Walt Disney World 1966 - Vol. I

MonorailRed

Applebees
Original Poster
The Creator Games Session 2: Operation Rejuvenation (Battle of Hogwarts)

Carousel of Progress Refurb
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Introduction
The Carousel of Progress has been a beloved attraction ever since its inception at the 1964 New York World's Fair. This attraction is special not only because it was Walt Disney's idea from beginning to end, but also because it is an embodiment of Tomorrowland and Walt Disney World as a whole. A symbol for innovation and progress in the world, by showing the evolution of a family through time.

However, since the original show was made for the final scene to show the future in the 1960s, the timeline for the attraction in 2016, is somewhat, confusing....
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With that apparent loss of timeline in the final scene, and the progression of 20 years then suddenly jumping over half a century, in order for the attraction itself to...progress...changes should be made to update and revitalize the attraction, and now is the time, now is the best time, to see those changes become a reality.

The most elaborate part of the refurbishment will be to install 3 new show scenes to replace 1920, 1940, and the final scene.

The first scene (1900s) will be kept just as is in honor of Walt Disney and the original incarnation.

The 1920s scene will be changed to the 1950s, and the timeline will now jump 50 years instead of 20, in order to keep up with the times.

The 1940s scene will be replaced with a scene at the start of the 21st century, showing off the internet and other digital gadgets for a new age.

The final scene will be replaced with a Horizons/ Progress City crossover, which will be a constant remind of what the future, could be, rather than assume something in the present day or near distant future that would consistently have to be remodeled. Keeping something vague, yet tying it into the story of Tomorrowland keeps the final scene relevant to audiences for years to come, and keeps the original ideals of the attraction in tact.

Furthermore, the Valentine's Day, July, Halloween, and Christmas/Holiday scenes will also be kept, traveling throughout the calendar year through the scenes as well.

May the century begin...

ACT 1 - Turn of the Century 1900
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(Birds chirping.)

FATHER (Spoken)
Yeah, it looks like the robins are getting ready to celebrate Valentine’s Day today. What year is it? Oh, right around the turn of the century. And believe me, things couldn’t be any better than they are today. Yes sir, buildings are towering now as high as twenty stories. And moving pictures flicker up on a big screen. We have almost 8,000 automobiles in this country, and we can travel by train from New York to California in less than seven days! And I even hear tell about two brothers from North Carolina who are working on some kind of flying contraption. (Chuckles.) It’ll never work. Closer to home, we’ve now got gas lamps, a telephone, and the latest design in cast-iron stoves. And that reservoir keeps five gallons of water hot all day on just three buckets of coal. Oh boy, it sure beats chopping wood. And isn’t our new icebox a beauty? Look at that! Holds 50 pounds of ice. Milk doesn’t sour as quick as it used to. And our dog Rover here keeps the water in the drip pan from overflowing. It wasn’t too long ago we had to carry water from a well. And thanks to progress, we’ve got a pump right here in the kitchen. Of course, we keep a bucket of water handy to prime it with. Yes sir, we’ve got everything we need to make life easier.

(SARAH and YOUNGER DAUGHTER appear behind left scrim.)

FATHER
Say, mother?

SARAH
Mmm?

FATHER
I was reading about a fellow named Tom Edison who’s working on an idea for snap-on electric lights.

SARAH
Electric lights? No more kerosine! No more gas!

FATHER
(Chuckles.) Sarah sure gets to the core of the apple.

SARAH
But we do have this new washday marvel. Now, it takes me only five hours to do the wash. Imagine, it used to take two days.

FATHER
Oh, that’s right folks. Now Sarah has time for other things, like—

SARAH
Like canning and cleaning the oven?

FATHER
Yes dear.

SARAH
Well ovens just don’t clean themselves, you know, dear.

FATHER
I know dear. (Chuckles.) And they probably never will!

SARAH
Now, if you’ll excuse me, I’ve got to get the laundry off the line before it starts raining cats and dogs.

(ROVER barks. Blackout on left diorama.)

FATHER
Ah, don’t worry Rover. She didn’t mean real dogs. Besides, it’s not going to rain today. My lumbago isn’t acting up.

(Lightning and thunder outside as rain begins to fall.)

SARAH (Offstage)
I hate to say I told you so.

FATHER
Oh, look at it come down! All you have to do is put your wash on the line, right? Oh well, the cistern was low anyway.

(JIMMY appears behind right scrim, looking at stereoscope.)

JIMMY
Wowee! Look at that!

FATHER
Now James, I thought I told you to ask my permission before using my new stereoscope. That’s not a toy you know!

JIMMY
Ooh-la-la! So that’s Little Egypt doing the hoochie-koochie, eh Dad?

FATHER
Isn’t she a knockout? She’s the star of the new World’s Fair in St. Louis, and—(clears throat) now you put that away before your mother finds it.

JIMMY
Aw, Dad…

FATHER
You heard me!

(Blackout on diorama.)

FATHER
Well, we have one of those new talking machines. Now that is something. It plays music right here in our home.

(Lights up on left diorama, when GRANDMA sits listening to phonograph with her PARROT.)

RADIO (Singing)
There’s a great big beautiful tomorrow
Shining at the end of every day.

PARROT
(Squawk) She keeps that thing going all day long. (Squawk) Progress! (Squawk. Whistle).

(Lights out on left diorama as they come up on right diorama, where PATRICIA is sitting, half dressed.)

PATRICIA
Oh, papa!

FATHER
Yes Patricia?

PATRICIA
Papa! All these people! I’m… I’m indecent!

FATHER
(Chuckles.) Don’t worry, Patricia. They’re friends. (To Audience.) That’s our teenage daughter. She’s getting ready to go to a Valentine’s dance across town, on one of those new horseless trolleys.

PATRICIA
I think it’s very romantic you’re taking mother out for Valentine’s dinner this evening.

FATHER
Well, you know what kind of sport I am.

PATRICIA
I only hope I have an evening as romantic as yours and mother’s.

FATHER (Sternly)
Now you be home by nine o’clock, daughter. You hear me?

PATRICIA (Dejectedly)
Yes papa.

(Lights out on diorama.)

FATHER
Well, with all this talking, I’ve worked up quite a thirst. I think I’ll take one of those new-fangled trolleys down to the drugstore soda fountain and meet the boys for a cold sarsaparilla. Oh, haha, I’m sorry, I forgot—we’re drinking root beer now! Same kind of thing, different name. Well, that’s progress for you. And, uh, speaking of progress…

(Theater begins to rotate to Act II.)

There's a great big beautiful tomorrow
Shining at the end of every day
There's a great big beautiful tomorrow
And tomorrow is just a dream away.

Man has a dream and that's the start
He follows his dream, with mind and heart
And when it becomes a reality
It's a dream come true, for you and me

So there's a great big beautiful tomorrow
Shining at the end of every day
There's a great big beautiful tomorrow
Just a dream away

ACT II - 1950s
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FATHER
Well, what a summer we have here. We're past the half century mark and boy life couldn't be any easier. Thanks to progress, we have a lot more luxury in our home and our daily lives. Luxuries such as some channels in, color TV, in fact we watched the first ever broadcast of color TV broadcasting the Tournament of Roses Parade. TV has become such a fad now a days, they've even invented something called a TV diner. Fast, ready to go meals that we put into this new device called, a microwave oven. Television does play a large part in our home nowadays, imagine if they made 3D television! Haha, it'll never happen. We've got fast automobile transportation, a rat race, so it's called. We drive all the way into the city for work, and then drive all the way back when we're done, and I'm on the road with fellow rats doing the same thing. And I even hear tell that we may even be going into...outer space? Hah, that'll never happen, I'm fine here on the solid ground where progress has made life easy. Say Jimmy?

(JIMMY appears behind left scrim, watching television broadcast of the New York Yankees.)

JIMMY
Yeah Pop? What is it? Dang, the Yanks are taking it to the Cardinals. Mickey Mantle is just unstoppable.

FATHER
Son, have you helped your mother with the picnic basket?

MOTHER
No he hasn't

(MOTHER appears behind the right scrim, packing the bags)

JIMMY
But mom, the game's almost over...

MOTHER
Well, I may just forget to pack those Jell-O packs you like so much, or I may replace your soda with a diet No-Cal soda.

JIMMY
Ugh, I'm coming! Gosh why can't Paddy help?

FATHER
Jim, now don't bother your sister, she's preparing for her date to the drive-in theater, I guess she's too good for us now....

ROVER
Ruff Ruff

(PATRICIA appears behind the left scrim, talking on the phone)

PATRICIA
Oh Dan, he's such a show-off

(on the phone voice)
Well leave it to the hot-rodders, eh? Are you going to the movies with him tonight?

PATRICIA
Yeah aint that a bite

FATHER
Ah, Patricia looks like she's having boyfriend troubles in the fabulous 50s. With all these hot rod cars these kids drive around these days, it's easy to be impressed, but it's hard to find the right one. Something wrong Patricia?

PATRICIA
No, it's just he thinks he's Elvis Prestley and he doesn't want to chip in the 50 cents for the movies

FATHER
Haha, well Patricia the best advice I can give you is, look for the quiet and humble ones, that's what your mother looked for.

(MOTHER appears in the left brim)

MOTHER
Now John, you weren't so quiet yourself...you always had to be right

ROVER
Ruff Ruff

FATHER
Heh, easy Rover, I guess I don't remember that

JIMMY
Hey Mom, Dad, look at this!

(on the TV)

WALT DISNEY
To all who come to this happy place, welcome, Disneyland is your land"
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FATHER
Woah, Disneyland is opening in California would you look at that. That fella Walt has some good pictures out as of late in the theaters, he's pushing the limits of progress, and heading into tomorrow. If we ever visit there, heh, I bet you the Land of Tomorrow will be my home. Because....

(Theater begins to rotate to Act III.)

There's a great big beautiful tomorrow
Shining at the end of every day
There's a great big beautiful tomorrow
And tomorrow is just a dream away.

Man has a dream and that's the start
He follows his dream, with mind and heart
And when it becomes a reality
It's a dream come true, for you and me

So there's a great big beautiful tomorrow
Shining at the end of every day
There's a great big beautiful tomorrow
Just a dream away

ACT III - Turn of the 21st Century - 2000
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FATHER
Well, we're coming up on the millennial year folks and boy has this world changed over the years. Heck, just in the last few decades, progress has changed our home and our lifestyle for good. A lot of things are taken for granted nowadays. The World Wide Web has brought life into our home. Heck there's even this search engine called Google, where you can look up anything in the world, and in just seconds you get information on it...haha I wonder if they can sustain it. Our home runs much more efficiently than it ever has before, from kitchen appliances, to led lights, to car phones to cell phones, everything is automated these days. Even....

(toilet flush)

UNCLE ORVILLE
No privacy at all around this place!

FATHER
Sorry Orville, haha, yeah we're living on easy street these days. And the world is growing in population each and every day. We may even hit 7 Billion people on this planet, and now, we can communicate from anywhere in the world, just watch this. Oh dear...

MOTHER
Yes, John?

FATHER
How's Patricia doing in college?

MOTHER
She's doing just fine, in fact we were just going to talk with her

(PATRICIA appears on computer screen in left brim)

PATRICIA
Hey dad!

FATHER
Patricia, haha I'm just showing these folks the power of the interwebs.

PATRICIA
Dad, it's called the internet, silly. I thought you were up to date on progress?

FATHER
I am Patricia, but this progress is moving fast and it's hard to keep up

PATRICIA
Haha like I'm going to have to show you how to sign-up for an e-mail for the 3rd time when I get back.

MOTHER
Oh your father and his e-mail.

FATHER
Hey now, who's the one who set up the automatic voice mail huh?

MOTHER
Um, John, that voice comes with the answering machine, remember I asked you to record your voice? You certainly like to talk a lot...

FATHER
I see I'm not getting any help from you...Jimmy, how are you doing with your video games?

JIMMY
Dad, I'm crushing it. These games are so much better than pong.

FATHER
Oh, I remember pong.

JIMMY
Yeah well, now we have better graphics and everything! And in color too! I can't imagine anything more advanced than this.

FATHER
Well maybe as we head on into the 21st century, in this technological age, progress is moving faster than ever. We're going to have a lot of dreamers in the 21st century, and everything and anything we could imagine, is just a dream away. Come on, you know the words let's sing into the 21st century...

(Theater begins to rotate to Act IV.)

There's a great big beautiful tomorrow
Shining at the end of every day
There's a great big beautiful tomorrow
And tomorrow is just a dream away.

Man has a dream and that's the start
He follows his dream, with mind and heart
And when it becomes a reality
It's a dream come true, for you and me

So there's a great big beautiful tomorrow
Shining at the end of every day
There's a great big beautiful tomorrow
Just a dream away

ACT IV - Future
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(ENTER a futuristic house with the Progress City silhouette in the background through the window. )

FATHER
If you can dream it, you can do it. That's the motto of progress that's lead us here and into the next decades of innovation and discovery. Just celebrating the holiday season in anticipation of the new year, and all the creations that are just around the corner.

JIMMY
Like Grandma creating a way to give me back my virtual reality video games

MOTHER
Now kids don't fight

JIMMY
But Mom, she's had for hours

FATHER
Jimmy, let your Grandma have fun with it

JIMMY
Where are you even going Grandma?

MOTHER
Well here, hook it up wirelessly to the TV so we can all see.

(TV goes on - Grandma in outer space)

JIMMY
Woah Grandma you're really good at this game

GRANDMA
Sure am!

GRANDPA
Heh, you kids got it easy these days...not only with everything wireless, but transportation, that peoplemover system is something else, heh, John remember all those days driving into work in the rat race

FATHER
I can't forget it. Progress has really made the commute much better. With innovations in transportation, it's really simple to take the peoplemover or the monorail into the city. No stress and energy efficient

PATRICIA
Speaking of energy efficient, Dad, did you see the new lights I gave you for the holidays

FATHER
Yes I did Patricia, thank you, now I can control all the lights in the house with just one switch, and they last longer too! I can only thank Thomas Edison for starting all of this.

MOTHER
Like you say John, it only takes one idea

FATHER
It sure does Sarah, one idea that can manifest into dreams coming true.

PATRICIA
I find that it's easier creating my own job instead of looking for one. I'm using my communication major to help my internet channel, and I'm up to over 4 million subscribers

FATHER
Wow, 4 million, you know, now with just a flick of the wrist, information travels everywhere. The world has become so small, that we've had to branch out.

JIMMY
Dad did you see on the news that the Mars colony is almost complete.

FATHER
I did Jimmy, and it looks amazing. You never know what's on the horizon. And it goes to show you that progress only happens when we dream big, inspire others, and dedicate ourselves to our goals. The future is bright and it's just a dream away

ROVER
Ruff Ruff

FATHER
Haha that's right Rover. To the 22nd century and beyond...

(Theater begins to rotate to the conclusion.)

There's a great big beautiful tomorrow
Shining at the end of every day
There's a great big beautiful tomorrow
And tomorrow is just a dream away.

Man has a dream and that's the start
He follows his dream, with mind and heart
And when it becomes a reality
It's a dream come true, for you and me

So there's a great big beautiful tomorrow
Shining at the end of every day
There's a great big beautiful tomorrow
Just a dream away

List of Hidden Mickeys
Act II
- Above the TV there is a Mickey Mouse shaped flower arrangement
- The salt and pepper arrangements in the kitchen are shaped like Mickey

Act III
- The video game console has a mickey symbol on it

Act IV
- There's a Fantasia poster (like the previous incarnation)
- There's Mickey Mouse gift wrap paper under the tree
- A mickey mouse stuffed animal is hiding under the tree
- There's a mickey ornament hanging on the tree
- There's a mickey symbol in the clouds above Progress City in the window.

Conclusion
Overall these additions are made with the hopes of keeping the original ideals of the attraction in tact, while updating it for a new generation so the attraction now makes more sense and ties in with the rest of the land in a more cohesive fashion. Leaving the last scene with an open ended future that ties back in with the message of the land and surrounding area (mentioning the Peoplemover, etc) creates a transition when you re-enter Tomorrowland after the show is over and see the Peoplemover in front of you as you feel like you've entered the final scene of the Carousel of Progress yourself and are headed for a great big beautiful tomorrow.
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Found our Carousel of Progress... :bookworm:
 

MonorailRed

Applebees
Original Poster
Year Six - The Unbreakable Vow

This will be somewhat shorter than I intended so if @MonorailRed comes at this guns blazing as I'm sure she will, I shall concede the loss:p

Walt Disney World International Airport (WIA)

Opening in 1966 along with the rest of the Walt Disney World Resort in this new timeline, the Walt Disney World International Airport will take influence from the 60s space race and pursuit of the moon with a spaceport, futuristic theme. Walt Disney had said that this would be an airport of the future, and its architectural design and modelings will be just that.

Since the Magic Kingdom has not opened yet in this timeline, and Space Mountain was never invented, Walt took an idea he had for a "space rocket" attraction and used that as the basis for the airport. An airport that felt like you were entering another "world" - Disney World. Stepping out of reality and into the future.

Airport Map
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The Airport itself will be as expansive of some of the most heavily traveled airports in the country. Much like Newark International Airport, it will have connections to all sorts of outbound areas, and truly be the central hub of WDW travel. Connecting Monorails, cars, taxis, and more for quick and easy access to other areas of the resort.

Arrivals Timeline
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Many guests will travel from their homes to WDW, so the experience upon landing will have to be inviting while at the same time an experience in and of itself.

The tower of the airport in the center of the layout will be reminiscent of the Space Mountain facade in the Magic Kingdom. With white accents and a beacon of futuristic travel, this will be the icon of WIA. It will be the sign for guests flying into Walt Disney World that they have finally arrived.

For guests traveling to WDW, after disembarking they will enter the main lobby concourse of the airport.
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The main concourse will be decked out in a very contemporary design. It is here where guests eager to go to start their vacation can quickly head towards the monorail pick up (we'll come back to the lobby for the departures timeline descriptions)

When traveling to the monorail pick up after disembarking, guests will travel through a vortex tunnel akin to the scene in the attraction (and echoing Chicago O'Hare's Rainbow Tunnel upon exiting)

Guests luggage who are staying on property will be taken to their rooms much like the Magical Express of today. For guests coming into WDW for Epcot, or who live in the city, they can proceed towards the luggage department.
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After picking up your luggage you can travel to the monorail that will take you to 4 major stops: the parking lot/WDW entrance of the airport, the industrial park, Epcot, and the Resort area.

These monorails travel at speeds of up to 45 mph and are state of the art for the time period that we are in. The round trip time from airport to the resort will take around 20 minutes.

Departures Timeline
When arriving at WIA for your departure from Walt Disney World, your final glimpse into the world will be in the main concourse lobby waiting for your flight. Here there will be many small places to eat, shop, and dine with a distinct "Disney" and Floridian flare to them.
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Along with the futuristic, designs, there will be plant foliage around the main concourse area, as well as some waterfall areas and D-zones to relax before the flight.

The airport itself should be a gateway between the real world and Disney World. Providing a happy medium and transition from reality to fantasy. Without overdoing the decor and design and throwing Disney in your face, this will be an easier transition, but still feel as if you're in another "world: so to speak. One in the future and one inspired by the space and futuristic travel interest of the 60s.

Eventually over time, the airport will have to undergo renovations, but we will leave that to the 1966 thread.

Also, just for @Voxel...in the airport, there will be a plethora of...runways:geek:
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Year Six - The Unbreakable Vow
Project by @MonorailRed
EPCOT International Airport

Exterior
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Interior
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This Airport is designed to make guests feel welcome and actually enjoy their time in between layovers. It's interior is themed to a naturalistic future, similar to The Land Pavilion at EPCOT. Like to the airport in Charlotte, this airport will feature rocking chairs for guests to sit and relax from the craziness of the airport.


Weren't we going to mix these @spacemt354 ?
 

MonorailRed

Applebees
Original Poster
Year Five: Imagineers and the Order of the Pavilion



Epcot embodies a vision for an experimental prototype community of tomorrow. A vision that was never realized, however still the thematic core of the park to this day. Despite these notions, over the years, Future World in particular has devolved into a state of disarray. Of contrasting and disjointed irrelevancies that saturate the message of the themed land.

A vision of a community of the future and the progress of tomorrow, while apparent in some instances, lacks a central hub of relevance; an issue that can be directly correlated to the sparse and scanty current edition of Innoventions. The "showcase" of new technologies to help our greater global community seems to be the core (the CommuniCore) of the issues surrounding Future World. If Innoventions was truly a visceral environment that connected guests with the technology of today and the experiments of tomorrow, it would give Epcot a "hub" that connected all of its other Future World pavilions together to fit one cohesive narrative.

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Ever since the early planning stages of Epcot, Innoventions (or formally known as CommuniCore) was the largest Epcot "pavilion" in terms of space occupation. It was the center of attention and the area where all guests had to walk to in order to traverse into the other areas of Future World and beyond.

Our vision for the central hub of Epcot seeks to capitalize on its prime location and plethora of acreage to create a living, breathing, hub of the theme park. A hub that truly embodies the original goals of Epcot, by having it be not only the proper hub of Future World, but of Epcot (a community) as well.

By incorporating inspirations from the original city design of Epcot, the New Horizons Pavilion will invite guests to journey into the future of Century 3 and beyond...into the living, global community that is represented at the end of the park's gateway attraction Spaceship Earth.

Planning and Design
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In order to accommodate such a pavilion, Innoventions East and West will be permanently closed and removed in sections. During the construction in the center of the park, guests will be able to access Future World East and West through wrap around entrances (by Journey into Imagination for Future World West and by The Odyssey Restaurant for Future World East)

Architecturally, there will be no more East and West Pavilions. Instead, there will be one, large domed pavilion with four separate levels of function.

The roof of the pavilion will be curved to a domed center point (55 feet above sea level) so as to not block the views of Spaceship Earth from the World Showcase Lagoon and other areas of the park. With the Fountain of Nations being removed, fountains will be placed on top of the roof (akin to the Swan and Dolphin fountains high above the ground of their hotels) and will go off periodically throughout the day.

The one thing that will be staying is the peaceful and futuristic Innoventions Background music (as played above) and will be the soundtrack of the pavilion.

There will be 4 entrance locations to the pavilion:

- Guests can enter via the Project Tomorrow post-show area of Spaceship Earth. Now when guests come off Spaceship Earth, it will feel as if they are entering into an actual "future" community hub. There will also be separate entrances connected to the side paths next to Spaceship Earth for guests skipping that attraction on their way into the park.

- An entrance connecting out onto World Showcase

- Two side entrances accessed from Future World East or West.

Inside the Pavilion when guests enter, they will be immersed in a large atrium will all sorts of activities to explore...

Main Concourse
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Upon entering, guests notice the color pallets and designs, accenting a futuristic flair, with light blues, grays, tans, and multi-colored additions, creating a lively center for Epcot.

The 1st floor of the New Horizons Pavilion acts as the park's "freeway" of transportation throughout Future World. Moving walkways expedite the process of traveling to and from the East and West sides of Future World. Furthermore, surrounding the center platform are several technological exhibits, a restaurant, shop, and meet&greet (more details later)

Riding the escalator (or elevator) to the 2nd floor and guests can browse through a second shopping area, a small cafe, as well as one of the crowing additions to Future World...the Peoplemover.

Ascending even higher into the domed atrium to the 3rd floor, and guests can board an Omnimover vehicle for a voyage into "The Final Frontier" - the story of how technological achievements over the years and years to come have created a global community of tomorrow, today.

1st Floor
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If You Can Dream It Labs - presented by Apple
Approaching from the Spaceship Earth entrance to the pavilion on your left will be an interactive design laboratory which enables guests to create new technology that will be useful into the 21st century and beyond. Acting as a makeshift post-post show to the Spaceship Earth finale and Project Tomorrow, these laboratories will set guests up at specific design stations for a variety of technology of the 21st century. If you're interested in designing technology for outer space, you venture to the space port and with assist from design guides, follow the "story" on each design studio to help build technology for the future.

For instance, the space port story - a group of explorers are on the Moon and their communications are lost. You are given 3 options to see how you can restore the communication and you work together with friends and family to try and solve the mystery and get the communication back by creating new solutions to the problems. It's an interactive exhibit that actually requires critical thinking skills and deductive reasoning, making it a unique location in Epcot and something that embodies the edutainment values of the original theme park.

Digital Design
Adjacent to the If You Can Dream It Labs is a technological wonder in "Digital Design." You are guided into a room by a cast member who will introduce you to the digital world. You sit in a black lit theater as a screen illuminates in front of you and you watch a 15 minute film on the age of technology (specifically computers) and how they have impacted the digital world and the progress of tomorrow.

Club 82 - sponsored by Coca-Cola
Replacing Club Cool will be a re-imagined soft-drink stop from countries around the world. Utilizing the same space as Club Cool today, this new area will feature all forms of Beverly...just kidding...instead this new section will remove Beverly and replace it with flavors from Brazil, Spain, Iceland, New Zealand, and more. Even reinstating the Germany flavor that was removed a few years ago (the orange/coke flavor)

Perfect Park Acres
Replacing Mouse Gears will be an even more expansive gift area specializing in a variety of Epcot specific merchandise that you won't be able to find in any other merchandise location in Walt Disney World. These specific manufactures include 1982 exclusive merchandise from opening day including pins, shirts, and mor. In addition, several Project City gear as well as maps, concept art, and more are also sold at Perfect Park Acres

Perfect Park Acres so named for the green belt in the original Epcot Design. The latest in "hoverburb communities" - it is also a subtle nod at Tomorrowland at the Tomorrowland Transit Authority, which situates a Green Line Peoplemover out to Perfect Park Acres.

Tom Morrow Meet and Greet
Next to Perfect Park Acres is a unique Meet and Greet offering that contributes to the world building of Epcot and to the story as a whole. Tom Morrow (from Flight to the Moon in Tomorrowland ) will have a Meet and Greet location in the New Horizons Pavilion. Rather than continue the Epcot Character Spot of today and have classic Disney characters mesh with the futuristic tones and clash with the overarching theme, Tom Morrow will serve to enhance the story of the future, as an approachable, nostalgic Disney Meet and greet character. Tom Morrow merchandise will also be sold at Perfect Park Acres.

Epcot Retrospective
In the current iteration of Innoventions, Innoventions West has a D-zone location next to Club Cool that includes a small area chronically the history of the park. In this new pavilion, this notion will be expanded upon with actual physical sets and designs, acting as a walk-through "One Man's Dream" type location, but for Epcot history.

The story and history behind this park is abound and making that a central location of the park's "hub" pavilion will only enhance that story and contribute mightily to the overarching theme.

World Go 'Round Cafe
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As will traverse around the New Horizons Pavilion, we end on the right hand side as you enter from the Spaceship Earth entrance, and the quick service restaurant, World Go 'Round. This restaurant serves lunch and dinner and a sample menu is provided below:

World Go 'Round Cafe Sample Menu
(all entrees include choice of applesauce, fries, onion rings, or chips as a side)

Soups/Salads

Progress Salad - served on top of a blue cheese mix - $8.99
French Onion Soup - with cheddar cheese - $7.99

Entrees
Expo Burger - served with pepper jack cheese with house sauce - $12.99
Motion Burger -barbeque sauce and onions on cheddar cheese - $12.99
Energy Burger - served with swiss cheese and avocados - $11.99
Veggie Veggie Burger - veggie burger for gluten free/vegan diets - $12.99
World Fajitas - served with peppers, sour cream and guac - $10.99

Side Dishes
Pile of 50/50 Fries and Onion Rings - $5.99

For Children 3-9
Peanut Butter and Jelly Sandwich - $4.99
Macaroni and Cheese - $5.99

Desserts
Carrot Cake - $4.99
Chocolate Cake - $4.99
Ice Cream Sundae - $6.99

Beverages
Soft Drinks - Coke, Diet Coke, Sprite, Fanta, Iced Tea, Apple Juice, Pink Lemonade - $2.50
Bottled Water - $2.50
Orange Juice - $1.99
Chocolate Milk/Low-Fat Milk - $1.99
Tea - $1.99
Coffee - $2.50

2nd Floor
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The Epcot Peoplemover
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(aerial view of the attraction)

The Peoplemover will be showcased on the second floor of the pavilion. While on board the Peoplemover, it will take guests around the second floor, showcasing what the pavilion has to offer. While riding, you'll have narration throughout the ride, and there will be information about the progress of transportation and how it was made over time. This is to educate guests about transportation and how it has affected the world and where we are now, compared to where we started in a relaxing, unique way. Where the Peoplemover is going to travel is through the second floor of the pavilion, going outside of the center, making a stop at the world showcase, while going back into the pavilion and going around mission space with a backstage dark tunnel with a show scene of Progress City, and coming back to the main concourse.

City Builders
Dueling as a post show for The Final Frontier as well as a stand-alone interactive location, City Builders allows its guests to sit at design stations and essentially build a city from the ground up. Starting in the current year and working your way up 100 years, you'll be able to create your own city using futuristic designs and your own customized layouts.

This type of creative exercise acts as a segue from the attraction itself as a post-show area because The Final Frontier is all about how technology has contributed to the future of our cities and the world as a whole.

Alpha Centauri
On the 2nd floor perched over the atrium and looking out onto Future World East, a table service restaurant will regale guests with an elegant dining experience in the center of Epcot. Serving lunch and dinner daily, this restaurant specializes in a style reminiscent of the now extinct Odyssey Restaurant across the way. Using the Odyssey as a special event stand now, this new restaurant will give Future World its second table service restaurant and bring about a stylized flair to it as well that blends in with the surrounding area.

Green Eyes - presented by Hess
Next to the Peoplemover and across from the table service restaurant is an exhibit entitled Green Eyes, a look into a greener tomorrow for the earth and our inhabitants. By cutting down on our cost of fossil fuels, and driving towards a more energy friendly future, we see the impact it can have on our society of the future. An impact that is seen in this quaint setting, displaying some of the ways that we are building towards a greener tomorrow thanks to Hess.

3rd Floor

The Final Frontier

As you ascent to the 3rd floor you can make your way to the queue for The Final Frontier, which winds around images and designs of cities over the years, beginning in the early times to the present day.

The queue chronicles the years leading up to the start of the attraction (which begins in the present day/ reachable future. Essentially the story of the ride elicits how we as a global community use technology and innovation to live together on this earth. Combining technology from all sorts of different fields, many of which are prevalent in Future World, some of which aren't, this attraction attempts to bridge the gap between the colliding Future World narratives, and bring them together in one cohesive message that we are on this earth together, and therefore we must innovate and create together for a better tomorrow, today.

Ride Layout
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Loading Area
As you board your Omnimover vehicles (using similar technology to Horizons) you hear Michael Caine's voice over narration of your journey as you begin to ascent into a dark tunnel (a subtle nod to Adventure Thru Inner Space at Disneyland)



Scene 1 - A New Renaissance
Narrator: The 21st century marks a new era in human innovation. A critical moment in time where we have the ability and responsibility to harmonize contemporary living for generations ahead of us. A segue into a connected world, one of innovation and achievement... a new horizon...

Scene 2/3 - City Bending/Building
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Music begins to swell and you enter a large show scene. With water below you and a city on the horizon as the sun sets. The city begins to evolve and grow before your eyes, using a new projection effect combined with animatronic that makes it looks like blocks are sculpting the buildings.

The buildings begin to bend around you as they grow, and continue shape-shifting as they peak the horizon and invert overhead for an amazing visual effect.

Narrator: As the world's population rises, a new dilemma rises for the inhabitants of our Spaceship Earth. A place to live. A place of peace. We must strive to co-exist and build a community of tomorrow that will encourage the people of today. Technology has swept over us in the last century to the point of towering skyscrapers and endless possibilities. Rising higher and higher, with each new peak comes a new challenge to face. And we must face it together.

Scene 4 - Transportation
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Night falls over the attraction as you transition into the next scene, which shows billions of digital lights shinning all around you as you soar under enormous physical sets of overpasses with whizzing cars and commuters all around you attempting to reach the city

Narrator: With large inhabitant areas, a growing concern has been the commotion and volume of areas and their negative effects on this earth. Through hydroelectric cars, wind and solar power, and energy efficient lights and roads, our future is luminescent as we drive into the future.

Scene 5 - Communication and Digital Tunnel

With a subtle nod to the Rainbow Tunnel from the Imagination Pavilion, your Omnimovers enter into a large super network of glowing luminescent colors and streams. You hear voice echos of people on cell-phones, see code soaring by you at the speed of light, as you are in the center of the digital tunnel.

Narrator: Technology has shrunk this world while at the same time expanding it. We can now communicate and interact with one another like we never could before. More and more people can interact and co-exist in the virtual realm thanks to the driving force of technology. It is our responsibility though, to use this communicative privilege to our collective advantage into the future.

Scene 6/7 - Eco-Green Environment

You enter into the city in daylight after the tunnel and arrive at a towering, rotating skyscraper as your vehicles circle it as it spins with the sun to project solar power to run the electricity of the building.

Narrator: Our dreamers make the world go round. If we continue to innovate to create a better future, tomorrow's child will benefit. Using green energy and Eco-friendly practices have enabled cities to grow and expand at astronomical rates. However while we must protect the earth, we also must protect ourselves.

Scene 8 - Nanotechnology
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The transition goes dark and you see fluorescent streaks of green light flying through the sky. As you approach closer you realize these streaks are action potentials of neurons flying through the brain as you enter deeper.

Narrator: Technology of our age has enabled us to enhance our health and related science fields, creating not only a safer environment for out planet, but also keeping humans from harm as well. As the influx of treatments and cures for diseases and ailments begins to grow, we will live in a healthier habitat thanks to the contribution of technology in our lives. MRIs nanotechnology, robotic surgery, science fiction to people of centuries past, however realities for our community today.

Scene 9/10 - Meteorology
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From the lobes of the brain to the vast emptiness of outer space, you transition to a dark room that suddenly is illuminated with the reflection of the earth as you see a satellite orbiting the planet as it zooms past you.

Narrator: While we can do everything we can to protect the earth, sometimes it doesn't do everything to protect us, and our new surveillance technology of growing storm patterns and weather of mother earth has contributed to our abilities to predict certain events and prepare ourselves and our communities in ways we weren't capable of beforehand.

Scene 11/12 - Space Exploration
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Your vehicles rotate 180 degrees and turn out towards the vastness of space in a large dome like set piece located on the 4th floor of the pavilion (your vehicles have ascended to the 4th floor)

With the earth behind, you see the international space station and the moon on the horizon.

Narrator: Our innovations have not only impacted our world, but potential worlds beyond. Space exploration and deep space exploration may be imminent in the coming years as our intelligence and preparation from our advancement in technology has enabled us to dream big and pursue things that would not have been possible before.

Scene 13/14 - New Horizon and Project City
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As you fall back down to earth (back to the 3rd floor) you are surrounded by a utopian society curving around your omnimovers.

Narrator: As we push forward in time and into the 22nd century, we must keep in mind our vision of the future. The future can be a positive, harmonic place if we work together to achieve a common goal. A project city of the future, with the expansive technological accomplishments humanity has achieved, is not out of the question. An experimental prototype community of tomorrow attempts to persuade that justification, and visualize our Final Frontier...

The attraction ends with peaceful music as you gaze at the incredible motion based visual set piece around you as you return to the unload area and post-show area.

Conclusion
The New Horizons Pavilion will be a symbol of Epcot's message for the future, and a tether between all of the eclectic pavilions of Future World tying the story together into one cohesive hub. Not only will the New Horizons Pavilion bring all of the themes of Future World together as one, but it will build off the story of Epcot and lend a hand in fixing the narrative of Epcot as we keep moving forward...


This attraction would Actually be amazing In Magic Kingdom's Tomorrowland or something.....

Is Gryffindor okay with this Pavilion used in 66? :bookworm:
 

MonorailRed

Applebees
Original Poster
Year Five: Imagineers and the Order of the Pavilion

Hufflepuff proudly presents…
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@MonorailRed, @BNImagineer, @Crazydisneyfanluke, @FigmentPigments, @Flippin'Flounder, @IDInstitute, @KingOfEpicocity, @kmbmw777, @mickeyfan5534, @OvertheHorizon, @RMichael21, @SimulatedIntelligentRobot, @sxeensweet, @The90skid, @ThemeParkJunkee, @tirian, @Voxel


Wonders Of Weather

Sponsored by the National Weather Service


EPCOT has always been about educating and entertaining the masses ever since its inception. One of the larger topics that hasn’t yet been covered in EPCOT is weather. (Together in future world you would have Land, Sky, and Sea.) Our pavilion shows the beauty and destructive power of nature’s greatest force through hands on exhibits, unique dining experiences, a massive weather show adventure, and a high speed thrill ride showing the awesome power of severe weather. Together all under one roof, we hope to entertain and educate the entire world about the vast properties of a force they experience every day.
https://drive.google.com/open?id=0Bz5Srls6j1p-bl80Ung3RktCU0E
(A very classic EPCOT Style traditonal song written by Loa Shelley for the pavilion)


View attachment 145974
Located in future world west, between the seas and the land, sits a huge, 3-story pavilion perched on top of a hill. There’s a massive tornado shaped structure surrounded by a flowing metallic structure (much like the Tron attraction in Shanghai Disneyland.) And the top is covered with cloud like balloon objects. And at night, the whole exterior is covered with LED mood lights.

As you enter the pavilion you enter a huge atrium, the ceiling is all glass and allows for sunlight to fill the pavilion. You enter in on the top floor and you’re surrounded by smooth and organic architecture, the atrium walls are filled with blue. The entire pavilion is simplistic and futuristic, and accompanied by the pavilions score, gives the guest a very relaxed and serene feel.


Pavilion Layout:

View attachment 145975
Further in guests encounter the interactive exhibits:
The Science of Weather
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Meteorology & Me:
Meteorologists are able to predict the weather by using several different tools. The tools they use to measure atmospheric conditions gather information, and then they use that information to make an educated guess about future weather patterns. Meteorologists use these methods on a daily, and even hourly, basis!
Most people are familiar with thermometers, barometers, and anemometers for measuring temperature, air pressure, and wind speed, respectively. Meteorologists use other tools, as well. For example, weather balloons are special balloons that have a weather pack on them that measures temperature, air pressure, wind speed, and wind direction in all the layers of the troposphere.
This area is composed of several stations; the first station will show the different instruments meteorologists use to predict the weather. Guest will press buttons or use a touch screen to activate the different instruments (thermometers, barometers, and anemometers for measuring temperature, air pressure, and wind speed. weather balloons are special balloons that have a weather pack on them that measures temperature, air pressure, wind speed, and wind direction in all the layers of the troposphere.. At the end, guests can put their knowledge to the test in a jeopardy-like game to get the highest score.
The second station will be an game similar to a kinect system. Guest will stand in front of a large screen and use their bodies to guide the weather balloon through a series of obstacles such as a thunderstorm (avoid the lightning), heavy winds (the balloon will lean harder to the left or right), and fog (avoid the rocks) all in an effort to get the balloon back to the weather center.
The Third Station Is about how Meteorologists relay the weather back to us. Guests can look at interactive maps to see what the real time weather is in their city or across the world.
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The touch screens also let guests touch an area and try to guess what the weather is by the symbols on the map and how the Meteorologist explains it.
The fourth station is Talking Up A Storm - Make Your Own Weather Forecast
Guests can pick up some props and stand in front of a green screen to make their own forecast. of course this short one minute video can be sent via email back home.

The second area will be a mix of exhibits mainly directed toward kids.
Small scale wind tunnel for kids to release weather senors and then guests can try it for themselves in a full size wind tunnel, an area where guests learn how to clouds are formed, a station using water misters to create rainbows, a two story vapor tornado, Air Ball, and lastly, a station dedicated to wind energy where kids can design a wind turbine and then test it out.

After working up an appetite, guests have two dining options sure to please.

VORTEX is a signature dining experience unparalleled in Epcot. Located on the upper level of our inverted conical building design (which evokes a tornado), guests will have a 180 degree vista through glass windows overlooking the west side of Future World and spectacular views of Spaceship Earth, the Epcot monorail loop, the glass pyramids of the Imagination pavilion, and a glimpse toward World Showcase. Designed in contemporary style with a color scheme to calm us after our harrowing storm chase, the menu will feature familiar cuisine with a thematic twist. Imagine Hail Caesar salad, Tornadoes of Beef topped with “tumbleweed” onion crisps, Sizzling Pork Loin, Alberta Clipper potatoes, Rainbow Trout, or Weather Vane Chicken. Plan on topping off your meal with mud pie, or a snow cup drizzled with raspberry sauce.
ViewfromVortex

PICNIC BASKET a quick service restaurant awaits guests at the end of our featured attraction, where classic picnic fare will be on the menu: hamburgers, hot dogs, fried chicken, mashed taters, barbequed beans, washed down with lemonade, ice tea, or your favorite soda. Room for apple pie? Sure, we’ve got you covered. Guests will enjoy their lunch in our indoor picnic grove under a leafy canopy and sit on picnic benches with checkered table clothes. Screens will simulate a beautiful outdoor day. We guarantee this will be one picnic that will never be ruined by the weather.

After a satisfying lunch or dinner, head over to an Omnimax Presentation - Eye of the Storm.
Guests will enter an underground chamber lined with cracked stonework and faded reliefs along the walls. These reliefs will show the embodiment of each of the weather phenomenons we will see during the show such as tornado, rainbow, hurricane, hail, cloud, wind, and sandstorm to name a few.
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Guests will notice that next to each embodiment is a smaller figure often shown as a great deal smaller and more timid. Soon, guests will be ushered in into an omnimax theater setting where they will pick their seats.
omnimax_1.jpg

However, in keeping with the theme, the theater will look more like an outdoor roman theater. The sides of the theater will look like cracked stone instead of the normal dark walls. The seats, while padded and comfortable, should be a similar sandy color. Each seat will have their own speakers for clear sound and immersion in the show.
As guests take their seats, the screen will already be active with a bright blue sky and occasional clouds passing by, to help convey the outdoor theater (guests should feel like they're outside).
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Before the show begins, a cast member will recite the safety spiel and indicate where the exits are.
The Show: A voice greets us. (I'm picturing something like Hiccup from How To Train Your Dragon, someone who is unsure in front of others, but rolls their eyes at other people's antics)
Voice: "Hi there! It's been so long since I got to speak with humans. I'm Zephyr, but you probably know me better as the West Wind. "
(The scene pans down from the sky to a grassy field where flowers and tall grasses sway in the breeze.) Note: The audience will never actually see Zephyr. This will be more like from his point of view.

Zephyr: "Thank you for visiting with me. I always love to see you humans enjoying the talents of my family. Oh..my family...well, it's very large. I have thousands of aunts and uncles who can control storms, lightning, rain, and snow. I also have many brothers and sisters; you probably know them as North Wind, South Wind, East Wind, just to name a few. We each have our own duties; I create the gentle breezes in spring."

(The scene will weave through the grass as if the audience is following Zephyr. A slight breeze will flow through the theater. The scene will again pan up to take in a nice spring day, with a bright sun, and green grass.)

Zephyr: "My family is very..uh..active. We each have our different thoughts and reactions, some a little more passionate than others. Oh, who I am kidding, we fight a lot and you humans sometimes feel the brunt of our controllable disagreements."

Zephyr: "Where do I fit in? You know when everyone else is fighting and not talking to each other so they use some poor sap to send passive aggressive messages? Yeah, I'm that sap. But it's not all bad; let me show you."
(Suddenly, Zephyr takes off and we follow as him soars through the air, occasionally doing barrel rolls. Wind sound effects followed by a stronger wind through the theater. We arrive up in the clouds.)
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Zephyr: "Here are my cousins, the clouds."
(The scene has us diving around and occasionally through the clouds.)
"They're such gossips. They constantly gather around all day and talk. Ever gets tired of the constant cloudy days? That's when you know there must be some juicy news. Oh look there is some now."
(Zephyr takes off to a cluster of clouds and descends.)
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(The scene is suddenly full of rain and and brutal winds.)
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Zephyr: "Uh, sorry. It looks like this might be a bad time to visit. It seems like the twins, Hurricane and Squall decided to act up."
( The waves crash and swamp a lighthouse, roaring back to repeat again and again.)
Zephyr: "Where is North Wind when you need him? He's a little frigid, but his cooler head always manages to freeze the Twins in their tracks."
(A chill goes through the theater. And snow starts to fall.)
Zephyr: (in relief) "There he is."
(The stormy weather dissipates until only the snow remains. However as we look around, the lighthouse is now a frozen block of ice.)
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Zephyr laughs nervously. "Oh look, time to go."
(As we ascend again, we look back to see the snow continues to fall, getting higher and higher.)
Zephyr: "Lets try somewhere a little warmer. How about we visit South Wind? He's not so bad, but boy does he have a temper."
(We dive through the clouds only to see a huge sandstorm and Zephyr has landed us right in the oncoming path.)
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(Much like Wall-E and Eve in the sandstorm, our view is suddenly clouded over. Through the speakers, the guests can hearing the tinking of the sand grains striking them. A warmer breeze flows through the theater.)
Zehpyr: "Great! (Exacerbated) Don't know what got his wind shear up."
(The sandstorm continues until we hear what sounds like rain.
The scene starts to show a gentle rainfall.
Zephyr: "Uh-oh, I don't like the look of this. I think East Wind is trying to rain on his parade."
(The rain suddenly becomes violent, and the noise is almost deafening to the audience.)
Zephyr: "East! Stop it"
(The wind blows harder. The wind howls through the speakers.)
Zephyr: "Oh great! Who invited Tempest?!"
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Zephyr: "Don't worry, she likes her sudden storms and temper tantrums, but she tires out pretty quickly. Just be glad she didn't bring.." (Suddenly, lightning strikes and thunder booms through the theater.) "..thunder and lightening."
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Zephyr: "This needs to stop before it gets out of hand!" A lightening bolt strikes just in front of us.
Zephyr" "Hey! Don't shoot the messenger!"
(A green sky slowly edges across the scene followed quickly by hail that is coming down. The impact made by the hailstones comes through the speakers almost as if they were standing in the middle of it.The scene pans to the ground, showing hail bigger than baseballs. The wind roars through the speakers whips and howls.)
Zephyr: "Look out!"
(One tornado touches down.)
Zephyr: "This wasn't supposed to happen."
(A second tornado touches down.)
Zephyr: "Everyone! Please stop!"
(Three tornadoes touch down. The wind, the lightning, and the thunder are constantly echoing, drowning out Zephyr's pleas.)
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Zephyr: "It's a family feud!"
(The scene turns around and a tornado is right on top of us! We're sucked up into the tornado staring straight up into the eye.)
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Zephyr: "Hold on, everybody! I'm going to try and get us out."
(The scene shows us struggling towards the top, until finally we bust through. We rise above the storm where Zephyr lands us in a soaked field, the clouds start to disappear and the sun begins to shine.)
Zephyr: "Sorry about that. Like I said my family can be a little extreme sometimes, but we're not all bad. Look! Here's my favorite part after a big family fight."
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Zephyr: "Doesn't she do beautiful work?"
(The scene pans away as Zephyr continues on.)
Zephyr: "Sorry about all that again, but I hope you come back to visit me again. Or maybe I can come visit you where you live. I need a vacation."
(The scene stops panning until the same bright blue sky that the guest first saw when they entered the show.)





WEATHER WARS

(Main E-Ticket)

Queue:

As guests enter the queue for the main attraction, they pass by a series of still screens, video screens and posters detailing facts and photos of global weather extremes. Below are examples of the information to be provided:

Hottest Temperatures on Earth

134 F – Death Valley, California (USA)

131 F – Kebili, Tunisia

129.2 F – Tirat Zvi, Israel

128.5 F – Sulaibya, Kuwait

128.3 F – Mohenjo-daro, Sindh, Pakistan

Coldest Temperatures on Earth

Minus 128.6 F – Vostok Station, Antarctica

Minus 117 F – Amundsen-Scott South Pole Station, Antarctica

Minus 116.5 F – Dome A, Antarctica

Minus 90 F – Verkhoyansk and Oymyakon, Sakha Republic, Russia

Minus 87 F – North Ice, Greenland

Most Rainfall in 24 hours

71.9 inches, Cilaos, Reunion, 7 – 8 January 1966

Largest snowfall in 24 hour period

100.8 inches in Capracotta, Italy, 5 March 2015

Fastest Wind Speed

302 mph – From a tornado near Oklahoma City, OK

As guests near the main attraction, which focuses on tornadoes, they are presented with these facts:

World’s Deadliest Tornados

Approximately 1,300 deaths, Bangladesh, 26 April 1989

In North America – 695 deaths, Missouri, Illinois, Indiana, 18 March 1925

In Europe – 600+ deaths, Valletta, Malta, 23 September 1556

In South America – 63 deaths, San Justo, Sante Fe, Argentina, 10 January 1973


Preshow:

You enter a large room filled with computers and animatronic meteorologists looking at radars and live weather feed. Then you see Dr. Lisa Skinner (AA) turn and greet you…

Dr. Lisa Skinner: Hello, My name is Dr. Skinner, and welcome to The Weather Institute!

(Theme Plays)

Dr. Lisa Skinner: Every day at the weather institute we are gaining new insight on the mysteries of nature’s greatest force, Tornados.

Tornados come in many shapes and sizes, and given the correct weather conditions we can see tornados at their best.

(Then Dr. David Matthews (AA) stands)

Dr. David Matthews: Hello everybody, I’m Dr. David Matthews; I am the head Meteorologist here at WI.

The Weather Institute has spent millions developing a state of the art storm chasing team called The Interceptors. This team includes a State of the art Vehicle We call Zulu 714, Piloted By our very own Reed Williams! Thanks to its armor and airflow reduction technology, Zulu is able to record data inside of a tornado!

Dr. Lisa Skinner: But that vehicle is way too dangerous for our observers to ride in. You will be riding in this specially designed transport van. Dr. Matthews, how’s the weather?

Dr. David Matthews: Well conditions today are just screaming tornado, we will be likely to catch some big ones!

Dr. Lisa Skinner: Thank you, well everybody looks like we are all ready to go! Have fun and stay safe!

(the room then goes dark and the large screen at the front of the room then turns to static and then Reed Williams is seen working on Zulu)

Reed Williams: Hey there folks, I’m Reed Williams and ill be your Drive- *Skinner cuts him off*

Dr. Lisa Skinner: You will be the LEADER of the chasing convoy. Your tornado interceptor is too dangerous for our dear guests here.

Reed Williams: Ah you always ruin the fun in storm chasing Skinner.

Dr. Lisa Skinner: That’s Dr. Skinner and im just doing my job Reed!

Reed Williams: Yes ma’am, see yall on the field.

(Screen turns back to radar. Dr. Skinner then turns to face the crowd.)

Dr. Lisa Skinner: Well now that you know your mission, please listen to the following safety insructions, and have a safe and educational ride.

(The room then turns dark)

(Saftey Instructions)

(Then you see a door open in the corner and Reed pops out)

Reed Williams: I know y’all are supposed to go in this boring old transport van, but I thought we could switch yall over to Zulu and have some real fun! Just head through those doors and let’s get to chasing!


You then head through the doors and into a garage where you see multiple vehicles ready to leave, and then you see Zulu pulling up to the loading area.

(Two loading areas for capacity)

Ride Vehicle:

Your ride vehicle is a tornado interceptor. It borrows the design from star tours (40 seats on a motion base) except there are large windows on the sides and there is a screen up in the front. And the entire thing is on a wheelbase. The cars are also trackless. An animatronic Reed sits up front.

Vehicle Drawing:
View attachment 145976

360 Room:
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(Everything is accurate except the theater will feature multiple wind and rain effects from the ceiling.)


THE RIDE:

Reed Williams: Hello again everybody, just finished doing one last check on Zulu and looks like she’s ready to go. Is everybody ready?

Interceptor team: Affirmative, you are clear for go. Contacting your team now... We are clear, let's move out.

Dr. Lisa Skinner: Williams! Where are all of my passengers?!

Reed Williams: I thought they could come along with me. Good luck.

(Switches radio off)

Reed Williams: ok let’s set off.

(Reed pushes a button and a garage door opens, the car then starts and takes off down the road)

(Your car enters a large 360 screen room)

Reed Williams: Our Radar feed from the Doppler car will be displayed here on this monitor. Oh! You see that? It’s a circulation, thats where we're going to see our twister.

(Sirens go off)

Reed Williams: There go the sirens! And here comes the rain.

(Rain begins to pelt down)

Reed Williams: That right there is the Wall cloud, IF we are going to see a tornado that’s where it’s going to be.

(Lightning strikes left of car)

Reed Williams: Whoa!

Interceptor team: we are getting signs of a lowering circulation at 3 o’clock

Reed Williams: Affirmative! We are in pursuit!

(Car speeds up)

Reed Williams: we are going to have to try and get in front of it, are goal here is to try and get into a twister.

(Turn right and appears to be in the path of the tornado)

Reed Williams: Planting vehicle, we are ready for intercept.

Interceptor team: this one looks good it's headed right for you- oh no, it’s loosing strength?

Reed Williams: Come on, keep going.

(Tornado disappears)

Reed Williams: man, I thought we had that one…

Interceptor team: We are getting sign of another funnel dropping just south of your position

Reed Williams: Affirmative were heading there now.

(Your car leaves the room and into a set with screens to enhance the look of it)

(Lightning strikes tree, tree falls over. Reed slams on the brakes)

Reed Williams: Rats! Control we’re going to have to go around!

Interceptor team: Affirmative, take a right.

(Zulu Backs up and takes a turn into another 360 room)

Reed Williams: There it is to our Left! Man this thing is getting strong.

Interceptor team: Left at the next intersection.

Reed Williams: Alright!

(Zulu takes sharp left)

Reed Williams: we’re gonna get right in front of it!

Interceptor team: Zulu it’s turning off course!

Reed Williams: Control what’s happening

Interceptor team: Drive! Drive!

(Zulu takes off down the road)

Reed Williams: this thing is getting big!

Interceptor team: Left!

(Zulu lefts down a dirt road)

(Winds pick up)

Reed Williams: Control this thing is a monster ABORT! ABORT!

(Tires squeal as tornado approaches)

Reed Williams: I’m stuck! Looks like were intercepting anyways

Interceptor team: it’s too strong! You won’t stay on the ground!

Reed Williams: We have no choice! Hang on everybody!

(Wind and hail pick up, Zulu bunkers down)

Reed Williams: TREE!

(Tree hits Zulu)

Reed Williams: WERE GOING IN

(Tornado approaches car shakes, the lights go out and the windows in the car break out (lift away) and the rain and wind blast through the inside.)

(Tornado then picks up the car and hurdles it inside the tornado)

(car actually is lifted into a 360 screen on the second floor)

Interceptor team: WHATS GOING On…..

(Static)

(Then Zulu approaches the eye where everything is still, trees cars and power lines can be seen floating)

Reed Williams: whoa, look at this!

(Zulu then leaves the tornado where it plummets to the ground, drops back down into 360 room 2)

Interceptor team: IS EVERYBODY OK

Reed Williams (Shocked, shaking): *Gulp* Yea, (laughing)

Control we were the first to get a research team into a tornado! Look at this data!!

Interceptor team: (Cheers)

(You leave the 360 room and turn back into the garage)

Reed Williams: Folks, you can unfasten your seatbelts, and good job.

Welcome back to the Weather Institute, and have a great day here at Epcot Center!

(Doors Open)


Ride Audio:

I also created a ride audio for the Weather wars attraction to help better visualize the ride experience. Thanks again to Loa Shelley for composing the music.
https://drive.google.com/open?id=0Bz5Srls6j1p-Q0JNU0xlSEZQdms

Conclusion

In conclusion, The Wonders of Weather pavilion will be a tribute to weather, man’s attempts to study and understand it, and its overall beautiful power. This pavilion will continue the legacy of EPCOT, showcasing new technologies and ideas, and educating people of the world and its many wonders.

The Weather Pavilion was a fantastic project as well....
 

MonorailRed

Applebees
Original Poster
@spacemt354.... we were supposed to mix these as well :p

Year Five: Educational Degree Number 23

Disney University - E.P.C.O.T. est 1967
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University Pledge Introduction
Somnium. Credo. Creatura

Dream. Believe. Creation. The motto of the entire concept of E.P.C.O.T. will be paramount at Disney University, which will strive to education and prepare students for life. With a prime location in the green belt of E.P.C.O.T., Disney University is in the center of a growing metropolis of the future, and with that, comes a responsibility to provide the education for the future. Disney University prepares students with the knowledge, confidence, and fortitude to step out into the future and make the world a better place.

Table of Contents
1 - Campus Map
2 - Academics
3 - Student Life
4 - Recreation
5 - Transportation


1 - Disney University Campus Map


1 - WED Hall
Admissions, Advising Offices, Front Desk

2 - Founders Hall
Honorary WDI building as a tribute to Epcot designers

3 - John Hench Hall
Academic - Biomedical/Engineering Department

4 - Bill Cotrell Hall
Academic - Life, Science, and Engineering Department

5 - Harriet Burns Hall
Academic - Mechanical/Electrical Engineering Department

6 - Roger E. Broggie Hall
Academic - Liberal Arts Department

7 - Joe Fowler Stadium
Baseball Stadium - DU Dreamers

8 - Roy O. Disney Field
Football Stadium - DU Dreamers

9 - Bill Novey Arena
Basketball/Hockey Arena - DU Dreamers

10 - Bob Gurr Hall
Academic - Sports Therapy/ Health Education, Fitness Center

11 - Robert Sherman Hall
Academic - Film/TV, Music, Communications, Musical Theater Department

12 - Richard Sherman Hall
Musical Theater Auditorium

13 - Claude Coats Hall
Academic - Chemistry/Physics/Biology/Physiology Department

14 - Ken Anderson Hall
Student Dining Hall, Student Union

15 - Mary Blair Hall
Academic - Library, Language, Art Department

16 - Rolly Crump Quad
Student Dormitories

2 - Academics
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Students at Disney University can choose from a variety of majors. Specializing in certain fields such as engineering, architecture, musical theater, art, and more, Disney University will be a vibrant academic center, with a plethora of courses to allow the students to explore new and exciting fields.

Students won't have to declare their major until Junior Year, and in their Freshman Year, are encouraged to try new subjects and fields, to get a broader liberal arts education.

One of the most popular tracts at Disney University is our "Imagineer-track" where students take courses designed to prepare them for a career in themed entertainment. In 1967, Disney University admitted 47% of the application pool, and out of the 47%, 32% had signed up for the Imagineer-track, which would look like this for a typical student.

Freshman Year - Fall

MA 123: Calculus I - 4 credits
MU 166: Music Theory (guest speakers Richard/Robert Sherman) - 4 credits
AR: 101: Introduction to Architectural Design - 4 credits
General Education Slot - 4 credits

Freshman Year - Spring
MA 124: Calculus II - 4 credits
AT 101: Introduction to Art (taught by Mary Blair) - 4 credits
EN 207: Mechanical Engineering - 4 credits
General Education Slot - 4 credits

Sophomore Year - Fall

AR 231: Architectural Design II - 4 credits
WR 101: Screenwriting - 4 credits
EN 330: Audio-Animatronics - 4 credits
General Education Slot - 4 credits

Sophomore Year - Spring
AR 350: Architectural Design III - 4 credits
COM 230: Lighting and Cinematography - 4 credits
EN 332: Audio-Animatronics II - 4 credits
General Education Slot

--Summer Internship With WED Enterprises--

Junior Year - Fall

MA 307: Multi-variable Calculus - 4 credits
CS 107: Introduction to the Digital World - 4 credits
WR 201: Advanced Screenwriting - 4 credits
Elective

Junior Year - Spring

MA 308: Multi-variable Calculus II - 4 credits
SMG 204: Business Administration - 4 credits
Elective
Elective

Senior Year - Fall
SMG 304: Business Administration II - 4 credits
SMG 400: Team Design - 4 credits
Elective
Elective

Senior Year - Spring
Internship with WED Enterprises
Elective
Elective

3 - Student Life
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Students of Disney University will be blessed with the most modern of amenities, and a nurturing academic, as well as personal environment. With just a Peoplemover ride away from E.P.C.O.T., or a rapid transit Monorail Ride to the theme park district of Walt Disney World, the students at Disney University will have a lap of luxury at their disposal.

As seen on the campus map, one of the unique features of Disney University is that the buildings on campus are connected by utilidors. This way students can bring their inventions into different academic wings without having to go outside. It also enables an A/C walking path, so students don't have to bear the scorching heat when walking to class. This also provides a connected feel to the campus, and a campus design that is not unique, as campuses such as the Massachusetts Institute of Technology use a similar design.
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The major Halls are named after Imagineers at WED Enterprises. Most of the halls feature very modern designs that blend in with the futuristic design of E.P.C.O.T., featuring contemporary gray backgrounds, and chrome compliments
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Disney University features 3 major sports complexes, which are home to the Disney University Dreamers. DU is a Division I school in 12 different sports including:
Baseball, Football, Basketball, Hockey, Soccer, Tennis, Golf, Lacrosse, Swimming, Diving, Volleyball, and Rowing

The Student Union, the "hub" of extracurricular activities, is housed Ken Anderson Hall, with a wide variety of student organizations including:
The Society of Junior Imagineers, Outdoors Club, Band Club, Art Club, Lyndon B. Johnson Club, Civil Rights Club, Future Astronaut Club, People Watching Club (I had this club at my school...it exists), Singing Club, Knitting Club, Poetry Club, D23 Club, Club 33, Club 52, and much much more.

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The main library on campus is in Mary Blair Hall. There is also a Student Dining Hall nearby, as well as small food trucks throughout the campus.

Students have the option of living in the on-campus dormitories in Rolly Crump Quad or choosing to live off campus in the greater Orlando Area.

4 - Recreation
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Students have many places to go after classes are over and they are looking for a study break. Aside from the plethora of sports and club options on-campus, students can explore the greater Walt Disney World area, including the theme parks and the city, with just a quick Peoplemover or Monorail Ride.

Special discounted student passes to the parks are available, and students who partake in the WED Enterprises Internship over the summer of their Sophomore-Junior Year will have a 6 week intensive program in both WDW and Disneyland Resort in California, learning about all the new endeavors of WED and how they are pushing towards progress.

Students who live off campus can explore attractions in the Orlando area (though most students tend to stay in the WDW area)

5 - Transportation
The Green-Line Peoplemover travels through the Green Belt and Perfect Park Acres areas of suburban E.P.C.O.T., where the main campus is located. While the Medical School campus and Teaching Hospital are located close-by the main campus, the Law School and Management Grad School Buildings are located in the heart of the city, near the judicial centers and business hubs.

The Green-Line will take two stops before arriving at the hub of the city, where students can take transportation to the airport if they are going home for the holidays, or to the theme park district.

Overall, Disney University inspires one and all with a dream of creating and a dream of the future. It encourages its students to try new things and challenge themselves, in an environment that stimulates the mind and gives everyone the opportunity to succeed. Disney University is a vital part of E.P.C.O.T. as it signifies the growing community of tomorrow by teaching the minds of the future.
 

MonorailRed

Applebees
Original Poster
Year Five: Educational Degree Number D23

Submitted by MonorailRed


Walter E. Disney University


Shining into the future on the east side of EPCOT City is an educational institution program unlike any other, Walter E. Disney University is a private, liberal arts university that specializes in mixing yearly internships with education, giving students the opportunity not only to learn in an ever improving setting, but also an opportunity to improve their business career though opportunities throughout Walt Disney World.

Established in 1976 by Walt Disney, this university is almost as old as Epcot City itself, being a part of it’s expansive second phase (1973-1978). It’s influence, networking opportunities, and progress has also made this institution one of the top modern research universities in the United States.



Roy O. Disney School of Business and Accounting

Created in 1976, this school covers theoretical and practical subject matters related to business operations, such as social psychology, legal theories, and logistics. These programs can prepare students for a variety of management careers.


This school offers minors, BAs, MBAs, and PhDs in Business, Accounting, Management, Economics, Entrepreneurship, Finance, Hospitality Management, International Business, and Business Presentation.


Classroom Design

Being one of the first schools at Walter E. Disney University, The Roy O. Disney School has been the only school on campus keeps a constant design similar to what was original to the 1976 opening. Lecture halls feature wood and early contemporary resort style carpeting while small classrooms are almost themed to a small boardroom style. This style has proven through testing that Roy O. Disney graduates are far more comfortable and successful in an actual boardroom due to the small classroom design.

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Building Design

The Roy O. Disney building is actually an architectural marvel for it’s time, themed after the World’s Fair Pavillion (1910) in St. Louis, MO. This building has a small outdoor recreations are at the top, while the building under grass to give the illusion of a hill adding to the terrain of the campus. Students use one of the many elevators or staircases to go down up to 8 floors of the building.

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Katzenberg School of Communication and Political Science


Originally the Nixon School of Communication and Political Science, this school opened in 1977, this school covers combines aspects of several subjects related to writing, speaking, and business. This school is very diverse, and caters to numerous career fields, but its core is really discovering how to communicate well through speaking and writing.


This school offers minors, BAs, MBAs, and PhDs in Communications, Human Resources, Advertising, Marketing, Public Relations, Business Conflict, International Communication, Radio/TV Broadcasting, Journalism, Psychology, Foreign Language, and Social Media.

Classroom Design

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Building Design
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Roy E. Disney School of Art and Design

Originally the Walter E Disney School of Art and Design, this school opened in 1976 with only a program for animation studies. Today the topics have broadened so much it has become the largest school on campus.

This school offers minors, *** and BAs in the arts, animation, CGI, photography, drawing, ceramics, digital media, painting, graphic design, visual communications media, introductory studies, and appreciation of the visual arts.

Classroom Design
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Building Design
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Lillian Disney School of Preforming Arts

Created in 1976, this school combines creative talent with practical aspects of self-promotion and arts management. This mix of disciplines is a phenomenal preparation for the world of artistic performance.

This school offers minors, AS, BAs, MBAs in Dancing, Acting, Music, Opera, Puppetry, Stage Design, Lighting Design, Playwriting, Costume Design, Theatrical History, Music Production, and a certificate in the Thurl Ravenscroft Voice Acting Program.

Classroom Design
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Building Design

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The George Lucas School of Production and Film

Created in 1985, this school was created when then CEO Michael Eisner saw potential in live action film at Walt Disney World and wanted to turn out personal directors and actors for the Walt Disney Company by recruiting people who were “already taught the Disney way” through the university.


This school offers minors, BAs, and MBAs in Film Production, Film technology, Film theory, Special Effects, and a certificate in Stunts.


Building Design
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Engineering & Applied Sciences

This school offers minors, AS, BAs, MBAs, and PhDs in many engineering degrees, such as Industrial Engineering, Chemical Engineering, Mechanical Engineering, Civil Engineering, Electrical Engineering, Computer Engineering, Engineering Management, Materials Engineering, Health & Safety Engineering. Applied Science degrees can be obtained in Chemistry, Physics, Biology, and Astronomy.


Classroom Design

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Building Design
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Scott B. Dreamfinder Medical School

Created in 1993, this school was created to provide a professional degree for physicians and surgeons in EPCOT city.

This school offers BAs in Medicine and Surgery, as well as MDs and DOs.

Building Design

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Wolfgang Puck Culinary Program

Originally the Epcot City Culinary program in 1976, the art of preparing and cooking foods has been celebrated through this institution for decades. The program’s reputation of obtaining credit by working in Epcot City’s tourism section as well as classroom has been a serious career builder for budding chefs around the world.


In the late 1990s, celebrity chef Wolfgang Puck saw potential in the school and decided to collaborate with Walter E. Disney University to make a brand new curriculum and dining hall design to cater to these chefs in training.


Milotte School of Conservation and Zoology

Created in 1997, this school was designed to study multiple species in a certain ecosystem, population interactions, and specific species or behaviors. It was inspired to work with the already spectacular animal and conservation programs through Walt Disney World.

This school offers a minor, AS, BA, and MBA Zoology or Conservation.

Other Schools and Programs include, EPCOT School of Industry, Eisner School of Professional Development (1996), Flora C. Disney School of Education (1977), The Walter E. Disney Honors College (1976), and the Miller Athletics Program (1976)


Dorms
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