News Walt Disney Company plans to spend $17 billion at Walt Disney World over the next ten years

Sirwalterraleigh

Premium Member
I think you have a point still but let's not pretend like COVID wasn't the reason for the death of 3 of the 5 projects you mentioned.
There’s no reason to “pretend”…they were undercapacity and had been for years. So a temporary shutdown doesn’t have any validity as a reason to not address that.
I think you mean COVID was the excuse.
…you know…now that you say it? 🤔
 

ToTBellHop

Well-Known Member
When you strip out the headline number as @lentesta did, it basically equals a similar decade to the past 2012-22 run.

Which partially I think sets an expectation that it isn't another park, but it's also not nothing. Yes there will be more spent on DVC and resort infrastructure.

But there is a key difference in this math. The job gains is suggestive that most of their spending this decade is targeted towards expansion. I too think they actually did a good job in the last ten years, it was just drowned out by the wastage of ride replacements and rotting infrastructure that desperately needed to be dealt with.

Yes a couple of key rides need to be overhauled, but I think the decade of tearing apart the hub and ticketing booths for every park is over. Or flattening E-tickets that just needed love. Heck, we minimize Disney Springs in that retroactive capital expenditure math. All signs do point towards grounded optimism.
Absolutely. It’s incredible how much they added to DHS without really expanding. Let’s hope we see true additions. I don’t need Big Maui Mountain Railroad and Pirates of the Lilo and Stitch.
 

HauntedPirate

Park nostalgist
Premium Member
You’re acting like the perfection that is Pandora and Cars Land never happened. You’re acting like Rise of the Resistence is not an elite ride. You’re acting like Ratatouille wasn’t PURE expansion, or that Cosmic Rewind isn’t a blast, and that Runaway Railway isn’t either. And for every Toy Story Land, there’s been a Galaxy’s Edge, so I’m not really worried about misses to be honest. I also doubt that they’ll be removing any more major rides like GMR going forward given Iger’s comments about expansion and Disneyland opting to not replace anything for MMRR.

I also genuinely think virtually all of the new restaurants additions have had pretty good food (outside of Space 220, though it looks stunning!): Regal Eagle, Connections Eatery, Docking Bay 7, Satu’li Canteen, Woody’s Lunchbox, Be Our Guest, etc. Awful places like Cosmic Ray’s seems to be a remnant of the past.

I’m not arguing things are perfect, far from it, but if even just a fraction of $17B finds its way into WDW, I would take it with open arms.

Maybe I’m just more optimistic having just been to Disneyland Resort (which I prefer to Orlando), but in my mind, having more high-quality rides per park like these can bring WDW closer to Anaheim’s level.

That’s a good thing.

Visiting DL can have that effect on people, so I'm giving you the benefit of the doubt right now. ;)

Pandora is not perfect (NRJ, anyone?). Cars Land I can give you. Rise is not an elite ride when key effects are regularly either off or in B mode. Rat was stupid placement (If you've seen the original area, you know why - they crammed it in at Epcot when they could have done something much better at DHS). CR is a coaster in the dark that I didn't care for, especially the queue and pre-show, which are random jumbles of ... stuff... at a cost of $450 million in a park that desperately could have used that money for other/better things. MMRR is weak, but would be acceptable if it hadn't replaced GMR, which needed a refresh, not a wrecking ball.

Regal Eagle is fine, it's my favorite non-kiosk eatery in WS. The rest are poor. Connections Hospital Cafeteria... 🤦‍♂️ The SW eateries are just meh, not to mention undersized and overpriced (aka. Par for the Disney course these days). As mentioned, they ruined BOG with the changes made. A place like Cosmic Ray's has character and charm and entertainment, plus a large seating footprint that MK desperately needs more of. The ordering and order fulfillment times are usually atrocious but that's more on operations and park management. I would not want to see what today's management would put into a space like that. *shudder*

WDW had the blessing of size, right up until they decided to waste it with tons of space between rides. It's probably the one mistake the original planners made.
 

James Alucobond

Well-Known Member
Rise is not an elite ride when key effects are regularly either off or in B mode.
This is ridiculous. It would still be an elite ride even with several effects off. Yes, it’s disappointing when you’re in B-mode if you know better, but it’s still a genuinely unique experience regardless with tons of moving parts and a real sense that you’re getting to witness multiple shows and rides all wrapped up in one. It would obviously be better if all the components were more reliable, but I never hear anyone coming away from it groaning about the cannons.
 

Sirwalterraleigh

Premium Member
This is ridiculous. It would still be an elite ride even with several effects off. Yes, it’s disappointing when you’re in B-mode if you know better, but it’s still a genuinely unique experience regardless with tons of moving parts and a real sense that you’re getting to witness multiple shows and rides all wrapped up in one. It would obviously be better if all the components were more reliable, but I never hear anyone coming away from it groaning about the cannons.
…I’ll be over here in a couple of years when you’re ready to talk about it 😎👍🏻
 

Disstevefan1

Well-Known Member
This is ridiculous. It would still be an elite ride even with several effects off. Yes, it’s disappointing when you’re in B-mode if you know better, but it’s still a genuinely unique experience regardless with tons of moving parts and a real sense that you’re getting to witness multiple shows and rides all wrapped up in one. It would obviously be better if all the components were more reliable, but I never hear anyone coming away from it groaning about the cannons.
It's an elite ride that they can't keep working.

It's t's too bad I will never see it with everything working like when it first opened.

I presume the cannons will never be moving again?
 

James Alucobond

Well-Known Member
…I’ll be over here in a couple of years when you’re ready to talk about it 😎👍🏻
Cool. You don’t like it. I don’t like a lot of things others do, and I don’t particularly care for Star Wars. It’s still a ~20min experience with video, animatronics, ride vehicles, motion simulators, and striking set pieces that impress virtually everyone I’ve ever seen experience them.
 

EricsBiscuit

Well-Known Member
We actually visited Florida Before WDW was built. It had more of a tropical fancy vacation vibe in the Miama area. The other areas on the Atlantic side were more natural. We went to the only outdoor seaworld type place in Florida at the time and it was called Marineland.
We traveled through the southern border of Lake Okeechobee and only saw a lot of poor people along the way. We visited Silver Springs when they had huge fish to see, and to see the Mermaids (but I can't remember where that was)., and their water skiing show.
We drove through lots of orange groves for miles and saw a lot of natural undeveloped land. We never made it to the Everglades and I regret that, but loved the natural beauty of the state and the few attractions available. We spent money on hotels on the beaches, food, gas, and the few attractions in the middle of the state. That amount would not compare with what is spent today, but it was an experience I will never forget.
If you’re interested in Florida history, I strongly recommend the novel A Land Remembered. Excellent read.
 

Sirwalterraleigh

Premium Member
Cool. You don’t like it. I don’t like a lot of things others do, and I don’t particularly care for Star Wars. It’s still a ~20min experience with video, animatronics, ride vehicles, motion simulators, and striking set pieces that impress virtually everyone I’ve ever seen experience them.
Fair enough 👍🏻

But you still have 2 strikes on the “experience” meter 😎
 

James Alucobond

Well-Known Member
Nice - this is now our Yeti in space.
In my mind, both are cases of things that should have been caught and dialed back during development. The yeti is too complex for how quickly you glimpse him and should have been a much simpler animatronic. The cannons are obviously way too difficult to coordinate with the vehicles, so they should’ve just turned them into blasts of “plasma-hot” air or something, just wooshing over your head to make you recoil.

Because they were unrealistic about the operational expense, we now have no effects at all.
 

ᗩLᘿᑕ ✨ ᗩζᗩᗰ

HOUSE OF MAGIC
Premium Member
In my mind, both are cases of things that should have been caught and dialed back during development. The yeti is too complex for how quickly you glimpse him and should have been a much simpler animatronic. The cannons are obviously way too difficult to coordinate with the vehicles, so they should’ve just turned them into blasts of “plasma-hot” air or something, just wooshing over your head to make you recoil.

Because they were unrealistic about the operational expense, we now have no effects at all.
Though it's never been corroborated, I was under the impression the Yeti was meant for greater things but the plans changed. Some of the original concept art hint as much. re: Rise... shame about the cannons, they were impressive as heck when working. My bigger hang up for that attraction was Imagineering's efforts in recreating laser blasts.
 

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