, creating a new outer berm on the western side of the park. Doing so will see the relocation of a few things: namely the Frontierland Railroad Station (a new Station will be placed in a nearby new land), the parade float storage building (moved to a different side of the park, which also means a new parade route) and other backstage facility buildings/roadways in the area behind Frontierland. This will work to fit more of the park’s expansion space nearby the Rivers of America within this new berm, but will also open up quite a bit of expansion space by pushing the Railroad’s track out a bit farther on that side of the park, which will be a great improvement overall.
Out of this, we get an intact Rivers, a somewhat lengthened Railroad and the access to more expansion space around Adventureland, Frontierland and the Rivers. Seems like a win/win/win to me.
3) Go beyond the berm:
Another strategy to optimize the park’s potential is expanding beyond its established perimeter. It’s not the first time they’ve done this. They’ve done it with the construction of Pirates, Splash and Space, with the ride, park paths if queue going under the Railroad, respectively. Most recently, we’ve seen them go “beyond the berm” again with TRON and the pathways that cross over the Railroad tracks and the new tunnels that were built around them. Even with the Railroad being expanded outward to accommodate more expansion within, I also plan on more expansion beyond and using the western/northwestern expansion pads to create a new physical berm with the lands themselves.
4) Increase capacity, increase enjoyment:
Something that irks me with Disney’s decisions is that…they would much rather replace than build new. In some instances, it’s understandable when an attraction has lived past its prime, in other ways, it’s a cost-cutting method to save some money here or there for the sake of retrofitting a building to place in whatever new ride is being shoehorned into that existing space. The issue is…taking away a ride to replace it with a new ride doesn’t do much to increase capacity unless you’re actually *adding* to the park - and the parks are in great need of tackling those capacity issues.
Which segues to another impression I’ve felt in the last few years - it feels like Disney doesn’t know how to build “small” anymore. It feels like every new addition to the parks needs to be classified as an E-Ticket that breaks the mold in the theme park landscape and it’s anything less than that, it’s seen as a failure - which just isn’t true. Of course, there is a place for those Rise of the Resistances and Cosmic Rewinds in the park, just as there is a place for your Explorer Canoes, Astro Orbiters and walkthrough attractions. All are necessary and add to the experience by providing a diverse array of ‘types’ of attractions to enjoy. Not everything needs to be an E-Ticket, just like not everything needs to be an A. Heck, not everything needs to even be a ride at all. Increasing capacity can be increasing places to explore, things to see, paths to walk, and absolutely, including attractions of all types, too - and I plan on doing all of that to really build out this park.
5) Consistency is key:
This is another gripe of mine about MK and it’s where my “too much in an area that doesn’t need it” stems from. In areas like Adventureland or Tomorrowland, areas of the park can start to feel wildly inconsistent with theming with poorly placed IPs or a flood of too many IPs in an area where the thematic connection can be incredibly…lousy? For example, in recent years Tomorrowlands have become this unusual amalgamation of Buzz Lightyear, Monsters, Inc., Stitch, Marvel, Star Wars, TRON, all weaving through the Tomorrowland classics like Space Mountain, Peoplemover and Astro Orbiter without there being any real consistency to tie any of it together. It feels a lot like just throwing IPs at a wall and seeing what sticks - or as I put it, “doing too much with too much”.
In my dream version, I plan to greatly tidy up this inconsistency, clean up these areas and keep the themes, tones, settings of these areas something consistent and well-fitted for the park.
So, with those goals in mind…
…it’s also important to note that in this new version of the Magic Kingdom, it will still *be*
the Magic Kingdom. My plan is not to make this a clone of Disneyland because it’s charming. Or a clone of Paris because it’s romantic and alluring. Or a clone of Shanghai because it’s strikingly different in execution.
While Magic Kingdom could be so much more - that does not mean it needs to be a clone of another castle park to be good, nor does it have to be a “best of” park that throws in the best parts of the others to be good.
The Magic Kingdom has its own grandeur, its own tone and feel to it that should not be lost in the process of “fixing” the park. It is special all its own, these dream changes of mine just help it shine a little brighter.
Now that my opinionated and lengthy analysis is out of the way, I’ve set the scene for what’s to come, we’ve just hopped off the Monorail and the sound of a steam train’s whistle is heard approaching as we find ourselves at the entrance to…