DDLand
Well-Known Member
First impressions...
Story: I like the story. A Seafaring people looking for their home is a classic set of circumstances. The idea of a grand origin story in which a group are led to their land by mystical means is also a common theme among many cultures. Universal chose to underscore some of those ideas and craft a story with them. The Island and Volcano are also steeped in legend. This too is true to historic circumstances and is accurate.
Volcano Bay, in contrast to either of the two other Orlando Water Park Juggernauts, is an idealized place. It's a water utopia that involved Journey and adventure to reach. Compared to Blizzard Beach or Typhoon Lagoon that we enter into under rather dire circumanstances, we're entering into Volcano Bay in all its glory.
While objectively Volcano Bay's story isn't quite as original as those other two parks, that isn't necessarily a bad thing. In fact, it could actually work to its advantage. Who doesn't want to escape to an Island Paradise filled with friendly people? There's something primal about the circumstances in which we embark on the adventure.
So while it may not be a wind tossed beach or a melting ski resort, it's something everyone has dreamed of.
Up until now, I'm positive. There is one aspect that bugs me. Apparently the Waturi are the ones that built all the water slides.
Go to about 35 seconds, it seems clear:
Odd. This is a way to explain away the physical infrastructure. In FJ, you're in a magically driven transportation device, not in a Kuka Arm on a track built by Wizards. It's a key difference and one that adds depth.
In fact, this Story choice is used rarely. Dinoroma and Paradise Pier are examples of physical amusement park infrastructure being used as part of a narrative. Both of those have been open to criticism. Due to the nature of Volcano Bay as a Water Park, I doubt you'll see much of any criticism. Still, from a story standpoint it's somewhat weak. They would have had access to incredible technology. Would a theme park attribute a sky scraper to the Romans? Of course not. This carries through here.
Story Grade: B+
Story Expression: This is more difficult to pin down from video, but I think I can have a preliminary opinion. The tunnels and grand reveal are very well employed. You are supposed to be entering a secretive Island Utopia shrouded from the world. That Journey and reveal reinforce that beautifully. The first views of the Volcano also express physically one of the ideals of the Island, Water is Life and Life is Joy. A beautiful waterfall coming down a Volcano in a vibrant rainforest all with people splashing and playing in a wave pool.
Well executed, and it will become a standard of grand reveals.
The various water features, rivers, and waterfalls also communicate this story. Little details about the Waturi legends and people are shared in all corners. I also appreciate the show.
From there it's a little shakier. I personally find some of the architectural choices a little cartoonish. Volcano Bay never needed to be a perfect recreation of Polynesian Cultures, but a little more faithfulness wouldn't have been ridiculous. Now obviously some could disagree, but particularly the slide toppers (designed to mimic the Volcano) look Dr. Suess to me.
More of the ground level details and the rock work are worthy of praise however. Arguably Volcano Bay, much like Disney's Animal Kingdom, has a design philosophy that makes built out spaces subservient to nature. The people live in harmony with the Island and would view it as sacred (further backed up by their origin stories), so this fascination and focus on water makes all to obvious sense. The natural (both living and human made) are beautiful, but a little unfinished. Show me a POV in 4 weeks and the place will be worlds better. Show me a POV in 5 years and it will be breathtaking.
Interestingly, Universal hasn't produced very many environments like this. They've created some beautiful spaces in this park.
Now onto the slides. The slides play just as an important role in storytelling as any other component of the park. According to the legend, the Waturi built them. Their appearance does not support that assumption at all. The use of exposed steel and other infrustructure sappers the immersion. Am I to believe that the Waturi people created essentially a modern water park (because that's what it looks like) out of native Island materials? Doesn't compute. It's such low hanging fruit.
Right off the top of my head they could have covered the beams with a layer of wood or bamboo. Some of the support issues will be less prevalent in time as plants grow in, but many are unfixable. Missed opportunity.
Additionally the emphasis the natural environment gets dropped at certain areas, with more of the slide towers taking a predominate role. It looks crowded. It's the opposite of harmonious.
A mixture of greatness and clear misses.
Story execution: B-
Tapu Tapu: I've come off as against queueless parks at theme parks, but at Water Parks there may be an opening. I still remain somewhat skeptical, but I'm not going to count the idea out.
Give it time, and see what happens. I do think guest psychology works against the concept, but who knows? Queueless parks do make an important reality come into focus. Parks cannot suffer breakdowns. This is even more true than FP+. I'm not sure if it will lead to better preventative maintenance or less downtime and worse maintenance. We'll see.
Location: The location stinks. They worked with what they had. They did their best. One place I will hammer them over and over on is the placement and look of the hotels. That is amateurish. @andysol mentioned they tried to explain the inconsistency by hearkening Hawaii in the 1960s. That is simply ridiculous (the notion, not sharing it. I actually hadn't seen that am appreciative you learned that!). The Waturi are supposed to be a reclusive people with the keys to happiness. Why would the Waturi let a bunch of people build high rises that desecrate and dominate the landscape? Also, the buildings shrink the Volcano. What were they thinking?!?! Is it because Universal doesn't control their entire hotel division?
They had the opportunity to control a variable and they failed. How odd.
Physical Intrusion: B-
Roster: Pretty awesome. A+
Overall Universal likely has a winner on their hands. This probably is the best water park in Orlando, but Storywise and execution certain things are left awkward.
They didn't execute on the story fully, and I would argue there are certain core story problems. This wasn't supposed to be a water park with Polynesian decorations. It was supposed to be a story driven park using water attractions to convey that story. I don't think anyone is going to be convinced.
It is what it is. Still worthy of a day, and certain teams should be very proud. I look forward to visiting!
Story: I like the story. A Seafaring people looking for their home is a classic set of circumstances. The idea of a grand origin story in which a group are led to their land by mystical means is also a common theme among many cultures. Universal chose to underscore some of those ideas and craft a story with them. The Island and Volcano are also steeped in legend. This too is true to historic circumstances and is accurate.
Volcano Bay, in contrast to either of the two other Orlando Water Park Juggernauts, is an idealized place. It's a water utopia that involved Journey and adventure to reach. Compared to Blizzard Beach or Typhoon Lagoon that we enter into under rather dire circumanstances, we're entering into Volcano Bay in all its glory.
While objectively Volcano Bay's story isn't quite as original as those other two parks, that isn't necessarily a bad thing. In fact, it could actually work to its advantage. Who doesn't want to escape to an Island Paradise filled with friendly people? There's something primal about the circumstances in which we embark on the adventure.
So while it may not be a wind tossed beach or a melting ski resort, it's something everyone has dreamed of.
Up until now, I'm positive. There is one aspect that bugs me. Apparently the Waturi are the ones that built all the water slides.
Go to about 35 seconds, it seems clear:
Odd. This is a way to explain away the physical infrastructure. In FJ, you're in a magically driven transportation device, not in a Kuka Arm on a track built by Wizards. It's a key difference and one that adds depth.
In fact, this Story choice is used rarely. Dinoroma and Paradise Pier are examples of physical amusement park infrastructure being used as part of a narrative. Both of those have been open to criticism. Due to the nature of Volcano Bay as a Water Park, I doubt you'll see much of any criticism. Still, from a story standpoint it's somewhat weak. They would have had access to incredible technology. Would a theme park attribute a sky scraper to the Romans? Of course not. This carries through here.
Story Grade: B+
Story Expression: This is more difficult to pin down from video, but I think I can have a preliminary opinion. The tunnels and grand reveal are very well employed. You are supposed to be entering a secretive Island Utopia shrouded from the world. That Journey and reveal reinforce that beautifully. The first views of the Volcano also express physically one of the ideals of the Island, Water is Life and Life is Joy. A beautiful waterfall coming down a Volcano in a vibrant rainforest all with people splashing and playing in a wave pool.
Well executed, and it will become a standard of grand reveals.
The various water features, rivers, and waterfalls also communicate this story. Little details about the Waturi legends and people are shared in all corners. I also appreciate the show.
From there it's a little shakier. I personally find some of the architectural choices a little cartoonish. Volcano Bay never needed to be a perfect recreation of Polynesian Cultures, but a little more faithfulness wouldn't have been ridiculous. Now obviously some could disagree, but particularly the slide toppers (designed to mimic the Volcano) look Dr. Suess to me.
More of the ground level details and the rock work are worthy of praise however. Arguably Volcano Bay, much like Disney's Animal Kingdom, has a design philosophy that makes built out spaces subservient to nature. The people live in harmony with the Island and would view it as sacred (further backed up by their origin stories), so this fascination and focus on water makes all to obvious sense. The natural (both living and human made) are beautiful, but a little unfinished. Show me a POV in 4 weeks and the place will be worlds better. Show me a POV in 5 years and it will be breathtaking.
Interestingly, Universal hasn't produced very many environments like this. They've created some beautiful spaces in this park.
Now onto the slides. The slides play just as an important role in storytelling as any other component of the park. According to the legend, the Waturi built them. Their appearance does not support that assumption at all. The use of exposed steel and other infrustructure sappers the immersion. Am I to believe that the Waturi people created essentially a modern water park (because that's what it looks like) out of native Island materials? Doesn't compute. It's such low hanging fruit.
Right off the top of my head they could have covered the beams with a layer of wood or bamboo. Some of the support issues will be less prevalent in time as plants grow in, but many are unfixable. Missed opportunity.
Additionally the emphasis the natural environment gets dropped at certain areas, with more of the slide towers taking a predominate role. It looks crowded. It's the opposite of harmonious.
A mixture of greatness and clear misses.
Story execution: B-
Tapu Tapu: I've come off as against queueless parks at theme parks, but at Water Parks there may be an opening. I still remain somewhat skeptical, but I'm not going to count the idea out.
Give it time, and see what happens. I do think guest psychology works against the concept, but who knows? Queueless parks do make an important reality come into focus. Parks cannot suffer breakdowns. This is even more true than FP+. I'm not sure if it will lead to better preventative maintenance or less downtime and worse maintenance. We'll see.
Location: The location stinks. They worked with what they had. They did their best. One place I will hammer them over and over on is the placement and look of the hotels. That is amateurish. @andysol mentioned they tried to explain the inconsistency by hearkening Hawaii in the 1960s. That is simply ridiculous (the notion, not sharing it. I actually hadn't seen that am appreciative you learned that!). The Waturi are supposed to be a reclusive people with the keys to happiness. Why would the Waturi let a bunch of people build high rises that desecrate and dominate the landscape? Also, the buildings shrink the Volcano. What were they thinking?!?! Is it because Universal doesn't control their entire hotel division?
They had the opportunity to control a variable and they failed. How odd.
Physical Intrusion: B-
Roster: Pretty awesome. A+
Overall Universal likely has a winner on their hands. This probably is the best water park in Orlando, but Storywise and execution certain things are left awkward.
They didn't execute on the story fully, and I would argue there are certain core story problems. This wasn't supposed to be a water park with Polynesian decorations. It was supposed to be a story driven park using water attractions to convey that story. I don't think anyone is going to be convinced.
It is what it is. Still worthy of a day, and certain teams should be very proud. I look forward to visiting!