VIDEO - Take a ride through at Under the Sea - Journey of the Little Mermaid

Omegadiz

Active Member
That queue is fantastic. I would actually ride this attraction just for the queue. The lighting is definately better, and i feel like the ride is slightly londer than DCA by maybe 30 seconds or so. i could be wrong as i didnt do a side-by-side comparison. I do have one question though. Is it possible to add another scene? I know DCA had a retrofitted building so that can "maybe" be some form of excuse, but with MK's purpose-built building, would that every be possible in maybe a futer refurb? I question it because the ride ends kind of abruptly. there isnt a long period of darkness or something at the end and as the ride system is an omnimover, people have to get off relatively quickly
 

Pixiedustmaker

Well-Known Member
My impressions:

1. The queue looks great, almost on the level of the Indy queue in Disneyland. Really helps the overall appeal of the attraction, but is sort of overdone when compared to the ride, and bit more realistic than the cartoon world of the ride. You also don't see Eric's castle from the queue, and even the "figurehead" Ariel seems to be too high up for guests to see very well.

2. They really improved the subermersion scene in that they project the bubble effect above the clam shells, DCA's version doesn't have this. Just a project on the back of the clam shell in front of you. Major improvement, IMHO.

3. Ursula's lighting is much better done, i.e. her whole face is actually lit up, and it turns a brighter shade of green when is casting a spell, I feel like this is an improvement as the lights in DCA's version don't illuminate Ursula nearly as well, (her face is sort of cut-off in the light). Really improves the overall scene.

4. Triton's beard/eyebrows are fixed, i.e. his eyebrows are white don't look like brown animal fur glued on him like at DCA.

5. The Kiss the Girl scene has the old lighting they used at DCA which didn't work, i.e. bright lights on Ariel/Eric, which make the plastic "water" the fish are spouting look all the more fake. I believe they changed this at DCA so that the light is more bluish and looks more like moon light. MK's version has no moon! And you can't see the trees/moonlit night. Small changes here would greatly improve this scene, I am guessing because it is a soft opening not everything is working.

6. They added little reddish explosions around cut-out Ursula, and this one does more than sway slowly, looks less cheap than what they have in DCA, but still looks sort of phoned in. I can see they did this to draw attention to the cut-out Ursula as guests were missing this little thing in DCA's version.

7. No duplicate dancing turtle in the final scene. Don't know if this was done for artistic reasons or b/c they are still working on the scene.

8. The plastic fish mounted on the wall going to the big "Under the Sea" party was given a plussing by adding Triton's under sea castle in the background with some dynamic lighting to liven up a scene which is motionless. In DCA's version there is just a bright greenish light. I would say it is a good plus as the rides are overall short on details like this.

9. Not sure that it works having two Scuttle at the beginning of the ride, one in the queue, and one in the first scene. Besides have two scuttles in close physical proximity, I think it sort of wears out Scuttle's welcome.

Everything else is pretty much the same, i.e. duplicate plastic fish and animatronics, and a big pet peeve of mine is the fish mobiles with plainly visible "bars" holding the fish up. I feel that the inside of the ride didn't get the same attention to detail as the outside, but you can tell that somebody working on MK's Mermaid is making an effort to improve the little things, unfortunately the last half of the ride is screens, cut-outs, and liberal use of duplicates and is sort of boring.

My report card:

DCA's Mermaid
Queue: D-
Inside Ride: C

MK's Mermaid
Queue: B+ (Would have given it at leas an A- if Eric's castle was better, i.e. more plants and towers and windows, looks like the Cliff Notes version. And while Indy's great queue meshes seamlessly with the ride, Mermaid's queue is done so well that guests are thinking they are in store for a bigger treat than what they get).
Inside Ride: C+
 

danlb_2000

Premium Member
That queue is fantastic. I would actually ride this attraction just for the queue. The lighting is definately better, and i feel like the ride is slightly londer than DCA by maybe 30 seconds or so. i could be wrong as i didnt do a side-by-side comparison. I do have one question though. Is it possible to add another scene? I know DCA had a retrofitted building so that can "maybe" be some form of excuse, but with MK's purpose-built building, would that every be possible in maybe a futer refurb? I question it because the ride ends kind of abruptly. there isnt a long period of darkness or something at the end and as the ride system is an omnimover, people have to get off relatively quickly

I did a comparison between videos of both and although it's a little hard to measure accuratly, DCA's versions appears to be a little longer then the WDW version. Maybe 20 to 30 second difference.
 

Pixiedustmaker

Well-Known Member
That queue is fantastic. I would actually ride this attraction just for the queue. The lighting is definately better, and i feel like the ride is slightly londer than DCA by maybe 30 seconds or so. i could be wrong as i didnt do a side-by-side comparison. I do have one question though. Is it possible to add another scene? I know DCA had a retrofitted building so that can "maybe" be some form of excuse, but with MK's purpose-built building, would that every be possible in maybe a futer refurb? I question it because the ride ends kind of abruptly. there isnt a long period of darkness or something at the end and as the ride system is an omnimover, people have to get off relatively quickly

I feel that the second half of the ride is rushed, they use screens for Ariel's transformation and getting her voice back. I think two more scenes and reworking what they have would really help.

The thing is that behind of Mermaid's showbuilding is land suitable for expansion, it is even inside of the train tracks. They *could* have made a bigger showbuilding, so that they could add more scenes if needed (and it seems to be needed), but they built a smaller showbuilding based on the one in DCA which is a new building, but was made to accomodate the Palace of Fine Arts replica at DCA and the less land available.

Maybe they wanted to be "fair" and not build a knock-out Mermaid ride at MK, which might upset guests at DCA, and then there is the money issue, though they were happy to spend $$ on the outside queue.
 

Pixiedustmaker

Well-Known Member
I did a comparison between videos of both and although it's a little hard to measure accuratly, DCA's versions appears to be a little longer then the WDW version. Maybe 20 to 30 second difference.

By looking at the point where the clamshells pass under the ship, to right when the clamshells emerge at the unload station, I get:

5:51 for DCA's Mermaid
5:50 for MK's Mermaid

So close that I might imagine that the track is an exact copy.
 

JenniferS

When you're the leader, you don't have to follow.
Uh-may-zing.
I am getting really excited thinking that my 9 year old niece and I will probably be able to experience this ride while there November 9-17. I had been so bummed that we were going to just miss it.
The ride is a huge step up from Nemo, and much better than SWSA, and even Pooh.
Such a shame that one emerges from that dark, very immersive environment - smack into the bright Florida sunshine, and a construction zone for another 18 months.
Well done.
Still hoping I can snag a lunch at BOG before the 17th too.
 

muteki

Well-Known Member
I did a comparison between videos of both and although it's a little hard to measure accuratly, DCA's versions appears to be a little longer then the WDW version. Maybe 20 to 30 second difference.

Watching it again, the ride slows in sections so comparing absolute duration across two videos wouldn't be a good measure of ride length. If given the above and you still only see a 20/30 second difference, its reasonable that the ride is pretty much identical time wise.
 

danlb_2000

Premium Member
By looking at the point where the clamshells pass under the ship, to right when the clamshells emerge at the unload station, I get:

5:51 for DCA's Mermaid
5:50 for MK's Mermaid

So close that I might imagine that the track is an exact copy.

I wouldn't disagree with these numbers. Due to the camera angles I was having a hard time judging the start and end of the ride in each video.
 

Enchantâmes

Active Member
Differences from DCA in the ride that I noted because there are actually a few!
1. The beginning of the ride has different set pieces before you submerge.
2. The submerge projection is a lot brighter.
3. You can see Atlantica in the tunnel before the Under the Sea scene (this was never in the DCA version).
4. The lighting throughout the ride is a lot darker than DCA.
5. Flotsam and Jetsam are not animated in the Florida version apparently, they are fully animated at DCA.
6. Ursula moves a lot more in the kiss scene with added light and sound effects.
7. There is a scene stealing turtle missing from the last scene of the ride (Good Riddance).
8. They fixed Triton's Hair.

I hope these changes will eventually come to DCA.
 

FigmentJedi

Well-Known Member
It's a formation in the rock wall that looks like one of the subs.

Disney-Journey-of-the-Little-Mermaid-Queue-20000-Nautilus.jpg
And Whale of a Tale is part of the music loop.
 

Omegadiz

Active Member
Here's another view of the ride and queue and there's another bonus for the 20,000 League fans. If you listen carefully to the queue music at :39, you can hear a bit of "A Whale of a Tail" from "20,000 Leagues Under the Sea".


there was this cute little girl who waved at Scuttle at the begining of the ride. Priceless
 

Omegadiz

Active Member
I feel that the second half of the ride is rushed, they use screens for Ariel's transformation and getting her voice back. I think two more scenes and reworking what they have would really help.

The thing is that behind of Mermaid's showbuilding is land suitable for expansion, it is even inside of the train tracks. They *could* have made a bigger showbuilding, so that they could add more scenes if needed (and it seems to be needed), but they built a smaller showbuilding based on the one in DCA which is a new building, but was made to accomodate the Palace of Fine Arts replica at DCA and the less land available.

Maybe they wanted to be "fair" and not build a knock-out Mermaid ride at MK, which might upset guests at DCA, and then there is the money issue, though they were happy to spend $$ on the outside queue.
But looking at the queu, its almost misleading as to what it sets you up for. I mean, the ride as a whole was never designed to be extremely impressive imo, but you'd think that if they'd go all out with the line that they'd actually finish the ride. I guess you could have a point about "fairness" but then you have 2 different ToTs so thats another story.
 

Pixiedustmaker

Well-Known Member
I wouldn't disagree with these numbers. Due to the camera angles I was having a hard time judging the start and end of the ride in each video.

I sort of just guesstimated the beginning and end, surprised how close the numbers were. I'm guessing that when they made the doubles of the scenes (which seemed to happen at the same time and years ago before DCA's Mermaid opened), they probably got who did the track to make an exact replica.
 

Pixiedustmaker

Well-Known Member
But looking at the queu, its almost misleading as to what it sets you up for. I mean, the ride as a whole was never designed to be extremely impressive imo, but you'd think that if they'd go all out with the line that they'd actually finish the ride. I guess you could have a point about "fairness" but then you have 2 different ToTs so thats another story.

I agree.

Mermaid's queue is custom for MK's FLE, and it is beautifully done, but part of what it advertises is screens and a cut-out Ursula. The last few scenes are cheaply done, and at least in DCA you feel that the ride has ended abruptly. Maybe with the extended queue guests will think they got their money's worth.

It is an odd decision to pay tens of millions for ornate rockwork, and then to just go with the cheap ending scenes. They used Mermaid's show building as a visual separation between Circusland and the rest of FLE. The inside guts of Mermaid are sort of an "off-the-shelf" Disney ride as they simply copied Mermaid's schematic from DCA. I think if they did a custom job on the whole thing, using MK's space as an advantage, the ride would have been a whole lot better.

I bet that years from now they'll go back and "fix" those final scenes. I mean, for a stretch there is just rock work, a screen showing Ariel getting her feet, and the more rock work.
 

Axle1986

Well-Known Member
My impressions:

5. The Kiss the Girl scene has the old lighting they used at DCA which didn't work, i.e. bright lights on Ariel/Eric, which make the plastic "water" the fish are spouting look all the more fake. I believe they changed this at DCA so that the light is more bluish and looks more like moon light. MK's version has no moon! And you can't see the trees/moonlit night. Small changes here would greatly improve this scene, I am guessing because it is a soft opening not everything is working.

There is a moon, you can see it in the 'inside the magic' video also posted. Someone takes a flash photo
as they pass the scene and you can see the moon and everything there, it just looks as though the scene isn't lit yet.

I'm glad they fixed triton's hair... that was distracting at DCA.

Is is possible that flotsam and jetson are animated here but not functional yet?
 

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