I once again serve notice that villains land is a bad idea. Just like it was wrong to not include Dr. Facilier in TBA, it’s wrong to dedicate a narrative (rides, stores, restaurants) to nothing but villains.
This whole concept was driven by marketing, driven by fan sales of villain merchandise. Not by expert storytellers. Villains LOOK cool, but WDI is going to find themselves tying themselves in the same knots they tied themselves in with Tiana’s. In that case, they’re trying to tell a satisfying story without any threat. It’s impossible. Similarly, they are going to try to tell satisfying stories without any good guys. Good luck! All villains, all the time is going to be wearying and one note, even if you bounce back-and-forth between funny and scary villains.
The only possible way I can see them hitting the right emotional harmonies is if there’s some part of the whole land that hasn’t been mentioned yet, like maybe a secret “YOU are the hero that needs to thwart the villains” aspect to it. Rebel Spy style.