Walt Disney World 1966 - Vol. I

MonorailRed

Applebees
Original Poster
The Blue is taken, crossed out is done.

Mexico, Brazil, Morocco, Egypt, South Africa, Greece, Jordan, Italy, Germany, United Kingdom, Poland, Norway, Turkey, France, Spain, Japan, India, Thailand, China, Russia, Australia, South Pacific, Canada, First Nations, and America.

Timber Peak, Monorail Expansion, Baseball Stadium, and Big Thunder Mountain ( @spacemt354 )

Pirates of the Caribbean and Journey Into Imagination ( @DlpPhantom )

Everest, Frozen, Mermaid, and the Matterhorn ( @Magic Feather )

Tomorrowland Park ( @Voxel )

World Center Boardwalk's Nightshows, Enchanted Tiki Room, Adventureland Resort, Grand Floridian Style Resort, Country Bears Dinner Theatre, Walt Disney World Railroad. ( @MonorailRed )


___

Italy still needs a Pavilion Summary and America needs attractions :bookworm:
 

MonorailRed

Applebees
Original Poster
Imagineers,

Walt wanted me to pass on the message that he'd love for '66 to be finished completely by the end of December. He's currently getting the film crew ready for the '66 television special in January.

image.jpeg
 

spacemt354

Chili's
Walt Disney World - Phase 1 (1966-1986) Overview

There are a lot of ideas floating around, if we do want to finish this by Christmas, I'd say the best way to go about it is to narrow our focus first, and then expand out those narrow concepts, rather than just open brainstorm several different concepts at once.

Here's what we have so far as open ideas, I say we focus on these first, then we can divide up the content, based on everyone's interests...

I may have missed an idea here or there, but this is just to give people like @kmbmw777 a Spark Note version. ;)

Blue Sky Park Concepts

Adventureland Park
- Essentially Disney SEA/Adventureland in a blender. Ideas can range from revamped Jungle Cruises, to Pirates, to Fire Mountain, S.E.A. based attractions, orginal attractions, and more. All themed around the concept of "Adventure"

American Adventure Park
- From the colonial era to the national parks, this park will be a symbol of the American frontier. Loosely based around the Virginia park Disney's America.

Fantasyland Park
- From mythology, to folklore, to dreamscapes, to Disney animated films - this Fantasyland will be mix of the Fantasyland you know today in the MK, combined with stuff such as Beastly Kingomme, original concepts, and more.

-- In Progress --
Tomorrowland Park
by @Voxel (and possibly @AimYourBrent )

E.P.C.O.T. Blue Sky Concepts

We need to focus on what makes a city:

- Map - we have a prototype map, but a detailed map would be good to agree on and keep everything organized
- Building Designs - this will be a skyscraper city, so what will they look like? Art/detail/design of the buildings and their locations
- The Hub - the center transportation center in the middle of the city for Monorail rapid transit and peoplemover transport to the suburbs. We also need descriptions of Bus, boat, taxi transportation services. Biking as well.
- Shopping/Dining District
- Financial District/Downtown
- Sports Complex/Sports Teams
- Hospitals/Medical Care/PD/Fire
- Parks/Rivers/Natural Environment descriptions.
- Schools, Colleges descriptions
- Recreation description
- Suburban living descriptions

and anything else that people would want - those are just the general stuff to get us started.

--In Progress --
World Showcase Boardwalk


Basically this is taking the concept of World Showcase, and making it into a permanent Worlds Fair outside of the parks...sort of like a newfound Disney Springs/Boardwalk combo.

Many pavilions have been completed, and here are some that are still left if anyone wants.
Australia, South Pacific, Canada, First Nations, and America.

-- In Progress --
Resorts and Hotels


We'd probably need around 10 - 15 resorts by 1986, we have a few such as the Star Wars Resort (1983), and the Timber Peak Lodge (1972), among others, but if you have an idea for a concept - please feel free to share it!

There can be more minor details added, but I think that should be enough for Phase 1 to keep us occupied for a few months;)... and I think in the end - this project could be the most elaborate and amazing project ever put on this forum!:)
 

kmbmw777

Well-Known Member
Walt Disney World - Phase 1 (1966-1986) Overview

There are a lot of ideas floating around, if we do want to finish this by Christmas, I'd say the best way to go about it is to narrow our focus first, and then expand out those narrow concepts, rather than just open brainstorm several different concepts at once.

Here's what we have so far as open ideas, I say we focus on these first, then we can divide up the content, based on everyone's interests...

I may have missed an idea here or there, but this is just to give people like @kmbmw777 a Spark Note version. ;)

Blue Sky Park Concepts

Adventureland Park
- Essentially Disney SEA/Adventureland in a blender. Ideas can range from revamped Jungle Cruises, to Pirates, to Fire Mountain, S.E.A. based attractions, orginal attractions, and more. All themed around the concept of "Adventure"

American Adventure Park
- From the colonial era to the national parks, this park will be a symbol of the American frontier. Loosely based around the Virginia park Disney's America.

Fantasyland Park
- From mythology, to folklore, to dreamscapes, to Disney animated films - this Fantasyland will be mix of the Fantasyland you know today in the MK, combined with stuff such as Beastly Kingomme, original concepts, and more.

-- In Progress --
Tomorrowland Park
by @Voxel (and possibly @AimYourBrent )

E.P.C.O.T. Blue Sky Concepts

We need to focus on what makes a city:

- Map - we have a prototype map, but a detailed map would be good to agree on and keep everything organized
- Building Designs - this will be a skyscraper city, so what will they look like? Art/detail/design of the buildings and their locations
- The Hub - the center transportation center in the middle of the city for Monorail rapid transit and peoplemover transport to the suburbs. We also need descriptions of Bus, boat, taxi transportation services. Biking as well.
- Shopping/Dining District
- Financial District/Downtown
- Sports Complex/Sports Teams
- Hospitals/Medical Care/PD/Fire
- Parks/Rivers/Natural Environment descriptions.
- Schools, Colleges descriptions
- Recreation description
- Suburban living descriptions

and anything else that people would want - those are just the general stuff to get us started.

--In Progress --
World Showcase Boardwalk


Basically this is taking the concept of World Showcase, and making it into a permanent Worlds Fair outside of the parks...sort of like a newfound Disney Springs/Boardwalk combo.

Many pavilions have been completed, and here are some that are still left if anyone wants.
Australia, South Pacific, Canada, First Nations, and America.

-- In Progress --
Resorts and Hotels


We'd probably need around 10 - 15 resorts by 1986, we have a few such as the Star Wars Resort (1983), and the Timber Peak Lodge (1972), among others, but if you have an idea for a concept - please feel free to share it!

There can be more minor details added, but I think that should be enough for Phase 1 to keep us occupied for a few months;)... and I think in the end - this project could be the most elaborate and amazing project ever put on this forum!:)
I would also enjoy working on either the university or high school(s)!
 

kmbmw777

Well-Known Member
Walt Disney World - Phase 1 (1966-1986) Overview

There are a lot of ideas floating around, if we do want to finish this by Christmas, I'd say the best way to go about it is to narrow our focus first, and then expand out those narrow concepts, rather than just open brainstorm several different concepts at once.

Here's what we have so far as open ideas, I say we focus on these first, then we can divide up the content, based on everyone's interests...

I may have missed an idea here or there, but this is just to give people like @kmbmw777 a Spark Note version. ;)

Blue Sky Park Concepts

Adventureland Park
- Essentially Disney SEA/Adventureland in a blender. Ideas can range from revamped Jungle Cruises, to Pirates, to Fire Mountain, S.E.A. based attractions, orginal attractions, and more. All themed around the concept of "Adventure"

American Adventure Park
- From the colonial era to the national parks, this park will be a symbol of the American frontier. Loosely based around the Virginia park Disney's America.

Fantasyland Park
- From mythology, to folklore, to dreamscapes, to Disney animated films - this Fantasyland will be mix of the Fantasyland you know today in the MK, combined with stuff such as Beastly Kingomme, original concepts, and more.

-- In Progress --
Tomorrowland Park
by @Voxel (and possibly @AimYourBrent )

E.P.C.O.T. Blue Sky Concepts

We need to focus on what makes a city:

- Map - we have a prototype map, but a detailed map would be good to agree on and keep everything organized
- Building Designs - this will be a skyscraper city, so what will they look like? Art/detail/design of the buildings and their locations
- The Hub - the center transportation center in the middle of the city for Monorail rapid transit and peoplemover transport to the suburbs. We also need descriptions of Bus, boat, taxi transportation services. Biking as well.
- Shopping/Dining District
- Financial District/Downtown
- Sports Complex/Sports Teams
- Hospitals/Medical Care/PD/Fire
- Parks/Rivers/Natural Environment descriptions.
- Schools, Colleges descriptions
- Recreation description
- Suburban living descriptions

and anything else that people would want - those are just the general stuff to get us started.

--In Progress --
World Showcase Boardwalk


Basically this is taking the concept of World Showcase, and making it into a permanent Worlds Fair outside of the parks...sort of like a newfound Disney Springs/Boardwalk combo.

Many pavilions have been completed, and here are some that are still left if anyone wants.
Australia, South Pacific, Canada, First Nations, and America.

-- In Progress --
Resorts and Hotels


We'd probably need around 10 - 15 resorts by 1986, we have a few such as the Star Wars Resort (1983), and the Timber Peak Lodge (1972), among others, but if you have an idea for a concept - please feel free to share it!

There can be more minor details added, but I think that should be enough for Phase 1 to keep us occupied for a few months;)... and I think in the end - this project could be the most elaborate and amazing project ever put on this forum!:)
Thank you!!!
 

spacemt354

Chili's
It was from the House Cup - I'd love some help/adjusting it with your concepts @kmbmw777 if you're interested!
Year Five: Educational Degree Number 23

Disney University - E.P.C.O.T. est 1967
the-original-epcot-F-4x3-750.jpg

University Pledge Introduction
Somnium. Credo. Creatura

Dream. Believe. Creation. The motto of the entire concept of E.P.C.O.T. will be paramount at Disney University, which will strive to education and prepare students for life. With a prime location in the green belt of E.P.C.O.T., Disney University is in the center of a growing metropolis of the future, and with that, comes a responsibility to provide the education for the future. Disney University prepares students with the knowledge, confidence, and fortitude to step out into the future and make the world a better place.

Table of Contents
1 - Campus Map
2 - Academics
3 - Student Life
4 - Recreation
5 - Transportation


1 - Disney University Campus Map


1 - WED Hall
Admissions, Advising Offices, Front Desk

2 - Founders Hall
Honorary WDI building as a tribute to Epcot designers

3 - John Hench Hall
Academic - Biomedical/Engineering Department

4 - Bill Cotrell Hall
Academic - Life, Science, and Engineering Department

5 - Harriet Burns Hall
Academic - Mechanical/Electrical Engineering Department

6 - Roger E. Broggie Hall
Academic - Liberal Arts Department

7 - Joe Fowler Stadium
Baseball Stadium - DU Dreamers

8 - Roy O. Disney Field
Football Stadium - DU Dreamers

9 - Bill Novey Arena
Basketball/Hockey Arena - DU Dreamers

10 - Bob Gurr Hall
Academic - Sports Therapy/ Health Education, Fitness Center

11 - Robert Sherman Hall
Academic - Film/TV, Music, Communications, Musical Theater Department

12 - Richard Sherman Hall
Musical Theater Auditorium

13 - Claude Coats Hall
Academic - Chemistry/Physics/Biology/Physiology Department

14 - Ken Anderson Hall
Student Dining Hall, Student Union

15 - Mary Blair Hall
Academic - Library, Language, Art Department

16 - Rolly Crump Quad
Student Dormitories

2 - Academics
http://www./wp-content/uploads/2011/03/imagineering.jpg

Students at Disney University can choose from a variety of majors. Specializing in certain fields such as engineering, architecture, musical theater, art, and more, Disney University will be a vibrant academic center, with a plethora of courses to allow the students to explore new and exciting fields.

Students won't have to declare their major until Junior Year, and in their Freshman Year, are encouraged to try new subjects and fields, to get a broader liberal arts education.

One of the most popular tracts at Disney University is our "Imagineer-track" where students take courses designed to prepare them for a career in themed entertainment. In 1967, Disney University admitted 47% of the application pool, and out of the 47%, 32% had signed up for the Imagineer-track, which would look like this for a typical student.

Freshman Year - Fall

MA 123: Calculus I - 4 credits
MU 166: Music Theory (guest speakers Richard/Robert Sherman) - 4 credits
AR: 101: Introduction to Architectural Design - 4 credits
General Education Slot - 4 credits

Freshman Year - Spring
MA 124: Calculus II - 4 credits
AT 101: Introduction to Art (taught by Mary Blair) - 4 credits
EN 207: Mechanical Engineering - 4 credits
General Education Slot - 4 credits

Sophomore Year - Fall

AR 231: Architectural Design II - 4 credits
WR 101: Screenwriting - 4 credits
EN 330: Audio-Animatronics - 4 credits
General Education Slot - 4 credits

Sophomore Year - Spring
AR 350: Architectural Design III - 4 credits
COM 230: Lighting and Cinematography - 4 credits
EN 332: Audio-Animatronics II - 4 credits
General Education Slot

--Summer Internship With WED Enterprises--

Junior Year - Fall

MA 307: Multi-variable Calculus - 4 credits
CS 107: Introduction to the Digital World - 4 credits
WR 201: Advanced Screenwriting - 4 credits
Elective

Junior Year - Spring

MA 308: Multi-variable Calculus II - 4 credits
SMG 204: Business Administration - 4 credits
Elective
Elective

Senior Year - Fall
SMG 304: Business Administration II - 4 credits
SMG 400: Team Design - 4 credits
Elective
Elective

Senior Year - Spring
Internship with WED Enterprises
Elective
Elective

3 - Student Life
-ff1a695257c4fffb.jpg

Students of Disney University will be blessed with the most modern of amenities, and a nurturing academic, as well as personal environment. With just a Peoplemover ride away from E.P.C.O.T., or a rapid transit Monorail Ride to the theme park district of Walt Disney World, the students at Disney University will have a lap of luxury at their disposal.

As seen on the campus map, one of the unique features of Disney University is that the buildings on campus are connected by utilidors. This way students can bring their inventions into different academic wings without having to go outside. It also enables an A/C walking path, so students don't have to bear the scorching heat when walking to class. This also provides a connected feel to the campus, and a campus design that is not unique, as campuses such as the Massachusetts Institute of Technology use a similar design.
mittunnels.png


The major Halls are named after Imagineers at WED Enterprises. Most of the halls feature very modern designs that blend in with the futuristic design of E.P.C.O.T., featuring contemporary gray backgrounds, and chrome compliments
hr_stairslobby_4831.jpg


Disney University features 3 major sports complexes, which are home to the Disney University Dreamers. DU is a Division I school in 12 different sports including:
Baseball, Football, Basketball, Hockey, Soccer, Tennis, Golf, Lacrosse, Swimming, Diving, Volleyball, and Rowing

The Student Union, the "hub" of extracurricular activities, is housed Ken Anderson Hall, with a wide variety of student organizations including:
The Society of Junior Imagineers, Outdoors Club, Band Club, Art Club, Lyndon B. Johnson Club, Civil Rights Club, Future Astronaut Club, People Watching Club (I had this club at my school...it exists), Singing Club, Knitting Club, Poetry Club, D23 Club, Club 33, Club 52, and much much more.

slide_342214_3537635_free.jpg

The main library on campus is in Mary Blair Hall. There is also a Student Dining Hall nearby, as well as small food trucks throughout the campus.

Students have the option of living in the on-campus dormitories in Rolly Crump Quad or choosing to live off campus in the greater Orlando Area.

4 - Recreation
4f9e536541c3d71a999acda8d1d931e2.jpg

Students have many places to go after classes are over and they are looking for a study break. Aside from the plethora of sports and club options on-campus, students can explore the greater Walt Disney World area, including the theme parks and the city, with just a quick Peoplemover or Monorail Ride.

Special discounted student passes to the parks are available, and students who partake in the WED Enterprises Internship over the summer of their Sophomore-Junior Year will have a 6 week intensive program in both WDW and Disneyland Resort in California, learning about all the new endeavors of WED and how they are pushing towards progress.

Students who live off campus can explore attractions in the Orlando area (though most students tend to stay in the WDW area)

5 - Transportation
The Green-Line Peoplemover travels through the Green Belt and Perfect Park Acres areas of suburban E.P.C.O.T., where the main campus is located. While the Medical School campus and Teaching Hospital are located close-by the main campus, the Law School and Management Grad School Buildings are located in the heart of the city, near the judicial centers and business hubs.

The Green-Line will take two stops before arriving at the hub of the city, where students can take transportation to the airport if they are going home for the holidays, or to the theme park district.

Overall, Disney University inspires one and all with a dream of creating and a dream of the future. It encourages its students to try new things and challenge themselves, in an environment that stimulates the mind and gives everyone the opportunity to succeed. Disney University is a vital part of E.P.C.O.T. as it signifies the growing community of tomorrow by teaching the minds of the future.
 

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